Tool #3

Tool theme by MetalHaze

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Tool Theme 3
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Carpentry tools recovered from the wreck of a 16th-century sailing ship, the Mary Rose. From the top, a mallet, brace, plane, handle of a T-auger, handle of a gimlet, possible handle of a hammer, and rule.

A tool is an object that can extend an individual's ability to modify features of the surrounding environment or help them accomplish a particular task. Although many animals use simple tools, only human beings, whose use of stone tools dates back hundreds of millennia, have been observed using tools to make other tools.

Early human tools, made of such materials as stone, bone, and wood, were used for the preparation of food, hunting, the manufacture of weapons, and the working of materials to produce clothing and useful artifacts and crafts such as pottery, along with the construction of housing, businesses, infrastructure, and transportation. The development of metalworking made additional types of tools possible. Harnessing energy sources, such as animal power, wind, or steam, allowed increasingly complex tools to produce an even larger range of items, with the Industrial Revolution marking an inflection point in the use of tools. The introduction of widespread automation in the 19th and 20th centuries allowed tools to operate with minimal human supervision, further increasing the productivity of human labor.

By extension, concepts that support systematic or investigative thought are often referred to as "tools" or "toolkits".

Definition[edit]

While a common-sense understanding of the meaning of tool is widespread, several formal definitions have been proposed.

In 1981, Benjamin Beck published a widely used definition of tool use.[1] This has been modified to:

The external employment of an unattached or manipulable attached environmental object to alter more efficiently the form, position, or condition of another object, another organism, or the user itself, when the user holds and directly manipulates the tool during or prior to use and is responsible for the proper and effective orientation of the tool.[2]

Other, briefer definitions have been proposed:

An object carried or maintained for future use.

— Finn, Tregenza, and Norman, 2009.[3]

The use of physical objects other than the animal's own body or appendages as a means to extend the physical influence realized by the animal.

— Jones and Kamil, 1973[4]

An object that has been modified to fit a purpose ... [or] An inanimate object that one uses or modifies in some way to cause a change in the environment, thereby facilitating one's achievement of a target goal.

— Hauser, 2000[5]

History[edit]

Prehistoric stone tools over 10,000 years old, found in Les Combarelles cave, France
An upholstery regulator

Anthropologists believe that the use of tools was an important step in the evolution of mankind.[6] Because tools are used extensively by both humans (Homo sapiens) and wild chimpanzees, it is widely assumed that the first routine use of tools took place prior to the divergence between the two ape species.[7] These early tools, however, were likely made of perishable materials such as sticks, or consisted of unmodified stones that cannot be distinguished from other stones as tools.

Stone artifacts date back to about 2.5 million years ago.[8] However, a 2010 study suggests the hominin species Australopithecus afarensis ate meat by carving animal carcasses with stone implements. This finding pushes back the earliest known use of stone tools among hominins to about 3.4 million years ago.[9] Finds of actual tools date back at least 2.6 million years in Ethiopia.[10] One of the earliest distinguishable stone tool forms is the hand axe.

Up until recently, weapons found in digs were the only tools of "early man" that were studied and given importance. Now, more tools are recognized as culturally and historically relevant. As well as hunting, other activities required tools such as preparing food, "...nutting, leatherworking, grain harvesting and woodworking..."[11] Included in this group are "flake stone tools".

Tools are the most important items that the ancient humans used to climb to the top of the food chain; by inventing tools, they were able to accomplish tasks that human bodies could not, such as using a spear or bow to kill prey, since their teeth were not sharp enough to pierce many animals' skins. "Man the hunter" as the catalyst for Hominin change has been questioned. Based on marks on the bones at archaeological sites, it is now more evident that pre-humans were scavenging off of other predators' carcasses rather than killing their own food.[12]

Timeline of ancient tool development[edit]

Many tools were made in prehistory or in the early centuries of recorded history, but archaeological evidence can provide dates of development and use.[13][14][15]

Several of the six classic simple machines (wheel and axle, lever, pulley, inclined plane, wedge, and screw) were invented in Mesopotamia.[16] The wheel and axle mechanism first appeared with the potter's wheel, invented in what is now Iraq during the 5th millennium BC.[17] This led to the invention of the wheeled vehicle in Mesopotamia during the early 4th millennium BC.[18] The lever was used in the shadoof water-lifting device, the first crane machine, which appeared in Mesopotamia c. 3000 BC,[19] and then in ancient Egyptian technology c. 2000 BC.[20] The earliest evidence of pulleys date back to Mesopotamia in the early 2nd millennium BC.[21]

The screw, the last of the simple machines to be invented,[22] first appeared in Mesopotamia during the Neo-Assyrian period (911–609 BC).[21] The Assyrian King Sennacherib (704–681 BC) claims to have invented automatic sluices and to have been the first to use water screw pumps, of up to 30 tons weight, which were cast using two-part clay molds rather than by the 'lost wax' process.[23] The Jerwan Aqueduct (c. 688 BC) is made with stone arches and lined with waterproof concrete.[24] The earliest evidence of water wheels and watermills date back to the ancient Near East in the 4th century BC,[25] specifically in the Persian Empire before 350 BC, in the regions of Mesopotamia (Iraq) and Persia (Iran).[26] This pioneering use of water power constituted perhaps the first use of mechanical energy.[27]

Mechanical devices experienced a major expansion in their use in Ancient Greece and Ancient Rome with the systematic employment of new energy sources, especially waterwheels. Their use expanded through the Dark Ages with the addition of windmills.

Machine tools[edit]

Machine tools occasioned a surge in producing new tools in the Industrial Revolution. Pre-industrial machinery was built by various craftsmen—millwrights built water and windmills, carpenters made wooden framing, and smiths and turners made metal parts. Wooden components had the disadvantage of changing dimensions with temperature and humidity, and the various joints tended to rack (work loose) over time. As the Industrial Revolution progressed, machines with metal parts and frames became more common.[28][29]

Other important uses of metal parts were in firearms and threaded fasteners, such as machine screws, bolts, and nuts. There was also the need for precision in making parts. Precision would allow better working machinery, interchangeability of parts, and standardization of threaded fasteners. The demand for metal parts led to the development of several machine tools. They have their origins in the tools developed in the 18th century by makers of clocks and watches and scientific instrument makers to enable them to batch-produce small mechanisms. Before the advent of machine tools, metal was worked manually using the basic hand tools of hammers, files, scrapers, saws, and chisels. Consequently, the use of metal machine parts was kept to a minimum. Hand methods of production were very laborious and costly and precision was difficult to achieve.[30][31] With their inherent precision, machine tools enabled the economical production of interchangeable parts.[28][29][32]

Examples of machine tools include:[28][29]

Advocates of nanotechnology expect a similar surge as tools become microscopic in size.[33][34]

Types[edit]

One can classify tools according to their basic functions:

Some tools may be combinations of other tools. An alarm-clock is for example a combination of a measuring tool (the clock) and a perception tool (the alarm). This enables the alarm-clock to be a tool that falls outside of all the categories mentioned above.

There is some debate on whether to consider protective gear items as tools, because they do not directly help perform work, just protect the worker like ordinary clothing. They do meet the general definition of tools and in many cases are necessary for the completion of the work. Personal protective equipment includes such items as gloves, safety glasses, ear defenders and biohazard suits.[38]

Function[edit]

Tool substitution[edit]

Often, by design or coincidence, a tool may share key functional attributes with one or more other tools. In this case, some tools can substitute for other tools, either as a makeshift solution or as a matter of practical efficiency. "One tool does it all" is a motto of some importance for workers who cannot practically carry every specialized tool to the location of every work task, such as a carpenter who does not necessarily work in a shop all day and needs to do jobs in a customer's house. Tool substitution may be divided broadly into two classes: substitution "by-design", or "multi-purpose", and substitution as makeshift. Substitution "by-design" would be tools that are designed specifically to accomplish multiple tasks using only that one tool.

Substitution is "makeshift" when human ingenuity comes into play and a tool is used for an unintended purpose, such as using a long screwdriver to separate a cars control arm from a ball joint, instead of using a tuning fork. In many cases, the designed secondary functions of tools are not widely known. For example, many wood-cutting hand saws integrate a square by incorporating a specially-shaped handle, that allows 90° and 45° angles to be marked by aligning the appropriate part of the handle with an edge, and scribing along the back edge of the saw. The latter is illustrated by the saying "All tools can be used as hammers". Nearly all tools can be used to function as a hammer,[39] even though few tools are intentionally designed for it and even fewer work as well as the original.

Bicycle multi-tool

Tools are often used to substitute for many mechanical apparatuses, especially in older mechanical devices. In many cases a cheap tool could be used to occupy the place of a missing mechanical part. A window roller in a car could be replaced with pliers. A transmission shifter or ignition switch would be able to be replaced with a screwdriver. Again, these would be considered tools that are being used for their unintended purposes, substitution as makeshift. Tools such as a rotary tool would be considered the substitution "by-design", or "multi-purpose". This class of tools allows the use of one tool that has at least two different capabilities. "Multi-purpose" tools are basically multiple tools in one device/tool. Tools such as this are often power tools that come with many different attachments like a rotary tool does, so one could say that a power drill is a "multi-purpose" tool.[40]

Multi-use tools[edit]

A multi-tool is a hand tool that incorporates several tools into a single, portable device; the Swiss Army knife represents one of the earliest examples.[41] Other tools have a primary purpose but also incorporate other functionality – for example, lineman's pliers incorporate a gripper and cutter and are often used as a hammer;[39] and some hand saws incorporate a square in the right-angle between the blade's dull edge and the saw's handle. This would also be the category of "multi-purpose" tools, since they are also multiple tools in one (multi-use and multi-purpose can be used interchangeably – compare hand axe). These types of tools were specifically made to catch the eye of many different craftsman who traveled to do their work. To these workers these types of tools were revolutionary because they were one tool or one device that could do several different things. With this new revolution of tools, the traveling craftsman would not have to carry so many tools with them to job sites, in that their space would be limited to the vehicle or to the beast of burden they were driving. Multi-use tools solve the problem of having to deal with many different tools.

