Todd McFarlane's Spawn (also known as Spawn: The Animated Series), an American adult animation television series which aired on HBO from 1997 through 1999
SPAWN (Salmon Protection and Watershed Network), a project of the Turtle Island Restoration Network (TIRN), a United States 501(c)(3) nonprofit environmental organization
Spawning bed, an installation used in fishery management to increase fish reproduction
This disambiguation page lists articles associated with the title Spawn. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Budha is the planet that appears in various Hindu astronomical texts in Sanskrit, such as the 5th century CE Aryabhatiya by Aryabhatta, the 6th century CE Romaka by Latadeva and Panca Siddhantika by Varahamihira, the 7th century CE Khandakhadyaka by Brahmagupta, and the 8th century CE Sisyadhivrddida by Lalla.[6][7]: vii–xi These texts present Budha as one of the planets and find the characteristics of the respective planetary motions.[7]: vii–xi Other texts such as Surya Siddhanta dated to have been complete sometime between the 5th century CE and 10th century CE present their chapters on various planets with the mythologies of their gods.[7]: vii–xi
The manuscripts of these texts exist in slightly different versions, present Budha's motion in the skies, but vary in their data, suggesting that the text were open and revised over their lives. The texts slightly disagree in their data, in their measurements of Budha's revolutions, apogee, epicycles, nodal longitudes, orbital inclination, and other parameters.[7]: ix–xi For example, both Khandakhadyaka and Surya Siddhanta of Varaha state that Budha completes 17,937,000 revolutions on its own axis every 4,320,000 years, and had an apogee (aphelia) of 220 degrees in 499 CE; while another manuscript of Surya Siddhanta increases the revolutions by 60 to 17,937,060, and the apogee to 220 degrees and 26 seconds.[7]: ix–x
The 1st millennium CE Hindu scholars had estimated the time it took for sidereal revolutions of each planet including Budha, from their astronomical studies, with slightly different results:[7]: 26–27
Sanskrit texts: How many days for Budha (Mercury) to complete its orbit?
Budha is a god in Hindu mythology and is the son of Chandra and Rohini[4] or Tara.[8][9] The events leading to his birth from the latter is detailed in the myth of the Tarakamaya War. Budha has a son, the king Pururavas, with his wife Ila.
Budha is the root of the word 'Budhavara' or Wednesday in the Hindu calendar.[2] The word "Wednesday" in the Greco-Roman and other Indo-European calendars is also dedicated to planet Mercury ("day of Odin").
Budha is part of the Navagraha in the Hindu zodiac system, considered benevolent, associated with an agile mind and memory. The role and importance of the Navagraha developed over time with various influences. Glorifying planetary bodies and their astrological significance occurred as early as the Vedic period and was recorded in the Vedas. The earliest work of astrology recorded in India is the Vedanga Jyotisha which began to be compiled in the 14th century BCE. The classical planets, including Mercury, were referenced in the Atharvaveda around 1000 BCE.
The Navagraha was furthered by additional contributions from Western Asia, including Zoroastrian and Hellenistic influences. The Yavanajataka, or Science of the Yavanas, was written by the Indo-Greek named "Yavaneshvara" ("Lord of the Greeks") under the rule of the Western Kshatrapa king Rudrakarman I. The Yavanajataka written in 120 CE is often attributed to standardizing Indian astrology. The Navagraha would further develop and culminate in the Shaka era with the Shaka, or Scythian, people. Additionally the contributions by the Shaka people would be the basis of the Indian national calendar, which is also called the Shaka calendar.
Budha's iconography, according to Roshen Dalal, is as a benevolent[10] male god with green body, draped into yellow clothes, holding a scimitar, a club, and a shield. He is riding a chariot, drawn by eight yellow horses; and in illustrations, he rides a lion and has four arms, and in Budha Temple he is depicted riding a lion.[2][11][12]
^Mani, Vettam (1975). Puranic Encyclopaedia: a Comprehensive Dictionary with Special Reference to the Epic and Puranic Literature. Motilal Banarsidass Publishers. p. 171. ISBN978-0-8426-0822-0.
^Dalal, Roshen (2010). Hinduism: An Alphabetical Guide. Penguin Books India. p. 394. ISBN978-0-14-341421-6.
Sonic X (Japanese: ソニックX, Hepburn: Sonikku Ekkusu) is a Japanese anime television series based on Sega's Sonic the Hedgehog video game series. Produced by TMS Entertainment under partnership with Sega and Sonic Team, and directed by Hajime Kamegaki, Sonic X initially ran for 52 episodes, broadcasting on TV Tokyo from April 2003 to March 2004. A further 26 episodes aired in North America, Europe, and the Middle East from 2005 to 2006. The American localization and broadcasting were handled by 4Kids Entertainment, which edited it and created new music.
The series follows a group of anthropomorphic animals that accidentally teleport from their home planet to Earth after attempting to save one of their friends from their enemy Doctor Eggman. Separated, Sonic the Hedgehog is saved by a human boy named Chris Thorndyke, who helps him find his friends while repeatedly scuffling with Doctor Eggman and his robots over control of the powerful Chaos Emeralds, and becoming celebrities. The final story arc sees Sonic and his friends return with Chris to their world, where they enter outer space with a newfound plant-like creature named Cosmo and fight an army of aliens called the Metarex.
Sonic X received mixed reviews. Generally, reviewers criticized its American localization and the human characters, but praised its story and animation. The series was popular in the United States and France, though less so in its native Japan. The show's merchandise included an edutainment video game for the Leapster, a trading card game, a comic book series featuring an original storyline, and various toys and other items.
On an unnamed world, Sonic the Hedgehog, Miles "Tails" Prower, and Amy Rose attempt to rescue Cream the Rabbit and her pet ChaoCheese from the mad scientist Doctor Eggman, who has already retrieved the seven Chaos Emeralds. While attempting to destroy his base, one of Eggman's robots inadvertently shoots a machine containing the Emeralds, which activates the "Chaos Control" technique. This teleports Sonic, Eggman (and his robots), Tails, Amy, Cream, and Cheese, as well as Knuckles the Echidna, Rouge the Bat, Big the Cat (with his pet frog Froggy) and the Chaotix (a detective crew comprising Vector the Crocodile, Espio the Chameleon, and Charmy Bee) to Earth, the parallel-universe version of their world with humans. Sonic is chased by the police in the fictional city of Central City, California, and lands in a mansion's swimming pool, and is rescued by a twelve-year-old boy named Christopher "Chris" Thorndyke, who lives there with his movie-star mother Lindsey, corporate executive father Nelson, scientist grandfather Chuck, maid and chef Ella, and butler Mr. Tanaka. Chris tries to hide the anthropomorphic friends from his family until Cream accidentally reveals them, but they all build up a good rapport with Chris' family and friends Danny, Frances, and Helen (Chris' girlfriend at the end of the series). Doctor Eggman makes himself known by bringing his robot Missile Wrist to attack the city of Station Square in his first stop in taking over Earth which led to his first fight with Sonic there.
