Marvel

Marvel theme by crazystage15

Download: Marvel.p3t

http://img261.imageshack.us/img261/7194/previewwb0.jpg
(1 background)

Marvel may refer to:

Business[edit]

Comics[edit]

Military[edit]

Music[edit]

Places[edit]

United States[edit]

Antarctica[edit]

Vehicles[edit]

Other uses[edit]

See also[edit]

God of War #5

God of War theme by sectah666

Download: GodOfWar_5.p3t

http://img524.imageshack.us/img524/9361/previewxa7.jpg
(1 background)

A god of war is a deity associated with war.

God of War or Gods of War may also refer to:

Books[edit]

  • The Gods of War, a 1985 novel by historical author John Toland
  • The Gods of War, a 2005 novel by Conn Iggulden and the fourth in the Emperor series
  • The God of War, a 2008 novel by Marisa Silver
  • Gods of War, a 2009 science fiction novel by Ashok Banker
  • God of War (DC Comics), a 2010–2011 limited six-issue comic book series published by WildStorm and DC Comics, based around the Greek era of the video game series.
  • God of War, a 2010 novelization of the 2005 video game, God of War, written by Matthew Stover and Robert E. Vardeman
  • God of War II, a 2013 novelization of the 2007 video game, God of War II, written by Robert E. Vardeman.
  • God of War – The Official Novelization, a 2018 novelization of the 2018 video game, God of War, written by James Barlog.
  • God of War (Dark Horse Comics), a 2018–2021 limited two-volume eight-issue comic book series published by Dark Horse Comics, based around the Norse era of the video game series.

Film and television[edit]

Video games[edit]

Music[edit]

Albums[edit]

Songs[edit]

See also[edit]

God of War #4

God of War theme by Harry

Download: GodOfWar_4.p3t

http://img265.imageshack.us/img265/3552/previewnr1.jpg
(1 background)

A god of war is a deity associated with war.

God of War or Gods of War may also refer to:

Books[edit]

  • The Gods of War, a 1985 novel by historical author John Toland
  • The Gods of War, a 2005 novel by Conn Iggulden and the fourth in the Emperor series
  • The God of War, a 2008 novel by Marisa Silver
  • Gods of War, a 2009 science fiction novel by Ashok Banker
  • God of War (DC Comics), a 2010–2011 limited six-issue comic book series published by WildStorm and DC Comics, based around the Greek era of the video game series.
  • God of War, a 2010 novelization of the 2005 video game, God of War, written by Matthew Stover and Robert E. Vardeman
  • God of War II, a 2013 novelization of the 2007 video game, God of War II, written by Robert E. Vardeman.
  • God of War – The Official Novelization, a 2018 novelization of the 2018 video game, God of War, written by James Barlog.
  • God of War (Dark Horse Comics), a 2018–2021 limited two-volume eight-issue comic book series published by Dark Horse Comics, based around the Norse era of the video game series.

Film and television[edit]

Video games[edit]

Music[edit]

Albums[edit]

Songs[edit]

See also[edit]

Formula One

Formula One theme by Louxx

Download: FormulaOne.p3t

http://img398.imageshack.us/img398/9495/previewdo4.jpg
(3 backgrounds)

Formula One
Formula One logo since 2018
CategoryOpen-wheel single-seater Formula auto racing
CountryInternational
Inaugural season1950
Drivers20
Teams10
Chassis manufacturers10
Engine manufacturers
Tyre suppliersPirelli
Drivers' championNetherlands Max Verstappen
(Red Bull Racing-Honda RBPT)
Constructors' championAustria Red Bull Racing-Honda RBPT
Official websitewww.formula1.com Edit this at Wikidata
Current season

Formula One, commonly known as Formula 1 or F1, is the highest class of international racing for open-wheel single-seater formula racing cars sanctioned by the Fédération Internationale de l'Automobile (FIA). The FIA Formula One World Championship has been one of the world's premier forms of racing since its inaugural running in 1950. The word formula in the name refers to the set of rules all participants' cars must follow. A Formula One season consists of a series of races, known as Grands Prix. Grands Prix take place in multiple countries and continents on either purpose-built circuits or closed public roads.

A point-system is used at Grands Prix to determine two annual World Championships: one for the drivers, and one for the constructors (the teams). Each driver must hold a valid Super Licence, the highest class of racing licence the FIA issues, and the races must be held on grade one tracks, the highest grade rating the FIA issues for tracks.

Formula One cars are the world's fastest regulated road-course racing cars, owing to very high cornering speeds achieved by generating large amounts of aerodynamic downforce. Much of this downforce is generated by front and rear wings, which have the side effect of causing severe turbulence behind each car. The turbulence reduces the downforce the cars following directly behind generate, making it hard to overtake. Major changes made to the cars for the 2022 season have resulted in greater use of ground effect aerodynamics and modified wings to reduce the turbulence behind the cars, with the goal of making overtaking easier.[1] The cars depend on electronics, aerodynamics, suspension, and tyres. Traction control, launch control, and automatic shifting, and other electronic driving aids were first banned in 1994. They were briefly reintroduced in 2001, and have more recently been banned since 2004 and 2008, respectively.[2]

With the average annual cost of running a team—designing, building, and maintaining cars, pay, transport—at approximately £220,000,000 (or $265,000,000),[3] Formula One's financial and political battles are widely reported. The Formula One Group is owned by Liberty Media, which acquired it in 2017 from private-equity firm CVC Capital Partners for £6.4 billion ($8 billion).[4][5]

History[edit]