Use by other animals[edit]

Tool use by animals is a phenomenon in which an animal uses any kind of tool in order to achieve a goal such as acquiring food and water, grooming, defense, communication, recreation or construction.[42] Originally thought to be a skill possessed only by humans, some tool use requires a sophisticated level of cognition.[43] There is considerable discussion about the definition of what constitutes a tool and therefore which behaviours can be considered true examples of tool use.[42][44] Observation has confirmed that a number of species can use tools including monkeys, apes, elephants, several birds, and sea otters. Now the unique relationship of humans with tools is considered to be that we are the only species that uses tools to make other tools.[42][45]

A Bonobo at the San Diego Zoo "fishing" for termites

Primates are well known for using tools for hunting or gathering food and water, cover for rain, and self-defense. Chimpanzees have often been the object of study in regard to their usage of tools, most famously by Jane Goodall; these animals are closely related to humans. Wild tool-use in other primates, especially among apes and monkeys, is considered relatively common, though its full extent remains poorly documented, as many primates in the wild are mainly only observed distantly or briefly when in their natural environments and living without human influence.[42][44] Some novel tool-use by primates may arise in a localized or isolated manner within certain unique primate cultures, being transmitted and practiced among socially connected primates through cultural learning.[43] Many famous researchers, such as Charles Darwin in his book The Descent of Man, mentioned tool-use in monkeys (such as baboons).[42][44][46]

Among other mammals, both wild and captive elephants are known to create tools using their trunks and feet, mainly for swatting flies, scratching, plugging up waterholes that they have dug (to close them up again so the water does not evaporate), and reaching food that is out of reach. Many other social mammals particularly have been observed engaging in tool-use. A group of dolphins in Shark Bay uses sea sponges to protect their beaks while foraging. Sea otters will use rocks or other hard objects to dislodge food (such as abalone) and break open shellfish. Many or most mammals of the order Carnivora have been observed using tools, often to trap or break open the shells of prey, as well as for scratching.[42][44][46]

Corvids (such as crows, ravens and rooks) are well known for their large brains (among birds) and tool use. New Caledonian crows are among the only animals that create their own tools. They mainly manufacture probes out of twigs and wood (and sometimes metal wire) to catch or impale larvae. Tool use in some birds may be best exemplified in nest intricacy. Tailorbirds manufacture 'pouches' to make their nests in. Some birds, such as weaver birds, build complex nests utilizing a diverse array of objects and materials, many of which are specifically chosen by certain birds for their unique qualities. Woodpecker finches insert twigs into trees in order to catch or impale larvae. Parrots may use tools to wedge nuts so that they can crack open the outer shell of nuts without launching away the inner contents. Some birds take advantage of human activity, such as carrion crows in Japan, which drop nuts in front of cars to crack them open.[42][44][46]

Several species of fish use tools to hunt and crack open shellfish, extract food that is out of reach, or clear an area for nesting. Among cephalopods (and perhaps uniquely or to an extent unobserved among invertebrates), octopuses are known to use tools relatively frequently, such as gathering coconut shells to create a shelter or using rocks to create barriers.[42][44][46]

Non-material usage[edit]

By extension, concepts which support systematic or investigative thought are often referred to as "tools", for example Vanessa Dye refers to "tools of reflection" and "tools to help sharpen your professional practice" for trainee teachers,[47] illustrating the connection between physical and conceptual tools by quoting the French scientist Claude Bernaud:

we must change [our ideas] when they have served their purpose, as we change a blunt lancet that we have used long enough.[47]

Similarly, a decision-making process "developed to help women and their partners make confident and informed decisions when planning where to give birth" is described as a "Birth Choice tool":

The tool encourages women to consider out-of-hospital settin

Oblivion

Oblivion theme by Shawn

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Oblivion may refer to:

Film[edit]

Literature[edit]

Music[edit]

Artists and labels[edit]

Albums[edit]

Songs[edit]

Other uses[edit]

See also[edit]

Red #2

Red theme by –Voldo–

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Red
 
Clockwise, from top left: fresh strawberries; Northern cardinal; Magdalena Frąckowiak wearing a red dress at Paris Fashion Week; Honor guard of Chinese People's Liberation Army holding red flags; Cardinal Théodore-Adrien Sarr, Archbishop of Dakar.
Spectral coordinates
WavelengthApprox. 625–740[1] nm
Frequency~480–400 THz
About these coordinates     Color coordinates
Hex triplet#FF0000
sRGBB (r, g, b)(255, 0, 0)
HSV (h, s, v)(0°, 100%, 100%)
CIELChuv (L, C, h)(53, 179, 12°)
SourceX11
B: Normalized to [0–255] (byte)
H: Normalized to [0–100] (hundred)

Red is the color at the long wavelength end of the visible spectrum of light, next to orange and opposite violet. It has a dominant wavelength of approximately 625–740 nanometres.[1] It is a primary color in the RGB color model and a secondary color (made from magenta and yellow) in the CMYK color model, and is the complementary color of cyan. Reds range from the brilliant yellow-tinged scarlet and vermillion to bluish-red crimson, and vary in shade from the pale red pink to the dark red burgundy.[2]

Red pigment made from ochre was one of the first colors used in prehistoric art. The Ancient Egyptians and Mayans colored their faces red in ceremonies; Roman generals had their bodies colored red to celebrate victories. It was also an important color in China, where it was used to color early pottery and later the gates and walls of palaces.[3]: 60–61  In the Renaissance, the brilliant red costumes for the nobility and wealthy were dyed with kermes and cochineal. The 19th century brought the introduction of the first synthetic red dyes, which replaced the traditional dyes. Red became a symbolic color of communism and socialism; Soviet Russia adopted a red flag following the Bolshevik Revolution in 1917. The Soviet red banner would subsequently be used throughout the entire history of the Soviet Union, starting from 1922 and ending with its 1991 dissolution. China adopted its own red flag following the Chinese Communist Revolution. A red flag was also adopted by North Vietnam in 1954, and by all of Vietnam in 1975.

Since red is the color of blood, it has historically been associated with sacrifice, danger, and courage. Modern surveys in Europe and the United States show red is also the color most commonly associated with heat, activity, passion, sexuality, anger, love, and joy. In China, India, and many other Asian countries it is the color symbolizing happiness and good fortune.[4]: 39–63 

Shades and variations[edit]

Varieties of the color red may differ in hue, chroma (also called saturation, intensity, or colorfulness), or lightness (or value, tone, or brightness), or in two or three of these qualities. Variations in value are also called tints and shades, a tint being a red or other hue mixed with white, a shade being mixed with black. Four examples are shown below.

The cardinal takes its name from the color worn by Catholic cardinals.
Pink is a pale shade of red. Cherry blossoms in the Tsutsujigaoka Park, Sendai, Miyagi, Japan.
Vermilion is similar to scarlet, but slightly more orange. This is sindoor, a red cosmetic powder used in India; some Hindu women put a stripe of sindoor along their hair parting to show they are married.[5][6]
Ruby is the color of a cut and polished ruby gemstone.

In science and nature[edit]

Seeing red[edit]

Bulls, like dogs and many other animals, have dichromacy, which means they cannot distinguish the color red. They charge the matador's cape because of its motion, not its color.

The human eye sees red when it looks at light with a wavelength between approximately 625 and 740 nanometers.[1] It is a primary color in the RGB color model and the light just past this range is called infrared, or below red, and cannot be seen by human eyes, although it can be sensed as heat.[7] In the language of optics, red is the color evoked by light that stimulates neither the S or the M (short and medium wavelength) cone cells of the retina, combined with a fading stimulation of the L (long-wavelength) cone cells.[8]

Primates can distinguish the full range of the colors of the spectrum visible to humans, but many kinds of mammals, such as dogs and cattle, have dichromacy, which means they can see blues and yellows, but cannot distinguish red and green (both are seen as gray). Bulls, for instance, cannot see the red color of the cape of a bullfighter, but they are agitated by its movement.[9] (See color vision).

One theory for why primates developed sensitivity to red is that it allowed ripe fruit to be distinguished from unripe fruit and inedible vegetation.[10] This may have driven further adaptations by species taking advantage of this new ability, such as the emergence of red faces.[11]

Red light is used to help adapt night vision in low-light or night time, as the rod cells in the human eye are not sensitive to red.[12][13]

In color theory and on a computer screen[edit]

In the RYB color model, which is the basis of traditional color theory, red is one of the three primary colors, along with blue and yellow. Painters in the Renaissance mixed red and blue to make violet: Cennino Cennini, in his 15th-century manual on painting, wrote, "If you want to make a lovely violet colour, take fine lac (red lake), ultramarine blue (the same amount of the one as of the other) with a binder"; he noted that it could also be made by mixing blue indigo and red hematite.[14]

In the CMY and CMYK color models, red is a secondary color subtractively mixed from magenta and yellow.[citation needed]

In the RGB color model, red, green and blue are additive primary colors. Red, green and blue light combined makes white light, and these three colors, combined in different mixtures, can produce nearly any other color. This principle is used to generate colors on such as computer monitors and televisions. For example, magenta on a computer screen is made by a similar formula to that used by Cennino Cennini in the Renaissance to make violet, but using additive colors and light instead of pigment: it is created by combining red and blue light at equal intensity on a black screen. Violet is made on a computer screen in a similar way, but with a greater amount of blue light and less red light.[15]

Color of sunset[edit]

Sunsets and sunrises are often red because of an optical effect called Rayleigh scattering.