Sonic and his friends still want to return home, so they repeatedly scuffle for the Emeralds with Doctor Eggman, his robot assistants—the hyperactive, attention-seeking Bokkun and the bumbling Bocoe and Decoe—and his larger, armed robots. Sonic and Eggman's fight catches the attention of the unnamed nation's president, so Knuckles, Rouge, and federal agent Topaz work together to stop him. The other anthropomorphic residents soon join the crusade and, when Eggman is defeated by Sonic with help from his friends, he is hailed as a hero along with his friends.
Eggman awakens a creature named Chaos from the Master Emerald. The animals fight a losing battle to retrieve the Emeralds until Chaos absorbs all seven and becomes giant in his perfect form, but an echidna girl named Tikal, who entombed herself and Chaos in the Master Emerald millennia ago, emerges to help placate him. After Sonic uses the Chaos Emeralds to become Super Sonic, he defeats Chaos, who returns to the Master Emerald with Tikal.
Shortly afterwards, Eggman finds his grandfather Gerald Robotnik's diary and Gerald's old project Shadow in a military base. After being released by Eggman, Shadow breaks into a museum to steal an Emerald, which gets Sonic arrested. Amy rescues him, but Shadow, Eggman, and the duplicitous Rouge escape to the Space Colony ARK, where Eggman threatens to use a weapon called the Eclipse Cannon to destroy Earth unless they submit to his rule; he blows up half of the Moon to prove his power. Eggman collects the Emeralds to power the Cannon, but this triggers a program Gerald set up decades ago, which will cause Space Colony ARK to hurtle into Earth, destroying the planet in less than half an hour. Gerald did this in order to exact revenge on humanity, who he blamed for the death of his granddaughter Maria after she was killed in a government raid on the Space Colony ARK. Everyone teams up and works together to shut it down except Shadow, who is unsympathetic and believes he has fulfilled his purpose of revenge. Chris confronts Shadow, reminding him of Maria's last wish for Shadow to be a protector of humanity, to guide and aid them. Moved to tears and with a new sense of purpose, Shadow teams up with Sonic and both power up using the Emeralds and teleport the ARK away from Earth, though Shadow is seemingly killed in the process. Sonic, his friends, and Eggman reflect on Shadow's sacrifice and return to Earth.
Another Chaos Control event brings more animals from Sonic's world to Earth including the Chaotix Detective Agency: Vector the Crocodile, Espio the Chameleon, and Charmy Bee, as well as Cream's mother, Vanilla, whom the Chaotix help to reunite with Cream. Eggman rebuilds the Moon, seemingly out of remorse, but its position shifts, creating a solar eclipse, so he manufactures and sells "Sunshine Balls" to replicate sunlight. Sonic sees through his greedy motivations and exposes Eggman who is then arrested for fraud. Bokkun activates a robot named Emerl, who quickly allies with the anthropomorphic people, and Eggman escapes prison. Emerl wins an Emerald in a martial arts tournament involving numerous hero and villain characters, but he goes berserk and begins to wreck the city, forcing Cream and Cheese to destroy him.
Later, two government physicists show up at Chris' mansion to announce that Sonic's world and Earth were once a single world split in two by a cataclysmic event, but are rejoining, which will stop time irreversibly, and the only way to stop it is to send the anthropomorphic people back home. Tails and Chuck begin to build a gate to teleport Sonic and company back to their own world with Chaos Control, but Chris does not want them to leave. When it is finished and all their friends but Sonic have left, Chris suddenly shuts the machine down and whisks Sonic into the woods to hide out of fear his parents will return to never being home once Sonic is gone. Sonic is understanding, yet teaches Chris that as a fellow person neither can force the other to feel a certain way and that their friendship is free will. Chris tearfully acknowledges that he bound Sonic's freedom today and stopped his friend from going back home and remorsefully asks for forgiveness while Sonic tells him he'll be able to be strong even without him being there but promises that they'll see each other again someday. Chris' parents find him and promise to spend more time with him. Chris having learned his lesson and grown as a person goes for one final run with Sonic before they mutually part ways and Sonic returns to his own planet using the Chaos Emeralds and his own Chaos Control, stopping the merging of the worlds caused by Eggman. However, Chris vows that one day, he will see Sonic again.
Six months later, a race of villainous robots known as the Metarex attempt to steal the Emeralds from Sonic, but he scatters them across the galaxy. Meanwhile, on Earth, where six years have passed and Chris is now eighteen, Chris builds another device to travel to Sonic's world where he reunites with Sonic and his friends, but due to the time difference of the 2 worlds, the teleporter reverses his age, making him twelve years old again when he arrives. A sick plant-like girl named Cosmo lands on their planet and they nurse her back to health, so she joins them, and they all board Tails' new spaceship, The Blue Typhoon. On the Typhoon, Sonic and his gang scour the galaxy for the Emeralds and "Planet Eggs" (objects that allow life to flourish on planets, which the Metarex have stolen to depopulate the galaxy) and fight the Metarex at every turn. Along the way, Tails and Cosmo slowly fall in love with each other . Rouge finds Shadow alive in a capsule on Eggman's ship and he is later released (though he has lost his memory). At first, he and Rouge assist Eggman (even saving Chris on one occasion) but after Shadow witnesses the death of resistance fighter who reminded him of Maria, both he and Rouge go off on their own to fight the Metarex independently. Eggman eventually joins the Metarex though this is a ruse to gather more information. After discovering the origins, methods, and goals of the Metarex, Shadow reappears and tries to kill Cosmo, much to Tails' anger. The Metarex's leader, Dark Oak (the powerful robot Sonic fought from the beginning of the third season in super form), appears and reveals that the Metarex and Cosmo are of the same species and that they secretly implanted a tracking device in her brain while extinguishing the rest of their kind; she has been an unwitting spy ever since. It was for this reason Shadow wanted Cosmo dead. Chris, Knuckles, and Tails notice that removing the device will likely destroy her sight and hearing forever. Knuckles pushes for it to be removed anyway (In the Japanese version he stresses to find a way to remove it without damaging her), but Tails cannot make any decisions at the present time so the surgery is called off and the battle against the Metarex continues.
