This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Super Mario[a] (also known as Super Mario Bros.[b] and Mario[c]) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. However, there have also been a number of Super Mario video games released on non-Nintendo gaming platforms.[1] There are more than 20 games in the series.
The Super Mario games are set primarily in the fictional Mushroom Kingdom, typically with Mario as the player character. He is usually joined by his brother, Luigi, and often by other members of the Mario cast. As platform games, they involve the player character running and jumping across platforms and atop enemies in themed levels. The games have simple plots, typically with Mario and Luigi rescuing the kidnappedPrincess Peach from the primary antagonist, Bowser. The first game in the series, Super Mario Bros., released for the Nintendo Entertainment System (NES) in 1985, established the series' core gameplay concepts and elements. These include a multitude of power-ups and items that give the character special powers such as fireball-throwing and size-changing.[2]
The Super Mario series is part of the greater Mario franchise, which includes other video game genres and media such as film, television, printed media, and merchandise. More than 380 million copies of Super Mario games have been sold worldwide, making it the fifth-bestselling video game series, behind the larger Mario franchise, the puzzle series Tetris, the Pokémon video games, and first-person shooter series Call of Duty.[3]
The objective of the game is to progress through levels by defeating enemies, collecting items and solving puzzles without dying. Power-up use is integral to the series. The series has installments featuring both two and three-dimensional gameplay. In the 2D games, the player character (usually Mario) jumps on platforms and enemies while avoiding their attacks and moving to the right of the scrolling screen. 2D Super Mario game levels have single-exit objectives, which must be reached within a time limit and lead to the next sequential level. Super Mario Bros. 3 introduced the overworld, a map of nonlinear levels that branches according to the player's choice.[4]Super Mario World introduced levels with multiple exits.
3D installments in the series have had two subgenres: open world exploration based games and more linear 3D games with a predetermined path.[5] Levels in the open world games, 64, Sunshine and Odyssey, allow the player to freely explore multiple enclosed environments in 360-degree movement. As the game progresses, more environments become accessible.[6] The linear 3D games, Galaxy, Galaxy 2, 3D Land and 3D World, feature more fixed camera angles and a predetermined path to a single goal.
The series often features the option to play as characters other than Mario, usually Luigi. Earlier games have offered an alternating multiplayer mode in which the second player controls Luigi on their turn. Luigi is often only playable by player one in a second, more challenging iteration of the base game, such as in The Lost Levels, Galaxy 2, New Super Luigi U and the special worlds in 3D Land; these feature lower gravity and reduced friction for Luigi. Later games allow four player simultaneous play. Playable characters other than Mario and Luigi have included Toads, Peach, Yoshi, Wario, Rosalina, Miis, Toadette, Nabbit, Daisy, and Bowser Jr. Characters are sometimes differentiated by special abilities. Super Mario Maker includes costumes that depict many more characters (Super Mario Maker 2 includes only a Link costume).
Mushroom power-ups appear in almost every Super Mario game. The most iconic of these is the Super Mushroom.[7][8] The Super Mushroom increases the character's size, turning them into a "Super" variant, and allows them to break certain blocks. When hit by an enemy, the character reverts to their smaller size instead of losing a life.[7] When the character is in their "Super" form, most blocks that would contain a Super Mushroom instead offer a more powerful power-up such as the Fire Flower. The Super Mushroom is similar in appearance to the Amanita muscaria, with an ivory stalk below a most commonly red and white (originally red and orange) spotted cap. Created by chance, Shigeru Miyamoto stated in an interview that beta tests of Super Mario Bros. proved Mario too tall, so the development team implemented mushrooms to grow and shrink Mario.[9] Different variants of mushroom power-ups appear in the series. For example, Super Mario Bros.: The Lost Levels introduces the Poison Mushroom, which causes damage when collected; and New Super Mario Bros. introduces the Mini Mushroom, which shrinks the character to miniature size; and the Mega Mushroom, grows the character into a towering, invulnerable giant who destroys enemies and the environment by running through them.[10]
Super Mario Bros. 3 introduces suits to the Super Mario series, many of which are based on animals or Mario enemies. The Raccoon Suit (provisioned by a Super Leaf) and the Tanooki Suit each provide the character with a tail that enables flight. In addition, the Tanooki Suit lets the character spontaneously change into an invincible statue for about five seconds. Super Mario Bros. 3 includes a Hammer Bros. suit, which allows Mario and Luigi to throw hammers as projectiles to defeat enemies at a distance. Other suits in later games in the series include the Frog Suit, Penguin Suit, Cat Suit, Boomerang Suit, and Bee Suit.
