AS Roma #2

AS Roma theme by fuexakaalex

Download: ASRoma_2.p3t

AS Roma Theme 2
(1 background)

Roma
Full nameAssociazione Sportiva Roma S.p.A.
Nickname(s)I Giallorossi (The Yellow and Reds)
La Lupa (The She-Wolf)
La Magica (The Magic One)
Capitolini (Capitoline)
Lupetti (Little Cubs)
Lupi (Wolves)
Founded7 June 1927; 97 years ago (1927-06-07) (as Italo Foschi)
GroundStadio Olimpico
Capacity70,634[1]
OwnerThe Friedkin Group (95.97%)
PresidentDan Friedkin
Head coachDaniele De Rossi
LeagueSerie A
2023–24Serie A, 6th of 20
WebsiteClub website
Current season

Associazione Sportiva Roma (Rome Sport Association; Italian pronunciation: [ˈroːma]) is a professional football club based in Rome, Italy. Founded by a merger in 1927, Roma has participated in the top tier of Italian football for all of its existence, except for the 1951–52 season. Roma has won Serie A three times, in 1941–42, 1982–83 and 2000–01, as well as nine Coppa Italia titles and two Supercoppa Italiana titles. In European competitions, Roma won the Inter-Cities Fairs Cup in 1960–61 and the UEFA Europa Conference League in 2021–22, while they finished runners-up in the 1983–84 European Cup, the 1990–91 UEFA Cup and the 2022–23 UEFA Europa League.

Sixteen players have won the FIFA World Cup while playing at Roma: Attilio Ferraris and Enrique Guaita (1934); Guido Masetti and Eraldo Monzeglio (1934 and 1938); Aldo Donati and Pietro Serantoni (1938); Bruno Conti (1982); Rudi Völler and Thomas Berthold (1990); Aldair (1994); Vincent Candela (1998); Cafu (2002); Daniele De Rossi, Simone Perrotta and Francesco Totti (2006); Paulo Dybala (2022).

Since 1953, Roma has played home matches at the Stadio Olimpico, a venue the club shares with city rivals Lazio. With a capacity of over 72,000, the stadium is the second-largest of its kind in Italy, with only the San Siro able to seat more. The club plans to move to a new stadium, though it is yet to start construction. Having a strong local rivalry, Roma and Lazio contest the Derby della Capitale.

The club's home colours are carmine red and golden yellow, which gives Roma its nickname "I Giallorossi" ("The Yellow and Reds"). These colours have often been combined with white shorts. The club badge features a she-wolf, an allusion to the founding myth of Rome.

History[edit]

Foundation[edit]

Attilio Ferraris, Roma captain during their formative years

AS Roma was founded in the spring of 1927 when Italo Foschi[2] initiated the merger of three older Italian Football Championship clubs from the city of Rome: Roman FC, SS Alba-Audace and Fortitudo-Pro Roma SGS.[2] Foschi was an important Roman representative of the ruling National Fascist Party.[3][4]

The purpose of the merger was to give the Italian capital a strong club to rival that of the more dominant Northern Italian clubs of the time.[2] The only major Roman club to resist the merger was Lazio because of the intervention of the army General Vaccaro, a member of the club and executive of Italian Football Federation (FIGC). All three founding clubs were relegated, but the fascist-aligned FIGC bet over the capacity of the new team to give a stronger representation to the capital of Italy, and they were awarded a wild card for the Divisione Nazionale, the Serie A forerunner. The club played its earliest seasons at the Motovelodromo Appio stadium,[5] before settling in the working-class streets of Testaccio, where it built an all-wooden ground Campo Testaccio; this was opened in November 1929.[6] An early season in which Roma made a large mark was the 1930–31 championship, where the club finished as runners-up behind Juventus.[7] Captain Attilio Ferraris, along with Guido Masetti, Fulvio Bernardini and Rodolfo Volk, were highly important players during this period.[8]

First title victory and decline[edit]

The Roma of the first scudetto in 1942

After a slump in league form and the departure of high key players, Roma eventually rebuilt their squad, adding goalscorers such as the Argentine Enrique Guaita.[9] Under the management of Luigi Barbesino, the Roman club came close to their first title in 1935–36, finishing just one point behind champions Bologna.[10]

Roma returned to form after being inconsistent for much of the late 1930s. Roma recorded an unexpected title triumph in the 1941–42 season by winning their first scudetto title.[11] The 18 goals scored by local player Amedeo Amadei were essential to the Alfréd Schaffer-coached Roma side winning the title. At the time, Italy was involved in World War II and Roma were playing at the Stadio Nazionale PNF.[12]

In the years just after the war, Roma were unable to recapture their league stature from the early 1940s. Roma finished in the lower half of Serie A for five seasons in a row, before eventually succumbing to their only ever relegation to Serie B at the end of the 1950–51 season,[7][13] around a decade after their championship victory. Under future Italy national team manager Giuseppe Viani, promotion straight back up was achieved.[14]

After returning to the Serie A, Roma managed to stabilise themselves as a top-half club again with players such as Egisto Pandolfini, Dino da Costa and Dane Helge Bronée.[7] Their best finish of this period was under the management of Englishman Jesse Carver, when in 1954–55, they finished as runners-up after Udinese, who originally finished second, were relegated for corruption.[7] Although Roma were unable to break into the top four during the following decade, they did achieve some measure of cup success. Their first honour outside of Italy was recorded in 1960–61 when Roma won the Inter-Cities Fairs Cup by defeating Birmingham City 4–2 in the finals.[15] A few years later, Roma won their first Coppa Italia trophy in 1963–64 after defeating Torino 1–0.[16]

Their lowest point came during the 1964–65 season, when manager Juan Carlos Lorenzo announced the club could not pay its players and was unlikely to be able to afford to travel to Vicenza to fulfil its next fixture. Supporters kept the club going with a fundraiser at the Sistine Theatre and bankruptcy was avoided with the election of a new club president Franco Evangelisti.

Their second Coppa Italia trophy was won in 1968–69, when it competed in a small, league-like system.[16] Giacomo Losi set a Roma appearance record in 1969 with 450 appearances in all competitions, a record that would last 38 years.[17]

Time of mixed fortunes from the 1970s to the 1990s[edit]

Club captain Giacomo Losi with the Inter-Cities Fairs Cup in 1960–61

Roma were able to add another cup to their collection in 1972, with a 3–1 victory over Blackpool in the Anglo-Italian Cup.[18] During much of the 1970s, Roma's appearance in the top half of Serie A was sporadic. The best place the club were able to achieve during the decade was third in 1974–75.[7] Notable players who turned out for the club during this period included midfielders Giancarlo De Sisti and Francesco Rocca.