As a ray of white sunlight travels through the atmosphere to the eye, some of the colors are scattered out of the beam by air molecules and airborne particles due to Rayleigh scattering, changing the final color of the beam that is seen. Colors with a shorter wavelength, such as blue and green, scatter more strongly, and are removed from the light that finally reaches the eye.[16] At sunrise and sunset, when the path of the sunlight through the atmosphere to the eye is longest, the blue and green components are removed almost completely, leaving the longer wavelength orange and red light. The remaining reddened sunlight can also be scattered by cloud droplets and other relatively large particles, which give the sky above the horizon its red glow.[17]

Lasers[edit]

Lasers emitting in the red region of the spectrum have been available since the invention of the ruby laser in 1960. In 1962 the red helium–neon laser was invented,[18] and these two types of lasers were widely used in many scientific applications including holography, and in education. Red helium–neon lasers were used commercially in LaserDisc players. The use of red laser diodes became widespread with the commercial success of modern DVD players, which use a 660 nm laser diode technology. Today, red and red-orange laser diodes are widely available to the public in the form of extremely inexpensive laser pointers. Portable, high-powered versions are also available for various applications.[19] More recently, 671 nm diode-pumped solid state (DPSS) lasers have been introduced to the market for all-DPSS laser display systems, particle image velocimetry, Raman spectroscopy, and holography.[20]

Red's wavelength has been an important factor in laser technologies; red lasers, used in early compact disc technologies, are being replaced by blue lasers, as red's longer wavelength causes the laser's recordings to take up more space on the disc than would blue-laser recordings.[21]

Astronomy[edit]

  • Mars is called the Red Planet because of the reddish color imparted to its surface by the abundant iron oxide present there.[22]
  • Astronomical objects that are moving away from the observer exhibit a Doppler red shift.
  • Jupiter's surface displays a Great Red Spot caused by an oval-shaped mega storm south of the planet's equator.[23]
  • Red giants are stars that have exhausted the supply of hydrogen in their cores and switched to thermonuclear fusion of hydrogen in a shell that surrounds its core. They have radii tens to hundreds of times larger than that of the Sun. However, their outer envelope is much lower in temperature, giving them an orange hue. Despite the lower energy density of their envelope, red giants are many times more luminous than the Sun due to their large size.
  • Red supergiants like Betelgeuse, Antares, Mu Cephei, VV Cephei, and VY Canis Majoris one of the biggest stars in the Universe, are the biggest variety of red giants. They are huge in size, with radii 200 to 1700 times greater than the Sun, but relatively cool in temperature (3000–4500 K), causing their distinct red tint. Because they are shrinking rapidly in size, they are surrounded by an envelope or skin much bigger than the star itself. The envelope of Betelgeuse is 250 times bigger than the star inside.
  • A red dwarf is a small and relatively cool star, which has a mass of less than half that of the Sun and a surface temperature of less than 4,000 K. Red dwarfs are by far the most common type of star in the Galaxy, but due to their low luminosity, from Earth, none are visible to the naked eye.[24]
  • Interstellar reddening is caused by the extinction of radiation by dust and gas

Pigments and dyes[edit]

Food coloring[edit]

The most common synthetic food coloring today is Allura Red AC, a red azo dye that goes by several names including: Allura Red, Food Red 17, C.I. 16035, FD&C Red 40,[25][26] It was originally manufactured from coal tar, but now is mostly made from petroleum.[27]

In Europe, Allura Red AC is not recommended for consumption by children. It is banned in Denmark, Belgium, France and Switzerland, and was also banned in Sweden until the country joined the European Union in 1994.[26] The European Union approves Allura Red AC as a food colorant, but EU countries' local laws banning food colorants are preserved.[28]

In the United States, Allura Red AC is approved by the Food and Drug Administration (FDA) for use in cosmetics, drugs, and food. It is used in some tattoo inks and is used in many products, such as soft drinks, children's medications, and cotton candy. On June 30, 2010, the Center for Science in the Public Interest (CSPI) called for the FDA to ban Red 40.[29]

Because of public concerns about possible health risks associated with synthetic dyes, many companies have switched to using natural pigments such as carmine, made from crushing the tiny female cochineal insect. This insect, originating in Mexico and Central America, was used to make the brilliant scarlet dyes of the European Renaissance.[citation needed]

Autumn leaves[edit]

The French folk tale, Little Red Riding Hood; illustration by Jessie Willcox Smith, 1911
A German folk tale, Hansel and Gretel; illustration by Arthur Rackham, 1909

Folklore is the body of expressive culture shared by a particular group of people, culture or subculture.[1] This includes oral traditions such as tales, myths, legends,[a] proverbs, poems, jokes, and other oral traditions.[3][4] This also includes material culture, such as traditional building styles common to the group. Folklore also encompasses customary lore, taking actions for folk beliefs, and the forms and rituals of celebrations such as Christmas, weddings, folk dances, and initiation rites.[3]

Each one of these, either singly or in combination, is considered a folklore artifact or traditional cultural expression. Just as essential as the form, folklore also encompasses the transmission of these artifacts from one region to another or from one generation to the next. Folklore is not something one can typically gain from a formal school curriculum or study in the fine arts. Instead, these traditions are passed along informally from one individual to another, either through verbal instruction or demonstration.[5]

The academic study of folklore is called folklore studies or folkloristics, and it can be explored at the undergraduate, graduate, and Ph.D. levels.[6]

Overview[edit]

Indian Folk Worship at Batu Caves, Selangor Malaysia
Folk dancing, Plovdiv Bulgaria
Serbian Folk Group, Music and Costume. A group of performers sharing traditional Serbian folk music on the streets of Belgrade, Serbia.

The word folklore, a compound of folk and lore, was coined in 1846 by the Englishman William Thoms,[7] who contrived the term as a replacement for the contemporary terminology of "popular antiquities" or "popular literature". The second half of the word, lore, comes from Old English lār 'instruction'. It is the knowledge and traditions of a particular group, frequently passed along by word of mouth.[8][9]

The concept of folk has varied over time. When Thoms first created this term, folk applied only to rural, frequently poor and illiterate peasants. A more modern definition of folk is a social group that includes two or more people with common traits who express their shared identity through distinctive traditions. "Folk is a flexible concept which can refer to a nation as in American folklore or to a single family."[10] This expanded social definition of folk supports a broader view of the material, i.e., the lore, considered to be folklore artifacts. These now include all "things people make with words (verbal lore), things they make with their hands (material lore), and things they make with their actions (customary lore)".[11] Folklore is no longer considered to be limited to that which is old or obsolete. These folk artifacts continue to be passed along informally, as a rule anonymously, and always in multiple variants. The folk group is not individualistic; it is community-based and nurtures its lore in community. "As new groups emerge, new folklore is created… surfers, motorcyclists, computer programmers".[12] In direct contrast to high culture, where any single work of a named artist is protected by copyright law, folklore is a function of shared identity within a common social group.[13]

Having identified folk artifacts, the professional folklorist strives to understand the significance of these beliefs, customs, and objects for the group, since these cultural units[14] would not be passed along unless they had some continued relevance within the group. That meaning can, however, shift and morph; for example, the Halloween celebration of the 21st century is not the All Hallows' Eve of the Middle Ages and even gives rise to its own set of urban legends independent of the historical celebration; the cleansing rituals of Orthodox Judaism were originally good public health in a land with little water, but now these customs signify for some people identification as an Orthodox Jew. By comparison, a common action such as tooth brushing, which is also transmitted within a group, remains a practical hygiene and health issue and does not rise to the level of a group-defining tradition.[15] Tradition is initially remembered behavior; once it loses its practical purpose, there is no reason for further transmission unless it has been imbued with meaning beyond the initial practicality of the action. This meaning is at the core of folkloristics, the study of folklore.[16]

With the increasing theoretical sophistication of the social sciences, it has become evident that folklore is a naturally occurring and necessary component of any social group; it is indeed all around us.[17] Folklore does not have to be old or antiquated; it continues to be created and transmitted, and in any group, it is used to differentiate between "us" and "them".

Origin and development of folklore studies[edit]

Folklore began to distinguish itself as an autonomous discipline during the period of romantic nationalism, in Europe. A particular figure in this development was Johann Gottfried von Herder, whose writings in the 1770s presented oral traditions as organic processes grounded in locale. After the German states were invaded by Napoleonic France, Herder's approach was adopted by many of his fellow Germans, who systematized the recorded folk traditions, and used them in their process of nation building. This process was enthusiastically embraced by smaller nations, like Finland, Estonia, and Hungary, which were seeking political independence from their dominant neighbors.[18]

Folklore, as a field of study, further developed among 19th century European scholars, who were contrasting tradition with the newly developing modernity. Its focus was the oral folklore of the rural peasant populations, which were considered as residue and survivals of the past that continued to exist within the lower strata of society.[19] The "Kinder- und Hausmärchen" of the Brothers Grimm (first published 1812) is the best known but by no means only collection of verbal folklore of the European peasantry of that time. This interest in stories, sayings and songs continued throughout the 19th century and aligned the fledgling discipline of folkloristics with literature and mythology. By the turn into the 20th century the number and sophistication of folklore studies and folklorists had grown both in Europe and North America. Whereas European folklorists remained focused on the oral folklore of the homogenous peasant populations in their regions, the American folklorists, led by Franz Boas and Ruth Benedict, chose to consider Native American cultures in their research, and included the totality of their customs and beliefs as folklore. This distinction aligned American folkloristics with cultural anthropology and ethnology, using the same techniques of data collection in their field research. This divided alliance of folkloristics between the humanities in Europe and the social sciences in America offers a wealth of theoretical vantage points and research tools to the field of folkloristics as a whole, even as it continues to be a point of discussion within the field itself.[20]

The term folkloristics, along with the alternative name folklore studies,[b] became widely used in the 1950s to distinguish the academic study of traditional culture from the folklore artifacts themselves. When the American Folklife Preservation Act (Public Law 94-201) was passed by the U.S. Congress in January 1976,[21] to coincide with the Bicentennial Celebration, folkloristics in the United States came of age.