The flower power-ups let the player character shoot projectiles. The Fire Flower, introduced in Super Mario Bros., transforms the character into a Fire variant who can throw bouncing fireballs at enemies. Galaxy is the first 3D Super Mario game to have the Fire Flower. In Land and Maker 2, the Superball is a bouncing ball obtained from a Super Flower, which the character can use to defeat enemies and collect coins. The Ice Flower transforms the character into an Ice variant who can shoot balls of ice as projectiles similar to those of the Fire Flower; they freeze enemies in blocks of ice that can be used as platforms or thrown as projectiles, as seen in New Super Mario Bros. Wii and New Super Mario Bros. U.[11] In Galaxy, the Ice Flower turns Mario or Luigi into ice and lets him walk on lava or water for a limited time by freezing the surface. Lastly, New Super Mario Bros. 2's Gold Flower lets Mario or Luigi turn bricks into coins and earn bonus coins for defeating enemies.
Koopa Shells serve as a major projectile in the series, featuring since the original game. The character can throw them to defeat enemies, collect coins, and activate the functions of blocks. Power-ups are available for Yoshi to breathe fire in World, Yoshi's Island, and 64 DS, breathe freezing air and spit seeds in Yoshi's Island, spit out enemies in the World games, and spit juice in Sunshine. Other power-ups let the character throw bombs, boomerangs, and baseballs and shoot cannonballs. In Odyssey, Mario can possess characters, some of which can launch various projectiles. Flying shoot 'em up gameplay also appears in the series. Mario pilots the armed Sky Pop biplane and Marine Pop submarine in Land. The Koopa Clown Car, aircraft of Bowser and the Koopalings, can sometimes shoot fireballs in Maker.
Apart from automated objects in levels that may transport the player character, certain ridable animals and vehicles have appeared that the player controls. Mario's dinosaur friend Yoshi has appeared as a mount to the player character in several Super Mario games since Super Mario World. In Yoshi's Island and 64 DS, instead of the player character merely riding on Yoshi's back, Yoshi is the player character. Yoshis generally have abilities including eating enemies, flying, and breathing fire. Miyamoto had originally wished for Mario to be able to ride a dinosaur in Super Mario Bros., but this wasn't possible due to the technical restraints of the system.[citation needed] Poochi is a dog featuring in Yoshi's Island who Yoshi can ride. Plesiosaurs Dorrie and Plessie can be ridden by the player characters in 64 and 3D World respectively,[12][13] with Plessie serving a larger role in Bowser's Fury.[14]
Various vehicles that the player character can control have also appeared. These include a magic carpet in 2, flying clouds in several 2D games, submarines in Land and Yoshi's Island, an airplane in Land, a helicopter, train, and mole tank in Yoshi's Island, cars in Yoshi's Island and Maker 2, and the Koopa Clown Car aircraft in the Maker games.
Most items in the Super Mario series appear from item blocks when hit, which originated in Super Mario Bros. and have persisted throughout the series, where the character hits a block to receive either coins or power-ups. Variations include those that are invisible until hit, advice dispensers, produce another block, move, frozen, contingent on a switch, bouncy, etc. The propeller block lets the character spin up into the air and slowly descend, and the Gold Block generates coins through running. A single block is the unit of measurement in the design of Super Mario levels.
Player characters can gain extra lives in most of the games. The 1-Up mushroom was introduced in Super Mario Bros., with the term 1-up subsequently being used generically in other video game series to refer to extra lives. In the monochromatic Super Mario Land and Super Mario Land 2, instead of a differently colored mushroom, the 1-Up is shown as a heart. Super Mario World introduced the 3-Up Moon. 1-Ups can also be earned through collecting a certain number of coins or playing minigames.