Sonic and his friends, along with Shadow, Rouge and the Chaotix, including Eggman and his henchmen, head to the center of the universe, where the Metarex are ominously controlling a planet that is made of water and contains a Planet Egg where the group engages Metarex in a long fight. After Sonic almost drowns in it, but he manages to free himself by fighting Dark Oak in his dream, but the planet begins turning into a giant seed; the Metarex reveal that, because they have lost the battle, they will destroy the galaxy with this planet. The Metarex then proceed to fuse together, forming a dragon-like plant monster that attaches itself to the giant seed. Sonic and Shadow use the Chaos Emerald to become Super Sonic and Super Shadow but are still unable to defeat the fused Metarex. Cosmo sees a vision from her mother Earthia, telling her that she must sacrifice herself to save the rest. She fuses with the giant seed and instructs Tails to use the Blue Typhoon's cannon to fire Super Sonic and Super Shadow at her and the seed. Tails hesitates, torn between saving the galaxy and killing Cosmo, but eventually finds the inner strength and annihilates the Metarex along with Cosmo, whose seed disperses throughout the galaxy along with the Planet Eggs stolen by the Metarex which return to their original planets. Dark Oak has a moment of repentance before dying while having a vision of being greeted by Earthia as he passes away. Shadow then apparently sacrifices himself to contain the ensuing explosion. After the battle, Sonic reappears and solemnly informs a heartbroken Tails that he could not save Cosmo and hands him one of her seeds. Back on Sonic's planet Eggman builds a device for Chris to return home, later claiming that this was done to reduce the strength of Team Sonic. The series ends with Chris returning home, but not before saying his last goodbye to Sonic, who then, along with his friends, joyfully gears up into business as usual, to once again put a stop to Eggman's schemes. The final shots show Shadow on an alien planet (Japanese version) and Cosmo's seed sprouting in Tails' workshop.
The show was created by TMS Entertainment, the animation subsidiary of Sega Sammy Holdings.[3] It was primarily influenced by other anime rather than work from the West, and was created for a Japanese audience.[4]Yuji Naka, then the head of Sonic Team, filled in as executive producer, and Satoshi Hirayama designed all of the original characters, basing the designs on Yuji Uekawa's original concept. Most of the series consists of original content featuring new as well as established characters, but the second season is mostly based on the plots of Sonic Adventure, Sonic Adventure 2, and Sonic Battle. While traditionally animated, it includes non-outlined CGI elements for things such as Sonic's homing attack.[3]
Two trailers for the series were produced. The first was developed before Cheese had been given a name in Sonic Advance 2 (2002); it referred to Cheese simply as "Chao". It was made up largely of footage that would later appear in the series' intro, but also of unused scenes featuring unique anthropomorphic people.[5] Sega showed off the second, which was narrated in Japanese, at its booth at the World Hobby Fair video gaming event on February 19, 2003.[6] It consisted mostly of scenes from the first few episodes, followed by introductions to the main characters. However, it also showed a still frame of a silver anthropomorphic hedgehog who never appeared in the series.[7] Fans nicknamed the character "Nazo", based on the Japanese word for "mystery" (謎, nazo). Years later, on April 20, 2015, Sonic Team producer Takashi Iizuka clarified the character was simply Super Sonic in its early contour.[8]
Several of the Japanese performers had voiced their characters in the games, but they were also given ample information about their characters' roles in the anime. Chris' voice actress Sanae Kobayashi was not sure she would be able to effectively communicate Chris' growth as a person owing to Sonic's presence, but found that a worthwhile goal. Chikao Ōtsuka, who voiced Eggman, found him a difficult character to play due to the tension in his voice and the desire to have children who watched the show recognize the character as a villain but not hate him.[1]
Iizuka believed that Sonic X and its merchandise, along with the game Sonic Heroes, had helped expose the Sonic franchise to a new generation of potential gamers in 2003, and he dubbed it a "Sonic Year" as a result.[9] More boldly, Naka hoped that Sonic X alone would cause the popularity of the Sonic series to skyrocket, as that of the Pokémon series did after its anime adaptation was first released.[10]
4Kids Entertainment handled the show's American localization. The episodes were heavily edited for content and length; 4Kids has been described by Destructoid as being "infamous" among anime fans for this type of overzealous editing. 4Kids removed alcohol consumption, coarse language, instances of breaking the fourth wall, and numerous sexual scenes.[11] Unlike some other series that 4Kids translated around the early to mid 2000s, such as Kirby: Right Back at Ya!, Sonic X suffered no full episodes being cut. Producer Michael Haigney personally disliked realistic violence in children's programs, but had not intended to make massive changes himself. Instead, he was bound by Fox Broadcasting Company's strict guidelines, which forbid content such as smoking and strong violence. In 2006, near the end of the show's American production, Haigney stated in an interview that he had never played a Sonic game, read the comics, or watched any of the previous Sonic animated series.[12]
4Kids found new voice actors rather than using those from the games.[13] 4Kids president Norman J. Grossfeld invited Jason Griffith and Mike Pollock to audition for Sonic and Eggman, having known them from their work on Ultimate Muscle and Kirby: Right Back at Ya! and chose him for his yelling and pitch-wavering talents;[14] Pollock and Griffith also voiced Ella and Shadow.[13] 4Kids allowed Pollock to make minor alterations to the dialogue when lines "[didn't] work for some reason."[14] He recalled being given only short samples of Eggman's voice from the games—he was not told specifically which game—and brief descriptions of his characters' roles.[13][14] The rest of the cast assumed their characters' voice roles after their auditions. Beginning with Shadow the Hedgehog, the cast of Sonic X would assume their respective voice roles in all Sonic games released between 2005 and 2010, at which point all the roles were recast with the exception of Mike Pollock as Eggman.[15]
Sonic X aired in Japan on TV Tokyo's 8:30 a.m. time slot from April 6, 2003[16] to March 28, 2004.[17] It consisted of three seasons, each of them 26 half-hour episodes long. The first two seasons were also syndicated by delay to a handful of stations outside of the reach of the TX Network: four JAITS member stations (Television Wakayama, Biwako Broadcasting, Nara Television and Gifu Broadcasting) and one station each of the four larger networks (Aomori Asahi Broadcasting (ANN), Nagasaki International Television), SBS (JNN) and Sendai Broadcasting (FNN)).[18] In Japan, the third season was never aired on TV until 2020 or released on DVD, but was available through rental streaming services. 4Kids licensed the series in North America from the beginning,[3]ShoPro Entertainment was also made a license holder in November 2003.[19] It aired in North America on the FoxBox block of Fox channels.[20][21]
On June 16, 2012, the bankrupt 4Kids sold its Sonic X license to Saban Brands's Kidsco Media Ventures.[22] On April 29, 2013, Saban Brands'sVortexx would partner with Kabillion to add shows like Sonic X to the lineup.[23] TMS Entertainment has since taken US rights, and in 2015, Discotek Media licensed the series alongside several other TMS properties for home media releases.[24] In 2021, FilmRise was given the AVOD rights to 38 TMS Entertainment titles including Sonic X for US and Canada.[25]
Outside North America and Asia, Jetix Europe (previously Fox Kids Europe) held the rights to the series, which the company acquired in August 2003.[2][26]Buena Vista International Television handled distribution services[27] while Jetix Europe handled all other television rights. The company's Jetix Consumer Products (JCP) subsidiary held consumer product and home media rights to the series in Pan-European, MENA, and Latin American territories.[28][29]
The European airings of the series featured a different intro sequence than the North American airings but were otherwise the same as the North American version. The French dub, was however based on the original Japanese version and was completely uncut.
