This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This article is about the automotive brand and manufacturer, Porsche AG. For the holding company that is the majority owner of Volkswagen Group, see Porsche SE. For other uses of Porsche, see Porsche (disambiguation).
The origins of the company date to the 1930s when Czech-German automotive engineer Ferdinand Porsche founded Porsche[4] with Adolf Rosenberger, a keystone figure in the creation of German automotive manufacturer and Audi precursor Auto Union,[5] and Austrian businessman Anton Piëch, who was, at the time, also Ferdinand Porsche's son in law. In its early days, it was contracted by the German government to create a vehicle for the masses, which later became the Volkswagen Beetle.[6] After World War II, when Ferdinand would be arrested for war crimes, his son Ferry Porsche began building his own car, which would result in the Porsche 356.
In 2009, Porsche entered an agreement with Volkswagen to create an 'integrated working group' by merging the two companies' car manufacturing operations.[7][8] By 2015, Porsche SE, the holding company spun off from the original Porsche firm, had a controlling interest in the Volkswagen Group, which included Audi and Lamborghini as subsidiaries.[9]
Ferdinand Porsche (1875–1951) founded the company called "Dr. Ing. h. c. F. Porsche GmbH"[4] with Adolf Rosenberger[10] and Anton Piëch in 1931.[11] The name is short for Ferdinand Porsche's full title in German, Doktor Ingenieur honoris causa lit.'Doctor of Engineering, Honorary Degree' Ferdinand Porsche.[12] The main offices was at Kronenstraße 24 in the centre of Stuttgart.[13] Initially, the company offered motor vehicle development work and consulting,[4] but did not build any cars under its own name. One of the first assignments the new company received was from the German government to design a car for the people; that is, a Volkswagen.[4] This resulted in the Volkswagen Beetle, one of the most successful car designs of all time.[6] Later, the Porsche 64 would be developed in 1939 using many components from the Beetle.[4]
During World War II,[14]Volkswagen production turned to the military version of the Volkswagen Beetle, the Kübelwagen,[14] 52,000 produced, and Schwimmwagen,[14] 15,584 produced.[15] Porsche produced several designs for heavy tanks during the war, losing out to Henschel & Son in both contracts that ultimately led to the Tiger I and the Tiger II. However, not all this work was wasted, as the chassis Porsche designed for the Tiger I was used as the base for the Elefanttank destroyer. Porsche also developed the Maussuper-heavy tank in the closing stages of the war, producing two prototypes.[16] Ferdinand Porsche's biographer, Fabian Müller, wrote that Porsche had thousands of people forcibly brought to work at their factories during the war. The workers wore the letter "P" on their clothing at all times. It stood not for "Porsche", but for "Poland".[17]
At the end of World War II in 1945, the Volkswagen factory at KdF-Stadt fell to the British. Ferdinand lost his position as chairman of the board of management of Volkswagen, and Ivan Hirst, a British Army major, was put in charge of the factory. (In Wolfsburg, the Volkswagen company magazine dubbed him "The British Major who saved Volkswagen".)[18] On 15 December of that year, Ferdinand was arrested for war crimes, but not tried. During his 20-month imprisonment, Ferdinand Porsche's son, Ferry Porsche, decided to build his own car, because he could not find an existing one that he wanted to buy. He also had to steer the company through some of its most difficult days until his father's release in August 1947.[19]
The first models of what was to become the 356 were built in a small sawmill in Gmünd, Austria.[19] The prototype car was shown to German auto dealers, and when pre-orders reached a set threshold, production (with aluminum body) was begun by Porsche Konstruktionen GesmbH, founded by Ferry and Louise. Many regard the 356 as the first Porsche simply because it was the first model sold by the fledgling company. After production of the 356 was taken over by the father's Dr. Ing. h.c. F. Porsche GmbH in Stuttgart in 1950, Porsche commissioned a Zuffenhausen-based company, Reutter Karosserie, which had previously collaborated with the firm on Volkswagen Beetle prototypes, to produce the 356's steel body. In 1952, Porsche constructed an assembly plant (Werk 2) across the street from Reutter Karosserie; the main road in front of Werk 1, the oldest Porsche building, is now known as Porschestrasse.[20] The 356 was road-certified in 1948.
Württemberg-Baden and Württemberg-Hohenzollern both in 1952 became part of the present Bundesland of Baden-Württemberg after the political consolidation of West Germany in 1949, but the old design of the arms of Württemberg lives on in the Porsche logo. On 30 January 1951, not long before the formation of Baden-Württemberg, Ferdinand Porsche died from complications following a stroke.
In post-war Germany, parts were generally in short supply, so the 356 automobile used components from the Volkswagen Beetle, including the engine case from its internal combustion engine, transmission, and several parts used in the suspension. The 356, however, had several evolutionary stages, A, B, and C, while in production, and most Volkswagen-sourced parts were replaced by Porsche-made parts. Beginning in 1954 the 356s engines started utilizing engine cases designed specifically for the 356. The sleek bodywork was designed by Erwin Komenda, who also had designed the body of the Beetle. Porsche's signature designs have, from the beginning, featured air-cooled rear-engine configurations (like the Beetle), rare for other car manufacturers, but producing automobiles that are very well balanced.
In 1964, after a fair amount of success in motor-racing with various models including the 550 Spyder, and with the 356 needing a major re-design, the company launched the Porsche 911: another air-cooled, rear-engined sports car, this time with a six-cylinder "boxer" engine. The team to lay out the body shell design was led by Ferry Porsche's eldest son, Ferdinand Alexander Porsche (F. A.). The design phase for the 911 caused internal problems with Erwin Komenda, who led the body design department until then. F. A. Porsche complained Komenda made unauthorized changes to the design. Company leader Ferry Porsche took his son's drawings to neighbouring chassis manufacturer Reuter. Reuter's workshop was later acquired by Porsche (so-called Werk 2). Afterward, Reuter became a seat manufacturer, today known as Keiper-Recaro.