Invincibility is an effect first appearing in the three Super Mario Bros. games, where it is granted by a "Starman",[15][16][17] an anthropomorphized, flashing star. The star has also been named the "Super Star" in the two Super Mario World games as well as the New Super Mario Bros. games[18][19] and the "Rainbow Star" in the two Super Mario Galaxy games. Picking up the star makes the character temporarily invincible, able to resist any harm. Use of the item is accompanied by a distinctive music track that appears consistently across most of the games. The player character flickers a variety of colors – and in some games, moves with increased speed and enhanced jumping ability – while under the Star's influence. While invincible, the character defeats any enemy upon contact with it. In Super Mario World 2: Yoshi's Island, the star gives the normally immobile baby Mario the ability to run as well as become invincible. In Super Mario 64 and 64 DS, invincibility is provided when the character becomes metal or intangible. The Mega Mushroom provides temporary invincibility with the addition of giant size and environment destruction (see Power-ups and transformations).
Super Mario level design traditionally incorporates many distributed coins as puzzles, rewards, and guidance through the level. Coins are often found floating in the air in groups. Most Super Mario games award the player an extra life once a certain amount of gold coins are collected, commonly 50 or 100. Several coin variants exist, such as silver coins, dragon coins, star coins, and more. In 64, Sunshine, Galaxy, and Galaxy 2, coins replenish health (and air, when the character is underwater). In 64 and Sunshine, collecting 100 coins in a level results in a Power Star or Shine Sprite respectively. There are also stages in that game reward a Power Star for collecting eight red coins in a level, worth two normal coins each. In 64, a blue coin is worth five normal coins. In Sunshine, blue coins act as a side quest when brought to the Delfino Bank and for every ten blue coins deposited, Mario will earn a Shine Sprite. In the Galaxy series, after finishing each game once, stages unlock where Mario or Luigi can collect 100 purple coins to earn a Power Star. In Galaxy 2, they can also be used to feed some hungry "Luma" characters that can turn into either an item or another planet.
The games often feature other tokens found in levels to progress in the overworld, most frequently with the visual motif of a star. They are typically situated in locations that are not readily found or reached, or awarded for completing stunts, or objectives given by NPCs. They include the Power Stars in Super Mario 64 and the Super Mario Galaxy games, Shine Sprites in Super Mario Sunshine and Bowser's Fury, Star Coins in the New Super Mario Bros. series and Super Mario 3D Land, Green Stars in the Galaxy games and Super Mario 3D World, and Power Moons in Super Mario Odyssey. In Super Mario Land 2, there are six Golden Coin tokens that must be collected to finish the game.
The Warp Pipe is a common method of transportation used in many of the Mario series games. Warp Pipes are most often green but also appear in other colors (early games included silver pipes, newer games have introduced red, green, blue and yellow pipes), and have many uses in the series. Warp Pipes can also contain enemies, usually Piranha Plants, and sometimes launch the player into the air (most commonly seen in the New Super Mario Bros. series). In early Mario games such as Super Mario Bros., special, well-hidden areas known as Warp Zones contain pipes that allow players to skip several worlds (handfuls of levels) at once.[20] In the New Super Mario Bros. series, pipe-shaped Warp Cannons work similarly to the Warp Zones of the earlier games and are unlocked by finding secret exits in levels. Cannons appear in most of the 3D games in the series starting with Super Mario 64. The character uses the cannon by jumping into the barrel, aiming themself and being fired at a distant target. This allows the character to progress through a level or reach otherwise inaccessible areas.