From 2003 to 2009 in the United States, 4Kids Home Video and their exclusive distributor FUNimation Entertainment released VHS tapes (until 2005) and DVDs of the series in single-release volumes and later multi-disc boxsets. The first two to be released were "A Super Sonic Hero" and "The Chaos Factor," released on June 1, 2004.[31]
Another such volume released was "Project Shadow," released on November 15, 2005. It was released to tie in with the release of the game Shadow the Hedgehog, and covered the first arc that focused on Shadow (episodes 33–38).[32]
Discotek Media released the 8-disc DVD set, "Sonic X Collection 1" in North America, which includes the English dubbed seasons 1 and 2 (episodes 1–52) on November 22, 2016. They later released the 4-disc DVD set, "Sonic X Collection 2" in North America, which includes the English dubbed Season 3 (episodes 53–78) on December 6, 2016.[33]
On May 28, 2019, Discotek Media released a 2-disc Blu-ray set of the English dubbed series with all three seasons and seventy eight episodes. Despite the upgraded format, the series is based on the original 4Kids beta tape, retaining a 480p resolution as opposed to the standard 1080p resolution on most Blu-rays.[34] On April 25, 2023, Discotek released a subtitled Blu-ray release of the complete series in its original Japanese language. While remastered, the series is still presented in standard definition like the previous release.[35]
Yoshihiro Ike composed the score for the Japanese version of Sonic X. Its opening theme was "Sonic Drive", performed by Hironobu Kageyama and Hideaki Takatori. The series included three ending themes: "Mi-ra-i" (ミ・ラ・イ, Future) by Run&Gun for episodes 1–13, "Hikaru Michi" (光る道, Shining Road) by Aya Hiroshige for episodes 14–39 and again for episodes 53–78, and "T.O.P" by KP for episodes 40–52.[36] Three songs by Off Course, "Kotoba ni Dekinai", "Midori no Hibi" and "Natsu no Hi", were featured as insert songs in the original broadcasts of episodes 26 and 52; these were replaced in subsequent broadcasts and home releases. Tracks from Sonic Adventure and Sonic Adventure 2 were used infrequently during some episodes, including Sonic Adventure 2 theme "Live and Learn" by Crush 40 in episode 38.[37] A soundtrack titled Sonic X ~Original Sound Tracks~ was released in Japan on March 8, 2004, it consisted of 40 tracks of original music from the first two Seasons.[38]
4Kids musicians John Angier, Craig Marks, Joel Douek, Louis Cortelezzi, Manny Corallo, Matt McGuire, and Ralph Schuckett, known for their work on the Yu-Gi-Oh! franchise, composed a new background score for the North American release "for both artistic and commercial reasons."[12] The North American opening and closing theme (also used as the closing theme in the European version), titled "Gotta Go Fast," was composed by Grossfeld and Russell Velazquez.[39]
Sonic X was extensively merchandised in various forms of media and other products. Two Game Boy AdvanceVideos of episodes from the first season of Sonic X were released in May 2004.[40][41] In October 2004, ShoPro licensed four manufacturers to create Sonic X merchandise, they variously produced items such as toys, bedding, beach towels, backpacks, stationery, and pajamas.[42] Six Sonic X novels were published between 2005 and 2007: Aqua Planet,[43]Dr. Eggman Goes to War,[44]Battle at Ice Palace,[45] and Desperately Seeking Sonic by Charlotte Fullerton,[46]Meteor Shower Messenger by Paul Ruditis,[47] and Spaceship Blue Typhoon by Diana G. Gallagher.[48]
Archie Comics, which published Sonic the Hedgehog comics until 2017, started a Sonic X series in 2005. It was originally set to run for only four issues, but was extended to 40 issues due to high demand. The last issue was released on January 1, 2009, and led into the first arc of the Sonic Universe series. The comics were written by Ian Flynn, who also authored the main comic series.[49] Some issues were published in Jetix Magazine in the United Kingdom, Italy and Poland.[50][51]
While the comics are set during the Sonic X timeline, their plot is original. Eggman imprisons humans inside robots and tries to use them to kill the animals, but the animals destroy the robots.[52] Eggman uses malicious Chao to destroy Station Square, but Tikal and Chaos arrive from the past, return the Chao to normal, and bring them back to the past.[53] Soon, Sonic finds a machine in the desert and thinks nothing of it,[54] but after fighting with Eggman in
Shadow shares many attributes with Sonic and controls similarly in games, but is distinguished by his use of vehicles and firearms. The idea for Shadow originated during the development of Sonic Adventure (1998). Iizuka and Maekawa sought to portray him as a subtle, "cool" character players could care about. Sonic Adventure 2 was intended to be Shadow's only appearance, but his popularity among fans led to Sonic Team including him in Sonic Heroes (2003). Shadow has since featured in numerous Sonic games, including the spin-off Shadow the Hedgehog (2005). He also appears in Sonic adaptations, comics, and merchandise.
Shadow is one of the series' most popular characters and was named one of the greatest video game characters by Guinness World Records in 2011. However, he has proven divisive among video game journalists. Some have praised his role in Sonic Adventure 2 and his levels' preservation of the Sonic theme, but others have criticized his dark and brooding characterization, particularly in later games. Writers have ranked Shadow among the worst Sonic characters. The Shadow game received generally unfavorable reviews, though it sold well.