The design office gave sequential numbers to every project (See Porsche type numbers), but the designated 901 nomenclature contravened Peugeot's trademarks on all 'x0x' names, so it was adjusted to 911. Racing models adhered to the "correct" numbering sequence: 904, 906, 908. The 911 has become Porsche's most well-known model – successful on the race-track, in rallies, and in terms of road car sales. It remains in production; however, after several generations of revision, current-model 911s share only the basic mechanical configuration of a rear-engined, six-cylinder coupé, and basic styling cues with the original car. A cost-reduced model with the same body, but with a 356-derived four-cylinder engine, was sold as the 912.
In 1972, the company's legal form was changed from Kommanditgesellschaft (KG), or limited partnership, to Aktiengesellschaft (AG), or public limited company, because Ferry Porsche came to believe the scale of the company outgrew a "family operation", after learning about Soichiro Honda's "no family members in the company" policy at Honda. This led to the establishment of an executive board with members from outside the Porsche family, and a supervisory board consisting largely of family members. With this change, most family members in the operation of the company, including F. A. Porsche and Ferdinand Piëch, departed from the company.
F. A. Porsche founded his own design company, Porsche Design, which is renowned for exclusive sunglasses, watches, furniture, and many other luxury articles. Louise's son and Ferry's nephew Ferdinand Piëch, who was responsible for mechanical development of Porsche's production and racing cars (including the very successful 911, 908 and 917 models), formed his own engineering bureau, and developed a five-cylinder-inlinediesel engine for Mercedes-Benz. A short time later he moved to Audi (used to be a division, then a subsidiary, of Volkswagen), and pursued his career through the entire company, ultimately becoming the chairman of Volkswagen Group.
The first chief executive officer (CEO) of Porsche AG was Ernst Fuhrmann, who had been working in the company's engine development division. Fuhrmann was responsible for the so-called Fuhrmann-engine, used in the 356 Carrera models as well as the 550 Spyder, having four overhead camshafts instead of a central camshaft with pushrods, as in the Volkswagen-derived serial engines. He planned to cease the 911 during the 1970s and replace it with the V8-front engined grand sportswagon 928. As we know today, the 911 outlived the 928 by far. Fuhrmann was replaced in the early 1980s by Peter W. Schutz, an American manager and self-proclaimed 911 aficionado. He was then replaced in 1988 by the former manager of German computer company Nixdorf Computer AG, Arno Bohn, who made some costly miscalculations that led to his dismissal soon after, along with that of the development director, Dr. Ulrich Bez, who was formerly responsible for BMW's Z1 model, and was CEO of Aston Martin from 2000 to 2013.[21]
Porsche 911 (964), introduced in 1989, was the first to be offered with Porsche's Tiptronic transmission and four-wheel drive.
In 1990, Porsche drew up a memorandum of understanding with Toyota to learn and benefit from Japanese lean manufacturing methods. In 2004 it was reported that Toyota was assisting Porsche with hybrid technology.[22]
Following the dismissal of Bohn, Heinz Branitzki, a longtime Porsche employee, was appointed as interim CEO. Branitzki served in that position until Wendelin Wiedeking became CEO in 1993. Wiedeking took over the chairmanship of the board at a time when Porsche appeared vulnerable to a takeover by a larger company. During his long tenure, Wiedeking transformed Porsche into a very efficient and profitable company.
Ferdinand Porsche's nephew, Ferdinand Piëch, was chairman and CEO of the Volkswagen Group from 1993 to 2002 and is chairman of the Volkswagen AG Supervisory Board since then. With 12.8 percent of the Porsche SE voting shares, he also remains the second-largest individual shareholder of Porsche SE after his cousin, F. A. Porsche, which had 13.6 percent.
Porsche's 2002 introduction of the Cayenne also marked the unveiling of a new production facility in Leipzig, Saxony, which once accounted for nearly half of Porsche's annual output. In 2004, production of the 456 kilowatts (620 PS; 612 bhp) Carrera GT commenced in Leipzig, and at EUR 450,000 ($440,000 in the United States) it was the most expensive production model Porsche ever built.
Porsche 911 (991)
In mid-2006, after years of the Boxster (and later the Cayenne) as the best selling Porsche in North America, the 911 regained its position as Porsche's best-seller in the region. The Cayenne and 911 have cycled as the top-selling model since. In Germany, the 911 outsells the Boxster/Cayman and Cayenne.[23]
In May 2011, Porsche Cars North America announced plans to spend $80–$100 million, but will receive about $15 million in economic incentives to move their North American headquarters from Sandy Springs, a suburb of Atlanta, to Aerotropolis, Atlanta, a new mixed-use development on the site of the old Ford Hapeville plant adjacent to Atlanta's airport.[24] Designed by architectural firm HOK, the headquarters will include a new office building and test track.[25][26][27] The facility will be known by its new address, One Porsche Drive.
In October 2017, Porsche Cars North America announced the launch of Porsche Passport,[28] a new sports car and SUV subscription program. This new offering allows consumers to access Porsche vehicles through subscribing to the service, rather than owning or leasing a vehicle. The Porsche Passport service was available initially in Atlanta,[29][30] and has become available in many major cities across the US.[31]
During the COVID-19 pandemic, in March 2020, Porsche suspended its manufacturing in Europe for two weeks, "By taking this step, the sports car manufacturer is responding to the significant acceleration in the rate of infection caused by the coronavirus and the resultant measures implemented by the relevant authorities."[32]
The two companies collaborated in 1969 to make the VW-Porsche 914 and 914-6, whereby the 914-6 had a Porsche engine, and the 914 had a Volkswagen engine. Further collaboration in 1976 resulted in the Porsche 912E (US only) and the Porsche 924, which used many Audi components, and was built at Audi's Neckarsulm factory, which had been NSU's. Porsche 944s were also built there,[34] although they used far fewer Volkswagen components. The Cayenne, introduced in 2002, shares its chassis with the Volkswagen Touareg and the Audi Q7, which is built at the Volkswagen Group factory in Bratislava, Slovakia.