"…[Folklife] means the traditional expressive culture shared within the various groups in the United States: familial, ethnic, occupational, religious, regional; expressive culture includes a wide range of creative and symbolic forms such as custom, belief, technical skill, language, literature, art, architecture, music, play, dance, drama, ritual, pageantry, handicraft; these expressions are mainly learned orally, by imitation, or in performance, and are generally maintained without benefit of formal instruction or institutional direction."

Added to the extensive array of other legislation designed to protect the natural and cultural heritage of the United States, this law also marks a shift in national awareness. It gives voice to a growing understanding that cultural diversity is a national strength and a resource worthy of protection. Paradoxically, it is a unifying feature, not something that separates the citizens of a country. "We no longer view cultural difference as a problem to be solved, but as a tremendous opportunity. In the diversity of American folklife we find a marketplace teeming with the exchange of traditional forms and cultural ideas, a rich resource for Americans".[22] This diversity is celebrated annually at the Smithsonian Folklife Festival and many other folklife fests around the country.

There are numerous other definitions. According to William Bascom major article on the topic there are "four functions to folklore":[23]

  • Folklore lets people escape from repressions imposed upon them by society.
  • Folklore validates culture, justifying its rituals and institutions to those who perform and observe them.
  • Folklore is a pedagogic device which reinforces morals and values and builds wit.
  • Folklore is a means of applying social pressure and exercising social control.

Definition of "folk"[edit]

Friends in the farm
Folklore theater in Mansoura, Egypt

The folk of the 19th century, the social group identified in the original term "folklore", was characterized by being rural, illiterate and poor. They were the peasants living in the countryside, in contrast to the urban populace of the cities. Only toward the end of the century did the urban proletariat (on the coattails of Marxist theory) become included with the rural poor as folk. The common feature in this expanded definition of folk was their identification as the underclass of society.[24]

Moving forward into the 20th century, in tandem with new thinking in the social sciences, folklorists also revised and expanded their concept of the folk group. By the 1960s it was understood that social groups, i.e. folk groups, were all around us; each individual is enmeshed in a multitude of differing identities and their concomitant social groups. The first group that each of us is born into is the family, and each family has its own unique family folklore. As a child grows into an individual, its identities also increase to include age, language, ethnicity, occupation, etc. Each of these cohorts has its own folklore, and as one folklorist points out, this is "not idle speculation… Decades of fieldwork have demonstrated conclusively that these groups do have their own folklore."[12] In this modern understanding, folklore is a function of shared identity within any social group.[13]

This folklore can include jokes, sayings and expected behavior in multiple variants, always transmitted in an informal manner. For the most part it will be learned by observation, imitation, repetition or correction by other group members. This informal knowledge is used to confirm and re-inforce the identity of the group. It can be used both internally within the group to express their common identity, for example in an initiation ceremony for new members. Or it can be used externally to differentiate the group from outsiders, like a folkdance demonstration at a community festival. Significant to folklorists here is that there are two opposing but equally valid ways to use this in the study of a group: you can start with an identified group in order to explore its folklore, or you can identify folklore items and use them to identify the social group.[25]

Beginning in the 1960s, a further expansion of the concept of folk began to unfold through the study of folklore. Individual researchers identified folk groups that had previously been overlooked and ignored. One notable example of this is found in an issue of the Journal of American Folklore, published in 1975, which is dedicated exclusively to articles on women's folklore, with approaches that had not come from a man's perspective.[c] Other groups that were highlighted as part of this broadened understanding of the folk group were non-traditional families, occupational groups, and families that pursued the production of folk items over multiple generations.

Folklorist Richard Dorson explained in 1976 that the study of folklore is "concerned with the study of traditional culture, or the unofficial culture" that is the folk culture, "as opposed to the elite culture, not for the sake of proving a thesis but to learn about the mass of [humanity] overlooked by the conventional disciplines".[26]

Folklore genres[edit]

United Arab Emirates traditional folk dance, the women flip their hair sideways in brightly coloured traditional dress.

Individual folklore artifacts are commonly classified as one of three types: material, verbal or customary lore. For the most part self-explanatory, these categories include physical objects (material folklore), common sayings, expressions, stories and songs (verbal folklore), and beliefs and ways of doing things (customary folklore). There is also a fourth major subgenre defined for children's folklore and games (childlore), as the collection and interpretation of this fertile topic is particular to school yards and neighborhood streets.[27] Each of these genres and their subtypes is intended to organize and categorize the folklore artifacts; they provide common vocabulary and consistent labeling for folklorists to communicate with each other.

That said, each artifact is unique; in fact one of the characteristics of all folklore artifacts is their variation within genres and types.[28] This is in direct contrast to manufactured goods, where the goal in production is to create identical products and any variations are considered mistakes. It is however just this required variation that makes identification and classification of the defining features a challenge. And while this classification is essential for the subject area of folkloristics, it remains just labeling, and adds little to an understanding of the traditional development and meaning of the artifacts themselves.[29]

Necessary as they are, genre classifications are misleading in their oversimplification of the subject area. Folklore artifacts are never self-contained, they do not stand in isolation but are particulars in the self-representation of a community. Different genres are frequently combined with each other to mark an event.[30] So a birthday celebration might include a song or formulaic way of greeting the birthday child (verbal), presentation of a cake and wrapped presents (material), as well as customs to honor the individual, such as sitting at the head of the table, and blowing out the candles with a wish. There might also be special games played at birthday parties which are not generally played at other times. Adding to the complexity of the interpretation, the birthday party for a seven-year-old will not be identical to the birthday party for that same child as a six-year-old, even though they follow the same model. For each artifact embodies a single variant of a performance in a given time and space. The task of the folklorist becomes to identify within this surfeit of variables the constants and the expressed meaning that shimmer through all variations: honoring of the individual within the circle of family and friends, gifting to express their value and worth to the group, and of course, the festival food and drink as signifiers of the event.

Verbal tradition[edit]

The story of Jahangir and Anarkali is popular folklore in the former territories of the Mughal Empire.

The formal definition of verbal lore is words, both written and oral, that are "spoken, sung, voiced forms of traditional utterance that show repetitive patterns."[31] Crucial here are the repetitive patterns. Verbal lore is not just any conversation, but words and phrases conforming to a traditional configuration recognized by both the speaker and the audience. For narrative types by definition have consistent structure, and follow an existing model in their narrative form.[d] As just one simple example, in English the phrase "An elephant walks into a bar…" instantaneously flags the following text as a joke. It might be one you have already heard, but it might be one that the speaker has just thought up within the current context. Another example is the child's song Old MacDonald Had a Farm, where each performance is distinctive in the animals named, their order and their sounds. Songs such as this are used to express cultural values (farms are important, farmers are old and weather-beaten) and teach children about different domesticated animals.[32]

Verbal folklore was the original folklore, the artifacts defined by William Thoms as older, oral cultural traditions of the rural populace. In his 1846 published call for help in documenting antiquities, Thoms was echoing scholars from across the European continent to collect artifacts of verbal lore. By the beginning of the 20th century these collections had grown to include artifacts from around the world and across several centuries. A system to organize and categorize them became necessary.[33] Antti Aarne published a first classification system for folktales in 1910. This was later expanded into the Aarne–Thompson classification system by Stith Thompson and remains the standard classification system for European folktales and other types of oral literature. As the number of classified oral artifacts grew, similarities were noted in items that had been collected from very different geographic regions, ethnic groups and epochs, giving rise to the Historic–Geographic Method, a methodology that dominated folkloristics in the first half of the 20th century.

When William Thoms first published his appeal to document the verbal lore of the rural populations, it was believed these folk artifacts would die out as the population became literate. Over the past two centuries this belief has proven to be wrong; folklorists continue to collect verbal lore in both written and spoken form from all social groups. Some variants might have been captured in published collections, but much of it is still transmitted orally and indeed continues to be generated in new forms and variants at an alarming rate.

Below is listed a small sampling of types and examples of verbal lore.

Material culture[edit]

Horse and sulky weathervane, Smithsonian American Art Museum

The genre of material culture includes all artifacts that can be touched, held, lived in, or eaten. They are tangible objects with a physical or mental presence, either intended for permanent use or to be used at the next meal. Most of these folklore artifacts are single objects that have been created by hand for a specific purpose; however, folk artifacts can also be mass-produced, such as dreidels or Christmas decorations. These items continue to be considered folklore because of their long (pre-industrial) history and their customary use. All of these material objects "existed prior to and continue alongside mechanized industry. … [They are] transmitted across the generations and subject to the same forces of conservative tradition and individual variation"[31] that are found in all folk artifacts. Folklorists are interested in the physical form, the method of manufacture or construction, the pattern of use, as well as the procurement of the raw materials.[34] The meaning to those who both make and use these objects is important. Of primary significance in these studies is the complex balance of continuity over change in both their design and their decoration.