Formula One originated from the World Manufacturers' Championship (19251930) and European Drivers' Championship (19311939). The formula is a set of rules that all participants' cars must follow. Formula One was a formula agreed upon in 1946 to officially become effective in 1947. The first Grand Prix in accordance with the new regulations was the 1946 Turin Grand Prix, anticipating the formula's official start.[citation needed] Before World War II, a number of Grand Prix racing organisations made suggestions for a new championship to replace the European Championship, but due to the suspension of racing during the conflict, the new International Formula for cars did not become formalised until 1946, to become effective in 1947. The new World Championship was instituted to commence in 1950.[citation needed]

The first world championship race, the 1950 British Grand Prix, took place at Silverstone Circuit in the United Kingdom on 13 May 1950.[6] Giuseppe Farina, competing for Alfa Romeo, won the first Drivers' World Championship, narrowly defeating his teammate Juan Manuel Fangio. Fangio won the championship in 1951, 1954, 1955, 1956, and 1957.[7] This set the record for the most World Championships won by a single driver, a record that stood for 46 years until Michael Schumacher won his sixth championship in 2003.[7]

Juan Manuel Fangio's 1951 title-winning Alfa Romeo 159

A Constructors' Championship was added in the 1958 season. Stirling Moss, despite being regarded as one of the greatest Formula One drivers in the 1950s and 1960s, never won the Formula One championship.[8] Between 1955 and 1961, Moss finished second in the championship four times and third the other three times.[9][10] Fangio won 24 of the 52 races he entered—still the record for the highest Formula One winning percentage by an individual driver.[11] National championships existed in South Africa and the UK in the 1960s and 1970s. Promoters held non-championship Formula One events for many years. Due to the increasing cost of competition, the last of these was held in 1983.[12]

This era featured teams managed by road-car manufacturers, such as Alfa Romeo, Ferrari, Mercedes-Benz and Maserati. The first seasons featured prewar cars like Alfa Romeo's 158, which were front-engined, with narrow tyres and 1.5-litre supercharged or 4.5-litre naturally aspirated engines. The 1952 and 1953 seasons were run to Formula Two regulations, for smaller, less powerful cars, due to concerns over the dearth of Formula One cars.[13][14] When a new Formula One formula for engines limited to 2.5 litres was reinstated for the 1954 world championship, Mercedes-Benz introduced its W196, which featured things never seen on Formula One cars before, such as desmodromic valves, fuel injection, and enclosed streamlined bodywork. Mercedes drivers won the championship for the next two years, before the team withdrew from all motorsport competitions due to the 1955 Le Mans disaster.[15]

Technological developments[edit]

Stirling Moss's Lotus 18 at the Nürburgring during 1961

The first major technological development in the sport was Bugatti's introduction of mid-engined cars. Jack Brabham, the world champion in 1959, 1960, and 1966, soon proved the mid-engine's superiority over all other engine positions. By 1961 all teams had switched to mid-engined cars. The Ferguson P99, a four-wheel drive design, was the last front-engined Formula One car to enter a world championship race. It entered the 1961 British Grand Prix, the only front-engined car to compete that year.[16]

During 1962, Lotus introduced a car with an aluminium-sheet monocoque chassis instead of the traditional space-frame design. This proved to be the greatest technological breakthrough since the introduction of mid-engined cars.

In 1968, sponsorship was introduced to the sport. Team Gunston became the first team to run cigarette sponsorship on its Brabham cars, which privately entered in orange, brown and gold colours of Gunston cigarettes in the 1968 South African Grand Prix on 1 January 1968.[17] Five months later, the first works team, Lotus, followed this example when it entered its cars painted in the red, gold, and white colours of the Imperial Tobacco's Gold Leaf livery at the 1968 Spanish Grand Prix.

Aerodynamic downforce slowly gained importance in car design with the appearance of aerofoils during the 1968 season. In the late 1970s, Lotus introduced ground-effect aerodynamics, previously used on Jim Hall's Chaparral 2J in 1970, that provided enormous downforce and greatly increased cornering speeds. The aerodynamic forces pressing the cars to the track were up to five times the car's weight. As a result, extremely stiff springs were needed to maintain a constant ride height, leaving the suspension virtually solid. This meant that the drivers depended entirely on the tyres for any small amount of cushioning of the car and driver from irregularities of the road surface.[18]

Big business[edit]

Beginning in the 1970s, Bernie Ecclestone rearranged the management of Formula One's commercial rights; he is widely credited with transforming the sport into the multibillion-dollar business it now is.[19][20] When Ecclestone bought the Brabham team during 1971, he gained a seat on the Formula One Constructors' Association, and in 1978, he became its president.[21] Previously, the circuit owners controlled the income of the teams and negotiated with each individually; Ecclestone persuaded the teams to "hunt as a pack" through FOCA.[20] He offered Formula One to circuit owners as a package they could take or leave. In return for the package, almost all that was required was to surrender trackside advertising.[19]

The formation of the Fédération Internationale du Sport Automobile (FISA) in 1979 set off the FISA–FOCA war, during which FISA and its president Jean-Marie Balestre argued repeatedly with FOCA over television revenues and technical regulations.[22] The Guardian said that Ecclestone and Max Mosley "used [FOCA] to wage a guerrilla war with a very long-term aim in view". FOCA threatened to establish a rival series and boycotted a Grand Prix, and FISA withdrew its sanction from races.[19] The result was the 1981 Concorde Agreement, which guaranteed technical stability, as teams were to be given reasonable notice of new regulations.[23] Although FISA asserted its right to the TV revenues, it gave FOCA the administration of those rights.[24]