Porsche Design Tower, StuttgartA 991 in front of the factory in which it was assembled, Porsche-Werk Stuttgart (right), and the manufacturer's central dealership, Porsche Zentrum Stuttgart (left)
Bleach is the generic name for any chemical product that is used industrially or domestically to remove colour (whitening) from fabric or fiber (in a process called bleaching) or to disinfect after cleaning. It often refers specifically to a dilute solution of sodium hypochlorite, also called "liquid bleach".
Many bleaches have broad-spectrum bactericidal properties, making them useful for disinfecting and sterilizing. They are used in swimming pool sanitation to control bacteria, viruses, and algae and in many places where sterile conditions are required. They are also used in many industrial processes, notably in the bleaching of wood pulp. Bleaches also have other minor uses, like removing mildew, killing weeds, and increasing the longevity of cut flowers.[1]
Bleaches work by reacting with many coloured organic compounds, such as natural pigments, and turning them into colourless ones. While most bleaches are oxidizing agents (chemicals that can remove electrons from other molecules), some are reducing agents (that donate electrons).
Chlorine, a powerful oxidizer, is the active agent in many household bleaches. Since pure chlorine is a toxic corrosive gas, these products usually contain hypochlorite, which releases chlorine. "Bleaching powder" usually refers to a formulation containing calcium hypochlorite.[citation needed]
Bleaches generally react with many other organic substances besides the intended coloured pigments, so they can weaken or damage natural materials like fibers, cloth, and leather, and intentionally applied dyes, such as the indigo of denim. For the same reason, ingestion of the products, breathing of the fumes, or contact with skin or eyes can cause bodily harm and damage health.
Early method of bleaching cotton and linen goods on lawns, using a combination of exposure to direct sunlight and the application of water
The earliest form of bleaching involved spreading fabrics and cloth out in a bleachfield to be whitened by the action of the Sun and water.[4][5] In the 17th century, there was a significant cloth bleaching industry in Western Europe, using alternating alkaline baths (generally lye) and acid baths (such as lactic acid from sour milk, and later diluted sulfuric acid). The whole process lasted up to six months.[4]
Chlorine-based bleaches, which shortened that process from months to hours, were invented in Europe in the late 18th century. Swedish chemist Carl Wilhelm Scheele discovered chlorine in 1774,[4] and in 1785 Savoyard scientist Claude Berthollet recognized that it could be used to bleach fabrics.[4] Berthollet also discovered sodium hypochlorite, which became the first commercial bleach, named Eau de Javel ("Javel water") after the borough of Javel, near Paris, where it was produced.
Scottish chemist and industrialist Charles Tennant proposed in 1798 a solution of calcium hypochlorite as an alternative for Javel water, and patented bleaching powder (solid calcium hypochlorite) in 1799.[4][6] Around 1820, French chemist Antoine Germain Labarraque discovered the disinfecting and deodorizing ability of hypochlorites and was instrumental in popularizing their use for such purpose.[7] His work greatly improved medical practice, public health, and the sanitary conditions in hospitals, slaughterhouses, and all industries dealing with animal products.[8]
Louis Jacques Thénard first produced hydrogen peroxide in 1818 by reacting barium peroxide with nitric acid.[9] Hydrogen peroxide was first used for bleaching in 1882, but did not become commercially important until after 1930.[10]Sodium perborate as a laundry bleach has been used in Europe since the early twentieth century, and became popular in North America in the 1980s.[11]
Colours of natural organic materials typically arise from organic pigments, such as beta carotene. Chemical bleaches work in one of two ways:
An oxidizing bleach works by breaking the chemical bonds that make up the chromophore. This changes the molecule into a different substance that either does not contain a chromophore or contains a chromophore that does not absorb visible light. This is the mechanism of bleaches based on chlorine but also of oxygen-anions which react through the initial nucleophilic attack.[12]
A reducing bleach works by converting double bonds in the chromophore into single bonds. This eliminates the ability of the chromophore to absorb visible light. This is the mechanism of bleaches based on sulfur dioxide.[13]
Sunlight acts as a bleach through a process leading to similar results: high-energy photons of light, often in the violet or ultraviolet range, can disrupt the bonds in the chromophore, rendering the resulting substance colourless. Extended exposure often leads to massive discolouration usually reducing the colours to a white and typically very faded blue.[14]
The broad-spectrum effectiveness of most bleaches is due to their general chemical reactivity against organic compounds, rather than the selective inhibitory or toxic actions of antibiotics. They irreversibly denature or destroy many proteins, including all prions, making them extremely versatile disinfectants.
Hypochlorite bleaches in low concentration were also found to attack bacteria by interfering with heat shock proteins on their walls.[15] According to 2013 Home Hygiene and Health report,[16] using bleach, whether chlorine- or peroxide-based, significantly increases germicidal efficiency of laundry even at low temperatures (30-40 degrees Celsius), which makes it possible to eliminate viruses, bacteria, and fungi from a variety of clothing in a home setting.[17]
Chlorine-based bleaches are found in many household "bleach" products, as well as in specialized products for hospitals, public health, water chlorination, and industrial processes.
The grade of chlorine-based bleaches is often expressed as percent active chlorine. One gram of 100% active chlorine bleach has the same bleaching power as one gram of elemental chlorine.
The most common chlorine-based bleaches are:
Sodium hypochlorite (NaClO), usually as a 3–6% solution in water, usually called "liquid bleach" or just "bleach". Historically called "Javel water" (French: eau de Javel). It is used in many households to whiten laundry, disinfect hard surfaces in kitchens and bathrooms, treat water for drinking, and keep swimming pools free of infectious agents.
Bleaching powder (formerly known as "chlorinated lime"), usually a mixture of calcium hypochlorite (Ca(ClO) 2), calcium hydroxide (slaked lime, Ca(OH) 2), and calcium chloride (CaCl 2) in variable amounts.[18] Sold as a white powder or in tablets, it is used in many of the same applications as sodium hypochlorite but is more stable and contains more available chlorine.
Peroxide-based bleaches are characterized by the peroxide chemical group, namely two oxygen atoms connected by a single bond, (–O–O–). This bond is easily broken, giving rise to very reactive oxygen species, which are the active agents of bleach.
The main products in this class are:
Hydrogen peroxide itself (H 2O 2). It is used, for example, to bleach wood pulp and hair or to prepare other bleaching agents like perborates, percarbonates, peracids, etc.
