This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Transformers is a media franchise produced by American toy company Hasbro and Japanese toy company Takara Tomy. It primarily follows the heroic Autobots and the villainous Decepticons, two alien robot factions at war that can transform into other forms, such as vehicles and animals. The franchise encompasses toys, animation, comic books, video games and films. As of 2011, it generated more than ¥2 trillion ($25 billion) in revenue,[1] making it one of the highest-grossing media franchises of all time.
The franchise began in 1984 with the Transformers toy line, comprising transforming mecha toys from Takara's Diaclone and Micro Change toylines rebranded for Western markets.[2] The term "Generation 1" covers both the animated television series The Transformers and the comic book series of the same name, which are further divided into Japanese, British and Canadian spin-offs, respectively. Sequels followed, such as the Generation 2 comic book and Beast Wars TV series, which became its own mini-universe. Generation 1 characters have been rebooted multiple times in the 21st century in comics from Dreamwave Productions (starting 2001), IDW Publishing (starting in 2005 and again in 2019), and Skybound Entertainment (beginning in 2023). There have been other incarnations of the story based on different toy lines during and after the 20th century. The first was the Robots in Disguise series, followed by three shows (Armada, Energon, and Cybertron) that constitute a single universe called the "Unicron Trilogy".
A live-action film series started in 2007, again distinct from previous incarnations, while the Transformers: Animated series merged concepts from the G1 continuity, the 2007 live-action film and the "Unicron Trilogy". For most of the 2010s, in an attempt to mitigate the wave of reboots, the "Aligned Continuity" was established. In 2018, Transformers: Cyberverse debuted, once again, distinct from the previous incarnations.
Classic Transformers franchise logo used until 2014Spider-Man battles Megatron on the cover of The Transformers #3.
Generation One is a retroactive term for the Transformers characters that appeared between 1984 and 1993. The Transformers began with the 1980s Japanese toy lines Micro Change and Diaclone. They presented robots able to transform into everyday vehicles, electronic items or weapons. Hasbro bought the Micro Change and Diaclone toys, and partnered with Takara.[4]Marvel Comics was hired by Hasbro to create the backstory; editor-in-chief Jim Shooter wrote an overall story, and gave the task of creating the characters to writer Dennis O'Neil.[5] Unhappy with O'Neil's work (although O'Neil created the name "Optimus Prime"), Shooter chose Bob Budiansky to create the characters.[6]
The Transformersmecha were largely designed by Shōji Kawamori, the creator of the Japanese mecha anime franchise Macross (which was adapted into the Robotech franchise in North America).[7] Kawamori came up with the idea of transforming mechs while working on the Diaclone and Macross franchises in the early 1980s (such as the VF-1 Valkyrie in Macross and Robotech), with his Diaclone mechs later providing the basis for Transformers.[8]
The primary concept of Generation One is that the heroic Optimus Prime, the villainous Megatron, and their finest soldiers crash-land on prehistoric Earth in the Ark and the Nemesis before awakening in 1985, Cybertron hurtling through the Neutral zone as an effect of the war. The Marvel comic was originally part of the main Marvel Universe, with appearances from Spider-Man and Nick Fury, plus some cameos,[9] as well as a visit to the Savage Land.[10]
The Transformers TV series began around the same time. Produced by Sunbow Productions and Marvel Productions, later Hasbro Productions, from the start it contradicted Budiansky's backstories. The TV series shows the Autobots looking for new energy sources, and crash landing as the Decepticons attack.[11] Marvel interpreted the Autobots as destroying a rogue asteroid approaching Cybertron.[12]Shockwave is loyal to Megatron on the TV series, keeping Cybertron in a stalemate during his absence,[13] but in the comic book, he attempts to take command of the Decepticons.[14] The TV series would also differ wildly from the origins Budiansky had created for the Dinobots,[15][16] the Decepticon turned Autobot Jetfire[17] (known as Skyfire on TV[18]), the Constructicons (who combine to form Devastator),[19][20] and Omega Supreme.[19][21] The Marvel comic establishes early on that Prime wields the Creation Matrix, which gives life to machines. In the second season, the two-part episode The Key to Vector Sigma introduced the ancient Vector Sigma computer, which served the same original purpose as the Creation Matrix (giving life to Transformers), and its guardian Alpha Trion.
In 1986, the cartoon became the film The Transformers: The Movie, which is set in the year 2005. It introduced the Matrix as the "Autobot Matrix of Leadership", as a fatally wounded Prime gives it to Ultra Magnus; however, as Prime dies he drops the matrix, which is then caught by Hot Rod who subsequently becomes Rodimus Prime later on in the film. Unicron, a Transformer who devours planets, fears its power and re-creates a heavily damaged Megatron as Galvatron, as well as Bombshell or Skywarp becoming Cyclonus, Thundercracker becoming Scourge and two other Insecticons becoming Scourge's huntsmen, the Sweeps. Eventually, Rodimus Prime takes out the Matrix and destroys Unicron.[22] In the United Kingdom, the weekly comic book interspliced original material to keep up with U.S. reprints,[23] and The Movie provided much new material. Writer Simon Furman proceeded to expand the continuity with movie spin-offs involving the time travelling Galvatron.[24][25] The Movie also featured guest voices from Leonard Nimoy as Galvatron, Scatman Crothers as Jazz, Casey Kasem as Cliffjumper, Orson Welles as Unicron and Eric Idle as the leader of the Junkions (Wreck-Gar, though unnamed in the movie). The Transformers theme tune for the film was performed by Lion with "Weird Al" Yankovic adding a song to the soundtrack.
The third season followed up The Movie, with the revelation of the Quintessons having used Cybertron as a factory. Their robots rebel, and in time the workers become the Autobots and the soldiers become the Decepticons. (Note: This appears to contradict background presented in the first two seasons of the series.) It is the Autobots who develop transformation.[26] Due to popular demand,[27] Optimus Prime is resurrected at the conclusion of the third season,[28] and the series ended with a three-episode story arc. However, the Japanese broadcast of the series was supplemented with a newly produced OVA, Scramble City, before creating entirely new series to continue the storyline, ignoring the 1987 end of the American series. The extended Japanese run consisted of The Headmasters, Super-God Masterforce, Victory and Zone, then in illustrated magazine form as Battlestars: Return of Convoy and Operation: Combination. Just as the TV series was wrapping up, Marvel continued to expand its continuity. It follows The Movie's example by killing Prime[29] and Megatron,[30] albeit in the present day. Dinobot leader Grimlock takes over as Autobot leader.[31] There was a G.I. Joe crossover[32] and the limited series The Transformers: Headmasters, which further expanded the scope to the planet Nebulon.[33] It led on to the main title resurrecting Prime as a Powermaster.[34]
In the United Kingdom, the mythology continued to grow. Primus is introduced as the creator of the Transformers, to serve his material body that is planet Cybertron and fight his nemesis Unicron.[35] Female Autobot Arcee also appeared, despite the comic book stating the Transformers had no concept of gender, with her backstory of being built by the Autobots to quell human accusations of sexism.[36]Soundwave, Megatron's second-in-command, also breaks the fourth wall in the letters page, criticising the cartoon continuity as an inaccurate representation of history.[37] The UK also had a crossover in Action Force, the UK counterpart to G.I. Joe.[38] The comic book features a resurrected Megatron,[39] whom Furman retconned to be a clone[40] when he took over the U.S. comic book, which depicted Megatron as still dead.[41] The U.S. comic would last for 80 issues until 1991,[42] and the UK comic lasted 332 issues and several annuals, until it was replaced as Dreamwave Productions, later in the 20th-Century.
In 2009, Shout! Factory released the entire G1 series in a 16-DVD box set called the Matrix of Leadership Edition.[43] They also released the same content as individual seasons.[44]
It was five issues[45] of the G.I. Joe comic in 1993 that would springboard a return for Marvel's Transformers, with the new twelve-issue series Transformers: Generation 2, to market a new toy line.