FISA imposed a ban on ground-effect aerodynamics during 1983.[25] But by then, turbocharged engines, which Renault had pioneered in 1977, were producing over 520 kW (700 bhp) and were essential to be competitive. By 1986, a BMW turbocharged engine achieved a flash reading of 5.5 bar (80 psi) pressure, estimated[who?] to be over 970 kW (1,300 bhp) in qualifying for the Italian Grand Prix. The next year, power in race trim reached around 820 kW (1,100 bhp), with boost pressure limited to only 4.0 bar.[26] These cars were the most powerful open-wheel circuit racing cars ever. To reduce engine power output and thus speeds, the FIA limited fuel tank capacity in 1984, and boost pressures in 1988, before banning turbocharged engines completely in 1989.[27]

The development of electronic driver aids began in the 1980s. Lotus began to develop a system of active suspension, which first appeared during 1983 on the Lotus 92.[28] By 1987, this system had been perfected and was driven to victory by Ayrton Senna in the Monaco Grand Prix that year. In the early 1990s, other teams followed suit and semi-automatic gearboxes and traction control were a natural progression. The FIA, due to complaints that technology was determining races' outcomes more than driver skill, banned many such aids for the 1994 season. This resulted in cars that previously depended on electronic aids becoming very "twitchy" and difficult to drive. Observers felt the ban on driver aids was in name only, as they "proved difficult to police effectively".[29]

The teams signed a second Concorde Agreement in 1992 and a third in 1997.[30]

Stefan Johansson driving for Ferrari at the 1985 European Grand Prix

On the track, the McLaren and Williams teams dominated the 1980s and 1990s. Brabham was also competitive during the early 1980s, winning two Drivers' Championships with Nelson Piquet. Powered by Porsche, Honda, and Mercedes-Benz, McLaren won 16 championships (seven constructors' and nine drivers') in that period, while Williams used engines from Ford, Honda, and Renault to also win 16 titles (nine constructors' and seven drivers'). The rivalry between racers Ayrton Senna and Alain Prost became F1's central focus during 1988 and continued until Prost retired at the end of 1993. Senna died at the 1994 San Marino Grand Prix after crashing into a wall on the exit of the notorious curve Tamburello. The FIA worked to improve the sport's safety standards since that weekend, during which Roland Ratzenberger also died in an accident during Saturday qualifying. No driver died of injuries sustained on the track at the wheel of a Formula One car for 20 years until the 2014 Japanese Grand Prix, where Jules Bianchi collided with a recovery vehicle after aquaplaning off the circuit, dying nine months later from his injuries. Since 1994, three track marshals have died, one at the 2000 Italian Grand Prix,[31] one at the

Formula 1 #2

Formula 1 theme by Bimmer3

Download: Formula1_2.p3t

Formula One #2 Theme
(1 background)

Redirect to:

Devil May Cry #2

Devil May Cry theme by crazystage15

Download: DevilMayCry_2.p3t

http://img513.imageshack.us/img513/9551/previewqv9.jpg
(1 background)

Devil May Cry
Genre(s)
Developer(s)
Publisher(s)Capcom
Creator(s)Hideki Kamiya
Platform(s)
First releaseDevil May Cry
August 23, 2001
Latest releaseDevil May Cry 5: Special Edition
November 10, 2020

Devil May Cry[a] is an urban fantasy action-adventure game franchise created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists of combat scenarios in which the player must attempt to extend long chains of attacks, avoiding damage and exhibiting stylized combat by varying their attacks; this combat, along with time and the number of items collected and used, are considered in grading the player's performance.

The series alludes to Italian poet Dante's Divine Comedy. Hideki Kamiya created Devil May Cry after a failed attempt to develop a Resident Evil game with the first game originally being conceived as Resident Evil 4. Kamiya wanted to create a game with more action features, which Capcom felt the series did not need. The games were directed by Hideaki Itsuno and writer Bingo Morihashi. Capcom announced a new game, DmC: Devil May Cry (developed by Ninja Theory and supervised by Capcom), during the 2010 Tokyo Game Show. A high-definition remastering of the three PlayStation 2 titles was released for PlayStation 3 and Xbox 360 in 2012, and in 2018 for the PlayStation 4, Windows, and Xbox One. The latest game is Devil May Cry 5, released on March 8, 2019.

The series has been successful; the main entries has sold 31 million copies worldwide and received Capcom's Platinum Title award.[1] The success of the video-game series has led to comic books, novelizations, two animated series, guides, collectibles, publications, and a variety of action figures.

Games[edit]