Many games in the series feature minigames supplemental to the platforming gameplay, usually offering the chance to win extra lives or power-ups. Super Mario Bros. 2 and 3D World feature slot machines. Super Mario Bros. 3 and the New Super Mario Bros. games contain Toad Houses that host skill- and luck-based activities such as shell games. The Land games feature end-of-level minigames for acquiring extra lives. The Battle Mode in the All-Stars version of Super Mario Bros. 3 and the Advance series of remakes all feature versions of Mario Bros. as a minigame. Yoshi's Island enables a minigame when certain conditions are met when completing a level. 64 DS contains over 30 minigames that can be accessed independently of the original mode of play. 3D World contains Luigi Bros., a version of Mario Bros. with two Luigis, and the Switch version of 3D World includes Bowser's Fury, a 3D platformer of smaller size in one enclosed environment.[citation needed]
Much of the original Super Mario Bros. music and sound effects have become iconic to the series and incorporated into modern games. The original Super Mario Bros. theme, composed by Koji Kondo, has become one of the most well known video game themes around the world.[21]
Super Mario Galaxy, released in 2007, became the first game in the Super Mario series to feature orchestrated music,[22] which would return in its sequel and other subsequent games such as Super Mario 3D World.[23]
Super Mario Bros., the first side-scrolling 2D platform game to feature Mario, was released for the Nintendo Entertainment System (NES) in 1985. It was derived through collaboration by Nintendo's Shigeru Miyamoto and Takashi Tezuka as a successor to the 1983 arcade gameMario Bros., which starred two characters: Mario, the titular character that first appeared in Donkey Kong as the original player character and its sequel where he was a final boss, and Luigi, who first appeared in Mario Bros.[24]Super Mario Bros. established many core Mario elements, such as Goombas, Koopa Troopas, Bowser, Peach, and its three power-ups: the Super Mushroom, increasing the character's size and providing an extra hit point, Fire Flower, allowing the character to throw fireballs as weapons, and Super Star, granting temporary invincibility. The "Super" in the title came from the integration of the Super Mushroom into the game.[25] The brothers Mario and Luigi must rescue Princess Toadstool/Peach from Bowser/King Koopa in the Mushroom Kingdom. The game consists of eight worlds of four levels each, totaling 32 levels altogether. Though the worlds differ in themes, the fourth level is always a fortress or castle that ends with a fight against Bowser (or one of his minions disguised as him).[26]Super Mario Bros. is one of the best-selling video games of all time.[27]
Super Mario Bros: The Lost Levels (known as Super Mario Bros. 2 in Japan) is the first sequel to the original Super Mario Bros. It uses the Super Mario Bros. engine, with additions such as weather, character movements, and more complex levels, altogether yielding a much higher difficulty. The game follows the same style of level progression as Super Mario Bros., with eight initial worlds of four levels each. At that time, this sequel was not released outside Japan since Nintendo of America did not want the Super Mario series to be known to players outside Japan for frustrating difficulty. It remained inaccessible to a steadily broadening market of American video game players, becoming stylistically outdated by the time the Japanese Super Mario Bros. 2 could be eventually delivered to America.[28] The game later debuted outside Japan in 1993 as Super Mario Bros.: The Lost Levels in the compilation game Super Mario All-Stars for the
Po, a clumsy panda bear, is a kung fu fanatic who lives in the Valley of Peace and works in his goose father Mr. Ping's noodle shop, unable to realize his dream of learning the art of kung fu. One day, a kung fu tournament is held for the elderly spiritual leader of the valley, Grand Master Oogway, to determine the identity of the Dragon Warrior, the one kung fu master capable of understanding the secret of the Dragon Scroll, which is said to contain the key to limitless power. Everyone in the valley expects the Dragon Warrior to be one of the Furious Five—Tigress, Monkey, Mantis, Viper, and Crane—a quintet of kung fu warriors trained by Master Shifu to protect the valley. To everyone's surprise, Oogway chooses Po, who has accidentally stumbled into the tournament arena after arriving late via fireworks explosion.
Refusing to believe that Po can be the Dragon Warrior, Shifu subjects Po to torturous training exercises in order to discourage him into quitting. Determined to change himself into someone he can respect, Po perseveres in his training and befriends the Furious Five, who had previously mocked Po for his lack of skill in kung fu. Po soon learns that the valley is being approached by Tai Lung, an evil kung fu warrior who has escaped from prison to take revenge for being denied the Dragon Scroll, and despairs he will be unable to defeat him. However, Shifu discovers that Po is capable of martial arts when motivated by food, and successfully trains him to learn kung fu. After his training is complete, Po is given the Dragon Scroll, which he discovers to be blank. However, Po realizes that the key to limitless power lies within himself, allowing him to defeat Tai Lung and restore peace to the valley.
Po now lives his dream as a kung fu master and protects the Valley of Peace alongside the Furious Five. However, he is thrown into internal conflict when he begins having flashbacks of his mother and learns from Mr. Ping that he was adopted as an infant. Shortly after, Po and the Five are sent on a mission to stop the evil peacock Lord Shen from using a newly developed weapon, the cannon, to conquer all of China and destroy kung fu tradition. Po remains tormented by thoughts of being abandoned by his real parents until he is guided by a wise old soothsayer to embrace his past, and remembers that his parents risked their lives to save him from Shen, who had set out to exterminate all pandas after learning of a prophecy that he would be defeated by "a warrior of black-and-white". Po achieves inner peace, which allows him to destroy Shen's new weapon, defeat Shen, and accept Mr. Ping as his father. However, during the last scene of the movie, it shows Po's biological father realizing his son is alive.