The dawning of a newly successful era in Roma's footballing history was brought in with another Coppa Italia victory; they defeated Torino on penalties to win the 1979–80 edition.[16] Roma would reach heights in the league which they had not touched since the 1940s by narrowly and controversially finishing as runners-up to Juventus in 1980–81.[19] Former Milan player Nils Liedholm was the manager at the time, with players such as Bruno Conti, Agostino Di Bartolomei, Roberto Pruzzo and Falcão.[20]

The second scudetto did not elude Roma for much longer. In 1982–83, the Roman club won the title for the first time in 41 years, amidst celebrations in the capital.[21] The following season, Roma finished as runners-up in Italy[7] and collected a Coppa Italia title;[16] they also finished as runners-up in the European Cup final of 1984.[22] The European Cup final with Liverpool ended in a 1–1 draw with a goal from Pruzzo, but Roma eventually lost in the penalty shoot-out.[22] Roma's successful run in the 1980s would finish with a runners-up spot in 1985–86[7] and a Coppa Italia victory, beating out Sampdoria 3–2.[16]

After, a comparative decline began in the league, one of the few league highs from the following period being a third-place finish in 1987–88.[7] At the start of the 1990s, the club was involved in an all-Italian UEFA Cup final, where they lost 2–1 to Internazionale in 1991.[23] The same season, the club won its seventh Coppa Italia[16] and ended runners-up to Sampdoria in the Supercoppa Italiana. Aside from finishing runners-up to Torino in a Coppa Italia final,[16] the rest of the decade was largely sub-par in the history of Roma, particularly in the league, where the highest they could manage was fourth in 1997–98.[7] The early 1990s also saw the emergence of homegrown striker Francesco Totti, who would go on to be an important member of the team and the club's iconic captain.

Third scudetto in the Sensi era[edit]

17 June 2001 – Roma-Parma 3–1: Roma won their third Italian championship in its history. Fans of the Curva Sud are overjoyed.

Roma won their third Serie A title in 2000–01. The Scudetto was won on the last day of the season after defeating Parma 3–1, edging Juventus by two points.[7] The club's captain, Francesco Totti, was a large reason for the title victory and he would become one of the main heroes in the club's history,[20] going on to break several club records.[20] Other important players during this period included: Aldair, Cafu, Gabriel Batistuta and Vincenzo Montella.[24]

In the 2001–02 Serie A, Roma ended as runners-up to Juventus by one point.[7] This would be the start of Roma finishing as runners-up several times in both Serie A and Coppa Italia during the 2000s – they lost out 4–2 to Milan in the Coppa Italia final of 2003[16] and lost to Milan again by finishing second in Serie A for the 2003–04 season.[7] The club also re-capitalized several time in 2003–04 season. In November 2003, €37.5 million was injected by "Roma 2000" to cover the half-year loss and loss carried from previous year.[25] and again on 30 June for €44.57 million.[26] Through stock market, a further €19.850 million of new shares issued, and at the year end, the share capital was €19.878 million,[27] which was unchanged as of 2011. The following season also saw the departure of Walter Samuel for €25 million and Emerson for €28 million, which decreased the strength of the squad. The Giallorossi finished in eighth place, one of the worst of recent seasons.

Francesco Totti, with the 2007–08 Coppa Italia

On 9 July 2006, Roma's Francesco Totti, Daniele De Rossi and Simone Perrotta were part of the Italy national team which defeated France in the 2006 FIFA World Cup Final.[28] In the Calciopoli scandal of 2006, Roma were not one of the teams involved. After punishments were issued, Roma was re-classified as runners-up for 2005–06,[29] the same season they finished second in the Coppa Italia losing to Internazionale.[16] In the two following seasons, 2006–07 and 2007–08, Roma finished as Serie A runners-up, meaning that in the 2000s, Roma finished in the top two positions more than any other decade in their history.[30] Meanwhile, in the UEFA Champions League during both of these seasons, they reached the quarter-finals before going out to Manchester United. In the 2008–09 Champions League, Roma reached the knockout stage ahead of Chelsea in their group, thus finishing for the first time in their history as winners of the group stage. However, they lost to Arsenal in the knockout stage on penalty kicks.

After a disappointing start to the 2009–10 season, Claudio Ranieri replaced Luciano Spalletti as head coach. At the time of the switch, Roma lay bottom of the Serie A table after losses to Juventus and Genoa. Despite this setback, Roma went on unbeaten streak of 24 matches in the league – with the last of the 24 being a 2–1 win over rivals Lazio, whereby they came from 1–0 down at half-time to defeat their city rivals after Ranieri substituted both Totti and De Rossi at the interval.[31] The Giallorossi were on top of the table at one point, before a loss to Sampdoria later in the season. Roma would finish runners-up to Internazionale yet again in both Serie A and the Coppa Italia. During the 2000s, Roma had finally recaptured the Scudetto, two Coppa Italia trophies, and their first two Supercoppa Italiana titles. Other notable contributions to the club's history have included a return to the Champions League quarter-finals (in the 2006–07 and 2007–08 editions) since 1984, six runners up positions in the league, four Coppa Italia finals and three Supercoppa finals – marking Roma's greatest ever decade.

American ownership and Pallotta era[edit

KSA(10)

KSA(10) theme by XDA_WALEED

Download: KSA10.p3t

KSA(10) Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

WoodGrainChrome

WoodGrainChrome theme by Matt8107t

Download: WoodGrainChrome.p3t

WoodGrainChrome Theme
(2 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

New PSN

New PSN theme by CpnNemo

Download: NewPSN.p3t

New PSN Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Manga Moonlight

Manga Moonlight theme by MONTAGE MIK

Download: MangaMoonlight.p3t

Manga Moonlight Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

New MGS-OTC 2.4

New MGS-OTC 2.4 theme by Dennis “F-Rott” Ferrand/scej

Download: NewMGS4OTC.p3t

New MGS-OTC 2.4
(6 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Harry Potter

Harry Potter theme by Dennis “F-Rott” Ferrand

Download: HarryPotter.p3t

Harry Potter Theme
(7 backgrounds)

Harry Potter
The Harry Potter logo first used for the American edition of the novel series (and some other editions worldwide), and then the film series.