Release timeline
2001Devil May Cry
2002
2003Devil May Cry 2
2004
2005Devil May Cry 3: Dante's Awakening
2006Devil May Cry 3: Dante's Awakening – Special Edition
2007Devil May Cry (mobile)
2008Devil May Cry (mobile)
Devil May Cry 4
2009
2010
2011
2012Devil May Cry HD Collection
2013DmC: Devil May Cry
2014
2015Devil May Cry 4: Special Edition
2016
2017
2018Devil May Cry HD Collection (PS4, Xbox One, PC)
2019Devil May Cry 5
2020Devil May Cry 5: Special Edition
2021
2022
2023
2024Devil May Cry: Peak of Combat
  • Devil May Cry: Players assume the role of Dante, a skilled demon hunter. The gameplay focuses on fast-paced, highly stylized combat; a high style ranking requires long attack and evasion strings while avoiding damage. Although the game also features puzzle-solving and exploration elements retained from its survival-horror origins, they are downplayed in favor of action. In later games, the system was modified; players had to vary their attacks to maintain their style rank.[2] The Devil Trigger enables a player's character to assume a devilish form with additional powers (based on their current weapon), while the character's strength and speed increase, and health is slowly restored.[2]
Screenshot
Dante attacks an enemy with the sword Alastor. The word "Cool!" assesses the player's performance in combat.
  • Devil May Cry 2: Dante is generally the game's lead character. Two other playable characters, Lucia and Trish are also available. The ability to perform combination attacks in mid-air and evasion and weapon-change buttons were introduced. With the latter, a player can cycle through ranged weapons without switching to the inventory screen.
  • Devil May Cry 3: Dante's Awakening: A selection of gameplay styles were added, allowing the player to focus on favorite techniques or weapons. Each of the four styles gains experience points, which unlock more techniques and abilities without costing red orbs (the series' currency). A second weapon-change button was added, allowing the player to cycle through a character's melee weaponry.[3] The game was re-released as Devil May Cry 3: Special Edition with new skills for Dante and the ability to play as Vergil.[4]
  • Devil May Cry: Two different mobile games for feature phones were released in 2007–2008. One has similar gameplay to Devil May Cry 3 and uses enemies and characters from that game. The other one is a 2D side-scrolling beat 'em up.[5]
  • Devil May Cry 4: This entry introduces a new protagonist, Nero, who is playable alongside the returning Dante. Nero's Devil Bringer arm gives players the ability to pull distant enemies in to be attacked or destroyed. Nero is also armed with a sword which can be throttled up, allowing players to pre-charge it for extra damage on the next hit; with precise timing, it can be charged after each attack for extra damage and style. As Dante, players can switch fighting styles in mid-combat, allowing more varied and unique combos.[6] The game was re-released as Devil May Cry 4: Special Edition, featuring the ability to play as Vergil as well as returning characters Lady and Trish.
  • Devil May Cry HD Collection: A collection of the series' first three games for the PlayStation 3 and Xbox 360, ported by Pipeworks Software and Double Helix Games, eventually released on March 22, 2012, in Japan and March 29, 2012, in the US.[7] It was later ported to the PlayStation 4, Windows, and Xbox One on March 13, 2018.[8][9]
  • DmC: Devil May Cry: This reboot of the series introduced a new continuity. Players could reach hidden areas with the Ophion whip and grappling hook. The environment often "attacks" Dante by changing its architecture and infrastructure to a more-hostile form, prompting fast-paced chase sequences and platforming scenarios.[10][11]
  • Devil May Cry 5: This game continues the original continuity from Devil May Cry 4. It again features Nero and Dante as playable characters, as well as a new character named V. Nero's Devil Bringer arm is replaced with a selection of swappable cybernetic arms dubbed Devil Breakers, each one featuring distinct gameplay mechanics. V remotely commands three demons in battle due to his weak physical state.[12] The game was re-released as Devil May Cry 5: Special Edition, featuring the ability to play as Vergil.
  • Devil May Cry: Peak of Combat: A mobile-phone game by Yunchang Games, based on Devil May Cry 3. Its rendition of Dante's appearance was criticized, and the developers promised to fix it when the game left the beta period for release in 2020.[13]

Plot[edit]

The series begins two millennia before the first game with the demon Sparda, the Black Knight, defeating Demon World ruler Mundus. Sparda stops Mundus from conquering the human world by sealing several Hellgates and Temen-Ni-Gru (the last portal) with a ritual requiring his blood and the aid of a human priestess. Sparda meets Eva, who gives birth to his twin sons Dante and Vergil.

The plot begins with Devil May Cry 3, a year after Dante has a falling-out with Vergil.[14] A large tower erupts from the ground near the shop, and Dante interprets it as a challenge from Vergil.[15] Dante is defeated in Temen-Ni-Gru by Vergil, who takes his locket and leaves with Arkham. Dante's dormant devil power revives him, and he resumes pursuing his brother. Vergil wants to use the pendants their mother gave them in a ritual to create a portal to the Demon World. The battle is joined by Lady, who wants to avenge her mother's death by Arkham; Arkham manipulated the three into completing the ritual, which would allow him to acquire Sparda's sword: the Force Edge.[16][17] Dante and Vergil defeat him, and resume battling each other. The portal begins to close, and Vergil approaches it. Dante pleads with his brother not to go, but Vergil leaps into the Demon World before the portal closes. Vergil is tested and encounters Mundus, his mother's killer. When Lady returns to the human world, she coins the phrase "devil may cry"; Dante uses it for the shop.[18][19]

Dante is confronted in Devil May Cry by Trish, who reveals that Mundus is planning to return and only a descendant of Sparda can defeat him.[20] He explores Mallet Island (where Mundus is set to return), encountering demons which include Mundus' general:[21] the undead Vergil, Nelo Angelo.[22] As Dante approaches Mundus, he falls into a trap which reveals that Trish is the demon's agent; he saves her, however, because she resembles his mother. Trish saves Dante from Mundus, and Dante realizes his father's power.[23] Dante defeats Mundus when Trish helps him return Mundus to the Demon World.[24] Dante and Trish escape as the island collapses and work together in the Devil Never Cry shop.

In the Devil May Cry: The Animated Series anime, Trish is a demon hunter; Dante is the bodyguard of Patty, a young heiress who becomes obsessed with him. Patty's mother is descended from a sorcerer who sealed the power of Abigail, an ancient devil lord. Patty is targeted by Sid, a demon seeking Abigail's power. Lady and Trish fight demons summoned by Sid, and Dante kills him.