Shortly after the events of the second film, Shifu relinquishes his duties as master of the Jade Palace to Po, claiming that the next step of his own apprenticeship is to oversee the Furious Five's training. While struggling with this new responsibility, Po rejoices upon reuniting with his biological father, Li, though Mr. Ping is less enthusiastic. However, news arrives that the spirit warrior General Kai has returned to the mortal realm and is 'collecting' Kung Fu masters from all over China, both living and dead, to serve in his army of Jade Zombies. Po and the others discover from a scroll left by Oogway that Kai can only be defeated by the power of Chi, a technique known only by the panda colonies; thus, Po and Li set to the secret Panda Valley in order to have Po learn it. Po eventually discovers, to his horror, that Li had deceived him, because the pandas have long forgotten about how to manipulate the Chi, and he just wanted to protect his son from Kai. Once making amends with both his adoptive and biological fathers, Po joins forces with Ping, Tigress, and the pandas to make a stand against Kai, all mastering the power of Chi in the process and using its power to destroy him for good. After returning to the Valley of Peace, Po spends his days spreading the teachings of Kung fu and Chi.
Shifu tasks Po to retire as the Dragon Warrior and find a successor as he must advance to become the Spiritual Leader of the Valley of Peace. Disappointed, he struggles to find the right candidate angering Shifu. He later spots a thief named Zhen entering the Jade Palace and sends her to prison but soon learns that Tai Lung has returned. Zhen reveals that it wasn't actually Tai Lung but a shapeshifting sorceress named The Chameleon. Po decides to go after her and Zhen agrees to lead him to the Chameleon in exchange for a reduction of her sentence. They both head towards Juniper City and there, Po finds that Zhen is a wanted criminal, leading to both of them getting arrested. They successfully escape to the Den of Thieves where Zhen reunites with her old mentor Han who allows them to stay there for one day. Po and Zhen then enter Chameleon's lair, where Zhen betrays Po, takes the Staff of Wisdom and gives it to the Chameleon, who is revealed to be her master. Po manages to escape without the staff but Chameleon, who has shapeshifted into Zhen, throws him off of the cliff and Po gets saved by his adoptive and biological father. The Chameleon uses the staff to summon every martial arts master from the Spirit Realm, stealing their kung fu abilities and locking them in cages. Zhen decides to deflect away from Chameleon and reunites with Po. Zhen later manages to convince the Den of Thieves to help her out in saving Po. Zhen and Po defeat the Chameleon and return the stolen Kung fu to their masters. Po sends them back to the spirit realm with Tai Lung taking the Chameleon with him. At the Valley of Peace, Po chooses Zhen as the next Dragon Warrior and the Furious Five joins him in training her.
Kung Fu Panda Holiday (also known as Kung Fu Panda Holiday Special) is a 2010 television special that premiered on NBC on November 24. It tells a story of Po, who is assigned to host the annual Winter Feast by Master Shifu, despite his wishes to spend the holiday with Mr. Ping.
Kung Fu Panda: Legends of Awesomeness (2011–2014; 2016)[edit]
Kung Fu Panda: Legends of Awesomeness is an animated television series based on the Kung Fu Panda film series, set between the first two films. The show was originally intended to premiere in 2010, but was delayed and officially launched on Nickelodeon on November 7, 2011. Of the series's voice cast, only Lucy Liu, Randall Duk Kim, and James Hong reprise their roles from the films as Viper, Oogway, and Mr. Ping, respectively. The first season, consisting of 26 episodes, ended on April 5, 2012. The second season aired from April 6, 2012, to June 21, 2013, and also consisted of 26 episodes. A third season consisting of 28 episodes began airing June 24, 2013, going on an extended hiatus after June 22, 2014, before airing its last 10 episodes two years later, from February 15 to June 29, 2016, as a tie-in to the theatrical run of Kung Fu Panda 3.