Traditional highlanders' pins hand-made by a goldsmith in Podhale, Poland

In Europe, prior to the Industrial Revolution, everything was made by hand. While some folklorists of the 19th century wanted to secure the oral traditions of the rural folk before the populace became literate, other folklorists sought to identify hand-crafted objects before their production processes were lost to industrial manufacturing. Just as verbal lore continues to be actively created and transmitted in today's culture, so these handicrafts can still be found all around us, with possibly a shift in purpose and meaning. There are many reasons for continuing to handmake objects for use, for example these skills may be needed to repair manufactured items, or a unique design might be required which is not (or cannot be) found in the stores. Many crafts are considered as simple home maintenance, such as cooking, sewing and carpentry. For many people, handicrafts have also become an enjoyable and satisfying hobby. Handmade objects are often regarded as prestigious, where extra time and thought is spent in their creation and their uniqueness is valued.[35] For the folklorist, these hand-crafted objects embody multifaceted relationships in the lives of the craftspeople and the users, a concept that has been lost with mass-produced items that have no connection to an individual craftsperson.[36]

Many traditional crafts, such as ironworking and glass-making, have been elevated to the fine or applied arts and taught in art schools;[37] or they have been repurposed as folk art, characterized as objects whose decorative form supersedes their utilitarian needs. Folk art is found in hex signs on Pennsylvania Dutch barns, tin man sculptures made by metalworkers, front yard Christmas displays, decorated school lockers, carved gun stocks, and tattoos. "Words such as naive, self-taught, and individualistic are used to describe these objects, and the exceptional rather than the representative creation is featured."[38] This is in contrast to the understanding of folklore artifacts that are nurtured and passed along within a community.[e]

Many objects of material folklore are challenging to classify, difficult to archive, and unwieldy to store. The assigned task of museums is to preserve and make use of these bulky artifacts of material culture. To this end, the concept of the living museum has developed, beginning in Scandinavia at the end of the 19th century. These open-air museums not only display the artifacts, but also teach visitors how the items were used, with actors reenacting the everyday lives of people from all segments of society, relying heavily on the material artifacts of a pre-industrial society. Many locations even duplicate the processing of the objects, thus creating new objects of an earlier historic time period. Living museums are now found throughout the world as part of a thriving heritage industry.

This list represents just a small sampling of objects and skills that are included in studies of material culture.

Customs[edit]

Customary culture is remembered enactment, i.e. re-enactment. It is the patterns of expected behavior within a group, the "traditional and expected way of doing things"[39][40] A custom can be a single gesture, such as thumbs down or a handshake. It can also be a complex interaction of multiple folk customs and artifacts as seen in a child's birthday party, including verbal lore (Happy Birthday song), material lore (presents and a birthday cake), special games

Final Fantasy VII # 4 w/ Custom Sounds

Final Fantasy VII theme by Cooper Brubacher

Download: FinalFantasyVII_4.p3t

http://img256.imageshack.us/img256/361/previewmh2.jpg
(3 backgrounds)

Final Fantasy VII
A man with blond hair wearing black clothing and armor stands with a giant sword on his back, with his back to the camera. In the foreground is a futuristic building shown in monochrome. A logo illustration, showing the game's title and a blue-green stylized depiction of a falling meteorite, is displayed in the top right-hand corner.
North American cover art, featuring the game's protagonist, Cloud Strife
Developer(s)Square
Publisher(s)
Director(s)Yoshinori Kitase
Producer(s)Hironobu Sakaguchi
Programmer(s)Ken Narita
Artist(s)
Writer(s)Yoshinori Kitase
Kazushige Nojima
Composer(s)Nobuo Uematsu
SeriesFinal Fantasy
Platform(s)
Release
January 31, 1997
  • PlayStation
    • JP: January 31, 1997
    • NA: September 7, 1997
    • PAL: November 17, 1997
    International
    • JP: October 2, 1997
    Windows
    Remaster
    • NA/PAL: August 14, 2012
    • JP: May 16, 2013
    • WW: July 4, 2013 (Steam)
    • WW: August 13, 2020 (Microsoft Store)
    iOS
    • WW: August 19, 2015
    PlayStation 4
    • WW: December 5, 2015
    Android
    • WW: July 7, 2016
    Switch, Xbox One
    • WW: March 26, 2019
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy VII[a] is a 1997 role-playing video game developed by Square for the PlayStation console and the seventh main installment in the Final Fantasy series. Square published the game in Japan, and it was released in other regions by Sony Computer Entertainment, becoming the first game in the main series to have a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Ensuing events send Cloud and his allies in pursuit of Sephiroth, a superhuman who seeks to wound the planet and harness its healing power in order to be reborn as a god. Throughout their journey, Cloud bonds with his party members, including Aerith Gainsborough, who holds the secret to saving their world.

Development began in 1994, originally for the Super Nintendo Entertainment System. After delays and technical difficulties from experimenting with several platforms, most notably the Nintendo 64, Square moved production to the PlayStation, largely due to the advantages of the CD-ROM format. Veteran Final Fantasy staff returned, including series creator and producer Hironobu Sakaguchi, director Yoshinori Kitase, and composer Nobuo Uematsu. The title was the first in the series to use full motion video and 3D computer graphics, featuring 3D character models superimposed over 2D pre-rendered backgrounds. Although the gameplay remained mostly unchanged from previous entries, Final Fantasy VII introduced more widespread science fiction elements and a more realistic presentation. The combined development and marketing budget amounted to approximately US$80 million.

Final Fantasy VII received widespread commercial and critical success and remains widely regarded as a landmark title, and it is regarded as one of the greatest and most influential video games ever made. The title won numerous Game of the Year awards and was acknowledged for boosting the sales of the PlayStation and popularizing Japanese role-playing games worldwide. Critics praised its graphics, gameplay, music, and story, although some criticism was directed towards the original English localization. Its success has led to enhanced ports on various platforms, a multimedia subseries called the Compilation of Final Fantasy VII, and a high definition remake trilogy currently comprising Final Fantasy VII Remake (2020), and Final Fantasy VII Rebirth (2024).

Gameplay[edit]

The gameplay of Final Fantasy VII is similar to earlier Final Fantasy titles and Japanese role-playing games.[1] The game features three modes of play: the world map, the field, and the battle screen.[2][3]: 15, 20  At its grandest scale, players explore the world of Final Fantasy VII on a 3D world map.[4] The world map contains representations of areas for the player to enter, including towns, environments, and ruins.[5] Natural barriers—such as mountains, deserts, and bodies of water—block access by foot to some areas; as the game progresses, the player receives vehicles that help traverse these obstacles.[3]: 44  Chocobos can be found in certain spots on the map, and if caught, can be ridden to areas inaccessible on foot or by vehicle.[3]: 46  In field mode, the player navigates fully scaled versions of the areas represented on the world map.[4] VII marks the first time in the series that the mode is represented in a three-dimensional space. In this mode, the player can explore the environment, talk with characters, advance the story, and initiate event games.[3]: 15  Event games are short minigames that use special control functions and are often tied to the story.[3]: 18  While in field mode, the player can also find shops and inns. Shops allow the player to buy and sell items that can aid Cloud and his party, such as weapons, armor, and accessories. Inns restore the hit points and mana points of characters who rest at them and cure abnormalities contracted during battles.[3]: 17 

In a cavern, three people face a dragon. Along the bottom is a blue display showing each character's health, magic energy, and waiting time before their turn in battle.
A battle scene with Cloud, Barret, and Tifa facing a dragon. In this given moment, the player must choose a command for Cloud to perform.

At random intervals on the world map and in field mode, and at specific moments in the story, the game will enter the battle screen, which places the player characters on one side and the enemies on the other. It employs an "Active Time Battle" (ATB) system, in which the characters exchange moves until one side is defeated.[1][2] The damage or healing dealt by either side is quantified on screen. Characters have several statistics that determine their effectiveness in battle; for example, hit points determine how much damage they can take, and magic determines how much damage they can inflict with spells. Each character on the screen has a time gauge; when a character's gauge is full, the player can input a command for them. The commands change as the game progresses, and are dependent on the characters in the player's party and their equipment. Commands include attacking with a weapon, casting magic, using items, summoning monsters, and other actions that either damage the enemy or aid the player characters. Final Fantasy VII also features powerful, character-specific commands called Limit Breaks, which can be used only after a special gauge is charged by taking enemy attacks. After being attacked, characters can be afflicted by one or more abnormal "statuses", such as poison or paralysis. These statuses and their adverse effects can be removed by special items or abilities or by resting at an inn. Once all enemies are defeated, the battle ends and the player is rewarded with money, items, and experience points. If the player is defeated, it is game over and the game must be loaded to the last save point.[3]: 20–27 

When not in battle, the player can use the menu screen, where they can review each character's status and statistics, use items and abilities, change equipment, save the game when on the world map or at a save point, and manage orbs called Materia. Materia are the main method of customizing characters in Final Fantasy VII, and can be added to equipment to provide characters with new magic spells, monsters to summon, commands, statistical upgrades, and other benefits.[6] Materia level up through their own experience point system and can be combined to create different effects.[3]: 30–42 

Synopsis[edit]

Setting and characters[edit]