AuthorJ. K. Rowling
Cover artistThomas Taylor, Cliff Wright, Giles Greenfield, Jason Cockcroft
CountryUnited Kingdom
LanguageEnglish
GenreFantasy
PublisherBloomsbury
Published26 June 1997 – 21 July 2007
Media type
No. of books7
Websitewww.wizardingworld.com

Harry Potter is a series of seven fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young wizard, Harry Potter, and his friends Hermione Granger and Ron Weasley, all of whom are students at Hogwarts School of Witchcraft and Wizardry. The main story arc concerns Harry's conflict with Lord Voldemort, a dark wizard who intends to become immortal, overthrow the wizard governing body known as the Ministry of Magic, and subjugate all wizards and Muggles (non-magical people).

The series was originally published in English by Bloomsbury in the United Kingdom and Scholastic Press in the United States. A series of many genres, including fantasy, drama, coming-of-age fiction, and the British school story (which includes elements of mystery, thriller, adventure, horror, and romance), the world of Harry Potter explores numerous themes and includes many cultural meanings and references.[1] Major themes in the series include prejudice, corruption, madness, and death.[2][3]

Since the release of the first novel, Harry Potter and the Philosopher's Stone, on 26 June 1997, the books have found immense popularity, positive reviews, and commercial success worldwide. They have attracted a wide adult audience as well as younger readers, and are widely considered cornerstones of modern literature.[4][5] As of February 2023, the books have sold more than 600 million copies worldwide, making them the best-selling book series in history, and have been available in 85 languages.[6] The last four books consecutively set records as the fastest-selling books in history, with the final instalment selling roughly 2.7 million copies in the United Kingdom and 8.3 million copies in the United States within twenty-four hours of its release.

The original seven books were adapted into an eight-part namesake film series by Warner Bros. Pictures. In 2016, the total value of the Harry Potter franchise was estimated at $25 billion,[7] making Harry Potter one of the highest-grossing media franchises of all time. Harry Potter and the Cursed Child is a play based on a story co-written by Rowling.

The success of the books and films has allowed the Harry Potter franchise to expand with numerous derivative works, a travelling exhibition that premiered in Chicago in 2009, a studio tour in London that opened in 2012, a digital platform on which J. K. Rowling updates the series with new information and insight, and a trilogy of spin-off films premiering in November 2016 with Fantastic Beasts and Where to Find Them, among many other developments. Themed attractions, collectively known as The Wizarding World of Harry Potter, have been built at several Universal Destinations & Experiences amusement parks around the world.

Plot[edit]

Early years[edit]

"The Elephant House", a small, painted red café where Rowling wrote a few chapters of Harry Potter and the Philosopher's Stone
The Elephant House was one of the cafés in Edinburgh where Rowling wrote the first part of Harry Potter.

The series follows the life of a boy named Harry Potter. In the first book, Harry Potter and the Philosopher's Stone, Harry lives in a cupboard under the stairs in the house of the Dursleys, his aunt, uncle and cousin, who all treat him poorly. At the age of 11, Harry discovers that he is a wizard. He meets a half-giant named Hagrid who gives him a letter of acceptance to attend the Hogwarts School of Witchcraft and Wizardry. Harry learns that his parents, Lily and James Potter, also had magical powers, and were murdered by the dark wizard Lord Voldemort when Harry was a baby. When Voldemort attempted to kill Harry, his curse rebounded, seemingly killing Voldemort, and Harry survived with a lightning-shaped scar on his forehead. The event made Harry famous among the community of wizards and witches.

Harry becomes a student at Hogwarts and is sorted into Gryffindor House. He gains the friendship of Ron Weasley, a member of a large but poor wizarding family, and Hermione Granger, a witch of non-magical, or Muggle, parentage. The trio develop an enmity with the rich pure-blood student Draco Malfoy. Harry encounters the school's headmaster, Albus Dumbledore; the potions professor, Severus Snape, who displays a dislike for him; and the Defence Against the Dark Arts teacher, Quirinus Quirrell. Quirrell turns out to be allied with Voldemort, who is still alive as a weak spirit. The first book concludes with Harry's confrontation with Voldemort, who, in his quest to regain a body, yearns to possess the Philosopher's Stone, a substance that bestows everlasting life.

Harry Potter and the Chamber of Secrets describes Harry's second year at Hogwarts. Students are attacked and petrified by an unknown creature; wizards of Muggle parentage are the primary targets. The attacks appear related to the mythical Chamber of Secrets and resemble attacks fifty years earlier. Harry discovers an ability to speak the snake language Parseltongue, which he learns is rare and associated with the Dark Arts. When Hermione is attacked and Ron's younger sister, Ginny Weasley, abducted, Harry and Ron uncover the chamber's secrets and enter it. Harry discovers that Ginny was possessed by an old diary, inside which the memory of Tom Marvolo Riddle, Voldemort's younger self, resides. On Voldemort's behalf, Ginny opened the chamber and unleashed the basilisk, an ancient monster that kills or petrifies those who make direct or indirect eye contact, respectively. With the help of Dumbledore's phoenix, Fawkes, and the Sword of Gryffindor, Harry slays the basilisk and destroys the diary.

In the third novel, Harry Potter and the Prisoner of Azkaban, Harry learns that he is targeted by Sirius Black, an escaped convict who allegedly assisted in his parents' murder. Dementors, creatures that feed on despair, search for Sirius and guards the school. As Harry struggles with his reaction to the dementors, he reaches out to Remus Lupin, a new professor who teaches him the Patronus charm. On a windy night, Ron is dragged by a black dog into the Shrieking Shack, a haunted house, and Harry and Hermione follow. The dog is revealed to be Sirius Black. Lupin enters the shack and explains that Sirius was James Potter's best friend; he was framed by another friend of James, Peter Pettigrew, who hides as Ron's pet rat, Scabbers. As the full moon rises, Lupin transforms into a werewolf and bounds away, and the group chase after him. They are surrounded by dementors, but are saved by a figure resembling James who casts a stag Patronus. This is later revealed to be a future version of Harry, who traveled back in time with Hermione using a device called a Time Turner. The duo help Sirius escape on a Hippogriff, while Pettigrew escapes.

Voldemort returns[edit]

The former 1st floor Nicholson's Cafe now renamed Spoon in Edinburgh where J. K. Rowling wrote the first few chapters of Harry Potter and the Philosopher's Stone

In Harry's fourth year of school (detailed in Harry Potter and the Goblet of Fire), Hogwarts hosts the Triwizard Tournament, a contest between Hogwarts and the schools Beauxbatons and Durmstrang. Harry is unwillingly entered into the contest, becoming Hogwarts' second participant after Cedric Diggory, an unusual occurrence that causes his friends to distance themselves from him. Harry claims the Triwizard Cup with Cedric, but he is teleported to a graveyard where Pettigrew kills Cedric, then resurrects Voldemort using Harry's blood. Voldemort convenes his supporters, the Death Eaters, and Harry manages to escape after a duel with Voldemort. Upon returning to Hogwarts, it is revealed that a Death Eater, Barty Crouch, Jr, in disguise as the new Defence Against the Dark Arts professor, Alastor "Mad-Eye" Moody, engineered Harry's entry into the tournament, secretly helped him, and had him teleported to Voldemort.