Kung Fu Panda: The Paws of Destiny (2018–2019)[edit]
Kung Fu Panda: The Paws of Destiny is the second Kung Fu Panda animated series, set after the events of Kung Fu Panda 3. Across 26 episodes produced by DreamWorks Animation Television with Amazon Studios and ordered, and aired by Amazon Prime Video, the series was released in its 13-episode first season's first part on November 16, 2018, and its 13-episode first season's second and final part on July 4, 2019.[3] The series follows Po on a fresh adventure, mentoring four young pandas (Nu Hai, Jing, Bao and Fan Tong), who happen upon a mystical cave beneath the Panda Village - and accidentally absorb the chi of the ancient and powerful Kung Fu warriors known as the four constellations. The four friends realize that they now have a new destiny - to save the world from an impending evil with their new-found Kung Fu powers. They are aided along their journey by Po, who finds himself faced with his biggest challenge yet - teaching this ragtag band of kids how to wield their strange powers.
Kung Fu Panda: The Dragon Knight (2022–2023)[edit]
Kung Fu Panda: The Dragon Knight is the third Kung Fu Panda animated series, which premiered on Netflix on July 14, 2022, with Jack Black reprising his role as Po.[4][5] The series follows Po as he must leave his home behind and embark on a globe-trotting quest for redemption and justice that finds him partnered up with a no-nonsense English knight known as the Wandering Blade. Rita Ora joined the cast as Wandering Blade and James Hong reprised his role as Mr. Ping.[6]
Kung Fu Panda: Secrets of the Furious Five, or simply Secrets of the Furious Five, is an animated short film that serves as a semi-sequel (or spin-off) to Kung Fu Panda and appears on a companion disc of the original film's deluxe DVD release. It was later broadcast on NBC on February 26, 2009, and is available as a separate DVD as of March 24 the same year. The film has a framing story of Po (in computer animation), telling the stories of his comrades in arms, the Furious Five, which are depicted in 2D cel animation.
Kung Fu Panda: Secrets of the Masters (2011)[edit]
Kung Fu Panda: Secrets of the Masters is an animated short film released on December 13, 2011, as a special feature attached to the Kung Fu Panda 2 DVD and Blu-ray. It tells the backgrounds of the masters of Gongmen City: Thundering Rhino, Storming Ox, and Croc.[7]
Kung Fu Panda: Secrets of the Scroll is an animated short film officially released as a bonus feature in the Kung Fu Panda: Ultimate Edition of AwesomenessBlu-ray pack in January 2016.[8]Secrets of the Scroll details the forming of the Furious Five, and their first fight together against a common enemy. Unlike previous Kung Fu Panda[citation needed] short films, Secrets of the Scroll has yet to be released on its own DVD or Blu-ray.
Panda Paws is a short film that was released with the home media of Kung Fu Panda 3. Panda Paws involves the character Mei Mei (voiced by Kate Hudson) competing with Bao at the "Spring Festival". A version of the short was previously released in theaters preceding the DreamWorks Animation film Home in 2015, with Rebel Wilson voicing Mei Mei, prior to her firing from Kung Fu Panda 3.[9]
Dueling Dumplings is a short film that was released with the home media of Kung Fu Panda 4. It involves Po and Zhen offering each other dumplings from their respective homelands. They bicker over whose are better and try to force each other to try them. After a playful battle, they end up tasting each other's dumplings and end up liking them.
This disambiguation page lists articles associated with the title Stormtrooper. If an internal link led you here, you may wish to change the link to point directly to the intended article.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The final name change came courtesy of close friend and fellow UCL student Tim Crompton. Tim was in the process of putting a band of old schoolmates together (later called Bettina Motive). While killing time waiting for a delayed removal van, he had considered the name after he found a copy of Philip Horky's book, Child's Reflections, Cold Play. Tim had a list of potential band names but Cold Play was quickly rejected; the future bandmates didn't like it, so they discarded it. Starfish were happy to pick it up.