This story reveals that the Transformers originally breed asexually, though it is stopped by Primus because it produced the evil Swarm.[46] A new empire, neither Autobot nor Decepticon, is bringing it back, however. Though the year-long arc wrapped itself up with an alliance between Optimus Prime and Megatron, the final panel introduces the Liege Maximo, ancestor of the Decepticons.[47] This minor cliffhanger was not resolved until 2001 and 2002's Transforce convention when writer Simon Furman concluded his story in the exclusive novella Alignment.[48]
The story focuses on a small group of Maximals (the new Autobots), led by Optimus Primal, and Predacons, led by Megatron, 300 years after the "Great War". After a dangerous pursuit through transwarp space, both the Maximal and Predacon factions end up crash landing on a primitive, uncivilized planet similar to Earth, but with two moons and a dangerous level of Energon (which is later revealed to be prehistoric Earth with an artificial second moon, taking place sometime during the 4 million year period in which the Autobots and Decepticons were in suspended animation from the first episode of the original Transformers cartoon), which forces them to take organic beast forms in order to function without going into stasis lock.[49] After writing this first episode, Bob Forward and Larry DiTillio learned of the G1 Transformers and began to use elements of it as a historical backstory to their scripts,[50] establishing Beast Wars as a part of the Generation 1 universe through numerous callbacks to both the cartoon and the Marvel comic. By the end of the first season, the second moon and the Energon are revealed to have been constructed by a mysterious alien race known as the Vok.
The destruction of the second moon releases mysterious energies that make some of the characters "transmetal" and the planet is revealed to be prehistoric Earth, leading to the discovery of the Ark. Megatron attempts to kill the original Optimus Prime,[51] but at the beginning of the third season, Primal manages to preserve his spark. In the two-season follow-up series, Beast Machines, Cybertron is revealed to have organic origins, which Megatron attempts to stamp out.
After the first season of Beast Wars (comprising 26 episodes) aired in Japan, the Japanese were faced with a problem. The second Canadian season was only 13 episodes long, not enough to warrant airing on Japanese TV. While they waited for the third Canadian season to be completed (thereby making 26 episodes in total when added to season 2), they produced two exclusive cel-animated series of their own, Beast Wars II (also called Beast Wars Second) and Beast Wars Neo, to fill in the gap. Dreamwave retroactively revealed Beast Wars to be the future of their G1 universe,[52] and the 2006 IDW comic book Beast Wars: The Gathering eventually confirmed the Japanese series to be canon[53] within a story set during Season 3.[54]
Beast Wars contained elements from both the G1 cartoon series and comics. Attributes taken from the cartoon include Transformers that were female, the appearance of Starscream (who mentions being killed off by Galvatron in The Transformers: The Movie), and appearances of the Plasma Energy Chamber and Key to Vector Sigma. The naming of the Transformer ship, the Ark (and reference to 1984, the year the Transformers on board are revived), the character Ravage being shown as intelligent, and Cybertron having an organic core are elements taken from the comics.
In 2011, Shout! Factory released the complete series of Beast Wars on DVD.[55]
In 2001, Dreamwave Productions began a new universe of annual comics adapted from Marvel, but also included elements of the animated. The Dreamwave stories followe the concept of the Autobots defeating the Decepticons on Earth, but their 1997 return journey to Cybertron on the Ark II[56] is destroyed by Shockwave, now ruler of the planet.[57] The story follows on from there and was told in two six-issue limited series, then a ten-issue ongoing series. The series also adds extra complexities such as not all Transformers believing in the existence of Primus,[58] corruption in the Cybertronian government that first led Megatron to begin his war,[59] and Earth having an unknown relevance to Cybertron.[57][60]
Three Transformers: The War Within limited series were also published. These are set at the beginning of the Great War, and identify Prime as once being a clerk named Optronix.[61]Beast Wars was also retroactively stated as the future of this continuity, with the profile series More than Meets the Eye showing the PredaconMegatron looking at historical files detailing Dreamwave's characters and taking his name from the original Megatron.[52] In 2004, this real life universe also inspired three novels[62] and a Dorling Kindersley guide, which focused on Dreamwave as the "true" continuity when discussing in-universe elements of the characters. In a new twist, Primus and Unicron are siblings, formerly a being known as the One. Transformers: Micromasters, set after the Ark's disappearance, was also published. The real life universe was disrupted when Dreamwave went bankrupt in 2005.[63] This left the Generation One story hanging and the third volume of The War Within half finished. Plans for a comic book set between Beast Wars and Beast Machines were also left unrealized.[64]
Throughout the years, the G1 characters have also starred in crossovers with fellow Hasbro property G.I. Joe, but whereas those crossovers published by Marvel were in continuity with their larger storyline, those released by Dreamwave and G.I. Joe publisher Devil's Due Publishing occupy their own separate real life universes. In Devil's Due, the terrorist organization Cobra is responsible for finding and reactivating the Transformers. Dreamwave's version reimagines the familiar G1 and G.I. Joe characters in a World War II setting, and a second limited series was released set in the present day, though Dreamwave's bankruptcy meant it was cancelled after a single issue. Devil's Due had Cobra re-engineer the Transformers to turn into familiar Cobra vehicles, and released further mini-series that sent the characters travelling through time, battling Serpentor and being faced with the combined menace of Cobra-La and Unicron. During this time, Cobra teams up with the Decepticons. IDW Publishing has expressed interest in their own crossover.[65]
The following year, IDW Publishingrebooted the G1 series from scratch within various limited series and one shots. This allowed long-time writer of Marvel and Dreamwave comics, Simon Furman to create his own universe without continuity hindrance, similar to Ultimate Marvel. This new continuity originally consisted of a comic book series titled The Transformers with a companion series known as The Transformers: Spotlight. The main series was broken up into several story arcs. Eventually, with IDW Publishing losing sales, the series was given a soft reboot. Beginning with All Hail Megatron, the series was set in a new direction, discarding the miniseries and Spotlight format with ongoing comics. By 2012 the series had split into three ongoing series; The Transformers: More Than Meets The Eye, The Transformers: Robots in Disguise (which later changed in 2015 to "The Transformers") and The Transformers: Till All Are One. In 2022, it was announced that IDW lost the publishing rights to Transformers.[66]
In January 2006, the Hasbro Transformers Collectors' Club comic wrote a story based on the Transformers Classics toy line, set in the Marvel Comics universe, but excluding the Generation 2 comic. Fifteen years after Megatron crash-lands in the Ark with Ratchet, the war continues with the characters in their Classics bodies.[67]
IDW Publishing introduced The Transformers: Evolutions in 2006, a collection of mini-series that re-imagine and reinterpret the G1 characters in various ways. To date, only one miniseries has been published, Hearts of Steel, placing the characters in an Industrial Revolution-era setting. The series was delayed as Hasbro did not want to confuse newcomers with too many fictional universes before the release of the live-action film.[68]
Transformers: Kiss Players (トランスフォーマー キスぷれ, Toransufōmā Kisu Pure), shortened to Kiss Players (キスぷれ, Kisu Pure), is a Japanese Transformers franchise which began in 2006 to 2007 as was helmed by artist and writer Yuki Ohshima. By virtue of being the only Transformers toyline and fiction released in Japan by Takara between the conclusion of Cybertron and the live-acti
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Established August 14, 1959; 64 years ago (August 14, 1959)[1] First season: 1960 Play in Nissan Stadium Nashville, Tennessee Headquartered in Ascension Saint Thomas Sports Park Nashville, Tennessee[2]
Originally known as the Houston Oilers, the team was founded in 1959 by Houston oil tycoon Bud Adams, who remained the owner until his death in 2013. The team began play in 1960 in Houston, Texas, as a charter member of the American Football League (AFL). The Oilers won the first two AFL championships along with four division titles, and joined the NFL as part of the AFL–NFL merger in 1970. The Oilers made playoff appearances from 1978 to 1980 and from 1987 to 1993, with Hall of FamersEarl Campbell and Warren Moon, respectively.
In 1997, the Oilers relocated to Nashville, Tennessee, playing at the Liberty Bowl Memorial Stadium in Memphis for one season while waiting for a new stadium to be constructed. The team moved to Nashville's Vanderbilt Stadium in 1998. For those two seasons, the team was known as the Tennessee Oilers, but changed its name to the Titans for the 1999 season, when they moved into Adelphia Coliseum, now known as Nissan Stadium. The Titans' training facility is in Saint Thomas Sports Park, a 31-acre site at the MetroCenter complex in Nashville.[7]
After failed attempts to start an NFL expansion team in Houston, Adams founded the Houston Oilers in 1959, as one of the eight charter members of the upstart American Football League (AFL) and a member of its Eastern Division. Beginning play at Jeppesen Stadium at the University of Houston, the team moved to Rice Stadium at Rice University in 1965. Led by quarterback George Blanda, who played with the team from 1960 to 1966, the Oilers made it to each of the first three AFL championship games. The Oilers won the first two AFL championships, both against the San Diego Chargers, but lost the 1962 American Football League Championship Game 20–17 to the Dallas Texans, now Kansas City Chiefs, after double overtime. The Oilers failed to post a winning season in the next six seasons, but in 1967, a 9–4–1 record returned the team to the AFL championship game where it lost 40–7 to the Oakland Raiders. The Oilers moved into the Astrodome after the season, becoming the first professional football team to move into a domed stadium. After failing to qualify for the AFL playoffs in 1968, the Oilers qualified the following season in 1969, but were eliminated in the divisional round by the Oakland Raiders in a 56–7 blowout.