In the fifth book, Harry Potter and the Order of the Phoenix, the Ministry of Magic refuses to believe that Voldemort has returned. Dumbledore re-activates the Order of the Phoenix, a secret society to counter Voldemort; meanwhile, the Ministry tightens control of Hogwarts by appointing Dolores Umbridge as High Inquisitor of Hogwarts, and she gradually increases her powers. When Umbridge bans practical teaching of Defence Against the Dark Arts, Harry, Ron and Hermione form "Dumbledore's Army", a secret group to continue the teachings. Harry has recurring dreams of a dark corridor in the Ministry of Magic, eventually dreaming that Sirius is being tortured there. He races to the Ministry with his friends, but it is a trap, planted in his head by Voldemort. The group are attacked by Death Eaters and saved by the Order of the Phoenix, but Sirius is killed in the battle. A duel between Dumbledore and Voldemort convinces the ministry of Voldemort's return. A prophecy concerning Harry and Voldemort is revealed: one must die at the hands of the other.

In the sixth book, Harry Potter and the Half-Blood Prince, Snape teaches Defence Against the Dark Arts while Horace Slughorn becomes the Potions master. Harry finds an old textbook with annotations by the Half-Blood Prince, due to which he achieves success in Potions class. Harry also takes lessons with Dumbledore, viewing memories about the early life of Voldemort in a device called a Pensieve. Harry learns from a drunken Slughorn that he used to teach Tom Riddle, and that Voldemort divided his soul into pieces, creating a series of Horcruxes. Harry and Dumbledore travel to a distant lake to destroy a Horcrux; they succeed, but Dumbledore weakens. On their return, they find Draco Malfoy and Death Eaters attacking the school. The book ends with the killing of Dumbledore by Professor Snape, the titular Half-Blood Prince.

In Harry Potter and the Deathly Hallows, the seventh and final novel in the series, Lord Voldemort gains control of the Ministry of Magic. Harry, Ron and Hermione learn about the Deathly Hallows, legendary items that lead to mastery over death. The group infiltrates the ministry, where they steal a locket Horcrux, and visit Godric's Hollow, where they are attacked by Nagini, Voldemort's snake. A silver doe Patronus leads them to the Sword of Gryffindor, with which they destroy the locket. They steal a Horcrux from Gringotts and travel to Hogwarts, culminating in a battle with the Death Eaters. Snape is killed by Voldemort out of paranoia, but he lends Harry his memories before he dies. Harry learns that Snape was always loyal to Dumbledore, and that Harry is himself a Horcrux. Harry surrenders to Voldemort and dies. The defenders of Hogwarts continue to fight on; Harry is resurrected, faces Voldemort and kills him.

An epilogue titled "Nineteen Years Later" describes the lives of the surviving characters and the impact of Voldemort's death. Harry and Ginny are married with three children, and Ron and Hermione are married with two children.

Style and allusions[edit]

Genre and style[edit]

The novels fall into the genre of fantasy literature, and qualify as a type of fantasy called "urban fantasy", "contemporary fantasy", or "low fantasy". They are mainly dramas, and maintain a fairly serious and dark tone throughout, though they do contain some notable instances of tragicomedy and black humour. In many respects, they are also examples of the bildungsroman, or coming of age novel,[8] and contain elements of mystery, adventure, horror, thriller, and romance. The books are also, in the words of Stephen King, "shrewd mystery tales",[9] and each book is constructed in the manner of a Sherlock Holmes-style mystery adventure. The stories are told from a third person limited point of view with very few exceptions (such as the opening chapters of Philosopher's Stone, Goblet of Fire and Deathly Hallows and the first two chapters of Half-Blood Prince).

The series can be considered part of the British children's boarding school genre, which includes Rudyard Kipling's Stalky & Co., Enid Blyton's Malory Towers, St. Clare's and the Naughtiest Girl series, and Frank Richards's Billy Bunter novels: the Harry Potter books are predominantly set in Hogwarts, a fictional British boarding school for wizards, where the curriculum includes the use of magic.[10] In this sense they are "in a direct line of descent from Thomas Hughes's Tom Brown's School Days and other Victorian and Edwardian novels of British public school life", though they are, as many note, more contemporary, grittier, darker, and more mature than the typical boarding school novel, addressing serious themes of death, love, loss, prejudice, coming-of-age, and the loss of innocence in a 1990s British setting.[11][12][failed verification]

In Harry Potter, Rowling juxtaposes the extraordinary against the ordinary.[13] Her narrative features two worlds: a contemporary world inhabited by non-magical people called Muggles, and another featuring wizards. It differs from typical portal fantasy in that its magical elements stay grounded in the mundane.[14] Paintings move and talk; books bite readers; letters shout messages; and maps show live journeys, making the wizarding world both exotic and familiar.[13][15] This blend of realistic and romantic elements extends to Rowling's characters. Their names are often onomatopoeic[clarification needed]: Malfoy is difficult, Filch is unpleasant, and Lupin is a werewolf.[16][17] Harry is ordinary and relatable, with down-to-earth features such as wearing broken glasses;[18] the scholar Roni Natov terms him an "everychild".[19] These elements serve to highlight Harry when he is heroic, making him both an everyman and a fairytale hero.[18][20]

Each of the seven books is set over the course of one school year. Harry struggles with the problems he encounters, and dealing with them often involves the need to violate some school rules. If students are caught breaking rules, they are often disciplined by Hogwarts professors. The stories reach their climax in the summer term, near or just after final exams, when events escalate far beyond in-school squabbles and struggles, and Harry must confront either Voldemort or one of his followers, the Death Eaters, with the stakes a matter of life and death – a point underlined, as the series progresses, by characters being killed in each of the final four books.[21][22] In the aftermath, he learns important lessons through exposition and discussions with head teacher and mentor Albus Dumbledore. The only exception to this school-centred setting is the final novel, Harry Potter and the Deathly Hallows, in which Harry and his friends spend most of their time away from Hogwarts, and only return there to face Voldemort at the dénouement.[21]

Allusions[edit]