Sodium percarbonate (Na 2H 3CO 6), an adduct of hydrogen peroxide and sodium carbonate ("soda ash" or "washing soda", Na 2CO 3). Dissolved in water, it yields a solution of the two products, that combines the degreasing action of the carbonate with the bleaching action of the peroxide.
Sodium perborate (Na 2H 4B 2O 8). Dissolved in water it forms some hydrogen peroxide, but also the perborate anion (B(OOH)(OH)− 3) which can perform nucleophilic oxidation.[20]
Peracetic (peroxoacetic) acid (H 3CC(O)OOH). Generated in situ by some laundry detergents, and also marketed for use as industrial and agricultural disinfection and water treatment.[21]
Ozone (O 3). While not properly a peroxide, its mechanism of action is similar. It is used in the manufacture of paper products, especially newsprint and white Kraft paper.[23]
Potassium persulfate (K2S2O8) and other persulfate salts. It, alongside ammonium and sodium persulfate, is common in hair-lightening products.[24]
Sodium dithionite (also known as sodium hydrosulfite) is one of the most important reductive bleaching agents. It is a white crystalline powder with a weak sulfurous odor. It can be obtained by reacting sodium bisulfite with zinc
2 NaHSO3 + Zn → Na2S2O4 + Zn(OH)2
It is used as such in some industrial dyeing processes to eliminate excess dye, residual oxide, and unintended pigments and for bleaching wood pulp.
In Negative film processing, silver halide grains are associated with couplers which, on development, produce metallic silver and a coloured image. The silver is 'bleached' to a soluble form in a solution of ferric EDTA, which is then dissolved in 'fix', a solution of sodium or ammonium thiosulfate. The procedure is the same for paper processing except that the EDTA and thiosulfate are mixed in 'bleachfix'.
In Reversal processing, residual silver in the emulsion after the first development is reduced to a soluble silver salt using a chemical bleach, most commonly EDTA. A conventional fixer then dissolves the reduced silver but leaves the unexposed silver halide intact. This unexposed halide is then exposed to light or chemically treated so that a second development produces a positive image. In colour and chromogenic film, this also generates a dye image in proportion to the silver.
Photographic bleaches are also used in black-and-white photography to selectively reduce silver to reduce silver density in negatives or prints. In such cases, the bleach composition is typically an acid solution of potassium dichromate.
A Risk Assessment Report (RAR) conducted by the European Union on sodium hypochlorite conducted under Regulation EEC 793/93 concluded that this substance is safe for the environment in all its current, normal uses.[26] This is due to its high reactivity and instability. The disappearance of hypochlorite is practically immediate in the natural aquatic environment, reaching in a short time concentration as low as 10−22 μg/L or less in all emission scenarios. In addition, it was found that while volatile chlorine species may be relevant in some indoor scenarios, they have a negligible impact in open environmental conditions. Further, the role of hypochlorite pollution is assumed as negligible in soils.
Industrial bleaching agents can be sources of concern. For example, the use of elemental chlorine in the bleaching of wood pulp produces organochlorines and persistent organic pollutants, including dioxins. According to an industry group, the use of chlorine dioxide in these processes has reduced the dioxin generation to under-detectable levels.[27] However, the respiratory risk from chlorine and highly toxic chlorinated byproducts still exists.
A European study conducted in 2008 indicated that sodium hypochlorite and organic chemicals (e.g., surfactants, fragrances) contained in several household cleaning products can react to generate chlorinated volatile organic compounds (VOCs).[28] These chlorinated compounds are emitted during cleaning applications, some of which are toxic and probable human carcinogens. The study showed that indoor air concentrations significantly increase (8–52 times for chloroform and 1–1170 times for carbon tetrachloride, respectively, above baseline quantities in the household) during the use of bleach-containing products. The increase in chlorinated volatile organic compound concentrations was the lowest for plain bleach and the highest for the products in the form of "thick liquid and gel".
The significant increases observed in indoor air concentrations of several chlorinated VOCs (especially carbon tetrachloride and chloroform) indicate that bleach use may be a source that could be important in terms of inhalation exposure to these compounds. While the authors suggested that using these cleaning products may significantly increase the cancer risk,[28][29] this conclusion appears to be hypothetical:
The highest level cited for a concentration of carbon tetrachloride (seemingly of highest concern) is 459 micrograms per cubic meter, translating to 0.073 ppm (part per million), or 73 ppb (part per billion). The OSHA-allowable time-weighted average concentration over eight hours is 10 ppm,[30] almost 140 times higher;
The OSHA highest allowable peak concentration (5-minute exposure for five minutes in 4 hours) is 200 ppm,[30] twice as high as the reported highest peak level (from the headspace of a bottle of a sample of bleach plus detergent).
Sodium hypochlorite solution, 3–6%, (common household bleach) is typically diluted for safe use when disinfecting surfaces and when used to treat drinking water.[31][32]
A weak solution of 2% household bleach in warm water is typical for sanitizing smooth surfaces before the brewing of beer or wine.[citation needed]
US government regulations (21 CFR 178 Subpart C) allow food processing equipment and food contact surfaces to be sanitized with solutions containing bleach, provided that the solution is allowed to drain adequately before contact with food and that the solutions do not exceed 200 parts per million (ppm) available chlorine (for example, one tablespoon of typical household bleach containing 5.25% sodium hypochlorite, per gallon of water).
A 1-in-47 dilution of household bleach with water (1 part bleach to 47 parts water: e.g. one teaspoon of bleach in a cup of water, or 21 ml per litre, or 1/3 cup of bleach in a gallon of water) is effective against many bacteria and some viruses in homes.[33] Even "scientific-grade", commercially produced disinfection solutions such as Virocidin-X usually have sodium hypochlorite as their sole active ingredient, though they also contain surfactants (to prevent beading) and fragrances (to conceal the bleach smell).[34]
See hypochlorous acid for a discussion of the mechanism for disinfectant action.