Dante is invited by Lucia in Devil May Cry 2 to meet her mother, Matier. Dante learns that Arius is collecting artifacts (Arcana) to summon the demon lord Argosax.[25] Dante flips a coin, and decides to help.[26] Lucia confronts Arius, who reveals that he created her.[27] Lucia gives Dante the last of the Arcana before facing Arius alone.[28] Dante encounters Matier, who asks him to take the Arcana to save Lucia from Arius.[29] Lucia attacks Arius, but he captures her. Dante arrives, trades the Arcana for Lucia, and attacks Arius (who escapes).[30] A stream of energy strikes the Ouroboros tower, and a portal to the demon world opens. Dante and Lucia argue about who will enter, and Dante determines that he will go.[31] After Dante leaves, Arius returns to the human world and Lucia defeats him.[32]

In Devil May Cry 4, Dante and Trish discover foul play within the Order of the Sword and investigate while learning its religious leader's scheme to conquer the world using demonic power. Dante seemingly assassinates the Sanctus, only to face a young holy knight named Nero, who awakened his demonic forces as a descendant of Sparda. Nero quests to capture Dante while gaining Yamato, only to learn the Order's dark secrets before being captured by Sanctus through his girlfriend. Dante manages to cripple Sanctus's plans before freeing Nero to finish the job. The two part ways on good terms with Nero allowed keeping Yamato.

In Devil May Cry 5, set several years after Devil May Cry 4, Nero runs a mobile branch of Dante's Devil May Cry business.[33] He befriends Nico, a weapons artist and descendant of the gunsmith who crafted Dante's Ebony and Ivory handguns.[34] Nero's Devil Bringer arm from Devil May Cry 4 is stolen; armed with a prosthetic Devil Breaker created by Nico, he leaves with Dante and the demon hunter V to face their "strongest foe yet".[35][36]

Although the series' timeline had placed Devil May Cry 4 before Devil May Cry 2, it was retconned with the release of Devil May Cry 5.[37][38] DmC: Devil May Cry, developed by Ninja Theory, is not part of the timeline and takes place in an alternate universe from the main series. Along with a very different looking Dante, it moves away from the gothic look of the previous games to a more contemporary setting with some social commentary on mass media and culture.[39]

Development[edit]

16th-century painting of Dante Alighieri
The series is loosely based on the Divine Comedy by Dante Alighieri (pictured).

After the completion of Resident Evil 2 in 1998, preliminary work on a PlayStation 2 installment of the Resident Evil series began by Team Little Devil under the direction of Hideki Kamiya.[40] Early research and development included a trip to Spain to examine castles as a basis for the game's environments. Its prototype, however, was a radical departure from the Resident Evil formula and the survival horror genre. Kamiya rewrote the story and changed its premise, drawing from Italian poet Dante Alighieri's Divine Comedy[41][42] for Devil May Cry.[43]

Strider, another Capcom franchise, is cited as a vital influence on the Devil May Cry games and their action, particularly in their inclusion of the "boss rush".[44][45]

Despite the success of the original game, its sequel was not created by Kamiya or Team Little Devils.[46][47] Although an unidentified director was placed in charge of the project, Capcom was dissatisfied with their work and assigned Hideaki Itsuno "with only 4 to 5 months remaining in development" to steer the project back on course.[48] Despite Itsuno's limited time on the project, he is the only person credited as director in the final version of the game.[49] According to producer Tsuyoshi Tanaka, the design aim was to make Devil May Cry 2 bigger than its predecessor; Tanaka estimated that the game's environments were about nine times larger than the first.[50]

After Devil May Cry 2's mixed reception, Capcom decided to develop the next game like the more critically successful Devil May Cry. Gameplay elements, such as environment size and battle engine, were reconsidered.[51] In the original game, Vergil was killed by demons early and his soul was controlled by Mundus; Bingo Morihashi wanted to create an alternate universe in which Vergil was alive. However, Kamiya gave Morihashi the freedom to rework Vergil's backstory and make him a living teenager for Devil May Cry 3.[52] As a result, the game was designed as a prequel to the series, set several years before the events of the first game.

Development of Devil May Cry 4 began shortly after its predecessor's success.[53] The development team had 80 members.[54] A new protagonist was discussed many times at Capcom, but was not approved until producer Hiroyuki Kobayashi said that Dante had to be in the game.[55] Kobashi said before the game's release that they wanted to make Dante seem significantly more powerful than Nero, to create an obvious difference between the strength of a "veteran" compared to a "rookie".[56] Writer Morihashi collaborated with film director Yuji Shimomura, who worked on the earlier games. Morihashi left Capcom at one point, but returned at Itsuno's request. It took him a year to finish writing the game; he had difficulty with the characterization of Nero, the new protagonist. Dante returned as a supporting character.[57]

Although the fourth game was a commercial and critical success, the staff considered rebooting the series because other game series had better sales.[58] They chose Ninja Theory, impressed with their work on Heavenly Sword (which the staff thought would work with a Devil May Cry game).[59] However, in 2013 Itsuno expressed interest in developing a fifth installment.[60] It was originally thought that Itsuno intended for the series to go on hiatus or end if Devil May Cry 4: Special Edition was not a commercial success,[61] but he said in a GameSpot interview that the series' future did not depend on Devil May Cry 4: Special Edition's sales. He alleviated fears that DmC: Devil May Cry's sales would kill the series, confirming that Capcom was satisfied with them.[62] In mid-January 2016, Itsuno tweeted that he had begun work on a new project.[63] Reuben Langdon and Johnny Yong Bosch, who had done voice acting and motion capture for Dante and Nero in Devil May Cry 4, took pictures of themselves in motion-capture gear in March 2016; this led to speculation that a new Devil May Cry game was in development.[64] According to Capcom Vancouver, "It's not a game that [they] announced that [they are] working on at [their] studio".[65] On May 17, 2018, the domain name "DevilMayCry5.com" was registered under Capcom's Onamae domain register.[66]