Final Fantasy VII takes place on a world referred to in-game as the "Planet" and retroactively named "Gaia".[7][8] The planet's lifeforce, called the Lifestream, is a flow of spiritual energy that gives life to everything on the Planet; its processed form is known as "Mako".[9] On a societal and technological level, the game has been defined as an industrial or post-industrial science fiction setting.[10] During Final Fantasy VII, the Shinra Electric Power Company, a world-dominating megacorporation headquartered in the city of Midgar, is draining the Planet's Lifestream for energy, weakening the Planet and threatening its existence and all life.[11] Significant factions within the game include AVALANCHE, an eco-terrorist group seeking Shinra's downfall so the Planet can recover;[8] the Turks, a covert branch of Shinra's security forces;[12] SOLDIER, an elite Shinra fighting force created by enhancing humans with Mako;[13] and the Cetra, a near-extinct human tribe which maintains a strong connection to the Planet and the Lifestream.[14]

The main protagonist is Cloud Strife, an aloof mercenary who claims to be a former 1st Class SOLDIER. Early on, he works with two members of AVALANCHE: Barret Wallace, its brazen but fatherly leader; and Tifa Lockhart, a shy yet nurturing martial artist and his childhood friend. During their journey, they meet Aerith Gainsborough, a carefree flower merchant and one of the last surviving Cetra;[14][15] Red XIII, an intelligent quadruped from a tribe that protects the planet;[16] Cait Sith, a fortune-telling robotic cat controlled by repentant Shinra staff member Reeve;[3][17] and Cid Highwind, a pilot whose dream of being the first human in outer space was unrealized.[18] The group can also recruit Yuffie Kisaragi, a young ninja and skilled Materia thief; and Vincent Valentine, a former Turk and victim of Shinra's experiments.[19] The game's main antagonists are Rufus Shinra, the son of President Shinra and the later leader of the Shinra Corporation;[20] Sephiroth, a former SOLDIER who reappears several years after being presumed dead;[3] and Jenova, a hostile extraterrestrial life-form who the Cetra imprisoned 2,000 years ago and who Sephiroth was created from.[21][22][23] A key character in Cloud's backstory is Zack Fair, a member of SOLDIER and Aerith's first love.[24]

Plot[edit]

AVALANCHE destroys a Shinra Mako reactor in Midgar, but an attack on another reactor goes wrong and Cloud falls into the city's slums. There, he meets Aerith and protects her from Shinra.[25][26] Meanwhile, Shinra finds AVALANCHE's base of operations and intentionally collapses part of the upper city level in retaliation for the Mako reactor being destroyed, killing many AVALANCHE members and innocent bystanders as collateral damage.[27] Aerith is also captured since Shinra believes that as a Cetra, she can potentially reveal the "Promised Land", which they believe is overflowing with Lifestream energy they can exploit.[28][29] Cloud, Barret, and Tifa rescue Aerith, and during their escape from Midgar, discover that Sephiroth murdered President Shinra despite being presumed dead five years earlier.[30] The party pursues Sephiroth across the Planet, with now-President Rufus on their trail; they are soon joined by the rest of the playable characters.

At a Cetra temple, Sephiroth reveals he intends to use a powerful magical artifact known as "Black Materia" to cast the spell "Meteor", which would have a devastating impact on the Planet. Sephiroth claims he will absorb the Lifestream as it attempts to heal the wound caused by Meteor, and become a god-like being in the process.[31] The party retrieves the Black Materia, but Sephiroth manipulates Cloud into surrendering it. Aerith departs alone to stop Sephiroth and follows him to an abandoned Cetra city. While Aerith prays to the Planet for help, Sephiroth attempts to force Cloud to kill her; after this fails, he kills her himself before fleeing, leaving the White Materia behind.[32] The party then learns of Jenova, a hostile alien lifeform who landed on the Planet two thousand years prior to the game's events. Upon arrival on the Planet, Jenova began infecting the Cetra with a virus, and they were nearly wiped out. However, a small group managed to seal away Jenova in a tomb, which Shinra later unearthed. At Nibelheim, Jenova's cells were used in experiments which led to the creation of Sephiroth.[21][32] Five years before the game's events, Sephiroth and Cloud visited Nibelheim, where Sephiroth learned of his origins and was driven insane as a result. He murdered the townspeople, and then vanished after Cloud confronted him.

At the Northern Crater, the party learns that the "Sephiroths" they have encountered are Jenova clones who the insane Shinra scientist Hojo created. Cloud confronts the real Sephiroth as he is killing his clones to reunite Jenova's cells, but is again manipulated into giving him the Black Materia. Sephiroth then taunts Cloud by showing another SOLDIER in his place in his memories of Nibelheim, suggesting that Cloud is a failed clone of Sephiroth.[33] Sephiroth summons Meteor and seals the Crater as Cloud falls into the Lifestream and Rufus captures the party.

After escaping Shinra, the party discovers Cloud at an island hospital in a catatonic state from Mako poisoning, and Tifa decides to stay as his caretaker. When a planetary defense force called Weapon attacks the island, the two fall into the Lifestream,[34] where Tifa helps Cloud reconstruct his memories. Cloud was a mere infantryman who was never accepted into SOLDIER; the SOLDIER in his memories was his friend Zack. At Nibelheim, Cloud ambushed and wounded Sephiroth after the latter's mental breakdown, but Jenova preserved Sephiroth's life. Hojo experimented on Cloud and Zack for four years, injecting them with Jenova's cells and Mako. They managed to escape, but Zack was killed in the process. The trauma of these events triggered an identity crisis in Cloud, and he constructed a false persona based around Zack's stories and his own fantasies.[32][35] Cloud accepts his past and reunites with the party, who learn that Aerith's prayer to the Planet had been successful: the Planet had attempted to summon Holy to prevent Meteor's impact, but Sephiroth prevented it from having any effect.

Shinra fails to destroy Meteor, but manages to defeat a Weapon and puncture the Northern Crater, seemingly killing Rufus and several other personnel. After killing Hojo, who is revealed to be Sephiroth's biological father,[21] the party descends to the Planet's core through the opening in the Northern Crater and defeats both Jenova and Sephiroth. The party escapes and Holy is summoned once again, destroying Meteor with help from the Lifestream.[36] Five hundred years later, Red XIII is seen with two cubs looking out over the ruins of Midgar, which are now covered in greenery, showing that the planet has healed.

Development[edit]

A 43-year-old Japanese man with neck-length black haired, speaking into a microphone and facing slightly to the camera's right.
A 42-year-old Japanese man with trimmed black hair, smiling directly at the camera.
Producer Hironobu Sakaguchi and director Yoshinori Kitase, who together helped create the story and gameplay concepts for Final Fantasy VII.

Initial concept talks for Final Fantasy VII began in 1994 at Square studio, following the completion of Final Fantasy VI. As with the previous installment, series creator Hironobu Sakaguchi reduced his role to producer and granted others a more active role in development: these included Yoshinori Kitase, one of the directors of FFVI. The next installment was planned as a 2D game for Nintendo's Super Nintendo Entertainment System (Super NES). After creating an early 2D prototype of it, the team postponed development to help finish Chrono Trigger.[37] Once Chrono Trigger was completed, the team resumed discussions for Final Fantasy VII in 1995.[37][38]

The team discussed continuing the 2D strategy, which would have been the safe and immediate path just prior to the imminent industry shift toward 3D gaming; such a change would require radical new development models.[37] The team decided to take the riskier option and make a 3D game on new generation hardware but had yet to choose between the cartridge-based Nintendo 64 or the CD-ROM-based PlayStation from Sony Computer Entertainment.[37] The team also considered the Sega Saturn console and Microsoft Windows.[39] Their decision was influenced by two factors: a highly successful tech demo based on Final Fantasy VI using the new Softimage 3D software, and the escalating price of cartridge-based games, which was limiting Square's audience.[37][40][41] Tests were made for a Nintendo 64 version, which would use the planned 64DD peripheral despite the lack of 64DD development kits and the prototype device's changing hardware specifications. This version was discarded during early testing, as the 2000 polygons needed to render the Behemoth monster placed excessive strain on the Nintendo 64 hardware, causing a low frame rate.[37] It would have required an estimated thirty 64DD discs to run Final Fantasy VII properly with the data compression methods of the day.[42] Faced with both technical and economic issues on Nintendo's current hardware, and impressed by the increased storage capacity of CD-ROM when compared to the Nintendo 64 cartridge, Square shifted development of Final Fantasy VII, and all other planned projects, onto the PlayStation.[37]

In contrast to the visuals and audio, the overall gameplay system remained mostly unchanged from Final Fantasy V and VI, but with an emphasis on player control.[43] The initial decision was for battles to feature shifting camera angles. Battle arenas had a lower polygon count than field areas, which made creating distinctive features more difficult.[40] The summon sequences benefited strongly from the switch to the cinematic style, as the team had struggled to portray their scale using 2D graphics.[44] In his role as producer, Sakaguchi placed much of his effort into developing the battle system.[24] He proposed the Materia system as a way to provide more character customization than previous Final Fantasy games: battles no longer revolved around characters with innate skills and roles in battle, as Materia could be reconfigured between battles.[40] Artist Tetsuya Nomura also contributed to the gameplay; he designed the Limit Break system as an evolution of the Desperation Attacks used in Final Fantasy VI. The Limit Breaks served a purpose in gameplay while also evoking each character's personality in battle.[24][40]

Square retained the passion-based game development approach from their earlier projects, but now had the resources and ambition to create the game they wanted. This was because they had extensive capital from their earlier commercial successes, which meant they could focus on quality and scale rather than obsessing over and working around their budget.[37] Final Fantasy VII was at the time one of the most expensive video game projects ever, costing an estimated US$40 million, which adjusted for inflation came to $61 million in 2017.[37][45][46] Development of the final version took a staff of between 100 and 150 people just over a year to complete. As video game development teams were usually only 20 people, the game had what was described as the largest development team of any game up to that point.[37][44] The development team was split between both Square's Japanese offices and its new American office in Los Angeles; the American team worked primarily on city backgrounds.[42]