An oral rinse with a 0.05% dilute solution of household bleach is shown to treat gingivitis.[35]
Colour-safe bleach is a chemical that uses hydrogen peroxide as the active ingredient (for stain removal) rather than sodium hypochlorite or chlorine.[36] It also has chemicals in it that help brighten colours.[37] Though hydrogen peroxide is used for sterilization purposes and water treatment, its ability to disinfect laundry is limited because the concentration of hydrogen peroxide in laundry products is lower than what is used in other applications.[37]
The safety of bleaches depends on the compounds present, and their concentration.[38] Generally speaking, the ingestion of bleaches will cause damage to the esophagus and stomach, possibly leading to death. On contact with the skin or eyes, it causes irritation, drying, and potentially burns. Inhalation of bleach fumes can cause mild irritation of the upper airways..[38]Personal protective equipment should always be used when using bleach.
Bleach should never be mixed with vinegar or other acids, as this will create highly toxic chlorine gas, which can cause severe burns internally and externally.[39][40][41][42] Mixing bleach with ammonia similarly produces toxic chloramine gas, which can burn the lungs.[39][40][42] Mixing bleach with rubbing alcohol makes highly toxic chloroform,[43] while mixing with hydrogen peroxide results in an exothermic and potentially explosive chemical reaction that releases oxygen.[44]
Miracle Mineral Supplement (MMS), also promoted as "Master Mineral Solution" or "Chlorine Dioxide Solution" or CDS,[45] to evade restrictions by online retail platforms, is a bleach solution that has been fraudulently promoted as a cure-all since 2006.[46] Its main active ingredient is sodium chlorite, which is "activated" with citric acid to form chlorine dioxide. In an attempt to evade health regulations, its inventor Jim Humble, a former Scientologist, founded the Genesis II Church of Health and Healing, which considers MMS as its sacrament.[47][48]
During the COVID-19 pandemic, advocates of MMS including QAnon proponent Jordan Sather and Mark Grenon, who are affiliated with the Genesis II Church, began to suggest this would treat COVID-19.[49][50] Several news outlets, including The New York Times and The Washington Post, portrayed U.S. president Donald Trump's remarks in a 23 April 2020 briefing as promoting the injection of bleach as a potential COVID-19 treatment.[51][52][53] According to fact-checkers, many such reports were false and misleading, as they lacked needed context—including the fact that, at the same briefing, Trump specifically clarified that any such treatments "wouldn't be through injections, we're talking about almost a cleaning and sterilization of an area. Maybe it works, maybe it doesn't work, but it certainly has a big effect if it's on a stationary object.".[54][55] Nevertheless, the widespread reporting led the CDC, scientists, and bleach companies to re-state that bleach is harmful to humans and should not be ingested or injected.[56][53] MSN News quoted Professor Rob Chilcott, a
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
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Samurai Warriors 3 (戦国無双3, Sengoku Musō 3, in Japan) is the third installment in the Samurai Warriors series, created by Tecmo Koei and Omega Force. The game was released in Japan on December 3, 2009, in Europe on May 28, 2010, in Australia on June 10, and in North America on September 28, for the Wii.[1][2]
Like other games in the series, the game reinvents the story based on the Sengoku period of Japan, a period where Japan was ruled by powerful daimyōs and where constant military conflict and much political intrigue happened that lasted from the middle of 16th century to the beginning of 17th century. However, the game has a slightly extended time frame compared to the previous game; while Samurai Warriors 2 is mostly focused on the events leading to the great battle of Sekigahara, this game also covers the events beforehand.
The game features many gameplay improvements over previous games in the series, the most notable being the addition of the Spirit Gauge, a gauge which allows for characters to cancel certain attacks to perform more powerful ones. These occur depending on the level of the gauge. It can also be combined with Musou attacks to perform an "True Musou". Certain combinations of attacks from the Xtreme Legends expansions also make a comeback. Each of the character's weapons are categorized under Normal, Speed, and Power types similar to Dynasty Warriors 6, except that each character still has unique weapons assigned to them.
The option to create/edit characters from the original game returns and is required to access the new "Historical Mode", which can be used to create an original story for edit characters by reenacting parts of historical battles. Both Story Mode and Free Mode return, as does the shop system, which has been redesigned and is now part of "Dojo", a section also dedicated to creating edit characters and color-edit existing characters. An exclusive mode for the Wii version is the "Murasame Castle" based on the Nintendo game Nazo no Murasame Jō, which allows for the control of its lead character Takamaru.
Seven new characters made their playable debut in the Samurai Warriors franchise, most of them former generic non-player characters in past installments. Most of the characters from previous games also return, all redesigned with several receiving new weapons. Four characters; Goemon Ishikawa, Gracia, Musashi Miyamoto, and Kojiro Sasaki do not return, although Gracia later returns in the Moushouden expansion. Of all of them, seven characters do not have stories, though they are given stories in the Moushouden expansion. Altogether, there are 30 returning characters for a total of 37 characters in the game.
* Denotes characters added through expansion titles ** Denotes Takamaru only found in Samurai Warriors 3/Sengoku Musō 3: Mōshōden Bold denotes default characters
The game comes in three different variations: a stand-alone copy of the game, a Classic Controller Pro set, and a treasure box edition. The treasure box edition includes the controller as well as a mini figure, an original soundtrack CD and a book with strategies and artwork. The controller included in the latter two bundles is a special edition black Classic Controller Pro with the game's logo and Japanese inkbrush marks in gold.[6]
JPop artist Gackt performs two theme songs for the game, "Zan"[7] and "Setsugekka".[8] The song "Zan" was used in the promotional commercials for the game, and is also featured in the game's ending. The single, titled "Setsugekka (The End of Silence)/Zan", which contains both songs, was released on December 9, 2009.
Sengoku Musō 3: Mōshōden is the first expansion of the game, released for the Wii in Japan on February 10, 2011. The game introduces two new modes, the "Original Career" mode which allows the opportunity to create original scenarios by completing missions and acquiring gold to increase the player's abilities and strength, as well as the series staple "Challenge" mode that has three challenges of varying objectives. It also adds new weapons, items, two new difficulty levels ("Novice" and "Expert") and stories for characters that did not have them in the original. The game also has online functionality which was not possible in the original. It was also released for the PlayStation 3 on the same day under the title of Sengoku Musō 3 Z. This version has updated graphics compared to the Wii, but removes the Murasame Castle mode and Takamaru. Both of these versions did not receive an overseas release.