Devil May Cry 5, featuring the return of Dante and Nero, was confirmed at E3 2018 for release the following year.[67] Most of the team had worked on the recently released Resident Evil 7, and were experienced with the game engine; Itsuno was influenced by his work in Monster Hunter: World to provide content appealing to new gamers but also felt that making the game challenging would appeal to long-time fans.[68] Other members of the staff had worked on the reboot game DmC: Devil May Cry, but the Osaka team was more willing to make a sequel to the fourth installment of the main series. The team listened to fan opinions about previous games to ensure that the new game appealed to them; an "auto" mode facilitated combos.[69] Itsuno was moved to tears by a film in which three robots combined into a giant robot to overcome their foe, and wanted to create similar moments.[70] He wanted to convey the style of a Hollywood movie such as Marvel's Avengers series.[71] In November 2017, Kamiya expressed interest in making a remake of the first installment and a crossover game with Dante and Bayonetta.[72]

Other media[edit]

Light novels[edit]

The series has several print adaptations. Two Devil May Cry light novels, written by Shinya Goikeda and illustrated by Shirow Miwa, were published in Japan in 2002 and translated and published in the United States in 2006. The first, Devil May Cry Volume 1, was published in Japan in conjunction with the release of the first game and explored Dante in an adventure set before the game's events. The second, entitled Devil May Cry Volume 2 in the US, was published in Japan to coincide with the second game's release and is set after the first game's events. Tokyopop published the books in the United States in June and November 2006, respectively.[73][74]

Bingo Morihashi wrote a Devil May Cry 4 novel entitled Devil May Cry 4 Deadly Fortune. The two-volume novel, published in Japan in 2009, has a number of scenes which were not included in the original game due to time constraints.[75][76] A prequel novel by Morihashi titled Before the Nightmare, set before Devil May Cry 5 and leading to the beginning of the game, was published on March 1, 2019.[77]

Comics and manga[edit]

Three issues of a comic adaptation of the first game were published by the Canadian Dreamwave Productions in 2004, but the series was left unfinished when the company went bankrupt the following year.[78] On July 25, 2008, WildStorm (a DC Comics imprint) and Capcom announced that they would collaborate on a Devil May Cry comic-book series. Details about the series were planned to be announced at a later date,[79] but no new information has been provided.

Two volumes of a planned three-part Devil May Cry 3 manga series have been published in Japan and the United States. Set a year before the events of Devil May Cry 3, the manga describes how the characters come to be at the beginning of the game.

On March 7, 2019, Capcom announced that a tie-in manga entitled Devil May Cry 5 Visions of V would be serialized on the Japanese manga-hosting site Line Manga (LINE マンガ).[80] The manga's prologue was published before the serialization began. Illustrated by Tomio Ogata, the manga (only available in Japan) would update every other Sunday beginning on April 27.[81][82][83]

Animation[edit]

Anime[edit]

An anime series, Devil May Cry: The Animated Series, premiered on Japan's Wowow TV network on June 12, 2007. The 12-episode series,[84][85] produced by Madhouse, was directed by Shin Itagaki. Bingo Morihashi, a writer of the third and fourth games, was one of its writers.

Animated series[edit]

In November 2018, Adi Shankar announced that he had acquired the rights to produce a Devil May Cry animated series for Netflix.[86] Shankar, who has been completing a similar animated series for Konami's Castlevania franchise, said that he considered both series part of a shared "Bootleg Multiverse".[87]

In November 2021, Shankar revealed that the show's first season will have 8 episodes.[88] He also have plans for a connected "multi-season arc", like what he did with Castlevania, and that fan-favorite characters will make their debut throughout the series.[88] In November 2023, Netflix announced that the series will premiere in 2024.[89]

Film[edit]

On February 28, 2011, Screen Gems (which made Resident Evil into a film series) had purchased feature-film rights to the Devil May Cry series.[90] Kyle Ward was hired to write the screenplay for the film (based on DmC: Devil May Cry), which would be Dante's origin story.[91][92][93] No news has emerged about the project's status.

Plays[edit]

Capcom produced Sengoku Basara vs. Devil May Cry a staged amalgam of the Devil May Cry and Sengoku Basara series, in August 2015. In the play, Dante, Lady, Trish, and Vergil encounter mysterious historical ruins while chasing a devil and are sent back in time to Japan's Warring States period; there, they meet Date Masamune, Sanada Yukimura, and other characters from the Sengoku Basara franchise. The play ran at the AiiA 2.5 Theater in Tokyo for 18 performances. Masanari Ujigawa wrote and directed the play, and Hideaki Itsuno and Izaki Matsuno collaborated on the scenery. Kazushi Miyakoda and Tetsuya Yamaura were the producers, supervised by Hiroyuki Kobayashi and Makoto Yamamoto.[94]

Devil May Cry: The Live Hacker, a musical, ran for 13 performances in March 2019 at Zepp DiverCity in Tokyo. Jun Yoriko wrote and directed the musical and its video,[95] and a DVD was released in late August of that year.[96]

Soundtracks[edit]

The Devil May Cry series has seen the release of seven separate soundtracks. Initially, Capcom was very reluctant to release an officially sanctioned soundtrack for the Devil May Cry series, due to worries that the products would sell poorly. As a means of testing the market, Capcom decided to ask for pre-release sales.[97]

In other games[edit]

Devil May Cry characters appear in the PlayStation versions of the Viewtiful Joe games, another Capcom series created by Hideki Kamiya; Dante is a playable character in the PlayStation 2 port of the first Viewtiful Joe. The PSP version of Viewtiful Joe: Red Hot Rumble also includes Dante and costumes based on Vergil, Trish, Sparda, Marionette, and Plasma.