The Harry Potter stories feature imagery and motifs drawn from Arthurian myth and fairytales. Harry's ability to draw the Sword of Gryffindor from the Sorting Hat resembles the Arthurian sword in the stone legend.[23] His life with the Dursleys has been compared to Cinderella.[24] Hogwarts resembles a medieval university-cum-castle with several professors who belong to an Order of Merlin; Old Professor Binns still lectures about the International Warlock Convention of 1289; and a real historical person, a 14th-century scribe, Sir Nicolas Flamel, is described as a holder of the Philosopher's Stone.[25] Other medieval elements in Hogwarts include coats-of-arms and medieval weapons on the walls, letters written on parchment and sealed with wax, the Great Hall of Hogwarts, which is similar to the Great Hall of Camelot, the use of Latin phrases, the tents put up for Quidditch tournaments, which are similar to the "marvellous tents" put up for knightly tournaments, imaginary animals like dragons and unicorns that exist around Hogwarts, and the banners with heraldic animals for the four Houses of Hogwarts.[25]

Many of the motifs of the Potter stories, such as the hero's quest invoking objects that confer invisibility, magical animals and trees, a forest full of danger and the recognition of a character based upon scars, are drawn from medieval French Arthurian romances.[25] Other aspects borrowed from French Arthurian romances include the use of owls as messengers, werewolves as characters, and white deer.[25] The American scholars Heather Arden and Kathrn Lorenz in particular argue that many aspects of the Potter stories are inspired by a 14th-century French Arthurian romance, Claris et Laris, writing of the "startling" similarities between the adventures of Potter and the knight Claris.[25] Arden and Lorenz noted that Rowling graduated from the University of Exeter in 1986 with a degree in French literature and spent a year living in France afterwards.[25]

Like C. S. Lewis's The Chronicles of Narnia, Harry Potter also contains Christian symbolism and allegory. The series has been viewed as a Christian moral fable in the psychomachia tradition, in which stand-ins for good and evil fight for supremacy over a person's soul.[26] Children's literature critic Joy Farmer sees parallels between Harry and Jesus Christ.[27] Comparing Rowling with Lewis, she argues that "magic is both authors' way of talking about spiritual reality".[28] According to Maria Nikolajeva, Christian imagery is particularly strong in the final scenes of the series: Harry dies in self-sacrifice and Voldemort delivers an "ecce homo" speech, after which Harry is resurrected and defeats his enemy.[29]

Rowling stated that she did not reveal Harry Potter's religious parallels in the beginning because doing so would have "give[n] too much away to fans who might then see the parallels".[30] In the final book of the series, Harry Potter and the Deathly Hallows, Rowling makes the book's Christian imagery more explicit, quoting both Matthew 6:21 and 1 Corinthians 15:26 (King James Version) when Harry visits his parents' graves.[30] Hermione Granger teaches Harry Potter that the meaning of these verses from the Christian Bible are "living beyond death. Living after death", which Rowling states "epitomize the whole series".[30][31][32] Rowling also exhibits Christian values in developing Albus Dumbledore as a God-like character, the divine, trusted leader of the series, guiding the long-suffering hero along his quest. In the seventh novel, Harry speaks with and questions the deceased Dumbledore much like a person of faith would talk to and question God.[33]

Themes[edit]

J.K. Rowling, a blond, blue-eyed woman, who is the author of the series
The novelist, J. K. Rowling

Harry Potter's overarching theme is death.[34][35] In the first book, when Harry looks into the Mirror of Erised, he feels both joy and "a terrible sadness" at seeing his desire: his parents, alive and with him.[36] Confronting their loss is central to Harry's character arc and manifests in different ways through the series, such as in his struggles with Dementors.[36][37] Other characters in Harry's life die; he even faces his own death in Harry Potter and the Deathly Hallows.[38] The series has an existential perspective – Harry must grow mature enough to accept death.[39] In Harry's world, death is not binary but mutable, a state that exists in degrees.[40] Unlike Voldemort, who evades death by separating and hiding his soul in seven parts, Harry's soul is whole, nourished by friendship and love.[39]

Love distinguishes Harry and Voldemort. Harry is a hero because he loves others, even willing to accept death to save them; Voldemort is a villain because he does not.[41] Harry carries the protection of his mother's sacrifice in his blood; Voldemort, who wants Harry's blood and the protection it carries, does not understand that love vanquishes death.[27]

Rowling has spoken about thematising death and loss in the series. Soon after she started writing Philosopher's Stone, her mother died; she said that "I really think from that moment on, death became a central, if not the central theme of the seven books".[42] Rowling has described Harry as "the prism through which I view death", and further stated that "all of my characters are defined by their attitude to death and the possibility of death".[43]

While Harry Potter can be viewed as a story about good vs. evil, its moral divisions are not absolute.[44][45] First impressions of characters are often misleading. Harry assumes in the first book that Quirrell is on the side of good because he opposes Snape, who appears to be malicious; in reality, Quirrell is an agent of Voldemort, while Snape is loyal to Dumbledore. This pattern later recurs with Moody and Snape.[44] In Rowling's world, good and evil are choices rather than inherent attributes: second chances and the possibility of redemption are key themes of the series.[46][47] This is reflected in Harry's self-doubts after learning his connections to Voldemort, such as Parseltongue;[46] and prominently in Snape's characterisation, which has been described as complex and multifaceted.[48] In some scholars' view, while Rowling's narrative appears on the surface to be about Harry, her focus may actually be on Snape's morality and character arc.[49][50]

Rowling said that, to her, the moral significance of the tales seems "blindingly obvious". In the fourth book, Dumbledore speaks of a "choice between what is right and what is easy"; Rowling views this as a key theme, "because that ... is how tyranny is started, with people being apathetic and taking the easy route and suddenly finding themselves in deep trouble".[51]

Academics and journalists have developed many other interpretations of themes in the books, some more complex than others, and some including political subtexts. Themes such as normality, oppression, survival, and overcoming imposing odds have all been considered as prevalent throughout the series.[52] Similarly, the theme of making one's way through adolescence and "going over one's most harrowing ordeals – and thus coming to terms with them" has also been considered.[53] Rowling has stated that the books comprise "a prolonged argument for tolerance, a prolonged plea for an end to bigotry" and that they also pass on a message to "question authority and... not assume that the establishment or the press tells you all of the truth".[54]

Development history

Lisa Marie Scott

Lisa Marie Scott theme by ZHero

Download: LisaMarieScott.p3t

Lisa Marie Scott Theme
(4 backgrounds)

Lisa Marie Scott
Playboy centerfold appearance
February 1995[1][2]
Preceded byMelissa Holliday
Succeeded byStacy Sanches
Personal details
Born (1974-02-01) February 1, 1974 (age 50)
Pensacola, Florida, United States
Height5 ft 2 in (1.57 m)[1]

Lisa Marie Scott (born February 1, 1974) is an American model[2] and actress, known for her appearances in Playboy magazine.[1] She first appeared as the Playmate of the Month for February 1995[1][2] and later appeared in Playboy magazines, videos, and television.