Following the season, the AFL merged with the NFL in 1970, with the Oilers being assigned to the new American Football Conference (AFC)'s Central division. The Oilers failed to qualify for the NFL playoffs from 1970 to 1977, and posted one winning season in 1975. In 1978, the Oilers selected running back Earl Campbell with the first overall pick in the 1978 NFL draft. Campbell led the team to three consecutive playoff appearances as a wildcard berth from 1978 to 1980. Campbell led the NFL in rushing yards and won the Offensive Player of the Year Award in each of those three seasons. The Oilers made it to the AFC championships in 1978 and 1979, but were defeated both times by the Pittsburgh Steelers.
The Oilers failed to post a winning record between 1981-1987, a drought that ended when the Oilers acquired quarterback Moon in 1987. With Moon, the Oilers made six consecutive playoff appearances from 1987 to 1993. During the 1992–93 NFL playoffs, the Oilers earned the dubious distinction of being on the losing end of what was then the biggest comeback in NFL history when in the divisional round, the Oilers' third-quarter 32-point lead against the Buffalo Bills turned into a 41–38 loss in overtime. This remains the largest blown lead in playoff history.
After the 1995 season, Bud Adams announced the move to Tennessee. A Nashville stadium for the Tennessee Oilers would not be ready until 1999, so the Oilers planned to play two seasons at Liberty Bowl Memorial Stadium in Memphis, Tennessee. The team was based in Nashville and commuted to Memphis for games.
In Memphis, some of the smallest NFL crowds since the 1950s attended games. In the first seven games of the season, there were crowds of less than 27,000, and two games drew less than 18,000 people.
For the 1998 season, the Tennessee Oilers played their home games at the stadium on the campus of Vanderbilt University in Nashville. That year, the team was in playoff contention until losing their last two games for another 8–8 record. The Oilers were 6–2 in Nashville and 2–6 on the road.
The Tennessee Titans' history began in 1999 when the team, formerly known as the Houston Oilers, relocated to Nashville, Tennessee. The franchise was originally established in 1960 as a charter member of the American Football League (AFL) and became part of the NFL in 1970 after the AFL-NFL merger. Upon moving to Tennessee, the team played as the Tennessee Oilers for two seasons before rebranding as the Tennessee Titans in 1999.
The 1999 season marked a remarkable beginning for the Titans, as they made a dramatic run to Super Bowl XXXIV. Led by head coach Jeff Fisher and quarterback Steve McNair, the team finished the regular season with a 13-3 record. Their playoff journey included the famous "Music City Miracle" victory over the Buffalo Bills, where a last-second lateral play resulted in a kickoff return touchdown. The Titans reached the Super Bowl but narrowly lost to the St. Louis Rams, falling one yard short of a potential game-tying touchdown.
In the years following their Super Bowl appearance, the Titans experienced mixed success. They reached the playoffs several times in the early 2000s, with standout performances from players like running back Eddie George and defensive end Jevon Kearse. However, the team struggled with consistency and faced multiple rebuilding phases. The mid-2000s saw the emergence of quarterback Vince Young, who led the team to a playoff berth in 2007, but his tenure was marred by injuries and inconsistency.
The Titans entered a new era in the late 2010s with the hiring of head coach Mike Vrabel in 2018. Under Vrabel's leadership, and with the resurgence of quarterback Ryan Tannehill and running back Derrick Henry, the team returned to prominence. The Titans reached the AFC Championship Game in the 2019 season and have been regular contenders in the playoffs since then. Derrick Henry's historic rushing performances, including a 2,000-yard season in 2020, have solidified the Titans as a formidable force in the NFL.
As of 2024, the Titans continue to be competitive in the AFC, consistently vying for division titles and playoff success. The team has built a reputation for a strong running game, resilient defense, and innovative coaching under Vrabel. The franchise's journey from the Houston Oilers to the Tennessee Titans reflects a rich history of adaptation and perseverance in the ever-evolving landscape of the NFL.
The Tennessee Titans uniforms used from 1999 to 2017
When the team debuted as the Houston Oilers in 1960, its logo was an oil rig derrick. Except for minor color changes throughout the years, this logo remained the same until the team was renamed the Titans in 1999. The logo was originally called "Ol' Riggy", but this name was dropped before the 1974 season.
The Oilers' uniforms consisted of blue or white jerseys, red trim, and white pants. From 1966 to 1971, the pants with both the blue and white jerseys were silver to match the color of the helmets. The team commonly wore light blue pants on the road with the white jerseys from 1972 to 1994, with the exception of the 1980 season, and selected games in the mid-1980s, when the team wore an all-white road combination. For selected games in 1973 and 1974, and again from 1981 through 1984, the Oilers wore their white jerseys at home. Coach Jeff Fisher discarded the light blue pants in 1995. From 1960 to about 1965 and from 1972 to 1974, the Oilers wore blue helmets; the helmets were silver from 1966 to 1971 and white from 1975 to 1998.
From 1997 to 1998, when it was known as the Tennessee Oilers, the team had an alternate logo that combined elements of the flag of Tennessee with the derrick. The team also wore its white uniforms during home games. In its two years as the Tennessee Oilers, the team wore its colored jerseys for road games against the Miami Dolphins and a Thanksgiving Day game against the Dallas Cowboys. It wore all white exclusively in its last year as the Tennessee Oilers.
When the team was renamed the Titans in 1999, it introduced a new logo that was a circle with three stars representing the state's Grand Divisions, containing a large "T" with a trail of flames similar to a comet. The uniforms consisted of white helmets, red trim, and either navy or white jerseys. White pants were worn with the navy jerseys, and navy pants with the white jerseys. On both the navy and white jerseys, the outside shoulders and sleeves were light Titans blue. In a game against the Washington Redskins on October 15, 2006, the Titans wore their navy jerseys with navy pants for the first time. Since 2000, the Titans have worn their dark uniforms at home. They have worn white at home during daytime contests in September home games to gain an advantage with the heat, except in the 2005, 2006 and 2008 seasons.
In 2003, the Titans introduced an alternate jersey that was light Titans blue with navy outside shoulders and sleeves, which was worn with blue pants. Until 2007, they wore the jersey twice in each regular-season game. They always wore the Titans blue jersey in their annual divisional game against the Houston Texans and for other selected home games. Their selection in those games was representative of the organization's ties to Houston and the AFL. On November 19, 2006, the Titans introduced light Titans blue pants in a game against the Philadelphia Eagles. In December 2006, they combined the Titans blue pants with the Titans blue jersey to create an all Titans blue uniform. Vince Young appeared in this uniform in the cover art for Madden NFL 08.
During the 2006 season, the Titans wore seven different uniform combinations, pairing the white jersey with all three sets of pants (white, Titans blue, navy blue), the navy jersey with the white and navy pants, and the Titans blue jersey with navy and Titans blue pants. In a game against the Atlanta Falcons on October 7, 2007, the Titans paired the navy blue jersey with the Titans blue pants for the first time. They wore the navy blue jerseys with the light blue pants against the Tampa Bay Buccaneers. The team paired the Titans blue jerseys with the white pants for the first time in a home game against the Indianapolis Colts on November 14, 2013. In 2008, the Titans blue jerseys became the regular home uniforms, with the navy blue jerseys being relegated to alternate status but not worn until 2013.[8]
In 2009, the Titans and the Buffalo Bills began the 2009 NFL preseason in the Hall of Fame Game. Played at Canton's Pro Football Hall of Fame Field at Fawcett Stadium on August 9, 2009, the game was nationally televised on NBC. The Titans defeated the Bills, 21–18.[9] In honor of the AFL's 50th anniversary, the Titans wore Oilers' uniforms for the game. In 2009, the team honored former quarterback Steve McNair by placing a small, navy blue disc on the back of their helmets with McNair's white number nine inside of it.