Sengoku Musō 3: Empires is the second expansion of the game, released for the PlayStation 3 in Japan on August 25, 2011. Like the other Empires expansion, the game is more focused on the political and tactical battle system. The game features a different version of Historical Mode and Free Mode that fits with the Empires structure and retains the edit character feature. Like Moushouden, this game was never released overseas.
Sengoku Musō 3 Z: Special is a port for the PlayStation Portable released in Japan on February 16, 2012. As it is based on Sengoku Musō 3 Z, it has all of its features (including the removal of Murasame Castle mode and Takamaru) as well as the ability for four players to compete in the game's Challenge mode. Due to memory limitations however, the graphics have been significantly downgraded. This port did not receive an overseas release.
Samurai Warriors 3 was met with mixed to negative reception upon release; GameRankings gave it a score of 59%,[9] while Metacritic gave it 55 out of 100.[10]
Resident Evil 5[b] is a 2009 third-person shooter video game developed and published by Capcom. It is a major installment in the Resident Evil series, and was announced in 2005—the same year its predecessor Resident Evil 4 was released. Resident Evil 5 was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Windows in September 2009. It was re-released for PlayStation 4 and Xbox One in June 2016. The plot involves an investigation of a terrorist threat by Bioterrorism Security Assessment Alliance agents Chris Redfield and Sheva Alomar in Kijuju, a fictional region of West Africa. Chris learns that he must confront his past in the form of an old enemy, Albert Wesker, and his former partner, Jill Valentine.
The gameplay of Resident Evil 5 is similar to that of the previous installment, though it is the first in the series designed for two-player cooperative gameplay. It has also been considered the first game in the main series to depart from the survival horror genre, with critics saying it bore more resemblance to an action game. Motion capture was used for the cutscenes, and it was the first video game to use a virtual camera system. Several staff members from the original Resident Evil worked on Resident Evil 5. The Windows version was developed by Mercenary Technology.
Resident Evil 5 received a positive reception, despite some criticism for its control scheme. The game received some complaints of racism, though an investigation by the British Board of Film Classification found the complaints were unsubstantiated.[4] As of December 2023, when including the original, special and remastered versions, the game had sold 13.4 million units.[5] It is the best-selling game of the Resident Evil franchise when not including remakes,[c] and the original version remained the best-selling individual Capcom release until March 2018, when it was outsold by Monster Hunter: World. A sequel, Resident Evil 6, was released in 2012.
In 2009,[6] five years after the events of Resident Evil 4, Chris Redfield, now an agent of the Bioterrorism Security Assessment Alliance (BSAA), is dispatched to Kijuju in West Africa. He and his new partner Sheva Alomar are tasked with apprehending Ricardo Irving before he can sell a bio-organic weapon (BOW) on the black market. When they arrive, they discover that the locals have been infected by the parasites Las Plagas (those infected are called "Majini") and the BSAA Alpha Team have been killed. Chris and Sheva are rescued by BSAA's Delta Team, which includes Sheva's mentor Captain Josh Stone. In Stone's data Chris sees a photograph of Jill Valentine, his old partner, who has been presumed dead after a confrontation with Albert Wesker. Chris, Sheva and Delta Team close in on Irving, but he escapes with the aid of a hooded figure. Irving leaves behind documents that lead Chris and Sheva to marshy oilfields, where Irving's deal is to occur, but they discover that the documents are a diversion. When Chris and Sheva try to regroup with Delta Team, they find the team slaughtered by a BOW; Sheva cannot find Stone among the dead. Determined to learn if Jill is still alive, Chris does not report to headquarters.[7]
Continuing through the marsh, they find Stone and track down Irving's boat with his help. Irving injects himself with a variant of the Las Plagas parasite and mutates into a huge octopus-like beast. Chris and Sheva defeat him, and his dying words lead them to a nearby cave. The cave is the source of a flower used to create viruses previously used by the Umbrella Corporation, as well as a new strain named Uroboros. Chris and Sheva find evidence that Tricell, the company funding the BSAA, took over a former Umbrella underground laboratory and continued Umbrella's research. In the facility, they discover thousands of capsules holding human test subjects. Chris finds Jill's capsule, but it is empty. When they leave, they discover that Tricell CEO Excella Gionne has been plotting with Wesker to launch missiles with the Uroboros virus across the globe; it is eventually revealed that Wesker hopes to take a chosen few from the chaos of infection and rule them, creating a new breed of humanity. Chris and Sheva pursue Gionne but are stopped by Wesker and the hooded figure, who is revealed to be a brainwashed Jill. Gionne and Wesker escape to a Tricell oil tanker; Chris and Sheva fight Jill, subduing her and removing the mind-control device before she urges Chris to follow Wesker.[7]
Chris and Sheva board the tanker and encounter Gionne, who escapes after dropping a case of syringes; Sheva keeps several. When Chris and Sheva reach the main deck, Wesker announces over the ship's intercom that he has betrayed Gionne and infected her with Uroboros. She mutates into a giant monster, which Chris and Sheva defeat. Jill radios in, telling Chris and Sheva that Wesker must take precise, regular doses of a serum to maintain his strength and speed; a larger or smaller dose would poison him. Sheva realizes that Gionne's syringes are doses of the drug. Chris and Sheva follow Wesker to a bomber loaded with missiles containing the Uroboros virus, injecting him with the syringes Gionne dropped. Wesker tries to escape on the bomber; Chris and Sheva disable it, making him crash-land in a volcano. Furious‚ Wesker exposes himself to Uroboros and chases Chris and Sheva through the volcano. They fight him, and the weakened Wesker falls into the lava before Chris and Sheva are rescued by a helicopter, which is piloted by Jill and Stone. As a dying Wesker attempts to drag the helicopter into the volcano, Chris and Sheva fire rocket-propelled grenades at Wesker, killing him.[8] In the game's final cutscene, Chris wonders if the world is worth fighting for. Looking at Sheva and Jill, he decides to live in a world without fear.[7]
The first player controls Chris Redfield, while a second player can control Sheva Alomar. Players are controlled from an over-the-shoulder perspective.