Art design[edit]

Nine people stand in a group against a white background; the group —made up of seven humans and two animal-like beings— wear a variety of clothing and the human characters carry different weapons.
Promotional artwork of the main cast. The main characters were designed by Tetsuya Nomura; Final Fantasy VII was his first role as character designer.[24][37]

The game's art director was Yusuke Naora, who had previously worked as a designer for Final Fantasy VI. With the switch into 3D, Naora realized that he needed to relearn drawing, as 3D visuals require a very different approach than 2D. With the massive scale and scope of the project, Naora was granted a team devoted entirely to the game's visual design. The department's duties included illustration, modeling of 3D characters, texturing, the creation of environments, visual effects, and animation.[47] The Shinra logo, which incorporated a kanji symbol, was drawn by Naora personally.[48] Promotional artwork, in addition to the logo artwork, was created by Yoshitaka Amano, an artist whose association with the series went back to its inception.[49] While he had taken a prominent role in earlier entries, Amano was unable to do so for Final Fantasy VII, due to commitments at overseas exhibitions.[8][49] His logo artwork was based on Meteor: when he saw images of Meteor, he was not sure how to turn it into suitable artwork. In the end, he created multiple variations of the image and asked staff to choose which they preferred.[50] The green coloring represents the predominant lighting in Midgar and the color of the Lifestream, while the blue reflected the ecological themes present in the story. Its coloring directly influenced the general coloring of the game's environments.[47]

Another prominent artist was Nomura. Having impressed Sakaguchi with his proposed ideas, which were handwritten and illustrated rather than simply typed on a PC, Nomura was brought on as main character designer.[24] Nomura stated that when he was brought on, the main scenario had not been completed, but he "went along like, 'I guess first off you need a hero and a heroine', and from there drew the designs while thinking up details about the characters. After [he'd] done the hero and heroine, [he] carried on drawing by thinking what kind of characters would be interesting to have. When [he] handed over the designs [he'd] tell people the character details [he'd] thought up, or write them down on a separate sheet of paper".[51] Something that could not be carried over from earlier titles was the chibi sprite art, as that would not fit with the new graphical direction. Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable. When designing Cloud and Sephiroth, Nomura was influenced by his view of their rivalry mirroring the legendary animosity between Miyamoto Musashi and Sasaki Kojirō, with Cloud and Sephiroth being Musashi and Kojirō respectively. Sephiroth's look was defined as "kakkoii", a Japanese term combining good looks with coolness.[40] Several of Nomura's designs evolved substantially during development. Cloud's original design of slicked-back black hair with no spikes was intended to save polygons and contrast with Sephiroth's long, flowing silver hair. However, Nomura feared that such masculinity could prove unpopular with fans, so he redesigned Cloud to feature a shock of spiky, bright blond hair. Vincent's occupation changed from researcher to detective to chemist, and finally to a former Turk with a tragic past.[8][24]

Scenario[edit]

Sakaguchi was responsible for writing the initial plot, which was quite different from the final version.[52] In this draft for the planned SNES version, the game's setting was envisioned as New York City in 1999. Similar to the final story, the main characters were part of an organization trying to destroy Mako reactors, but they were pursued by a hot-blooded detective named Joe. The main characters would eventually blow up the city. An early version of the Lifestream concept was present at this stage.[37][41][52] According to Sakaguchi, his mother had died while Final Fantasy III was being developed, and choosing life as a theme helped him cope with her passing in a rational and analytical manner.[44] Square eventually used the New York setting in Parasite Eve (1998).[41] While the planned concept was dropped, Final Fantasy VII still marked a drastic shift in setting from previous entries, dropping the Medieval fantasy elements in favor of a world that was "ambiguously futuristic".[53]

Dream Beach And Island

Dream Beach And Island theme by Tactica

Download: DreamBeachAndIsland.p3t

http://img264.imageshack.us/img264/3669/previewbp2.jpg
(2 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Oblivion Dark Brotherhood

Oblivion Dark Brotherhood theme by Terry Hunter

Download: DarkBrotherhood.p3t

http://img340.imageshack.us/img340/6163/previewsg9.jpg
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Xenosaga Fan

Xenosaga Fan theme by Yazuka

Download: XenosagaFan.p3t

http://img213.imageshack.us/img213/6113/previewej4.jpg
(2 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Christmas #2

Christmas theme by Shawn

Download: Christmas_2.p3t

http://img123.imageshack.us/img123/417/previewct1.jpg
(1 background)

Christmas
Also calledNoël, Nativity, Koleda, Xmas
Observed byChristians, many non-Christians[1][2]
TypeChristian, cultural, international
SignificanceCommemoration of the nativity of Jesus
CelebrationsGift-giving, family and other social gatherings, symbolic decoration, feasting
ObservancesChurch services
Date
Related toChristmastide, Christmas Eve, Advent, Annunciation, Epiphany, Baptism of the Lord, Nativity Fast, Nativity of Christ, Old Christmas, Yule, St. Stephen's Day, Boxing Day

Christmas is an annual festival commemorating the birth of Jesus Christ, observed primarily on December 25[a] as a religious and cultural celebration among billions of people around the world.[2][3][4] A feast central to the liturgical year in Christianity, it follows the season of Advent (which begins four Sundays before) or the Nativity Fast, and initiates the season of Christmastide, which historically in the West lasts twelve days and culminates on Twelfth Night.[5] Christmas Day is a public holiday in many countries,[6][7][8] is celebrated religiously by a majority of Christians,[9] as well as culturally by many non-Christians,[1][10] and forms an integral part of the holiday season surrounding it.

The traditional Christmas narrative recounted in the New Testament, known as the Nativity of Jesus, says that Jesus was born in Bethlehem, in accordance with messianic prophecies.[11] When Joseph and Mary arrived in the city, the inn had no room, and so they were offered a stable where the Christ Child was soon born, with angels proclaiming this news to shepherds, who then spread the word.[12]

There are different hypotheses regarding the date of Jesus's birth, and in the early fourth century, the church fixed the date as December 25.[b][13][14][15] This corresponds to the traditional date of the winter solstice on the Roman calendar.[16] It is exactly nine months after Annunciation on March 25, also the date of the spring equinox.[17] Most Christians celebrate on December 25 in the Gregorian calendar, which has been adopted almost universally in the civil calendars used in countries throughout the world. However, part of the Eastern Christian Churches celebrate Christmas on December 25 of the older Julian calendar, which currently corresponds to January 7 in the Gregorian calendar. For Christians, believing that God came into the world in the form of man to atone for the sins of humanity rather than knowing Jesus's exact birth date is considered to be the primary purpose of celebrating Christmas.[18][19][20]

The customs associated with Christmas in various countries have a mix of pre-Christian, Christian, and secular themes and origins.[21][22] Popular holiday traditions include gift giving; completing an Advent calendar or Advent wreath; Christmas music and caroling; watching Christmas movies; viewing a Nativity play; an exchange of Christmas cards; attending church services; a special meal; and displaying various Christmas decorations, including Christmas trees, Christmas lights, nativity scenes, garlands, wreaths, mistletoe, and holly. Additionally, several related and often interchangeable figures, known as Santa Claus, Father Christmas, Saint Nicholas, and Christkind, are associated with bringing gifts to children during the Christmas season and have their own body of traditions and lore.[23] Because gift-giving and many other aspects of the Christmas festival involve heightened economic activity, the holiday has become a significant event and a key sales period for retailers and businesses. Over the past few centuries, Christmas has had a steadily growing economic effect in many regions of the world.

Etymology[edit]

The English word Christmas is a shortened form of 'Christ's Mass'.[24] The word is recorded as Crīstesmæsse in 1038 and Cristes-messe in 1131.[25] Crīst (genitive Crīstes) is from the Greek Χριστός (Khrīstos, 'Christ'), a translation of the Hebrew מָשִׁיחַ (Māšîaḥ, 'Messiah'), meaning 'anointed';[26][27] and mæsse is from the Latin missa, the celebration of the Eucharist.[28]

The form Christenmas was also used during some periods, but is now considered archaic and dialectal.[29] The term derives from Middle English Cristenmasse, meaning 'Christian mass'.[30] Xmas is an abbreviation of Christmas found particularly in print, based on the initial letter chi (Χ) in the Greek Χριστός, although some style guides discourage its use.[31] This abbreviation has precedent in Middle English Χρ̄es masse (where Χρ̄ is another abbreviation of the Greek word).[30]

Other names[edit]

The holiday has had various other English names throughout its history. The Anglo-Saxons referred to the feast as "midwinter",[32][33] or, more rarely, as Nātiuiteð (from the Latin nātīvitās below).[32][34] Nativity, meaning 'birth', is from the Latin nātīvitās.[35] In Old English, Gēola ('Yule') referred to the period corresponding to December and January, which was eventually equated with Christian Christmas.[36] 'Noel' (also 'Nowel' or 'Nowell', as in "The First Nowell") entered English in the late 14th century and is from the Old French noël or naël, itself ultimately from the Latin nātālis (diēs) meaning 'birth (day)'.[37]

Koleda is the traditional Slavic name for Christmas and the period from Christmas to Epiphany or, more generally, to Slavic Christmas-related rituals, some dating to pre-Christian times.[38]

Nativity[edit]

Adoration of the Shepherds (1622) by Gerard van Honthorst depicts the nativity of Jesus