In 2013, the team wore the navy blue jerseys twice in honor of their 15th anniversary as the Titans.[10] The Titans wore white jerseys for all games in 2014, for the exceptions of two preseason home games, in which the team wore their light Titans blue jerseys, and a game against the Houston Texans on October 26, 2014, in which the Titans wore their navy blue uniforms.[11]
Beginning in 2015, navy blue became the team's primary home jersey color again, marking the first time since 2007 that the Titans wore navy as their primary home jersey. The light Titans blue jersey, which was the team's primary jersey color from 2008 to 2014, became the team's alternate jersey for a second time.[12][13]
On April 4, 2018, the Titans debuted new uniforms that retain the color palette of navy blue, Titans blue and white, with new red and silver elements being introduced. The new helmets are navy blue with one silver sword-shaped stripe through the center and metallic gray face masks.[3][14][15]
On July 23, 2023, the Titans unveiled the throwback powder blue Oilers uniforms.[16]
The rivalry with the Jaguars began in 1995 when the Titans were the Houston Oilers.[17] The rivalry was heated in the late 1990s and early 2000s due to the success of both franchises at the time, including a season in which Jacksonville went 14–2 and Tennessee went 13–3.[18] That season, all three of Jacksonville's losses, including the playoffs, came against the Titans, who played that year in Super Bowl XXXIV. The rivalry cooled when both teams experienced misfortune in the late 2000s to early 2010s, but both teams ended lengthy playoff droughts in 2017.[19][20][21]
The Titans’ rivalry with the Houston Texans is more prevalent in Houston due to the Titans having previously played in the city. The Titans dominated the rivalry in the early 2000s, but the series has since evened out in the 2010s.[22][23][24][25]
Since the creation of the AFC South, the Titans and the Colts have been division rivals.[26][27][28] In 2011, the Titans swept the Colts after 11 straight losses.[29] In 2018, the Colts defeated the Titans in the last game of the regular season to clinch the final Wild Card spot, eliminating Tennessee from playoff contention. In 2020, the Titans claimed the AFC South championship over the Colts due to tie-breaking measures.[30]
The Tampa Bay Buccaneers (colloquially known as the Bucs) are a professional American football team based in Tampa, Florida. The Buccaneers compete in the National Football League (NFL) as a member club of the league's National Football Conference (NFC) South division. The club joined the NFL in 1976 as an expansion team, along with the Seattle Seahawks, and played its first season in the American Football Conference (AFC) West division. Prior to the 1977 season, Tampa Bay switched conferences and divisions with Seattle, becoming a member of the NFC Central division. The Seahawks eventually rejoined the NFC in 2002, leaving the Buccaneers as the only NFL team not to play in their original conference. As a result of the league's realignment prior to the 2002 season, the Buccaneers joined three former NFC West teams to form the NFC South. The club is owned by the Glazer family and plays its home games at Raymond James Stadium in Tampa.
The Buccaneers have won two Super Bowl championships and, along with the Baltimore Ravens, are the only two NFL franchises who are undefeated in multiple Super Bowl appearances. They were regarded as a perennial losing franchise for most of their first two decades due to suffering 26 consecutive losses in their first two seasons (including a winless inaugural season) and 14 consecutive losing seasons from 1983 to 1996—the most in NFL history—contributing to their league-worst overall winning percentage at .406. Despite these early struggles, Tampa Bay is the first post-merger expansion team to clinch a division title, win a playoff game, and host a conference championship, all of which they accomplished by their fourth season in 1979. The team's image improved by the time of their first championship in 2002, also the first for any of the six organizations built after the merger,[b] but they would not win another playoff game until their second Super Bowl championship season in 2020.
The Buccaneers joined the NFL as members of the AFC West in 1976. The following year, they were moved to the NFC Central, while the other 1976 expansion team, the Seattle Seahawks, switched conferences with Tampa Bay and joined the AFC West. This realignment was dictated by the league as part of the 1976 expansion plan, so that both teams could play each other twice and every other NFL franchise once during their first two seasons. Instead of a traditional schedule of playing each division opponent twice, the Buccaneers played every conference team once, plus the Seahawks.[6]
Tampa Bay did not win their first game until the 13th week of their second season, starting with a record of 0–26 (though the Bucs had beaten the Atlanta Falcons, 17–3, in a 1976 pre-season game before their first regular season).[7] Until the Detroit Lions in 2008, the 1976 Bucs were the only Super Bowl-era team to go winless in a whole season. Their losing streak caused them to become the butt of late-night television comedians' jokes.[8] Their first win came in December 1977, on the road against the New Orleans Saints. The Saints' head coach, Hank Stram, was fired after losing to the Buccaneers.[9] Tampa Bay needed one more week to get their second victory, a home win over the St. Louis Cardinals in the 1977 season finale. The Cardinals also fired their coach, Don Coryell, shortly afterward.[10]
In their fourth season, the Buccaneers defeated the Eagles in their first playoff appearance in 1979 after suffering three consecutive losing seasons.
The Bucs' situation improved rapidly in the 1979 season. With the maturation of quarterback Doug Williams and future four-time Pro Bowl tight end Jimmie Giles, the first 1,000-yard rushing season from running back Ricky Bell, and a smothering, league-leading defense led by future NFL Hall of FamerLee Roy Selmon,[11] the Bucs kicked off the season with five consecutive victories, a performance that landed them on the cover of Sports Illustrated.[12]
With four games left in the season, the Bucs needed to win only one of them to make the playoffs. In the first, STP was put all over the goal posts in Tampa to prevent the goalposts from being ripped down in the event of a celebration. Four blocked kicks later, the Bucs wasted the oily substance, falling to the Minnesota Vikings 23–22. STP was wasted again the following week as the Bucs were shut out 14–0 by the Chicago Bears; and in O. J. Simpson's final home game in San Francisco, Tampa Bay lost its third straight attempt to clinch a division title against a 49ers team which came in with a 1–13 record. However, in the season finale at home against the Kansas City Chiefs, which was played in the worst downpour in Bucs history, Tampa Bay pulled out a 3–0 victory. Finishing with a 10–6 record, the Bucs had their first winning season in franchise history, and won the Central Division in a tiebreaker over the Bears. In an upset, the Bucs defeated the Philadelphia Eagles 24–17 in the divisional round of the playoffs.[13] Because the Los Angeles Rams defeated the Dallas Cowboys in the other NFC playoff game, the Bucs hosted the NFC Championship Game the following week in Tampa. The Bucs lost to the Rams 9–0. In their fourth season, the Bucs seemed on the verge of fulfilling McKay's five-year plan.
The Bucs made the playoffs again by winning their division in the 1981 season. It came down to a thrilling final game at Detroit; the winner would take the Central Division crown and the loser would miss the playoffs. The Detroit Lions had not lost at home all season. Although the Bucs trailed early, an 84-yard touchdown bomb from QB Williams to WR Kevin House and a fumble recovery for a touchdown by DT David Logan sealed the win for the Bucs. In the playoffs, the Cowboys defeated the Bucs, 38–0, in the divisional round.
The 1982 season started 0–3 for the Bucs, before a player's strike shut down the NFL for seven weeks. When the league resumed play, the Bucs were nicknamed the "Cardiac Kids" for winning five of their next six games, all in the final moments, to go 5–4 and qualify for the expanded playoff slate. In the first round, the Bucs once again faced the Cowboys at Dallas, losing 30–17. As it turned out, this would be the last winning regular season under Culverhouse's ownership.
Before the 1983 season, Williams bolted to the United States Football League in a salary dispute. The Bucs lost their first nine games of the 1983 season en route to finishing 2–14, the first of 12 consecutive seasons with at least ten losses—an NFL record. Included was the drafting of Heisman Trophy winner Bo Jackson with the first pick in the 1986 draft. Jackson had let it be known that he would never play a down for Hugh Culverhouse at Tampa Bay. Making good on his threat, he opted instead to play baseball for the Kansas City Royals and would later return for parts of football seasons with the Los Angeles Raiders. Along with Williams, who later was a Super Bowl champion QB for Washington, two other Buc quarterbacks during this era led other teams to Super Bowl wins. Steve Young won with the 49ers and Trent Dilfer won with the Baltimore Ravens.
Under Culverhouse, the Bucs were one of the NFL's more profitable teams during the 1980s; however, this was largely because he kept the payroll among the lowest in the league, hampering their ability to sign quality players. Attendance also sagged; at one point the Buccaneers went parts of three whole seasons without having a home game televised locally, and when they did it was more attributed to a strong visiting team with a large following in the area, such as the Chicago Bears or Green Bay Packers.
Hardy Nickerson, a future five-time Pro Bowl linebacker, signed as a free agent from the Pittsburgh Steelers. John Lynch, a future Pro Bowl, and Hall of Fame strong safety, was drafted in 1993. In the 1995 NFL draft the Buccaneers drafted two future Hall of Famers: Warren Sapp and Derrick Brooks. Pro Bowl Fullback, Mike Alstott, was drafted the next year in the 1996 draft.