Resident Evil 5 is a third-person shooter with an over-the-shoulder perspective.[9] Players can use several weapons including handguns, shotguns, automatic rifles, sniper rifles, and grenade launchers, as well as melee attacks. Players can make quick 180-degree turns to evade enemies.[10] The game involves boss battles, many of which contain quick time events.[11]
As in its predecessor Resident Evil 4, players can upgrade weapons with money and treasure collected in-game and heal themselves with herbs, but cannot run and shoot at the same time.[11] New features include infected enemies with guns and grenades,[10] the ability to upgrade weapons at any time from the inventory screen without having to find a merchant, and the equipping of weapons and items in real-time during gameplay.[11] Each player can store nine items. Unlike the previous games, the item size is irrelevant; a herb or a grenade launcher each occupy one space, and four items may be assigned to the D-pad.[9] The game features puzzles, though fewer than previous titles.[12][13]
Resident Evil 5 is the first game in the Resident Evil series designed for two-player cooperative gameplay.[14] The player controls Chris, a former member of the fictional Special Tactics and Rescue Service (STARS) and member of the BSAA, and a second player can control Sheva, who is introduced in this game. If a person plays alone, Sheva is controlled by the game's artificial intelligence (AI). When the game has been completed once, there is an option to make Sheva the primary character.[11] Two-player mode is available online or split screen with a second player using the same console. A second player joining a split screen game in progress will make the game reload the last checkpoint (the point at which the game was last saved); the second player joining an online game will have to wait until the first player reaches the next checkpoint, or restarts the previous one, to play.[9] In split-screen mode, one player's viewpoint is presented in the top half of the screen, and the other in the bottom half, but each viewpoint is presented in widescreen format, rather than using the full width of the screen, resulting in unused space to the left and right of the two windows.[10] If one player has critical health, only their partner can resuscitate them, and they will die if their partner cannot reach them. At certain points, players are deliberately separated. Players can trade items during gameplay, although weapons cannot be traded with online players.[9] The game's storyline is linear, and interaction with other characters is mostly limited to cutscenes.[12][13]
A version of the Mercenariesminigame, which debuted in Resident Evil 3: Nemesis, is included in Resident Evil 5.[15] This minigame places the player in an enclosed environment with a time limit. Customized weapons cannot be used and players must search for weapons, ammunition, and time bonuses while fighting a barrage of enemies,[11] to score as many points as possible within the time limit.[16] The minigame multiplayer mode was initially offline only; a release-day patch needed to be downloaded to access the online multiplayer modes.[17]Mercenaries is unlocked when the game's story mode has been completed.[16]
Producer Jun Takeuchi (pictured in 2010) supervised the game's development.
Resident Evil 5 was developed by Capcom and produced by Jun Takeuchi, who directed Onimusha: Warlords and produced Lost Planet: Extreme Condition. Keiji Inafune, promotional producer for Resident Evil 2 and executive producer of the PlayStation 2 version of Resident Evil 4, supervised the project. Production began in 2005 and at its peak, over 100 people were working on the project.[18] In February 2007, some members of Capcom's Clover Studio began working on Resident Evil 5 while others were working on Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[19][20] Yasuhiro Anpo, who worked as a programmer on the original Resident Evil, directed Resident Evil 5.[21] He was one of several staff members who worked on the original game to be involved in Resident Evil 5's development.[22] The game's scenario was written by Haruo Murata and Yoshiaki Hirabayashi, based on a story idea by concept director Kenichi Ueda.[23] Takeuchi announced that the game would retain the gameplay model introduced in Resident Evil 4, with "thematic tastes" from both Resident Evil 4 and the original Resident Evil.[24]
While previous Resident Evil games are mainly set at night, the events of Resident Evil 5 occur almost entirely during the day. The decision for this was a combination of the game being set in Africa and advances in hardware improvements which allowed increasingly detailed graphics.[25] On the subject of changes to Jill and Chris's appearance, production director Yasuhiro Anpo explained that designers tried "to preserve their image and imagined how they would have changed over the passage of time". Their new designs retained the character's signature colors; green for Chris and blue for Jill. Sheva was redesigned several times during production, though all versions tried to emphasize a combination of "feminine attraction and the strength of a fighting woman".[26] The Majini were designed to be more violent than the "Ganado" enemies in Resident Evil 4.[27]
The decision for cooperative gameplay was made part-way through development, for a new experience in a Resident Evil game.[14] Despite initial concern that a second player would dampen the game's tension and horror, it was later realized that this could actually increase such factors where one player had to be rescued.[28] The decision to retain wide-screen proportions in two-player mode was made to avoid having the first player's screen directly on top of the second, which might be distracting, and the restriction on simultaneously moving and shooting was retained to increase player tension by not allowing them to maneuver freely. Takeuchi cited the film Black Hawk Down as an influence on the setting of Resident Evil 5 and his experience working on Lost Planet: Extreme Condition as an influence on its development.[14] When questioned as to why the game was not being released on the Wii, which was the most popular gaming console at that time, Takeuchi responded that although that may have been a good decision "from a business perspective", the Wii was not the best choice in terms of power and visual quality, concluding that he was happy with the console choices they had made.[29]
Resident Evil 5 runs on version 1.4 of Capcom's MT Framework engine[30] and scenes were recorded by motion capture. It was the first video game to use a virtual camera system,[31] which allowed the developers to see character movements in real time as the motion-capture actors recorded.[32] Actors Reuben Langdon, Karen Dyer and Ken Lally portrayed Chris Redfield, Sheva Alomar and Albert Wesker respectively.[33][34][35] Dyer also voiced Sheva,[36] while Chris's voice was performed by Roger Craig Smith.[37] Dyer's background training in circus skills helped her win the role of Sheva, as Capcom were searching for someone who could handle the physical skills her motion capture required. She performed her own stunts, and worked in production on the game for over a year, sometimes working 14 hours a day.[36] All of the human character motions were based on motion capture, while the non-human characters in the game were animated by hand.[38]