Shadow is a mysterious, sharp-witted, and brooding antihero.[13][14][15] While his ultimate goal is to protect the world from danger,[13] he dislikes humanity,[16] and once he has set a goal, he does whatever it takes to accomplish it.[13] This often causes him to take risks without thinking them through and puts him at odds with series protagonist Sonic the Hedgehog.[17] Although a loner, Shadow collaborates with treasure hunter Rouge the Bat and robot E-123 Omega in games such as Sonic Heroes, Sonic the Hedgehog (2006), and Sonic Forces.[8][18] Shadow allies with Sonic in some games,[14] but also does so with Doctor Eggman in Sonic Adventure 2 and Shadow the Hedgehog.[10][19]
Shadow shares many similarities with Sonic.[8] Visually, GameSpot's Ben Stahl described Shadow as "an evil version of Sonic himself—similar in appearance, but with darker skin, more angled eyes, and a fearsome snarl instead of Sonic's trademark grin."[6]GamesRadar+'s Justin Leeper said that if Sonic was Superman, then Shadow would be his Batman.[20] The characters control similarly in games, as both share skills and the ability to run at great speeds.[8][19][21] Shadow has unique attributes in some games, such as his uses of firearms and vehicles in Shadow the Hedgehog and Sonic the Hedgehog, respectively.[9][10] He can also use the Chaos Emeralds to perform "Chaos Control"—allowing him to distort time—and create weapons like spears.[8][13][16] Like Sonic, Shadow can transform into a "Super" form, giving him special powers.[22][23]
Outside of the video game series, Shadow appears in the anime series Sonic X, which adapts the story of the Sonic Adventure games, as well as Sonic Boom and Sonic Prime. The original Japanese cast from the games reprised their roles for the former,[24] while Jason Griffith (who also voiced Sonic) voiced Shadow in its English dub by 4Kids Entertainment.[25] In the Sonic Boom (2014–2017) spin-off franchise, Shadow appears in the 2014 games Sonic Boom: Rise of Lyric for the Wii U and Sonic Boom: Shattered Crystal for the Nintendo 3DS, as well as the television episodes "It Takes a Village to Defeat a Hedgehog" and "Eggman: The Video Game".[26][27][28]
Shadow was created by Takashi Iizuka and Shiro Maekawa, who respectively served as director and writer of Sonic Adventure 2.[34][35] According to Iizuka, the idea for Shadow originated during development of the original Sonic Adventure (1998), when Sonic Team intended to introduce a rival for Sonic in a potential sequel. Although they rarely discussed the idea, the staff continually thought about it. Eventually, while work on Sonic Adventure 2 progressed, Sonic Team found use in Shadow when they laid out the game's "good vs. evil" plotlines.[36] Shadow's name at the beginning of development was "Terios" ("reflection of"), referencing his role as Sonic's doppelganger.[37]
Sonic Team tasked Maekawa with developing Shadow, whom they wanted to look just as "cool" as Sonic. Maekawa settled on the design of a black hedgehog, but struggled coming up with his personality. One night, while he brainstormed lines for a scene in which Sonic confronts Shadow for impersonating him, Maekawa came up with Shadow's first line: "Hmph, aren't you the fake one here?" As part of shaping his subtle character, Maekawa envisioned Shadow would refer to himself using the more humble Japanese pronounboku (僕).[35] Iizuka made sure that Shadow's introduction also brought new events to the game, as he wanted players to care about the character.[38]
Sonic Adventure 2 was intended to be Shadow's only appearance, but his popularity among fans led to him returning in 2003's Sonic Heroes.[36][37] Additionally, Sonic Team wanted to feature Shadow in a spin-off game.[39] By 2005, Sonic Team was interested in developing a high-speed shooter game. They chose to focus on Shadow—whom they felt would provide "the perfect venue... to try our hand at this genre"—leading to the development of Shadow the Hedgehog. Series co-creator Yuji Naka hoped Shadow would lead to a spin-off series about the character.[40] When developing Shadow's design and world, Sonic Team was influenced by films such as Underworld (2003), Constantine (2005), and those in the Terminator series.[41]
The team abandoned Shadow's shooting gameplay when working on Sonic the Hedgehog in 2006. Instead, director Shun Nakamura emphasized combat to differentiate his gameplay from that of Sonic's; while Sonic was designed for speedy platforming, Shadow was designed for fighting enemies.[42] After Sonic and the Black Knight (2009), Shadow did not appear as a playable character in a Sonic platformer for some time,[11] until the release of Sonic Forces in 2017.[43] Nakamura explained that Sonic Team brought Shadow back for Sonic Forces so it would appeal to fans of the Adventure games, as the character is "extremely popular" among that group.[44] Iizuka has commented that another Shadow-oriented spin-off is a possibility.[45]
In Japan, Kōji Yusa voices Shadow.[46][47] Shadow's English voice actor has changed several times. David Humphrey was the first to assume the role, but was replaced by Jason Griffith, who voiced Shadow and Sonic in the English dub of the anime series Sonic X (2003–2006), for Shadow the Hedgehog in 2005.[1][25]Kirk Thornton has voiced Shadow since 2010, starting with Sonic Free Riders.[48] In Sonic Prime, Shadow is voiced by Ian Hanlin.[4] Keanu Reeves is set to voice Shadow in the 2024 film Sonic the Hedgehog 3.[33]
Within the Sonic series' fictional universe, Shadow the Hedgehog was created by Professor Gerald Robotnik through genetic engineering as part of an experiment to cure his granddaughter Maria from a deadly illness.[8][13][46] While Shadow and Maria formed a strong bond, the government deemed him a threat. Shadow was placed in suspended animation and a military organization, the Guardian Units of Nations (G.U.N.), killed Maria as Shadow tried to protect her.[46][49] Maria's death traumatized Shadow, who vowed to keep his promise to her that he would protect the world from danger.[13] In Sonic Adventure 2, Gerald's grandson, Doctor Eggman, learns of Shadow and revives him as part of a plan to conquer the world and defeat Sonic the Hedgehog.[50] Shadow agrees to help Eggman and frames Sonic for their evil deeds.[49][50] However, Shadow eventually allies himself with Sonic to prevent the world's destruction after he remembers the promise he made to Maria.[46] However, he is unable to handle the power of all seven Chaos Emeralds in a Super state as well as Sonic, and plummets to Earth from space after the final boss fight.[8]
Shadow is presumed deceased until Sonic Heroes; Rouge the Bat discovers him alive in Eggman's base during a search. He remembers nothing except his name and Maria's death,[8][51] and teams up with Rouge and E-123 Omega to find Eggman and learn of his past.[8] In Shadow the Hedgehog, Shadow, still experiencing amnesia, becomes caught in a three-way war between Eggman, G.U.N., and the Black Arms, an alien army led by Black Doom.[39] Shadow can choose to help G.U.N., Sonic and his friends, Eggman, or the Black Arms.[10] At the end of the game, Shadow recovers from his amnesia and learns the truth about his past, including that Gerald created him using Black Doom's blood and Black Doom uses that to control him, but Shadow stands up to him and ultimately defeats him. After the battle, Shadow chooses to put the past behind him and move on,[52] and in Sonic the Hedgehog is depicted as having joined G.U.N.[47]