Despite the profitability of the Buccaneers in the 1980s, Culverhouse's death in 1994 revealed a man close to bankruptcy despite having a low payroll for his team.[14] His son, Miami attorney Hugh Culverhouse Jr. soon sued his father's associates (Stephen Story, Jack Donlan, and Fred Cone) who had built the trust account that was meant to manage the elder Culverhouse's business (which involved a $350 million estate) after having his wife sign a post-nuptial agreement. At any rate, a settlement was soon reached that gave control of the trust to Culverhouse Jr., who sold the team for $192 million. Interested parties included New York Yankees owner George Steinbrenner[15] and Baltimore Orioles owner Peter Angelos, the latter of whom publicly declared he would move the team to Baltimore, as the city did not have an NFL franchise at that time.[16]
However, in a last-minute surprise, real estate magnate Malcolm Glazer outbid both of them for $192 million, the highest sale price for a professional sports franchise up to that point. Glazer immediately placed his sons Bryan, Edward, and Joel in charge of the team's financial affairs. He stated that he had every intention of keeping the team in Tampa, but informed area citizens its current stadium deal would not support the record paid amount and that a new stadium would be required. The Glazers convinced Hillsborough County voters to raise sales taxes to fund the construction of what would become Raymond James Stadium.
The Glazers' deep pockets and serious commitment to fielding a winning team–in Tampa Bay–finally allowed the Bucs to become competitive. The team's performance dramatically improved when the Glazers hired Minnesota Vikings defensive coordinator Tony Dungy as head coach. Additionally, the team jettisoned the old uniform designs in favor of a modern look.
During Dungy's first season in 1996, the team continued to struggle, starting the season 1–8. But in the second half of the season, they finished 5–2, primarily due to the performance of a defense ranked seventh in the NFL led by Hardy Nickerson and the maturing of Sam Wyche's draftees Brooks, Lynch, and Sapp. Dungy, with his even-tempered personality, quickly brought balance and morale to the team, and his Cover 2 defensive scheme, sharpened to perfection by defensive coordinatorMonte Kiffin and linebackers coach Lovie Smith, became the foundation for Tampa Bay's future success.[17] Their version of Cover 2 was so successful that it became known as the Tampa 2.[18] It has been brought to the Chicago Bears by Smith, Detroit Lions by Rod Marinelli, Kansas City Chiefs by Herman Edwards and to the Indianapolis Colts by Dungy himself, and copied by several other teams.
The team started the 1997 season 5–0, picking up where they left off the previous year, and this quick start once again landed them on the cover of Sports Illustrated twice.[19][20] The Bucs went 10–6 for their first winning season and playoff appearance since 1982, as a wild-card team. In the Bucs' final home game at Houlihan's Stadium (formerly Tampa Stadium), the team defeated the Lions 20–10. They lost at Lambeau Field to the eventual NFC champion Packers 21–7. Still, there was reason for optimism, and the expectations were high for the following season.
The 1998 season, the first to be played in the newly constructed Raymond James Stadium,[21] saw the Bucs lose several close games en route to a disappointing 8–8 record. The Bucs had to play the first six football games of the year (including preseason) on the road, as the new stadium was not quite finished.
The 1999 season brought much better fortune. On the strength of the NFL's number 3 overall defense and a performance by rookie quarterback Shaun King, the Bucs finished the season with an 11–5 record and won their third NFC Central Division Championship. They beat the Washington Redskins 14–13 in the Divisional round, before losing to the eventual Super Bowl Champion St. Louis Rams in a low-scoring NFC Championship Game, 11–6. The Bucs' loss was controversial, highlighted by the reversal of a pass from King to wide receiver Bert Emanuel, which ended the Bucs' chances at continuing their last-minute drive. In league meetings following the season, the NFL changed the rules regarding what constituted an incomplete pass.[22]
While the Bucs played well in 2000 and 2001 and made the playoffs in each season, they were unable to fulfill their primary goal of a Super Bowl victory. The wild card spots that Tampa Bay earned forced them to go on the road for their postseason opener in each year, and both road games took them into frigid Philadelphia to play the Eagles. The Buccaneers historically have struggled in games played with a temperature of less than 32 °F (0 °C) (as late as 1999, they had never won a game with a temperature played under 40 degrees[23]) and the latter loss to the Eagles was the sixth time that Tampa Bay had lost a postseason game on the road (out of six played).[24][25][23]
Dungy was fired by the Buccaneers following a 31–9 loss to the Philadelphia Eagles in the Wildcard Round of 2001[26] and soon thereafter hired as the head coach of the Indianapolis Colts,[27] while the Bucs mounted a search for his replacement that would include numerous names and rejections.[28] Several potential candidates were offered the job, including University of Florida head coach (and former Buccaneers quarterback) Steve Spurrier, former New York Giants head coach Bill Parcells, and Baltimore Ravens defensive coordinator Marvin Lewis. Spurrier jumped to the Redskins when he was offered the most lucrative salary package ever offered to an NFL head coach, and Parcells eventually passed on the Bucs' offer—the second time he had done so in the history of the franchise. Bucs' general manager Rich McKay threw his support behind Lewis. The Glazer brothers were so displeased with the selection of yet another defensive-minded coach that they overruled McKay and took control of the candidate search themselves. They made it clear that their top choice was Jon Gruden; however, he was still under contract with the Oakland Raiders.
While talks with the Raiders were secretly underway, the Glazers publicly pursued another respected offensive mind, San Francisco 49ers head coach Steve Mariucci. Just when initial reports indicated that Mariucci had agreed to become both the Bucs' head coach and their general manager, Raiders owner Al Davis agreed to release Gruden to Tampa Bay.[29]
The Glazers' shrewd move eventually paid off in acquiring Gruden, but it was costly. The team hired Gruden away from the Raiders on February 20, 2002, but the price was four draft picks, including the Bucs' first and second-round picks in 2002, their first-round pick in 2003, and their second-round selection in 2004, along with $8 million in cash.[30] (The league as a result prohibited any further trading of draft picks for coaches.) Gruden was frustrated by the limitation of his coaching authority by Davis and was more than pleased to return to Tampa Bay. His parents lived in Carrollwood, and he had spent part of his childhood in Tampa in the early 1980s when his father was a running backs coach and later a scout for the Bucs.[31]
Upon his arrival in Tampa, Gruden immediately went to work, retooling a sluggish offense, changing over 50% of the starting offense. With a new Tailback, Wide Receiver, Two Tight Ends, Left Tackle, and Left Guard, Gruden put his stamp on the teams offense to remove the "Dungy's Team" label. The league's sweeping realignment sent the Bucs to the new NFC South Division, along with the Falcons, Carolina Panthers and New Orleans Saints.[32]
Led by the league's top defense, the 2002 season was the Buccaneers' most successful to date. Linebacker Derrick Brooks was named the NFL Defensive Player of the Year with a tendency to make big plays.[33] They won the NFC South title with the team's best ever record, 12–4, and scored more points in two playoff wins over the 49ers and Eagles than in Bucs playoff history combined. The Philadelphia Eagles were a thorn in Tampa Bay's side, having eliminated the Bucs in each of the last two seasons' wild card games. Tampa Bay entered the game as heavy underdogs and fell behind early. However, the Bucs persevered and took a ten-point lead into the fourth quarter. Ronde Barber sealed the win in dramatic fashion with a late interception return for a touchdown, and a 27–10 victory.[34] The Bucs then went on to rout Gruden's former team, the Raiders, who had the league's number one offense, by a score of 48–21 in Super Bowl XXXVII, nicknamed 'The Pirate Bowl'.
Soon after the Super Bowl victory, a growing number of press reports indicated Gruden's lack of patience with general manager McKay, a major architect of the Bucs' rebuilding effort over the previous ten years. McKay, like Gruden, had long-established ties to the Tampa Bay area. However, during the 2003 season, the Gruden-McKay relationship deteriorated as the Bucs struggled on the field. In November, Keyshawn Johnson was deactivated by the team ten games into the season for his conduct, which included sideline arguments with Bucs coaches and players.[35] Johnson was eventually traded to the Dallas Cowboys for wide receiver Joey Galloway, who later in his career played for the New England Patriots, Pittsburgh Steelers, and Washington Redskins.[36]
In December, the Glazers allowed McKay to leave the Bucs before the end of the regular season, and he promptly joined the Falcons as president and general manager.[37] Thus, McKay watched his first game as a Falcons executive sitting next to owner Arthur Blank in a Raymond James Stadium skybox. The Falcons defeated the Bucs 30–28. The Bucs suffered a sluggish start and finished the season 7–9. With the Raiders' dismal 4–12 performance, neither Super Bowl team reached the playoffs that year.