Early life[edit]

Lisa Marie Scott was born in Pensacola, Florida to an American serviceman (a military physician of Scottish and Swiss descent) and his Japanese wife, from the island of Okinawa.[3][2]

Scott has lived in Florida, then in Guam (where as a toddler, she learned her first ballet move), then in San Diego, Virginia, Japan and Hawaii.[2] In her teens, she won awards and scholarships in ballet, danced on stages from Japan to Switzerland to Los Angeles, and studied with Maximova.[2]

Career[edit]

She received a ballet scholarship from the University of California, Irvine but later studied history at UCLA, graduating summa cum laude in March 2000.[citation needed] She briefly attended UC Berkeley School of Law for a semester before dropping out.[citation needed] Before Playboy, she was a professional ballerina with the Eugene Ballet in the Pacific Northwest.[citation needed]

She appeared as the Playmate of the Month for February 1995.[1][2] She then had a brief career playing smaller roles in some Hollywood films and television shows. Her film appearances include Ringer (1996), The Corporate Ladder (1997), and Glass Cage (1995). Television appearances include the sitcom Married... with Children. Scott has also appeared in FHM and Vanity Fair.[citation needed]

Filmography[edit]

References[edit]

  1. ^ a b c d e "Lisa Marie Scott". adultfilmdatabase.com. Retrieved 12 February 2017.
  2. ^ a b c d e f g "Playmate of the Month February 1995 - Lisa Marie Scott". Playboy. Retrieved 14 February 2017.
  3. ^ "Official site biography". Archived from the original on 27 October 2009.

External links[edit]

Cisse

Cisse theme by maxe08

Download: Cisse.p3t

Cisse Theme
(1 background, HD only)

Cisse may refer to:

Cissé may refer to

Call of Duty: World at War

Call of Duty: World at War theme by Russ Howe

Download: CoDWorldatWar.p3t

Call of Duty: World at War Theme
(16 backgrounds)

Call of Duty: World at War
Developer(s)Treyarch[a]
Publisher(s)Activision
Director(s)Corky Lehmkuhl
Producer(s)Pat Dwyer
Designer(s)
  • Jeremy Luyties
  • Jesse Synder
Programmer(s)David King
Artist(s)
  • Colin Whitney
  • Brian Anderson
Writer(s)Craig Houston
Composer(s)Sean Murray
SeriesCall of Duty
EngineIW 3.0
Platform(s)
Release
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It is the fifth main installment of the Call of Duty series and is the fourth entry in the series to be set during World War II. The game was announced by Activision in June 2008 and was released in November 2008, for PlayStation 3, Windows, Xbox 360, and Wii. Other games under the World at War title were published for the Nintendo DS and PlayStation 2, featuring different storylines and missions.

World at War's campaign focuses on the Pacific and Eastern Front theaters of World War II; its story is told primarily from the perspectives of US Marine Raider Private C. Miller and Soviet Red Army Private Dimitri Petrenko. The game's multiplayer component retains several features from Call of Duty 4: Modern Warfare (2007), such as the leveling, perk, and "killstreak" systems. Additionally, World at War marked the debut of the cooperative Zombies mode, which would go on to become a mainstay in Treyarch's subsequent Call of Duty games.

Development for World at War took two years and began after the release of Treyarch's previous entry in the series, Call of Duty 3, which was also set during World War II. The game is based on an enhanced version of Infinity Ward's IW engine, with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models.

Upon release, World at War received positive reviews from critics, with praise directed at its intensity and violent nature, though it received criticism for its lack of innovation. It became one of the best-selling titles of 2008, selling 3 million copies in the United States within the first two months of its release. It also marked the beginning of the Black Ops sub-series, as characters from World at War were carried over into its sequel, Call of Duty: Black Ops (2010).

Gameplay[edit]

Overview[edit]

World at War features more mature themes than previous Call of Duty installments and is open-ended, giving the player multiple ways to complete objectives, but otherwise generally plays like previous iterations of the franchise.[4][5][6] Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[7] When playing the Wii version of the game, the Wii Remote and Nunchuk is used to aim at enemies with motion controls.[8]

The game features a variety of different weapons and technology from World War II. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[7]

A character can be positioned in one of three stances – standing, crouching, or prone – with each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.[7]

The single-player campaign includes thirteen hidden "death cards", denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and "paintball mode".[9]

Multiplayer[edit]

Gameplay in the multiplayer's "War" mode played on the map "Roundhouse"

World at War's multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[10] and feature six multiplayer modes, including Team Deathmatch and capture the flag.[11] There are three "killstreak rewards" that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.

The game also features a cooperative gameplay mode with up to two players via split-screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a "squadmate co-op" mode which allows both players to experience the game through the same screen and point of view.[10]

Nazi Zombies[edit]

The Xbox 360, PlayStation 3, and Windows versions of World at War feature the minigame Nazi Zombies. This is the first appearance of the "Zombies" mode in any Call of Duty game; the mode would eventually become a mainstay for any Call of Duty game developed by Treyarch.[12] On completion of the final campaign mission, the first Zombies map, "Nacht der Untoten", will launch automatically.[13]

In this mode, one to four players fight an unlimited number of waves of Nazi zombies (with exception for the map "Shi No Numa", which has undead members of the IJA), beginning with an M1911 pistol. Players earn points for killing zombies or repairing boarded-up windows, which are used to expand areas of the map to access more useful weapons. Zombies routinely break the windows to enter and attack the players; if a player is attacked enough times, they fall and will need to be "revived" by another player in a certain time, or wait until the next round occurs to play again. If all players are damaged enough to fall, the game is over.[14] As the game's DLC cycle continued, three additional Zombies maps were released, which added several new features to the mode. These features included "Perk-a-Colas", which are soda themed player upgrades,[15] traps based on electro-shock therapy,[15] and the "Pack-a-Punch" machine, which is used to upgrade weapons.[16][13]

Synopsis[edit]

Characters and settings[edit]

During the single-player campaign, the player controls three characters from a first-person perspective. The player first assumes the role of Private C. Miller of the United States Marine Corps' 1st Marine Division, fighting with Corporal, later Sergeant, Roebuck (voiced by Kiefer Sutherland), and his men from the Marine Raiders, during the Pacific War. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[17] The second playable character is Private Dimitri Petrenko of the Red Army, who fights on the Eastern Front with Sergeant Viktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov's subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he witnesses. The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina, who is only playable in the mission "Black Cats".[17]

Plot[edit]

American campaign[edit]

On Makin Island, in August 1942, Private C. Miller witnesses the torture and execution of his squad of Marines by the Imperial Japanese Army, before he is rescued by a squad of Marine Raiders, led by Corporal Roebuck and Sergeant Sullivan, who then begin assaulting Japanese positions on the island. In September 1944, the squad participates in the Battle of Peleliu. After breaking through the Japanese lines on the beach, Sullivan is fatally stabbed by a Japanese soldier, and Roebuck is promoted to Sergeant. The squad make their way through a swamp to capture an airfield to disable anti-aircraft guns. After pushing further inland, the squad take out enemy mortar crews so their tanks can proceed inland. They proceed through the jungle to attack the artillery-filled point, allowing American ships to advance, and Peleliu falls into American hands.