In a deal between Capcom and Atlus, Megami Tensei character designer Kazuma Kaneko created Dante and Vergil's demonic forms in Devil May Cry 3. In return, Atlus included Dante in his Devil May Cry 2 costume as a character in an enhanced release of Shin Megami Tensei: Nocturne (Maniax in Japan). The English localization of Nocturne was based on the game's Maniax edition.[98]

Dante and Trish are playable characters in Marvel vs. Capcom 3: Fate of Two Worlds, and Vergil, Dante, and Trish are playable characters in its Ultimate Marvel vs. Capcom 3 update. Dante and Vergil retain their Kazuma Kaneko-designed Devil Trigger forms since they are based on the third game of the Devil May Cry series. Dante is also a playable character in Marvel vs. Capcom: Infinite.

The DmC: Devil May Cry version of Dante is a playable character in PlayStation All-Stars Battle Royale, and he is a playable character in Project X Zone for the Nintendo 3DS as half of a pair with Darkstalkers' Demitri Maximoff; Lady is a separate character. Dante returns in its sequel, Project X Zone 2, with Vergil; Vergil's future self, Nelo Angelo, is a rival character.

On June 28, 2021, it was announced that a Mii costume based on Dante would appear in the crossover fighting game

Lamborghini

Lamborghini theme by linkin777

Download: Lamborghini.p3t

Lamborghini Theme
(3 backgrounds)

Automobili Lamborghini S.p.A.
Company typeSubsidiary
IndustryAutomotive
Founded1963; 61 years ago (1963)
FounderFerruccio Lamborghini
Headquarters,
Italy
Number of locations
135 dealerships
Area served
Worldwide
Key people
Stephan Winkelmann (CEO)[1]
Production output
Increase 9,233 vehicles (2022)[2]
RevenueIncrease €2.38 billion (2022)[3]
Increase €614 million
Increase €10.1 million (2014)[3]
Total equityIncrease €1.832 billion (2014)[3]
Number of employees
1,779 (December 2020)[4]
ParentAudi AG
SubsidiariesDucati Motor Holding S.p.A.
Italdesign Giugiaro
Websitelamborghini.com

Automobili Lamborghini S.p.A. (Italian: [autoˈmɔːbili lamborˈɡiːni]) is an Italian manufacturer of luxury sports cars and SUVs based in Sant'Agata Bolognese. The company is owned by the Volkswagen Group through its subsidiary Audi.

Ferruccio Lamborghini (1916–1993), an Italian manufacturing magnate, founded Automobili Ferruccio Lamborghini S.p.A. in 1963 to compete with Ferrari. The company was noted for using a rear mid-engine, rear-wheel drive layout. Lamborghini grew rapidly during its first decade, but sales plunged in the wake of the 1973 worldwide financial downturn and the oil crisis. The firm's ownership changed three times after 1973, including a bankruptcy in 1978. American Chrysler Corporation took control of Lamborghini in 1987 and sold it to Malaysian investment group Mycom Setdco and Indonesian group V'Power Corporation in 1994. In 1998, Mycom Setdco and V'Power sold Lamborghini to the Volkswagen Group where it was placed under the control of the group's Audi division.

New products and model lines were introduced to the brand's portfolio and brought to the market and saw an increased productivity for the brand. In the late 2000s, during the worldwide financial crisis and the subsequent economic crisis, Lamborghini's sales saw a drop of nearly 50 per cent.

Lamborghini currently produces the V10-powered Huracán, Urus SUV powered by a twin-turbo V8 engine, and will produce the Revuelto, a V12/electric hybrid, as of 2024. In addition, the company produces V12 engines for offshore powerboat racing.

Lamborghini Trattori, founded in 1948 by Ferruccio Lamborghini, is headquartered in Pieve di Cento, Italy, and continues to produce tractors. Since 1973, Lamborghini Trattori has been a separate entity from the automobile manufacturer.

History[edit]

Ferruccio Lamborghini with a Jarama and a tractor of his brand

Manufacturing magnate Italian Ferruccio Lamborghini founded the company in 1963 with the objective of producing a refined grand touring car to compete with offerings from established marques such as Ferrari. The company's first models, such as the 350 GT, were released in the mid-1960s. Lamborghini was noted for the 1966 Miura sports coupé, which used a rear mid-engine, rear-wheel drive layout.

Lamborghini grew rapidly during its first ten years, but sales fell in the wake of the 1973 worldwide financial downturn and the oil crisis. Ferruccio Lamborghini sold the company to Georges-Henri Rossetti and René Leimer and retired in 1974. The company went bankrupt in 1978, and was placed in the receivership of brothers Jean-Claude and Patrick Mimran in 1980. The Mimrans purchased the company out of receivership by 1984 and invested heavily in its expansion. Under the Mimrans' management, Lamborghini's model line was expanded from the Countach to include the Jalpa sports car and the LM002 high-performance off-road vehicle.