For 2004, Bruce Allen was hired as general manager. After Allen's arrival, both John Lynch and Warren Sapp were released, stunning many Buccaneer fans.[38] The distracted Buccaneers began the 2004 season with a 1–5 record, their worst start under Gruden. The fading accuracy of kickerMartín Gramática did not help matters, as the team lost many close games en route to a 5–11 record.[39]
In the 2005 season, the Buccaneers celebrated their 30th season in the league, and returned to their winning ways. The Bucs selected Carnell "Cadillac" Williams in the first round of the 2005 draft, and the rookie would provide a running game the Buccaneers had not possessed since the days of James Wilder Sr. in the 1980s. Williams would later go on to receive the NFL Offensive Rookie of the Year Award.[40] After starting 5–1, the team entered a midseason slump hampered by a season-ending injury to starting QB Brian Griese. Replacement starter Chris Simms struggled early,[41] but came into his own, leading the team to a last-minute win over the Redskins. The Bucs won the NFC South Division finishing 11–5. The season ended abruptly, however, with a 17–10 loss in the Wild Card round, in a rematch with Washington that saw receiver Edell Shepherd drop the game-winning catch in the endzone.[42]
After winning the division in 2005, the Bucs suffered through an abysmal 2006 season. The season was plagued by injuries, with starters such as guard Dan Buenning,[43] wide receiver Michael Clayton,[44] running back Cadillac Williams, defensive end Simeon Rice, cornerback Brian Kelly,
Similar to other MMORPGs, the game allows players to create a characteravatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however, the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful and buy and sell items using in-game currency to acquire better equipment, among other game systems.
World of Warcraft was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time, reaching a peak of 12 million subscribers in 2010.[4] The game had over one hundred million registered accounts by 2014[5] and by 2017, had grossed over $9.23 billion in revenue, making it one of the highest-grossing video game franchises of all time. The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the greatest video games of all time and has also been noted for its long lifespan, continuing to receive developer support and expansion packs over 15 years since its initial release.[6][7][8] In 2019, a vanilla version of the game titled World of Warcraft Classic was launched, allowing players to experience the base game before any of its expansions launched,[9][10] with versions of Classic for future expansions being released subsequently,[11][12] with minor changes.[13] In 2022, Blizzard and NetEase cancelled an unannounced World of Warcraft mobile spin-off game.[14]
As with other MMORPGs, players control a characteravatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player character reach up to level 20 but has many features locked.[15]
To enter the game, the player must select a server, referred to in-game as a 'realm'. Each realm acts as an individual copy of the game world and falls into one of two categories. Available realm types are:
Normal – a regular type realm where the gameplay is mostly focused on defeating monsters and completing quests, with player-versus-player fights and any roleplay are optional.
RP (roleplay) – which works the same way as a "Normal" realm, but focuses on players roleplaying in character.
Before the introduction of World of Warcraft's seventh expansion "Battle for Azeroth", both "Normal" and "RP" servers were each divided into two separate categories: PvE servers and PvP servers. This has since been removed after the implementation of the "War Mode" option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game's capital cities.
Realms are also categorized by language, with in-game support in the language available.[16]
Players can make new characters on all realms within the region, and it is also possible to move already established characters between realms for a fee.[17]
To create a new character, in keeping with the storyline of previous Warcraft games, players must choose between the opposing factions of the Alliance or the Horde; Pandaren, which were added in Mists of Pandaria, do not commit to a faction until after the starting zone is completed. Characters from the opposing factions can perform rudimentary communication (most often just "emotes"), but only members of the same faction can speak, mail, group and join guilds. The player selects the new character's race, such as orcs or trolls for the Horde, or humans or dwarves for the Alliance.[18] Players must select the class for the character, with choices such as mages, warriors, and priests available.[19] Most classes are limited to particular races.
As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character.[20] Characters can choose two primary professions that can focus on producing items, such as tailoring, blacksmithing or jewelcrafting or on gathering from resource nodes, such as skinning or mining. Characters can learn all three secondary skills: archeology, cooking, and fishing.[21][22] Characters may form and join guilds, allowing characters within the guild access to the guild's chat channel, the guild name and optionally allowing other features, including a guild tabard, guild bank, guild repairs, and dues.[23]
Much of World of Warcraft play involves the completion of quests. These quests are usually available from NPCs.[24] Quests usually reward the player with some combination of experience points, items, and in-game money. Quests allow characters to gain access to new skills and abilities, as well as the ability to explore new areas.[25] It is through quests that much of the game's story is told, both through the quest's text and through scripted NPC actions.[26] Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another to acquire experience and treasures.
While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in such a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group.[24][27]World of Warcraft uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game.[20] When a character dies, it becomes a ghost—or wisp for Night Elf characters—at a nearby graveyard.[25] Characters can be resurrected by other characters that have the ability or can self-resurrect by moving from the graveyard to the place where they died. If a character is past level ten and they resurrect at a graveyard, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character's body is unreachable, they can use a special "spirit healer" NPC to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time are further degraded, and the character is significantly weakened by what is in-game called "resurrection sickness" for up to ten minutes, depending on the character's level. This "resurrection sickness" does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player through spells or special items.[28][29]
World of Warcraft contains a variety of mechanisms for player versus player (PvP) play. Players on player versus environment (PvE) servers can opt to toggle "War Mode" themselves, making themselves attackable to players of the opposite faction.[30] Depending on the mode of the realm, PvP combat between members of opposing factions is possible at almost any time or location in the game world—the only exception being the starting zones, where the PvP "flag" must be enabled by the player wishing to fight against players of the opposite faction. PvE (called normal or RP) servers, by contrast, allow a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted. Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.[31] Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armor, weapons, and other general items that can aid a player in many areas of the game. Winning a battleground awards more honor and tokens than losing. In addition, players also earn honor when they or nearby teammates kill players in a battleground.[30]
World of Warcraft is set in the same universe as the Warcraft series of real-time strategy games and has a similar art direction.[15]World of Warcraft contains elements from fantasy, steampunk, and science fiction, including gryphons, dragons, elves, steam-powered automata, zombies, werewolves, other horror monsters, time travel, spaceships, and alien worlds.
World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially consisted of the two continents in Azeroth: Kalimdor and the Eastern Kingdoms. Four separate expansions later added to the game's playable area the realms of Outland and Draenor and the continents of Northrend and Pandaria. As a player explores new locations, different routes and means of transportation become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world.[32] Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events, such as Halloween (Hallow's End),[33] Christmas (Winter Veil), Children's Week,[30] Easter (Noblegarden), and Midsummer have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.[32]
A number of facilities are available for characters while in towns and cities. In each major city, characters can access a bank to deposit items, such as treasures or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold.[34] Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader.[35] Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as eBay.[36] Players can use mailboxes, which can be found in almost every town. Mailboxes are used to collect items won at auction, and to send messages, items, and in-game money to other characters.[20]
Some of the challenges in World of Warcraft require players to group together to complete them. These usually take place in dungeons—also known as "instances"—that a group of characters can enter together. The term "instance" comes from each group or party having a separate copy, or instance, of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.[37] This allows a group to explore areas and complete quests without others interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a "raid" of up to forty players to face some of the most difficult challenges.[38] As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.[33][39]
World of Warcraft requires a subscription to allow continued play, with options to pay in one-month, three-month, or six-month blocks, and time cards of varying lengths available from retailers, or purchasing a "WoW Token" using in-game currency.[40][41] Expansion packs are available online and from retailers. As the game client is the same regardless of the version of World of Warcraft the user owns, the option to purchase expansions online was added as it allows for a quick upgrade. World of Warcraft is also available as a free Starter Edition, which is free to play for an unlimited amount of time. Starter Edition characters are unable to gain experience after reaching level 20, and there are other restrictions in effect for Starter Edition accounts, including the inability to trade, use mail, use Auction House, use public chat channels, join guilds or amass more than ten gold.[42]
In January 2015, accounts that have lapsed subscriptions, which previously would not let a player log in, work like a restricted Starter Edition account with the one difference that sub-level 20 characters will be able to join a guild if any other characters on the account are still in that guild.[43]
In April 2015, an alternate way to cover the subscription was introduced. A player may spend real money ($20 in North America and differing amounts in other regions) on a WoW Token, which is sold on the auction house for the in-game currency, gold, that initially could only be used to add 30 days of playtime.[41] At the launch of the feature in North America, a token sold for 30,000 gold and 24 hours later sold for 20,000 gold; therefore, the gold amount changes depending on what players are willing to spend. Subsequently, the amount that a North American token sells for remained at above 30,000 gold, and the other Battle.net regions were well above that value. Once a player buys a token on the auction house, it is account bound and cannot be resold. As of February 2017, the WoW Token can also be exchanged for $15 in Battle.net balance that can be used as credit for purchases in most of Blizzard's games as well as in Destiny 2.[44]
The company offers parental controls[45] that allow various limits to be set on playing time. It is possible to set a daily limit, a weekly limit, or to specify an allowed playing schedule. In order to control these settings, it is necessary to log in with different credentials than are used just to enter the game. It is also possible to receive statistics on the time spent playing. Apart from controlling children, adults sometimes use parental controls on themselves.[46] The company supports this kind of protection as otherwise the potential players or their supervisors may choose to uninstall or block the game permanently.