In April 1945, Petty Officer Locke, in a PBY Catalina, takes part in a raid on Japanese merchant ships before being diverted to assist Task Force 58 of the US Fifth Fleet, who are being attacked as part of Operation Ten-Go. Locke's crew works to rescue as many American sailors as possible while fighting off Imperial Japanese Navy torpedo boats and Zeroes. A sudden attack from a squadron of Vought F4U-1Cs drives off the remaining Zeroes just as the damaged Catalina runs out of ammunition.

In May 1945, Miller's squad assaults a Japanese position on Okinawa, clearing out machine gun bunkers to allow American tanks to progress. With the battle almost won, the Americans storm Shuri Castle. Several Japanese soldiers appear to surrender, but reveal concealed grenades when Roebuck and Private Polonsky attempt to search them; Miller is presented with the choice of saving either Roebuck or Polonsky (at the end of the mission, the individual saved gives Miller the dog tags of the dead individual). More American troops arrive to help engage the remaining Japanese soldiers in the castle. After air strikes are called in, Shuri Castle is captured, crushing the last bastion of Japanese resistance on Okinawa.

Soviet campaign[edit]

In September 1942, Private Dimitri Petrenko of the 62nd Rifle Division wakes in a body-filled fountain in Stalingrad as German troops execute his comrades. He meets fellow survivor Sergeant Viktor Reznov, who tells him of his mission to kill German General Heinrich Amsel, who is responsible for numerous war crimes across the Soviet Union. After evading and fighting German soldiers, Dimitri and Reznov meet up with the remainder of Dimitri's unit preparing to assault the General's communications post. Dimitri and Reznov provide over watch for Soviet soldiers as they attempt to capture the post, managing to kill Amsel as he attempts to escape. Their position is discovered, and Dimitri and Reznov flee into the Volga River.

In April 1945, during the Battle of the Seelow Heights, Dimitri is saved from capture by German soldiers by the advancing 3rd Shock Army. He is reunited with Reznov and introduced to Private Chernov, who is reluctant to be merciless toward the enemy as ordered by Reznov. The Soviet troops fight through German lines before reaching and clearing out an enemy camp. Dimitri and Reznov then operate a T-34-85 tank alongside several others, eliminating the last German resistance in the area before boarding a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of the city. They advance through the streets before entering a Berlin U-Bahn station, fighting through it until the Germans flood it in an attempt to eliminate the Soviets.

Reznov drags Dimitri out of the U-Bahn station to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at its entrance, Chernov is killed by a flamethrower.[b] Reznov, Dimitri and the remaining Soviet soldiers enter the Reichstag, clearing it of the German defenders, and reach the rooftop. Dimitri is badly wounded by a lone German soldier, whom Reznov then brutally kills with a machete before helping Dimitri plant the Soviet flag, signaling Soviet victory and ending the war in Europe.

Development[edit]

Full-sized replica PBY Catalina in a motion capture studio

World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting.[18] The game took about two years to make, twice as long as Treyarch's previous entry to the series, Call of Duty 3.[6] The game is powered by an improved version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, whose fire propagates. Dismemberment, as well as realistic skin and clothes burning of the characters were added.[19] Exakt Entertainment assisted in porting the game in this engine to the Wii[20] while Arkane Studios assisted in the creation of levels for the multiplayer mode under the direction of Austin based studio Certain Affinity.[21][22]

Not long after, Treyarch released the modding tools for Call of Duty: World at War. These tools were the same ones used to create all the other Call of Duty series games, but with slight changes version to version, which can be downloaded online.[6] Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American campaign, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov.[23][24] A full-sized replica PBY Catalina was constructed for motion capture use.[6]

Audio[edit]

The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch's audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey "knew I would bring a fresh approach to Call of Duty: World at War". Adam Levenson, the audio director of Activision, was called in to help them. Murray said that he wanted to make the music more fun and intense, but also "a specific musical path that follows the psyche of the gameplay".[25]

The new technology of occlusion, which changes the sound made by nearby object depending on objects blocking its path e.g. walls, has been added to World at War. The game has various levels of "muffled" sound depending on the objects it travels through e.g. a more muffled sound through a thick wall compared to a slightly muffled sound through a thin short wall. For the first time in a Call of Duty game, the player is able to tell the difference between someone walking next to the player and someone walking above or below the player, as well as telling the difference between a shot fired in the distance and a shot fired close by, but behind a solid object.[26]

The other technology of Flux was also developed using field recording systems. The World at War crew traveled to a desert with mountains on both side of the range to test the frequencies of sounds made by World War II weapons. Microphones were placed 60 yards (55 m) behind and 60 yards in front of the gun to test the echoes. This was later replicated and developed in the studio for the game software. It means that players will be able to pinpoint a sniper rifle shot, as it reflects off them, as well as hearing the initial 'pop' of a hand grenade blowing up and then the grenade's loud "whoosh" sound that begins where the grenade blew up, and ends behind the player. The flux system also combines with the occlusion system.[26]

Marketing[edit]

The first trailer for the game premiered on Xbox Live on June 21, 2008,[27] and arrived on PlayStation Network five days later.[28] A beta of the game's online multiplayer mode was released for the Xbox 360 on October 10, 2008.[29] A PC version of the beta was later released on October 28, 2008.[30] Those who pre-ordered the game at GameStop, Game and EB Games in Australia or North America or who are members of the Call of Duty official website were given codes which allowed them to download both beta versions of the game.[31] Coinciding with the release of the game, McFarlane Toys produced four action figures. Three are different varieties of US Marine Corps infantry, and the fourth is a British Special Ops soldier.[32]