Shadow quickly proved popular among players of Sonic Adventure 2, contributing to his return in later games.[37] Additionally, responses to his introduction were favorable; critics considered his levels in Sonic Adventure 2 among the game's highlights.[7][50][53][54]GameSpot's Shane Satterfield wrote Shadow's levels were exciting and helped preserve the general theme of Sonic games, and wished they had been more plentiful.[55]Nintendo Life's Mark Reece similarly felt Shadow's levels successfully adapted the Sonic formula to 3D.[56] However, despite strong sales,[57][58] the 2005 Shadow game received generally unfavorable reviews[59][60][61] and, according to Official Nintendo Magazine's Thomas East, tarnished the character's reputation.[62]
Reviews for Shadow the Hedgehog criticized numerous aspects of the character, such as his controls, use of firearms, and characterization.[63][64][65][66]Game Informer's Matt Helgeson decried Shadow as a character who lacked personality and mocked his "ridiculous" and "laughable" Clint Eastwood rasp,[64] while GameSpy's Patrick Klepek felt the game was proof the Sonic series had jumped the shark.[66] Similarly, 1UP.com's Shane Bettenhausen compared Shadow to Poochie,[65] a character from The Simpsons episode "The Itchy & Scratchy & Poochie Show" (1997) symbolic of creating a new character simply to boost a flagging series.[67] Klepek thought guns made sense for Shadow's character but did not have a compelling use in the game, and expressed hope Sonic Team would "[bury] him alongside the same graves as the third-tier of characters from Knuckles' Chaotix."[66] Critics reviewing the 2006 Sonic the Hedgehog considered Shadow's gameplay slightly better than that of Sonic's but felt it did not add enough to the experience,[9][20] while Den of Geek's Chris Freiberg wrote the Shadow DLC for Sonic Forces added some replay value to a game he criticized for its short length.[68]
Writers have called Shadow—both the game and the character—an ill-advised attempt to bring a sense of maturity to the Sonic series.[62][64] Indeed, IGN's Levi Buchanan and 1UP's Jeremy Parish considered him one of the series' biggest problems;[69][70] Parish wrote that of the unnecessary Sonic characters Sega should retire, Shadow was the most in need of it.[70] Numerous video game journalists have mockingly described the character as "edgy",[43][63][71]internet slang referring to someone who exhibits disconcerting behavior in an effort to impress others. In 2010, DeviantArt user "cmara" released a webcomic depicting Shadow in a romantic relationship with Shrek, the title character of the DreamWorks film series. According to Kotaku's Nathan Grayson, the comic paired the two because "if Shrek was the big screen embodiment of nu-millennium toilet garbage, Shadow the Hedgehog—with his hilariously unfitting blend of guns and angst in a colorful world of fast animals in clown shoes—was his video game bride. Both tried to act like they were too cool for 'kid stuff.' Too sophisticated, too edgy. They were made for each other—and approximately one billion people between the ages of 12 and 34."[72]
Shadow is a divisive Sonic character.[12][44] Some, such as East, who ranked him one of the series' best characters, praise him for his role in Sonic Adventure 2;[62][12]Game Informer's Brian Shea called Shadow a "fun equal" to Sonic who delivered the series' traditional sense of speed,[73] and Polygon's Allegra Frank said he is a fan-favorite.[43] "For others," wrote Kotaku's Mike Fahey, Shadow "signifies the looming death of a beloved series." Fahey felt Shadow's self-titled game was when the Sonic franchise lost its identity, and dismissed those who argued in favor of his role in Sonic Adventure 2.[12]Jim Sterling, writing for GamesRadar+, ranked Shadow among the series' worst characters, arguing he lost his relevance over time and calling him "the ultimate example of a good idea gone rotten."[63] Brian Shea from Game Informer included Shadow in a similar list, observing that his "brooding 'tortured soul' personality wore on a lot of fans quickly".[74] In a more positive write-up, Fanbyte's Kenneth Shepard argued Shadow's characterization was more complex than most characters in the series, but later games leaned harder on a one-dimensional "edgelord" archetype.[75] Despite this, in 2005 Naka said Sonic Team had determined Shadow was the series' most popular character excluding Sonic himself,[40] a finding reaffirmed in a 2009 Sega poll.[76] In 2011, Guinness World Records named Shadow among the 50 greatest video game characters of all time.[77]
In April 2024, Sega launched the marketing campaign Fearless: Year of Shadow, with several projects starring Shadow the Hedgehog, such as Sonic X Shadow Generations and the film Sonic the Hedgehog 3.[78]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Jak 3 is a 2004 action-adventure video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. The game is the sequel to Jak II and serves as the conclusion of the trilogy. The story of the previous games continues as the player takes on the dual role of recurring protagonists Jak and Daxter. It adds new weapons, devices and playable areas. The game was followed by Jak X: Combat Racing.
Like its predecessor, the gameplay of Jak 3 is a blend of platforming, driving, and gun combat.[1] The player is led through the story as they complete missions, assigned by the various characters in the game. Missions can consist of anything from defeating particular enemies, reaching a specific location, or completing a puzzle. With the exception of timed or otherwise linear missions, the player is free to explore the massive game world as they see fit.
Secrets, made available as the player progresses and collects elusive Precursor orbs, can be purchased and toggled, allowing the player to access "cheats" such as upgraded weapons damage, world mirroring, or invincibility.[2] After the game has been completed, the Hero Mode option is made accessible, which, when purchased, allows the player to replay the game at a higher difficulty level, but with all previously unlocked cheats and extras still available. As the Precursor Orb count is not reset, and the orbs are regenerated at their original locations, the player is able to regather orbs that they had already collected the previous time they played through the game. Collecting all 600 Precursor Orbs has some cosmetic effects on Jak's appearance, but has no effects other than this. In Hero Mode, Jak also keeps all twelve of his weapons but loses his light flight along with two of his dark powers until they are collected in their respective parts of the game.[3]
There are some differences between Jak 3 and Jak II. Most notably are the changes undergone in the Haven City environments. Spargus City, the Wasteland, and Haven City function as the main hubs in Jak 3, where leaper lizards, buggies, and zoomers respectively are the main sources of transportation. While Jak II provided the player with only four different types of guns, Jak 3 expands on the concept with two additional modifications for each gun giving Jak a powerful loadout of twelve weapons. Also, the "Dark Jak" form, introduced in Jak II, which allowed the player to transform into a more powerful offensive version of Jak, is countered by a "Light Jak" form[4] that mainly focuses on defensive abilities. The jet-board makes a return appearance from Jak II to this game, with some additional upgrades as well.