Intent on settling in Durotar, Thrall's Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind's king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia's manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance.[47] The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.
Deep within Blackrock Mountain, the black dragon Nefarian conducted twisted experiments with the blood of other dragonflights. Intent on seizing the entire area for his own, he recruited the remaining Dark Horde, a rogue army that embraced the demonic bloodlust of the old Horde. These corrupt orcs, trolls, and other races battled against Ragnaros and the Dark Iron dwarves for control of the mountain. Nefarian created the twisted chromatic dragons and a legion of other aberrations in his bid to form an army powerful enough to control Azeroth and continue the legacy of his infamous father, Deathwing the Destroyer. Nefarian was vanquished by the heroes from the Horde and the Alliance.
Years ago, in the ruined temple of Atal'Hakkar, loyal priests of the Blood God Hakkar the Soulflayer attempted to summon the wrathful deity's avatar into the world. But his followers, the Atal'ai priesthood, discovered that the Soulflayer could only be summoned within the Gurubashi tribe's ancient capital, Zul'Gurub. Newly reborn in this jungle fortress, Hakkar took control of the Gurubashi tribe and mortal champions of the trolls' mighty animal gods. The Soulflayer's dark influence was halted when the Zandalari tribe recruited heroes and invaded Zul'Gurub.
The great desert fortress of Ahn'Qiraj, long sealed behind the Scarab Wall, was home to the insectoid qiraji, a savage race that had once mounted an assault to devastate the continent of Kalimdor. But something far more sinister lurked behind Ahn'Qiraj's walls: the Old God C'Thun, an ancient entity whose pervasive evil had suffused Azeroth since time immemorial. As C'Thun incited the qiraji to frenzy, both the Alliance and Horde prepared for a massive war effort. A mixed force of Alliance and Horde soldiers, dubbed the Might of Kalimdor, opened the gates of Ahn'Qiraj under the command of the orc Varok Saurfang. The heroes laid siege to the ruins and temples of Ahn'Qiraj and vanquished C'Thun.
In the Lich King's haste to spread the plague of undeath over Azeroth, he gifted one of his greatest servants, the lich Kel'Thuzad, with the flying citadel of Naxxramas, as a base of operations for the Scourge. Consistent attacks from the Scarlet Crusade and Argent Dawn factions weakened the defenses of the floating fortress, enabling an incursion from the heroes that led to Kel'Thuzad's defeat. However, a traitor among the ranks of the knightly order of the Argent Dawn ran away with Kel'Thuzad's cursed remains and fled to Northrend, where the fallen lich could be reanimated.
World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001.[48] Released in 2004, development of the game took roughly 4–5 years, including extensive testing. The 3D graphics in World of Warcraft use elements of the proprietary graphics engine originally used in Warcraft III.[48] The game was designed to be an open environment where players are allowed to do what they please.[49] Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called player collision.[50] The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.[51]
World of Warcraft runs natively on both Mac and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system. Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and CrossOver allowing the game to be played under Linux and FreeBSD.[52] While a native Linux client is neither released nor announced by Blizzard, in January 2011 IT journalist Michael Larabel indicated in a Phoronix article that an internal Linux client might exist but is not released due to the non-standardization of the Linux distro ecosystem.[53]
In the United States, Canada, and Europe, Blizzard distributes World of Warcraft via retail software packages.[54] The software package includes 30 days of gameplay for no additional cost. To continue playing after the initial 30 days, additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, or 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a 6–15% discount.[55] In Australia, the United States, and many European countries, video game stores commonly stock the trial version of World of Warcraft in DVD form, which includes the game and 20 levels[56] of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.
In Brazil, World of Warcraft was released on December 6, 2011, via BattleNet. The first three expansions are currently available, fully translated, including voice acting, into Brazilian Portuguese.[57]
In South Korea, there is no software package or CD key requirement to activate the account. However, to play the game, players must purchase time credits online. There are two kinds of time credits available: one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months.[58] As software packages are not required, expansion pack contents are available to all players on launch day.
In China, because a large number of players do not own the computer on which they play games (e.g. if they play in Internet cafés), the CD keys required to create an account can be purchased independently of the software package. To play the game, players must also purchase prepaid game cards that can be played for 66 hours and 40 minutes.[59] A monthly fee model is not available to players of this region. The Chinese government and NetEase, the licensee for World of Warcraft in China, have imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to "promote a healthy and harmonious online game environment" in World of Warcraft.[60][61] The Chinese government delayed the release of the Wrath of the Lich King expansion, due to what it deemed objectionable content.[62] NetEase took over licensing of World of Warcraft from The9 in June 2009 following the expiration of The9's contract,[63] and were able to secure a launch for Wrath of the Lich King on August 31, 2010, nearly two years after its Western release. Due to a contract dispute, these servers were shut down on January 23, 2023.[64] In April 2024, NetEase announced that World of Warcraft services would be returning to China in the Summer of 2024, later leading to a livestream on June 27, 2024 in which Blizzard team members outlined the release of the Wrath of the Lich King for World of Warcraft Classic and The War Within expansion for World of Warcraft for Chinese players.[65]
The World of Warcraft launcher (referred to in press releases and the menu bar as the "Blizzard Launcher") is a program designed to act as a starting point for World of Warcraft players. It provides a way to launch World of Warcraft and starts the Blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for World of Warcraft players, access to World of Warcraft's support website, access to the test version of World of Warcraft when it is available to test upcoming patches, updates to Warden,[66] and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself. The launcher update from patch 4.0.1 also allows people to play the game while non-crucial pieces of the game are downloaded. This requires a high-speed broadband internet connection.
Patch 1.9.3 added native support for Intel-powered Macs, making World of Warcraft a universal application. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.[67]PowerPC architecture Macs are no longer supported since version 4.0.1.[68]
When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3.[69] Before Mists of Pandaria in 2012, World of Warcraft officially dropped support for Windows 2000,[70] followed by Windows XP and Vista in October 2017, as well as all 32-bit support.[71]
Starting with 4.3,[72] players could try out an experimental 64-bit version of the client, which required manual downloading and copying files into the installation folder. Since 5.0, the 64-bit client is automatically installed, and used by default.
The franchise was founded in Decatur, Illinois, on September 20, 1919,[14][15][16] became professional on September 17, 1920, and moved to Chicago in 1921.[17][18] It is one of only two remaining franchises from the NFL's founding in 1920, along with the Arizona Cardinals, which was originally also in Chicago. The team played home games at Wrigley Field on Chicago's North Side through the 1970 season; they now play at Soldier Field on the Near South Side, adjacent to Lake Michigan.
The team headquarters, Halas Hall, is in the Chicago suburb of Lake Forest, Illinois. The Bears practice at adjoining facilities there during the season, and began hosting training camp at Halas Hall in 2020 after major renovations.
In March of 1920 a man telephoned me ... George Chamberlain and he was general superintendent of the A.E. Staley Company ... In 1919, [the company's Fellowship Club] had formed a football team. It had done well against other local teams but Mr. Staley wanted to build it into a team that could compete successfully with the best semi-professional and industrial teams in the country ... Mr. Chamberlain asked if I would like to come to Decatur and work for the Staley Company.
Originally named the Decatur Staleys, the club was established by the A. E. Staley food starch company of Decatur, Illinois as a company team. This was the typical start for several early professional football franchises. The team played independently in 1919, winning the Central Illinois Championship.[19] The company hired George Halas and Edward "Dutch" Sternaman in 1920 to run the team. The 1920 Decatur Staleys season[20] was their inaugural regular season completed in the newly formed American Professional Football Association (later renamed the National Football League (NFL) in 1922).