A collector's edition of World at War was released on November 11, 2008 in North America and November 14, 2008 in Europe.[33] It includes several bonus items, among them a stainless steel canteen imprinted with the Call of Duty series logo and a metal storage tin. The collector's edition also gives the player access to an unlockable weapon and the opportunity to earn double experience points in the online multiplayer mode, as well as a specially colored clan tag to denote the player's VIP status. This edition of the game is only available for the Microsoft Windows and Xbox 360 platforms.[34]

Downloadable content[edit]

On February 26, 2009, an update was made available to the Xbox 360 and PlayStation 3 versions, as well as the addition of a new multiplayer map, Makin Day. The update included several bug fixes which removed glitches in several multiplayer maps and player movements, and provided more information in the stats display.[35] The Makin Day map was released for Microsoft Windows on February 6, 2009, in the downloadable patch 1.2. Makin Day has a similar layout as the existing Makin map,[36] but includes subtle changes such as daylight, reflected in the tide being out along the shoreline as well as some reworked areas of the map.[36]

On March 18, 2009, Activision and Treyarch announced that downloadable content (DLC) was under development for World at War, titled Map Pack 1. This first installment of DLC was released on March 19, 2009, for the PlayStation 3 and Xbox 360, while the Windows version received the DLC at a later date. The map pack includes three new multiplayer maps and one new Nazi Zombies map, entitled "Zombie Verrückt" (German: zombie crazy). The map is based on the multiplayer map Asylum, in turn based on the asylum in the campaign mission Ring of Steel. The map includes new weapons and power-ups intended to expand the experience. Players can turn on a power generator that reunites both sides of the map and enables "Perk-a-Cola" machines, which have been featured in every subsequent Treyarch Zombies map (excluding Bus depot).[37] The new multiplayer map called "Nightfire" takes places at night in the streets of a bombed-out area of Berlin. The "Knee Deep" map is in the jungle of Peleliu and contains fortified huts and streams. "Station" is located in a ruined underground train station in Berlin featuring subway cars and hidden passages.[38] Reports stated that Map Pack 1 sold over 1 million copies in the first week of availability, setting an Xbox Live record for the number of downloads in a week.[39]

On April 30, 2009, Activision and Treyarch announced Map Pack 2,[40] which was released on June 11.[41] Map Pack 2 contains an additional four multiplayer maps. "Shi No Numa" (Japanese: "死の沼" 'swamp of death') is a new map on the Nazi Zombies co-op mode, set in a misty swamp-land surrounded by jungle. The map takes place in the Japanese occupied Dutch East Indies and new features include flaming hellhounds, the Wunderwaffe DG-2 weapon and ten new achievements/trophies. The map also introduced four new playable characters who have appeared in many subsequent Treyarch Zombie maps: Tank Dempsey of the U.S.M.C, Nikolai Belinski of the Red Army, Nazi Doctor Edward Richtofen and Takeo Masaki of the Imperial Japanese Army. The multiplayer map "Banzai" is set in a jungle featuring a river bridge, villages, a waterfall and hidden caves. The "Corrosion" map is set in a run-down train yard in Russia, featuring broken pipelines and train cars. The "Sub Pens" map is located in a bombed-out Japanese submarine base with heavy rain.[42]

On July 20, 2009, Activision and Treyarch announced Map Pack 3, which was released on August 6, 2009. This DLC also consists of three new multiplayer maps and a new Nazi Zombies map. The three multiplayer maps are "Battery", which takes place on an abandoned coastal artillery battery Pacific; "Breach", which is set in the overcrowded streets of Berlin, Germany near the Brandenburg Gate; and "Revolution", which is based on an industrialized city in Russia. The new Nazi Zombies map, "Der Riese" which means "The Giant" in English, is based in a factory in Breslau where "Element 115" is being processed and used to build teleporters and other mysterious devices, such as the "Pack-a-Punch Machine", which upgrades guns, such as the Wunderwaffe DG-2. New weapons such as Monkey Bombs were also added. This map also heavily expanded the official backstory to Zombies mode, which is continued into Call of Duty: Black Ops.[43]

All map packs were released for free on Microsoft Windows. The packs were paid DLC for the Xbox 360 and PS3.[44]

Other versions[edit]

Nintendo DS[edit]

Call of Duty: World at War was released for the Nintendo DS on November 11, 2008 in North America,[45] and on November 14 in Europe.[46] It was published by Activision and developed by n-Space, who used the same game engine as their previous title, Call of Duty 4: Modern Warfare.[47] The game's scenarios are also based on World War II's Pacific theater and Eastern front with American, British and Soviet campaigns.[45] Up to four players can be supported online with four different types of game, as well as perks and rank-ups.[47] Compared to Modern Warfare, it has improved in-level geometry, has more responsive sprints and crouches and 3D-modeled guns instead of 2D sprites.[47] However the flamethrower, which is new to the game series, is rendered with 2D sprites.[47] The framerate is just under 30 and has much voice-over during the missions.[48] Players are able to defuse mines and send Morse code with the touch screen, as well as using mortar rounds, an anti-air gun from a battleship, parachuting and using mounted guns.[47] There is also a tank mode which allows the player to turn the main gun and fire machine gun rounds at the same time.[47]

PlayStation 2[edit]

The PlayStation 2 version, titled Call of Duty: World at War: Final Fronts, differs significantly from the main versions. Developed by Rebellion Developments,[49] it features 13 missions set near the end of World War II across three different campaigns. Aside from the two campaigns in the Pacific and Western to Central Europe, Final Fronts also includes a third campaign involving the British advance on the Rhine River. The missions range from infantry, infiltration, sniper, large-scale assaults, night fighting, and tank assaults.[50]

The U.S. campaign follows Pvt. Miller and the squad from World at War, but here Miller is of the 2nd Marines Division instead of the 1st. The game includes his missions from World at War. The Western Europe campaign is from the perspective of infantry grunt Lucas Gibson, of the American 80th Infantry Division, with his missions set in Luxembourg and Austria. For most of the Europe campaign, the player controls Pvt. Tom Sharpe of the British 6th Airborne. Final Fronts does not feature online multiplayer or a Nazi Zombies mode. Like other versions, the game includes two flamethrower missions and a tank mission, however the latter is on-rails rather than free roaming. The flamethrower in Final Fronts only fires on a small scale, whereas the main version allows the flamethrower to be used on a large scale in more missions and it is highly visible where it is fired. The tank mission is from the perspective of a tank gunner named Alex.[51]

iPhone, iPod Touch, and iPad versions[edit]

Call of Duty: World at War Zombies was released for the iPhone and iPod Touch on November 16, 2009, by Activision, Treyarch, and Ideaworks Game Studio.[52] The game is based on the Nazi Zombies mode in Call of Duty: World at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map named Zombie Verrückt.[53]