The gospels of Luke and Matthew describe Jesus as being born in Bethlehem to the Virgin Mary. In the Gospel of Luke, Joseph and Mary travel from Nazareth to Bethlehem in order to be counted for a census, and Jesus is born there and placed in a manger.[39] Angels proclaim him a savior for all people, and three shepherds come to adore him. In the Gospel of Matthew, by contrast, three magi follow a star to Bethlehem to bring gifts to Jesus, born the king of the Jews. King Herod orders the massacre of all the boys less than two years old in Bethlehem, but the family flees to Egypt and later returns to Nazareth.[40]

History[edit]

Early and medieval era[edit]

Nativity of Christ, medieval illustration from the Hortus deliciarum of Herrad of Landsberg (12th century)

In the 2nd century, the "earliest church records" indicate that "Christians were remembering and celebrating the birth of the Lord", an "observance [that] sprang up organically from the authentic devotion of ordinary believers"; although "they did not agree upon a set date".[41] The earliest evidence of Christ's birth being marked on December 25 is a sentence in the Chronograph of 354.[42][43][44][45] Liturgical historians generally agree that this part of the text was written in Rome in AD 336.[43] Though Christmas did not appear on the lists of festivals given by the early Christian writers Irenaeus and Tertullian,[25] the early Church Fathers John Chrysostom, Augustine of Hippo, and Jerome attested to December 25 as the date of Christmas toward the end of the fourth century.[41] December 25 was the traditional date of the winter solstice in the Roman Empire,[46] where most Christians lived, and the Roman festival Dies Natalis Solis Invicti (birthday of Sol Invictus, the 'Invincible Sun') had been held on this date since 274 AD.[47]

In the East, the birth of Jesus was celebrated in connection with the Epiphany on January 6.[48][49] This holiday was not primarily about Christ's birth, but rather his baptism.[50] Christmas was promoted in the East as part of the revival of Orthodox Christianity that followed the death of the pro-Arian Emperor Valens at the Battle of Adrianople in 378. The feast was introduced in Constantinople in 379, in Antioch by John Chrysostom towards the end of the fourth century,[49] probably in 388, and in Alexandria in the following century.[51] The Georgian Iadgari demonstrates that Christmas was celebrated in Jerusalem by the sixth century.[52]

The Nativity, from a 14th-century missal, a liturgical book containing texts and music necessary for the celebration of Mass throughout the year

In the Early Middle Ages, Christmas Day was overshadowed by Epiphany, which in western Christianity focused on the visit of the magi. However, the medieval calendar was dominated by Christmas-related holidays. The forty days before Christmas became the "forty days of St. Martin" (which began on November 11, the feast of St. Martin of Tours), now known as Advent.[53] In Italy, former Saturnalian traditions were attached to Advent.[53] Around the 12th century, these traditions transferred again to the Twelve Days of Christmas (December 25 – January 5); a time that appears in the liturgical calendars as Christmastide or Twelve Holy Days.[53]

In 567, the Council of Tours put in place the season of Christmastide, proclaiming "the twelve days from Christmas to Epiphany as a sacred and festive season, and established the duty of Advent fasting in preparation for the feast."[5][54] This was done in order to solve the "administrative problem for the Roman Empire as it tried to coordinate the solar Julian calendar with the lunar calendars of its provinces in the east."[55][56][57]

The prominence of Christmas Day increased gradually after Charlemagne was crowned Emperor on Christmas Day in 800.[58] King Edmund the Martyr was anointed on Christmas in 855 and King William I of England was crowned on Christmas Day 1066.[59]

The coronation of Charlemagne on Christmas of 800 helped promote the popularity of the holiday

By the High Middle Ages, the holiday had become so prominent that chroniclers routinely noted where various magnates celebrated Christmas. King Richard II of England hosted a Christmas feast in 1377 at which 28 oxen and 300 sheep were eaten.[53] The Yule boar was a common feature of medieval Christmas feasts. Caroling also became popular, and was originally performed by a group of dancers who sang. The group was composed of a lead singer and a ring of dancers that provided the chorus. Various writers of the time condemned caroling as lewd, indicating that the unruly traditions of Saturnalia and Yule may have continued in this form.[53] "Misrule"—drunkenness, promiscuity, gambling—was also an important aspect of the festival. In England, gifts were exchanged on New Year's Day, and there was special Christmas ale.[53]

Christmas during the Middle Ages was a public festival that incorporated ivy, holly, and other evergreens.[60] Christmas gift-giving during the Middle Ages was usually between people with legal relationships, such as tenant and landlord.[60] The annual indulgence in eating, dancing, singing, sporting, and card playing escalated in England, and by the 17th century the Christmas season featured lavish dinners, elaborate masques, and pageants. In 1607, King James I insisted that a play be acted on Christmas night and that the court indulge in games.[61] It was during the Reformation in 16th–17th-century Europe that many Protestants changed the gift bringer to the Christ Child or Christkindl, and the date of giving gifts changed from December 6 to Christmas Eve.[62]

17th and 18th centuries[edit]

Following the Protestant Reformation, many of the new denominations, including the Anglican Church and Lutheran Church, continued to celebrate Christmas.[63] In 1629, the Anglican poet John Milton penned On the Morning of Christ's Nativity, a poem that has since been read by many during Christmastide.[64][65] Donald Heinz, a professor at California State University, states that Martin Luther "inaugurated a period in which Germany would produce a unique culture of Christmas, much copied in North America."[66] Among the congregations of the Dutch Reformed Church, Christmas was celebrated as one of the principal evangelical feasts.[67]

However, in 17th century England, some groups such as the Puritans strongly condemned the celebration of Christmas, considering it a Catholic invention and the "trappings of popery" or the "rags of the Beast".[68] In contrast, the established Anglican Church "pressed for a more elaborate observance of feasts, penitential seasons, and saints' days. The calendar reform became a major point of tension between the Anglican party and the Puritan party."[69] The Catholic Church also responded, promoting the festival in a more religiously oriented form. King Charles I of England directed his noblemen and gentry to return to their landed estates in midwinter to keep up their old-style Christmas generosity.[61] Following the Parliamentarian victory over Charles I during the English Civil War, England's Puritan rulers banned Christmas in 1647.[68][70]

Protests followed as pro-Christmas rioting broke out in several cities and for weeks Canterbury was controlled by the rioters, who decorated doorways with holly and shouted royalist slogans.[68] Football, among the sports the Puritans banned on a Sunday, was also used as a rebellious force: when Puritans outlawed Christmas in England in December 1647 the crowd brought out footballs as a symbol of festive misrule.[71] The book, The Vindication of Christmas (London, 1652), argued against the Puritans, and makes note of Old English Christmas traditions, dinner, roast apples on the fire, card playing, dances with "plow-boys" and "maidservants", old Father Christmas and carol singing.[72] During the ban, semi-clandestine religious services marking Christ's birth continued to be held, and people sang carols in secret.[73]

The Examination and Tryal of Old Father Christmas, (1686), published after Christmas was reinstated as a holy day in England

It was restored as a legal holiday in England with the Restoration of King Charles II in 1660 when Puritan legislation was declared null and void, with Christmas again freely celebrated in England.[73] Many Calvinist clergymen disapproved of Christmas celebration. As such, in Scotland, the Presbyterian Church of Scotland discouraged the observance of Christmas, and though James VI commanded its celebration in 1618, attendance at church was scant.[74] The Parliament of Scotland officially abolished the observance of Christmas in 1640, claiming that the church had been "purged of all superstitious observation of days".[75] Whereas in England, Wales and Ireland Christmas Day is a common law holiday, having been a customary holiday since time immemorial, it was not until 1871 that it was designated a bank holiday in Scotland.[76] Following the Restoration of Charles II, Poor Robin's Almanack contained the lines: "Now thanks to God for Charles return, / Whose absence made old Christmas mourn. / For then we scarcely did it know, / Whether it Christmas were or no."[77] The diary of James Woodforde, from the latter half of the 18th century, details the observance of Christmas and celebrations associated with the season over a number of years.[78]

As in England, Puritans in Colonial America staunchly opposed the observation of Christmas.[79] The Pilgrims of New England pointedly spent their first December 25 in the New World working normally.[79] Puritans such as Cotton Mather condemned Christmas both because scripture did not mention its observance and because Christmas celebrations of the day often involved boisterous behavior.[80][81] Many non-Puritans in New England deplored the loss of the holidays enjoyed by the laboring classes in England.[82] Christmas observance was outlawed in Boston in 1659.[79] The ban on Christmas observance was revoked in 1681 by English governor Edmund Andros, but it was not until the mid-19th century that celebrating Christmas became fashionable in the Boston region.[83]

At the same time, Christian residents of Virginia and New York observed the holiday freely. Pennsylvania Dutch settlers, predominantly Moravian settlers of Bethlehem, Nazareth, and Lititz in Pennsylvania and the Wachovia settlements in North Carolina, were enthusiastic celebrators of Christmas. The Moravians in Bethlehem had the first Christmas trees in America as well as the first Nativity Scenes.[84] Christmas fell out of favor in the United States after the American Revolution, when it was considered an English custom.[85] George Washington attacked Hessian (German) mercenaries on the day after Christmas during the Battle of Trenton on December 26, 1776, Christmas being much more popular in Germany than in America at this time.

With the atheistic Cult of Reason in power during the era of Revolutionary France, Christian Christmas religious services were banned and the three kings cake was renamed the "equality cake" under anticlerical government policies.[86][87]

19th century[edit]

Charger

Charger theme by Albert M.

Download: Charger_Theme.p3t

http://img139.imageshack.us/img139/8324/previewzf8.jpg
(1 background)

Charger or Chargers may refer to:

Music[edit]

Sports[edit]

Vehicles[edit]

People[edit]

See also[edit]