The Mimrans sold Lamborghini to the Chrysler Corporation in 1987. After replacing the Countach with the Diablo and discontinuing the Jalpa and the LM002, Chrysler sold Lamborghini to Malaysian investment group Mycom Setdco and Indonesian group V'Power Corporation in 1994. In 1998, Mycom Setdco and V'Power sold Lamborghini to the Volkswagen Group where it was placed under the control of the group's Audi division. New products and model lines were introduced to the brand's portfolio and brought to the market and saw an increased productivity for the brand Lamborghini. In the late 2000s, during the worldwide financial crisis and the subsequent economic crisis, Lamborghini's sales saw a drop of nearly 50 per cent.

In 2021, the CEO of Lamborghini said that by 2024 all its models will be hybrid.[5]

Lamborghini ownership
Years Owner
1963–1972 Ferruccio Lamborghini
1972–1977 Georges-Henri Rossetti and René Leimer
1977–1984 Receivership
1984–1987 Patrick Mimran
1987–1994 Chrysler Corporation
1994–1995 MegaTech
1995–1998 V'Power and Mycom Sedtco
1998–present Audi AG

Products[edit]

Automobiles[edit]

As of the 2018 model year, Lamborghini's automobile product range consists of three model lines, two of which are mid-engine two-seat sports cars while the third one is a front engined, all-wheel drive SUV.[6]

Models in production[edit]

  • Revuelto
Lamborghini Revuelto coupe

Production of the new Revuelto began in mid-2023 and it will be delivered in late 2023 as a 2024 model. The car will be powered by a 6.5L naturally aspirated V12 and three magnetic motors for a combined power output of 1,001 hp (1,015 PS).[7][8]

  • Huracán
Lamborghini Huracan LP 610-4 Spyder

The V10-powered Huracán line currently includes the all-wheel-drive LP 610-4, the low cost rear-wheel-drive LP 580-2 and the powerful track oriented LP 640-4 Performante, each in coupé and Spyder (convertible) versions.[9]

  • Urus
Lamborghini Urus

With the intention of doubling its sales volume by 2019, Lamborghini also added an SUV named Urus in its line-up which is powered by a twin-turbo V8 engine and utilises a front engine, all-wheel drive layout.[10][11]

Marine engines[edit]

Motori Marini Lamborghini produces a large V12 marine engine block for use in World Offshore Series Class 1 powerboats. A Lamborghini branded marine engine displaces approximately 8,171 cc (8.2 L) and outputs approximately 940 hp (700 kW).[12]

Lamborghini motorcycle[edit]

In the mid-1980s, Lamborghini produced a limited-production run of a 1,000 cc (61.0 cu in) sports motorcycle. UK weekly newspaper Motor Cycle News reported in 1994—when featuring an example available through an Essex motorcycle retailer—that 24 examples were produced with a Lamborghini alloy frame having adjustable steering head angle, Kawasaki GPz1000RX engine/transmission unit, Ceriani front forks and Marvic wheels. The bodywork was plastic and fully integrated with front fairing merged into fuel tank and seat cover ending in a rear tail-fairing. The motorcycles were designed by Lamborghini stylists and produced by French business Boxer Bikes.[13]

Branded merchandise[edit]

L900 marine engine

Lamborghini licenses its brand to manufacturers that produce a variety of Lamborghini-branded consumer goods including scale models, clothing, accessories, bags, electronics[14] and laptop computers.[15]

Motorsport[edit]

Lamborghini Motorsport Division, Squadra Corse
Squadra Corse
Company typeSubsidiary
Industry
  • Automobile
  • Motorsports
Headquarters
Sant'Agata Bolognese
,
Italy
Area served
Worldwide
Key people
OwnerAutomobili Lamborghini
ParentAudi AG
Websitelamborghini.com/en-en/motorsport

Automobiles produced[edit]

Lamborghini Motorsport Division Squadra Corse produces GT3 cars and cars for their Super Trofeo events based on the Gallardo and Huracán. Apart from them, the Squadra Corse builds cars upon customer request.

GT3 and Super Trofeo Cars[edit]

Special cars[edit]

These cars were built by Squadra Corse upon customer request.

Events held[edit]

Lamborghini Super Trofeo[edit]

Lamborghini Gallardo Super Trofeo 2011 in Hockenheim
Lamborghini Huracán Super Trofeo

The Super Trofeo is a series of Motorsport events held by Squadra corse using their Super Trofeo model vehicles (currently the Huracán Super Trofeo EVO) which are racing versions of the road-approved models (Huracán and Gallardo models).

The Super Trofeo events are held in three different series, in three continents: America, Asia and Europe. Many private race team participate each of these events.

Every series consists of six rounds, each of which feature free practice sessions, qualifying and two races lasting 50 minutes each. There are four categories of drivers: Pro, Pro-Am, Am and Lamborghini Cup. The season ends in the Lamborghini Super Trofeo World Final.[16]

Lamborghini GT3[edit]

Lamborghini Huracán GT3 front view

The Lamborghini GT3 is a series of Motorsport events held by The Squadra Corse using Huracán GT3 cars that comply with the FIA GT3 regulations. The racing event is open to any Huracán GT3 customer.

Lamborghini currently uses Huracán GT3 Evo cars for these events and more than 60 private race teams participate these events.[17]

Current factory drivers[edit]

Factory drivers[18][edit]

GT3 junior drivers[19][edit]