—Life in Technicolor: A Celebration of Coldplay, 2018[11]
Chris Martin and Jonny Buckland first met during their orientation week at University College London, in September 1996.[12] The pair began to write their first songs together in early 1997 and practised every night.[13]Guy Berryman was the third member to join the band in the following months and they recorded various demos without a drummer, calling themselves Big Fat Noises by November.[14] In 1998, Will Champion completed the line-up.[15] He explained that Martin, Buckland and Berryman had come to his house because a roommate had a drum kit and was a good drummer, but he had not turned up, "so I just said [I would] give it a go".[15]
Champion scheduled the band's first performance only a few days after becoming part of it.[16] They had not chosen a proper name yet and called themselves Starfish for the show, which was held on 16 January 1998 at The Laurel Tree, in Camden.[16] Weeks later, the name Coldplay was settled.[16] In May 1998, the band released Safety, an independent EP financed by Martin's lifelong friend, Phil Harvey.[17] 150 out of 500 copies went to open market.[18] Harvey sold the first one to his roommate for £3 and the rest were given away to record labels.[19]
As Martin complained about the "vice-like grip" one of the Camden promoters had on the band, Harvey suggested the group should book their own concert at Dingwalls, where they managed to sell 50 copies of Safety.[19] The event is generally considered when the latter officially became Coldplay's manager.[19] He eventually dropped out of his course at Trinity College, Oxford to dedicate himself to the role.[17] More concerts were scheduled throughout the summer.[20] Martin tried to invite Tim Rice-Oxley to play keyboard for the band, but when "[they] discussed it again a couple of weeks later, he said that the rest of the band weren't keen on adding a member".[20] In September 1998, they performed at Manchester's In the City showcase and got discovered by A&R scout Debs Wild.[21]Safety was followed by a cassette demo with "Ode to Deodorant" and "Brothers & Sisters".[22]
Wild informed BMG Publishing's Caroline Elleray and music lawyer Gavin Maude about the group.[22] Elleray then talked to Dan Keeling at Parlophone, but he had already passed on them.[22] Conversely, Maude talked to Simon Williams from Fierce Panda Records, who in turn contacted Steve Lamacq.[22] On 3 January 1999, Coldplay became the first unsigned act in history to guest on Lamacq's Evening Session.[23] A month later, they signed a short-term contract with Fierce Panda and re-recorded "Brothers & Sisters".[24] Six labels offered a contract as the band's popularity grew; but they wanted Parlophone, which led Elleray to meet Keeling again.[24] He changed his mind and the deal was signed at Trafalgar Square in April 1999, the same month in which "Brothers & Sisters" was released.[24] The next days saw them study for UCL's final examinations.[25]
On 27 June 1999, Coldplay made their first appearance at the Glastonbury Festival in the New Bands Tent.[26] They later recorded The Blue Room, which had 5,000 copies pressed and sold to the public.[27] Its sessions were originally meant for Parachutes (2000), but became tumultuous due to Martin having heated discussions regarding Champion's abilities as a drummer.[28] The singer commented that "Three days later, the rest of us were feeling miserable, [...] we asked him to come back. They made me have lots of vodka and cranberry juice in remembrance of what a nasty piece of work I was being".[29] After working out their differences, the band decided to work as a democracy, established a new set of rules, then declared that anyone using hard drugs would be kicked out of the group immediately, a decision inspired by R.E.M. and U2.[30]
The band first planned to record their debut album, Parachutes, over the span of two weeks. However, due to tours and other live performances, the recording took place between September 1999 and April–May 2000.[31] The album was recorded at Rockfield Studios, Matrix Studios, and Wessex Sound Studios with producer Ken Nelson, although the majority of Parachutes' tracks were recorded at Liverpool's Parr Street Studios (where they used three studio rooms). American engineer Michael Brauer in New York mixed all of the songs for the album.[32] During that time they played on the Carling Tour, which showcased up-and-coming acts.[33]
After releasing two EPs without a hit song, Coldplay had their first Top 40 hit with the lead single from Parachutes, "Shiver", which was released in March 2000, the same week Coldplay played The Forum in Tunbridge Wells supporting the band Terris as part of the NME Premier Tour.[34] "Shiver" peaked at the number 35 position on the UK Singles Chart.[35] June 2000 was a pivotal moment in Coldplay's history: the band embarked on their first headlining tour, including a performance at the Glastonbury Festival. The band also released the single "Yellow";[36] it was Coldplay's first release to reach the top five and rose to number four on the UK Singles Chart.[36] The minimalistic music video for "Yellow" was filmed at Studland Bay in Dorset, and featured Martin singing the song in one continuous shot as he walked along the beach.[37] "Yellow" and "Shiver" were initially released as EPs in the spring of 2000.[38] "Yellow" was released as a single in the United Kingdom on 26 June 2000. In the United States, it was released as the lead single from the then-untitled debut album. In October 2000, the track was sent to US college and alternative radio outlets.[39]