Like its predecessors, Jak 3 takes place in an unnamed fictional universe created by Naughty Dog specially for the games. The game is set a year after the events of Jak II. Jak 3 largely focuses on the Wasteland, a large desert only briefly referred to in the previous entry in the series as being completely uninhabited and inhospitable.
Spargus City, a large settlement within the Wasteland bordering the ocean, is where the game begins, and serves as a hub for the player, where new weapons and upgrades can be earned, and most missions are given out. Later on, the plot shifts focus to Haven City, a sprawling metropolis which was the central locale in Jak II, though the area is only one-fifth the size of the Wasteland.[5] Some levels from the previous game are radically altered (Haven Forest, Metropolitan area) or removed entirely (like the Bazaar in Haven City), while others are added (New Haven City), branching off from Spargus and the Wasteland and Haven.
As in the games before it, Jak 3's two main protagonists are Jak and his best friend Daxter the ottsel, which is a fictional hybrid between an otter and a weasel. Jak is revealed to have the birth name of Mar in this game, named after his ancestor and the original founder of Haven City, Mar. Jak's mechanic friend (and potential love interest) Keira returns in this game. There is also Ashelin, the Governor of Haven City, who was previously involved with Torn, the now-commander of the Freedom League. Daxter's love interest Tess returns as a weapons designer; and Jak's mentor, Samos, also makes appearances throughout the game.
A new character, Damas, is first introduced here. It is revealed that not only did Damas lose his son, but was the leader of Haven City before being betrayed by Baron Praxis and being banished to the desert. More minor but returning characters include Sig, a spy for Damas back in Haven City who later becomes the new king of Spargus after Damas is killed, Jinx, a former member of the Underground, Vin, whose brain now resides inside a computer and Pecker, Onin's translator from Jak II becomes an adviser to Damas in the early parts of the game.
Few of the original antagonists from Jak II reappear in this game. A new secondary villain is Count Veger, a self-absorbed Haven City aristocrat who banishes Jak to the Wasteland at the beginning of the game. The player later finds that Veger attacked the Palace himself, wishing to journey to the core of the planet and gain the power of the Precursors. Even as he attempts this, a species known as the Dark Makers begin to invade the planet, seeking to destroy it. The Dark Makers are Precursors who have been corrupted by Dark Eco, similar to the antagonists of The Precursor Legacy.
The main antagonist is the former Krimzon Guard commander Errol, first introduced in Jak II, renamed Cyber-Errol. He is a cybernetic version of himself, as he was badly wounded in Jak II when he crashed into a supply of Eco barrels in an attempt to kill Jak. Sometime before the start of this game, he restarts the manufacturing of Krimzon Guard Deathbots, whose original factory was shut down during the events of the previous game. Errol launches a war against Haven City in tandem with the remaining Metal Head monsters, and later forges an alliance with the Dark Makers. He obtains a massive Dark Maker terraforming robot at the end of the game, with which he attempts to destroy the planet. The Terraformer is destroyed by Jak as it advances through the Wasteland towards Spargus City.
The game begins with Jak and Daxter being banished into the Wasteland by the tyrannical Count Veger for supposed crimes against Haven City. Ashelin, who opposes the banishment, gives Jak a beacon before she leaves and tells him to "stay alive". As they travel through the desert, flashbacks reveal that Haven City is at war between the Freedom League and the surviving Metal Heads and their allies, the KG Death Bots. The residents of Haven City blame Jak for his association with Kor and Krew from the previous game, because the latter two deliberately allowed Metal Heads access to the city in the first place. The Palace is then destroyed by an unknown force. As Jak, Daxter, and Pecker lose consciousness, they are rescued by a group of desert-dwellers, who take them back to Spargus City.
Waking up in Spargus, the King, Damas, says that Jak must earn his place in the civilization by proving himself as a warrior in both the Arena challenges and by serving the city, to which his "life now belongs" for being rescued. His missions involve recovering citizens and artifacts during or after sandstorms, racing both buggies and Leaper lizards for upgrades, solving puzzles for Eco crystals, catching Kanga rats upon a Leaper lizard, and several other odd jobs in the oasis city. Most important among these events is that Jak is bestowed Light Eco abilities to balance the darkness within, granted to him at the Precursor temple by an oracle who believes that Jak is the last hope for civilization. His Light powers include time-slowing abilities, healing powers, shield abilities, and even flight. Along the way, Jak befriends the Precursor Monk, Seem, and a buggy garage owner, Kleiver—who initially dislike him at first until he gains their trust over time. During one of Damas's missions into the desert, Jak is found by Ashelin, who reveals that she knew Damas would find him since she knew he would check his old beacons. She refuses to tell him how she knows Damas and then begs Jak to come back to Haven City to defend it from the Metal Heads and the new Krimzon Guard Deathbots. Still embittered about being exiled, he refuses to return. Ashelin leaves him, but later, after finding out what the evil Count Veger has in store for his friends, Jak changes his mind and makes the journey via transport to Haven City. Jak and Daxter help reunite the resistance in Haven, who were divided due to barriers put up by enemies, and gives them hope that they can beat back the Metal Heads and Deathbots to reclaim their city.
Partway through the game, Jak and Daxter start to encounter strange creatures. A Precursor telescope in the outskirts of Haven City reveals that the beings are Dark Makers, who were once Precursors, but exposure to Dark Eco transformed them into twisted beings. Jak finds that a purple star in the sky is actually a Dark Maker space ship, and it is nearing the planet. The only way to stop the ship is to activate the planetary defense system situated at the core of the planet, and after defeating the Metal Heads and Deathbots in Haven City, Jak and Daxter begin their trek through the catacombs to the Planet Core.
Damas joins them as they burst through a destroyed section of the city searching for a way to the core. In the battle, Damas is crushed underneath a buggy and fatally injured. In his last moments, he asks Jak to find his long-lost son, Mar, and gives him an amulet bearing the seal of Mar to identify him. Remembering his younger self from the events of Jak II, Jak realizes that Damas is his father, but Damas dies before Jak can tell him. Veger arrives and tells Jak that it's true, and he took Jak when he was a small boy away from Damas for his eco powers before Praxis banished Damas and seized control of Haven. Veger then rushes off to the core and Jak follows him, hungry for revenge.