Kota Suzuki was the game's principal composer and additional music was contributed by Hideki Okugawa, Akihiko Narita and Seiko Kobuchi.[23] The electronic score includes 15 minutes of orchestral music, recorded at the Newman Scoring Stage of 20th Century Fox Studios in Los Angeles with the 103-piece Hollywood Studio Symphony. Other orchestral music and arrangements were by Wataru Hokoyama, who conducted the orchestra.[39] Capcom recorded in Los Angeles because they wanted a Hollywood-style soundtrack to increase the game's cinematic value and global interest. Resident Evil 5's soundtrack features an original theme song, titled "Pray",[40] which was composed by Suzuki and sung by Oulimata Niang.[41]
Capcom announced Resident Evil 5 on July 20, 2005,[42] and the company showed a brief trailer for the game at the Electronic Entertainment Expo (E3) in July 2007.[43] The full E3 trailer became available on the Xbox Live Marketplace and the PlayStation Store that same month.[44][45] A new trailer debuted on Spike TV's GameTrailers TV in May 2008, and on the GameTrailers website.[46] A playable game demo was released in Japan on December 5, 2008, for the Xbox 360,[2] in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2 for the PlayStation 3.[47] Worldwide downloads of the demo exceeded four million for the two consoles; over 1.8 million were downloaded between January 26 and January 29.[48]
In January 2009, D+PAD Magazine reported that Resident Evil 5 would be released with limited-edition Xbox 360 box art; pictures of the limited-edition box claimed that it would allow two to sixteen players to play offline via System Link.[49] Although Capcom said that their "box art isn't lying", the company did not provide details.[50] Capcom soon issued another statement that the box-art information was incorrect, and System Link could support only two players.[49] Microsoft released a limited-edition, red Xbox 360 Elite console which was sold with the game. The package included an exclusive Resident Evil theme for the Xbox 360 Dashboard[51] and a download voucher for Super Street Fighter II Turbo HD Remix from Xbox Live.[52]
Resident Evil 5 was released for PlayStation 3 and Xbox 360 in March 2009, alongside a dedicated Game Space on PlayStation Home. The space, Resident Evil 5 "Studio Lot" (Biohazard 5 "Film Studio" in Japan), had as its theme the in-game location of Kijuju. Its lounge offered Resident Evil 5-related items for sale, events and full game-launching support. Some areas of the space were available only to owners of Resident Evil 5.[53] A Windows version was released in September 2009. This version, using Nvidia's 3D Vision technology through DirectX 10, includes more costumes and a new mode in the Mercenaries minigame.[54][55]Resident Evil 5 was re-released on Shield Android TV in May 2016,[56] and was re-released on PlayStation 4 and Xbox One the following month, with a physical disc copy following in America that July.[57] It was also released for Nintendo Switch on October 29, 2019.[58]
Shortly before the release of Resident Evil 5, Capcom announced that a competitive multiplayer mode called Versus would be available for download in several weeks.[59] Versus became available for download in Europe and North America on April 7, 2009, through the Xbox Live Marketplace and the PlayStation Store.[60] Versus has two online game types: "Slayers", a point-based game challenging players to kill Majini, and "Survivors", where players hunt each other while dodging and attacking Majini. Both modes can be played by two-player teams.[60] The Windows version of Resident Evil 5 originally did not support downloadable content (DLC).[61]
During Sony's press conference at the 2009 Tokyo Game Show Capcom announced that a special edition of the game, Biohazard 5: Alternative Edition, would be released in Japan for the PlayStation 3 in the spring of 2010.[62] This edition supports the PlayStation Move accessory and includes a new scenario, "Lost in Nightmares", where Chris Redfield and Jill Valentine infiltrate one of Umbrella Corporation co-founder Oswell E. Spencer's estates in 2006.[63] Another special edition of the game, Resident Evil 5: Gold Edition, was released for the Xbox 360 and PlayStation 3 in North America and Europe. Gold Edition includes "Lost in Nightmares" and another campaign-expansion episode, "Desperate Escape", where players control Josh Stone and Jill Valentine as they assist Chris and Sheva.[64] The edition also includes the previously released Versus mode, four new costumes and an alternate Mercenaries mode with eight new playable characters, new items and maps. Like Alternative Edition, Gold Edition supports the PlayStation Move accessory with a patch released on September 14, 2010.[65] The Xbox 360 version of Gold Edition came in a DVD with a token allowing free download of all DLC, while the PlayStation 3 version had all of the new content on a single Blu-ray disc.[65] On November 5, 2012, Resident Evil 5: Gold Edition was placed on the PlayStation Network as a free download for PlayStation Plus users during that month.[66]
As part of the game's conversion to Steamworks, Gold Edition was released for Microsoft Windows on March 26, 2015. Owners of the game from Steam or as a boxed retail Games for Windows – Live can acquire a free Steamworks copy of the base game and purchase the new Gold Edition content.[67] The Steamworks version did not allow the use of Nvidia's 3D Vision technology or fan modifications, though Capcom later confirmed a way to work around these issues.[68] In 2023, an update was released for the Windows version that removed Games for Windows – Live, thus restoring the split screen co-op feature to the game.[69]
Resident Evil 5 received generally favourable reviews, according to review aggregatorMetacritic.[72][70][71] Reviewers praised the game's visuals and content. Corey Cohen of Official Xbox Magazine complimented the game's fast pace, and called the graphics gorgeous.[81] It was praised by Joe Juba and Matt Miller of Game Informer, who said that it had the best graphics of any game to date and that the music and voice acting helped bring the characters to life,[79] and Brian Crecente of Kotaku said it was one of the most visually stunning games he had ever played.[82]Adam Sessler of X-Play said the game's graphics were exceptional,[10] and Edge praised the gameplay as exhilarating and frantic.[77] For IGN, Ryan Geddes wrote that the game had a surprisingly high replay value,[11] and GameZone's Louis Bedigian said the game was "worth playing through twice in one weekend".[83]
While still giving favorable reviews of the game, several reviewers considered it t