Coldplay released Parachutes on 10 July 2000 in the United Kingdom via their record label, Parlophone. The album debuted at number one on the UK Albums Chart.[31] It was released on 7 November 2000 by record label Nettwerk in North America.[40] The album has been made available in various formats since its initial release; both Parlophone and Nettwerk released it as a CD in 2000, and it was also released as a Cassette by US label Capitol in 2001. In the following year, Parlophone issued the album as an LP.[41] Four singles were released from Parachutes, including "Shiver" and "Yellow", and enjoyed popularity in the UK and US.[42] The third single was "Trouble", which reached number 10 in the UK charts.[43] It was released more than a year later in the US, and reached number 28 in the Alternative Songs chart.[44] In December 2001, the band released a limited-edition CD, Mince Spies, featuring a remix of "Yellow" and the Christmas song "Have Yourself a Merry Little Christmas". It was pressed to 1,000 copies, and was issued only to fans and journalists.[45]
Parachutes was nominated for the Mercury Music Prize in September 2000.[46] Having found success in Europe, the band set their sights on North America,[47] by releasing the album there in November 2000, and started the US Club Tour in February 2001.[48] At the 2001 Brit Awards in February, Coldplay earned awards for Best British Group, and Best British Album.[49] Although Parachutes was a slow-burning success in the United States, it eventually reached double-platinum status.[50] The album was critically well received and earned a Best Alternative Music Album honours at the 2003 Grammy Awards.[51] Chris Martin said after Parachutes was released that the album's success was meant to elevate the band's status to the "biggest, best band in the world".[52] After single-handedly managing the band until early 2001, Harvey resigned due to the stress of having to perform duties that typically require a team of people. He became the group's creative director and is often referenced as their fifth member; Dave Holmes replaced him as manager.[53]
After the success of Parachutes, Coldplay returned to the studio in September 2001 to begin work on their second album, A Rush of Blood to the Head, once again with Ken Nelson producing. They had trouble focusing in London and decided to relocate to Liverpool, where they recorded some of the songs on Parachutes. Once there, vocalist Chris Martin said that they became obsessed with recording. "In My Place" was the first song recorded for the album. The band released it as the album's lead single because it was the track that made them want to record a second album, following a "strange period of not really knowing what we were doing" three months after the success of Parachutes. According to Martin "one thing kept us going: recording 'In My Place'. Then other songs started coming."[54]
The band wrote more than 20 songs for the album. Some of their new material, including "In My Place" and "Animals", was played live while the band were still touring Parachutes.[45][55] The album's title was revealed through a post on the band's official website.[56] The album was released in August 2002 and spawned several successful singles, including "In My Place", "Clocks", and the ballad "The Scientist", which was inspired by George Harrison's 1970 song "All Things Must Pass".[57]
Coldplay spent most of 2004 out of the spotlight, taking a break from touring and releasing a satire music video of a song from a fictional band titled The Nappies while recording their third album.[66]X&Y was released in June 2005 in UK and Europe.[67] This new, delayed release date had put the album back into the next fiscal year, and the late release was blamed for a drop in EMI's stock.[68][69] It became the best-selling album of 2005 with worldwide sales of 8.3 million.[70] The lead single, "Speed of Sound",[71] made its radio and online music store debut on 18 April and was released as a CD on 23 May 2005.[72]X&Y entered the album charts of 32 countries at the number one position[73] and was the third-fastest-selling album in UK chart history upon release.[74]
Two other singles were released that year: "Fix You" in September and "Talk" in December. Critical reaction to X&Y was mostly positive, though slightly less enthusiastic than that of its predecessor. The New York Times critic Jon Pareles infamously described Coldplay as "the most insufferable band of the decade",[75] whereas NME awarded the album 9/10 calling it "Confident, bold, ambitious, bunged with singles and impossible to contain, X&Y doesn't reinvent the wheel but it does reinforce Coldplay as the band of their time".[76] Comparisons between Coldplay and U2 became commonplace.[77][78] Martin said the critical review of the album by the New York Times made him feel liberated as he "agreed with a lot of the points", adding that "in a way, it was liberating to see that someone else realised that also".[79]
This disambiguation page lists articles associated with the title Bright. If an internal link led you here, you may wish to change the link to point directly to the intended article.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
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This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.