Once there, they seem to have beaten Veger, and the Precursor entity tells Jak that he has earned the right to evolve into one of them. Veger, however, emerges from the shadows and takes the power for himself. However, it is soon revealed that Precursors are actually ottsels who are simply fluffing up the myth to match their appearance with their abilities. A baffled Veger is transformed into an ottsel, effectively as punishment for his actions. The Precursors send Jak and Daxter to the Dark Maker ship to slow it down while the planetary defense system charges. The mission is a success, but as the ship is breaking apart, a gigantic, spider-legged Dark Maker terraformer commanded by the Deathbot leader, Errol, escapes from the ship and descends to the planet. Jak follows, and after a battle, Errol and the Robot are destroyed.
Back in Spargus, Sig is put on the throne and Jak departs with the Precursors to see the universe. However, after the ship takes off, he emerges from the shadows and says that there was no way he could leave Daxter behind, not with "all their adventures ahead".[6]
Jak 3 was developed by Naughty Dog for the PlayStation 2. Jak 3 was first revealed to be in the works by one of Superplay's writers on January 8, 2004. While browsing the Naughty Dog offices, he saw early work being done with desert environments.[7] It was first announced by Sony Computer Entertainment on February 24, 2004.[8] On April 19, 2004, information was revealed about the plot and gameplay.[9] The voice-acting was jointly recorded in the Los Angeles-based Pop Sound and the New York City-based Howard Schwartz Recording.[10] It was released in North America on November 9, 2004, and in Europe on November 26, 2004.
The original soundtrack for the game, Jak 3: Official Soundtrack, composed by Josh Mancell and Larry Hopkins, was released on CD by Sony Computer Entertainment as an exclusive product for the Limited Run Games collector's edition of Jak 3, on April 26, 2019.
Jak 3 received "generally positive reviews", according to review aggregatorMetacritic.[11]GameSpot gave it a score of 8.6/10, "Jak 3 is a game with exceptional production values and some of the nicest visuals on the PlayStation 2" and went on to praise the "Solid platforming action with even more weapons and abilities, tons of varied gameplay types, engrossing and well-told storyline, the trademark humor and plenty of unlockable secrets."[14] Other praises have been given to the game for being reasonably easier in difficulty compared to its predecessor—which received common criticism for its insufficient number of checkpoints.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The Audi R8 is a mid-engine, 2-seater sports car,[2][3] which uses Audi's trademark quattro permanent all-wheel drive system.[2] It was introduced by the German car manufacturer Audi AG in 2006. Production ended in the first quarter of 2024.
The car is exclusively designed, developed, and manufactured by Audi AG's private subsidiary company manufacturing high performance automotive parts, Audi Sport GmbH (formerly quattro GmbH),[4] and is based on the Lamborghini Gallardo and presently the Huracán platform.[5] The fundamental construction of the R8 is based on the Audi Space Frame,[2] and uses an aluminium monocoque which is built using space frame principles. The car is built by Audi Sport GmbH in a newly renovated factory at Audi's 'aluminium site' at Neckarsulm in Germany.[2] At the time it was introduced in 2006, the R8 became the first production car with full-LED headlamps.[6]
The Audi R8, based on the Audi Le Mans quattroconcept car (designed by Frank Lamberty and Julian Hoenig) first appeared at the 2003 International Geneva Motor Show and the 2003 Frankfurt International Motor Show. The R8 road car was officially launched at the Paris Auto Show on 30 September 2006. There was some confusion with the name, which the car shares with the 24 Hours of Le Mans winning R8 Le Mans Prototype (LMP). Initial models included the R8 4.2 FSI coupé (with a V8 engine) and R8 5.2 FSI coupé (with a V10 engine). Convertible models, called the Spyder by the manufacturer, were introduced in 2008, followed by the high-performance GT model introduced in 2011. The Motorsport variants of the R8 were also subsequently introduced from 2008 onwards. An all-electric version called the e-Tron started development but would only reach production stage when the second generation model would be introduced.
6-time 24 Hours of Le Mans winner Jacky Ickx described the R8 as "the best handling road car today".[7][8][9]
The car received a facelift in 2012 and a new model called the V10 Plus was now added to the range. Production of the Type 42 ended in August 2015.[10][11][12]
The second generation of the R8 (model code: Type 4S) was unveiled at the 2015 Geneva Motor Show and is based on the Modular Sports System platform shared with the Lamborghini Huracan. The development of the Type 4S commenced in late 2013 and was completed in late 2014 (2015 model year in Europe, 2017 model year in the US). Initial models included the all-electric e-Tron and the V10 5.2 FSI along with the V10 plus. Unlike its predecessor, there was no manual transmission available and the entry-level V8 trim was also dropped.[13][14] In 2016, the convertible (Spyder) variant was added to the line up which was initially available in the base V10 trim. In mid-2017, the high performance V10 plus Spyder was added to the range. A rear-wheel-drive model called the R8 RWS was introduced.
In 2018 (2020 model year in the US), the R8 received a mid-cycle refresh with mechanical and exterior changes. The newer and more aggressive design language carried over from famous Audi models of the past and its appearance is slightly more angular up front. The refreshed model had substantial performance improvements over its predecessor.[15] The base R8 gets a power boost from 532 hp to 562 hp, while the V10 Plus was renamed V10 Performance Quattro and the engine saw a power increase by 10 hp (7 kW), now up to 612 hp.[16]2023 R8 GT is last R8 with 620hp limited to 333 units.
The Audi R8 e-tron (2015) was an all-electric version of the second-generation R8. Unlike the earlier 2010 prototype based on the first-generation R8, it actually entered production, but only on a small scale, with less than 100 units sold. It featured a 92-kWh battery.
To produce the R8 at Audi Sport GmbH, 70 workers fit 5,000 different parts by hand. The factory at Neckarsulm, redeveloped at a cost of €28 million, usually produces between eight and fifteen cars a day, up to a maximum daily output of 29 cars.[2] Ninety-five lasers inspect the entire car in five seconds to ensure that over 220 measurements are within 0.1 millimetres of the programmed plans.[17]
In Asia, the R8 is available in India, Israel, Japan, Taiwan, Bahrain, Kuwait, South Korea, Philippines, Thailand, Pakistan, Hong Kong and Vietnam, and has been available in China, United Arab Emirates, Singapore, Malaysia, and Indonesia since 2008.[citation needed]
European statistics include sales from the following countries: Austria, Belgium, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Great Britain, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Lithuania, Luxembourg, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland.[30]