Full control of the team was turned over to Halas and Sternaman in 1921.[21] Official team and league records cite Halas as the founder as he took over the team in 1920 when it became a charter member of the NFL.[22]
The team moved to Chicago in 1921, where the club was renamed the Chicago Staleys; Under an agreement reached by Halas and Sternaman with Staley, they received US$5,000 to keep the name "Staleys" for the 1921 season.[23]
In 1922, Halas changed the team name from the Staleys to the Bears.[24] The team moved into Wrigley Field, which was home to the Chicago Cubsbaseball franchise. As with several early NFL franchises, the Bears derived their nickname from their city's baseball team (some directly, some indirectly – like the Bears, whose young are called "cubs").[25] Halas liked the bright orange-and-blue colors of his alma mater, the University of Illinois, and the Bears adopted those colors as their own, albeit in a darker shade of each (the blue is Pantone 5395, navy blue, and the orange is Pantone 1665, similar to burnt orange).[26][27]
The Staleys/Bears dominated the league in the early years. Their rivalry with the Chicago Cardinals, the oldest in the NFL (and a crosstown rival from 1920 to 1959), was key in four out of the first six league titles. During the league's first six years, the Bears lost twice to the Canton Bulldogs (who took two league titles over that span), and split with their crosstown rival Cardinals (going 4–4–2 against each other over that span), but no other team in the league defeated the Bears more than a single time. During that span, the Bears posted 34 shutouts.
The Bears' rivalry with the Green Bay Packers is one of the oldest and most storied in American professional sports, dating back to 1921 (the Green Bay Packers were an independent team until they joined the NFL in 1921). In one infamous incident that year, Halas got the Packers expelled from the league in order to prevent their signing a particular player, and then graciously got them re-admitted after the Bears had closed the deal with that player.[28]
The 1924 team photo
The franchise was an early success under Halas, capturing the NFL Championship in 1921 and remaining competitive throughout the decade. In 1924 the Bears claimed the Championship after defeating the Cleveland Bulldogs on December 7, even putting the title "World's Champions" on their 1924 team photo. But the NFL had ruled that games after November 30 did not count towards league standings, and the Bears had to settle for second place behind Cleveland.[29] Their only losing season came in 1929.
During the 1920s the club was responsible for triggering the NFL's long-standing rule that a player could not be signed until his college's senior class had graduated. The NFL took that action as a consequence of the Bears' aggressive signing of famous University of Illinois player Red Grange within a day of his final game as a collegian.[30]
Despite much of the on-field success, the Bears were a team in trouble. They faced the problem of increased operating costs and flatlined attendance. The Bears would only draw roughly 5,000–6,000 fans a game, while a University of Chicago game would draw 40,000–50,000 fans a game. By adding top college football draw Red Grange to the roster, the Bears knew that they found something to draw more fans to their games. C.C. Pyle was able to secure a $2,000 per game contract for Grange, and in one of the first games, the Bears defeated the Green Bay Packers, 21–0. However, Grange remained on the sidelines while learning the team's plays from Bears quarterback Joey Sternaman. Later in 1925, The Bears would go on a barnstorming tour, showing off the best football player of the day. 75,000 people paid to see Grange lead the Bears to a 17–7 victory over the Los Angeles Tigers, who were a quickly put together team of West Coast college all-stars. After a loss to San Francisco, the Bears cruised to a 60–3 over a semi-pro team called the Portland All Stars.[31]
Any hopes that Grange would lead the Bears to glory in 1926 were quickly dashed. A failed contract talk led to Grange bolting to the AFL's New York Yankees, owned by Pyle. The Bears also lost star quarterback Joey Sternaman, who joined the Chicago Bulls of the AFL. The Bears replaced Grange with Paddy Driscoll, a star football player in his own right. The Bears used the money made from the Grange barn-storming tour to sign the man that replaced him. Grange split his time between making movies and playing football. However, the time was not right to have two competing pro football leagues, and the AFL folded after only one season. Grange would return to the Bears.[31]
After the financial losses of the 1932 Championship season, Halas' partner Dutch Sternaman left the organization. Halas maintained full control of the Bears until his death in 1983. He also coached the team off-and-on for forty seasons, an NFL record. In the 1932 "Unofficial" NFL Championship, the Bears defeated the Portsmouth Spartans in the first NFL playoff game.[32] Due to blizzard conditions in Chicago, the game was played at Chicago Stadium,[32][33] marking it as the first indoor American football game.
The success of the playoff game led the NFL to institute a championship game. In the first NFL Championship, the Bears played against the New York Giants, defeating them 23–21. The teams met again in the 1934 NFL Championship where the Giants, wearing sneakers[34] defeated the Bears 30–13 on a cold, icy day at the Polo Grounds.
From 1940 to 1947, quarterbackSid Luckman led the Bears to victories in four out of the five NFL Championship Games in which they appeared. The team acquired the University of Chicago's discarded nickname "Monsters of the Midway" and their now-famous helmet wishbone-C, as well as a newly penned theme song that declared them "The Pride and Joy of Illinois". One famous victory during that period was their 73–0 victory over the favored Washington Redskins at Griffith Stadium in the 1940 NFL Championship Game; the score is still an NFL record for lopsided results.[35] The secret behind the one-sided outcome was the introduction of a new offensive formation by Halas. The T-formation, as Halas named it, involved two running backs instead of the traditional one in the backfield. Luckman established himself as one of the franchise's most elite quarterbacks. Between 1939 and 1950, he set the Bears' passing records for most career touchdowns, yards, and completions. Many of Luckman's records stood for decades before they were eclipsed by Jay Cutler in 2014.[36]
Cutler then went on to break Luckman's franchise record for most career passing touchdowns a year later in 2015.[37]
1961 Chicago Bears offensive line in action. "Bears Workout at Soldier Field for Armed Forces game Friday."
After declining throughout the 1950s, the team rebounded in 1963 to capture its eighth NFL Championship, which would be its last until 1985. The late 1960s and early-1970s produced notable players like Dick Butkus, Gale Sayers, and Brian Piccolo,[38] who died of embryonal carcinoma in 1970. The American television network ABC aired a movie about Piccolo in 1971 entitled Brian's Song, starring James Caan and Billy Dee Williams in the roles of Piccolo and Sayers respectively; Jack Warden won an Emmy Award for his performance as Halas. The movie was later released for theater screenings after first being shown on television. Despite Hall of Fame careers, Butkus and Sayers would also have their careers cut short due to injuries, hamstringing the Bears of this era.
Halas retired as coach in 1967 and spent the rest of his days in the front office. He became the only person to be involved with the NFL throughout the first 60 years of its existence. He was also a member of the Pro Football Hall of Fame's first induction class in 1963. As the only living founder of the NFL at the February 1970 merger between the NFL and the American Football League, the owners honored Halas by electing him the first President of the National Football Conference, a position that he held until his death in 1983. In his honor, the NFL named the NFC Championship trophy as the George Halas Memorial Trophy.
On November 1, 1983, a day after the death of George Halas, his oldest daughter, Virginia McCaskey, took over as the majority owner of the team. Her husband, Ed McCaskey, succeeded her father as the chairman of the board.[43] Their son Michael became the third president in team history.[44] Mrs. McCaskey holds the honorary title of "secretary of the board of directors", but has been called the glue that holds the franchise together.[45] Mrs. McCaskey's reign as the owner of the Bears was not planned, as her father originally earmarked her brother, George "Mugs" Halas Jr. as the heir apparent to the franchise. However, he died of a severe heart attack in 1979. Her impact on the team is well-noted as her own family has dubbed her "The First Lady of Sports", and the Chicago Sun-Times has listed her as one of Chicago's most powerful women.[46]
1983–1985: Contenders, then Super Bowl champions[edit]
Bears Hall of Famer Mike Ditka is the only person in the modern era to win an NFL championship as a player and coach for the Chicago Bears.
Mike Ditka, a tight end for the Bears from 1961 to 1966, was hired to coach the team by George Halas in 1982. His gritty personality earned him the nickname "Iron Mike". The team reached the NFC Championship game in 1984. In the 1985 season the fire in the Bears–Packers rivalry was re-lit when Ditka used 315-pound defensive tackle "Refrigerator" Perry as a running back in a touchdown play at Lambeau Field, against the Packers. The Bears won their ninth NFL Championship, first since the AFL-NFL merger, in Super Bowl XX after the 1985 season in which they dominated the NFL with their then-revolutionary 46 defense and a cast of characters that recorded the novelty rap song "The Super Bowl Shuffle". The season was notable in that the Bears had only one loss, the "unlucky 13th" game of the season, a Monday night affair in which they were defeated by the Miami Dolphins. At the time, much was made of the fact that the 1972Dolphins were the only franchise in history to have had an undefeated
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This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.