Secret Invasion Issue 6

Secret Invasion Issue 6 theme by ZHero

Download: SecretInvasionIssue6.p3t

Secret Invasion Issue 6 Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Final Fantasy (12)

Final Fantasy (12) theme by Dark_messiah7 / Ry_n

Download: FinalFantasy12.p3t

Final Fantasy (12) Theme
(16 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Sci-fi Cities

Sci-fi Cities theme by Kamil Chocimski

Download: Sci-fiCities.p3t

Sci-fi Cities Theme
(7 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

OU

OU theme by DDC

Download: OU.p3t

OU Theme
(7 backgrounds)

OU or Ou or ou may stand for:

Universities[edit]

United States[edit]

Japan[edit]

Other countries[edit]

Language and writing[edit]

Surnames[edit]

Geography[edit]

Organizations[edit]

Other uses[edit]

XMAS 2008

XMAS 2008 theme by PAM

Download: XMAS2008.p3t

XMAS 2008 Theme
(5 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Transformers: Revenge of the Fallen

Transformers: Revenge of the Fallen theme by Daytripper

Download: TransformersRotF.p3t

Transformers: Revenge of the Fallen Theme
(1 background)

Transformers: Revenge of the Fallen
The faces of two robots stand atop a pyramid. A helicopter flies over an industrial facility on the right side of the image, and a young couple is seen in front of the pyramid. The film title and credits are on the bottom of the poster.
Theatrical release poster
Directed byMichael Bay
Written by
Based onTransformers
by Hasbro
Produced by
Starring
CinematographyBen Seresin
Edited by
Music bySteve Jablonsky
Production
companies
Distributed byParamount Pictures
Release dates
  • June 8, 2009 (2009-06-08) (Tokyo)
  • June 24, 2009 (2009-06-24) (United States)
Running time
150 minutes[3]
CountryUnited States[2]
LanguageEnglish
Budget$200–210 million[4][1][5]
Box office$836.5 million[6]

Transformers: Revenge of the Fallen is a 2009 American science fiction action film based on Hasbro's Transformers toy line. The film is the second installment in the Transformers film series and the sequel to Transformers (2007). The film is directed by Michael Bay and written by Ehren Kruger, Roberto Orci, and Alex Kurtzman. Taking place two years after the previous film, the story revolves around Optimus Prime (voiced by Peter Cullen), Sam Witwicky (Shia LaBeouf), and the Autobots allying once again in the war against the Decepticons, led by Megatron (voiced by Hugo Weaving). An ancient Decepticon named the Fallen (voiced by Tony Todd), seeks revenge on Earth and intends to find and activate a machine that would destroy the Sun and all life in the process.

With deadlines jeopardized by possible strikes by the Directors Guild of America and the Screen Actors Guild, Bay managed to finish the production on time with the help of previsualization and a scriptment. Shooting took place between May and September 2008, with locations in Egypt, Jordan, Pennsylvania, New Jersey, and California, as well as air bases in New Mexico and Arizona. It is the last film in the series to star Megan Fox.

It premiered on June 8, 2009, in Tokyo and was released on June 24 in the United States. The film received generally negative reviews from critics. It won three Golden Raspberry Awards at the 30th Golden Raspberry Awards ceremony and became the highest-grossing film to win the Worst Picture award. The film surpassed its predecessor's box office gross worldwide with $836.5 million, making it the fourth-highest-grossing film of 2009. It was nominated for the Academy Award for Best Sound Mixing, at the 82nd Academy Awards. With over 11 million home media sales in 2009, it was also the top-selling film of the year in the United States. It was followed by Transformers: Dark of the Moon in 2011.

Plot[edit]

In 17,000 B.C., the Primes (the highest ruling Cybertronians) gather their energy, Energon, from star harvesters, machines that consume stars to harness their energy. The Primes have a sacred rule to never deplete a star that sustains life. One Prime violates this rule by building a star harvester on Earth, for which he was defeated by the other six Primes, and becomes "the Fallen", the original Decepticon.

In 2009, two years after the battle of Mission City,[a] the Autobots and the humans have formed NEST (Non-biological Extraterrestrial Species Treaty), a classified joint task force to eliminate the remaining Decepticons. Two of them, Sideways and Demolishor, are defeated in Shanghai, but the latter warns of the Fallen's return before being killed. Meanwhile, the Decepticon Soundwave hacks a military satellite to track and steal the last known piece of the AllSpark shard from a U.S Navy base in Diego Garcia. They use it to resurrect Megatron, and Megatron returns to the Fallen. The Fallen sends Megatron and his second-in-command, Starscream, to capture Sam Witwicky alive and kill Optimus.

Meanwhile, Sam, now attending college at Princeton University, has been seeing Cybertronian symbols since holding a smaller AllSpark shard; Megatron believes the symbols will lead the Decepticons to a new Energon source. The shard brings many of the kitchen appliances to life, which attempt to kill Sam and his parents but Bumblebee rescues them. Sam gives the shard to his girlfriend Mikaela Banes, who later captures the Decepticon Wheelie as he attempts to steal it. After being attacked by Alice, a Decepticon Pretender posing as a college student, Sam, his roommate Leo, and Mikaela are captured by the Decepticon Grindor before the Autobots save them. Optimus fights off Megatron, Starscream, and Grindor before Optimus kills Grindor. Megatron then kills Optimus while he defends Sam, and the Decepticons launch devastating attacks around the world, while Megatron and Soundwave hijack Earth's telecommunications systems, which allows the Fallen to send a message to the humans, demanding that Sam be handed over to him.

Sam, Mikaela, and Leo then find alien expert and former Sector Seven agent, Seymour Simmons, who reveals the Transformers visited Earth for a long time and the most ancient, known as Seekers, remained hidden on Earth. With help from Wheelie, they track down an elderly Decepticon turned Autobot Seeker named Jetfire at the Smithsonian Air and Space Museum. They use their shard to revive Jetfire, who teleports the group to Egypt. Along with Jetfire, Wheelie sides with the Autobots, and Jetfire sends them to locate the Matrix of Leadership, the star harvester's key, which could also be used to revive Optimus. The group finds the Matrix, whom the Primes sacrificed themselves to hide, in Aqaba, but it disintegrates into dust.

Meanwhile, NEST forces and the Autobots land near the Giza pyramid complex and are attacked by the Decepticons. The Constructicons combine to form Devastator, who reveal the star harvester hidden inside a pyramid before he is destroyed. A majority of the Decepticons are annihilated by multiple airstrikes from the Navy and the U.S Air Force, but Megatron manages to kill Sam. The Primes speak to Sam, saying that the Matrix must be earned, not found and that he has the right to bear it by sacrificing himself for Optimus. They resurrect Sam and grant him the Matrix, which he uses to resurrect Optimus. The Fallen steals the Matrix from a weakened Optimus and uses it to activate the star harvester. After a wounded Jetfire sacrifices himself to allow his parts to be used for additional power and flight, Optimus destroys the harvester and kills the Fallen. Heavily damaged and distraught by his master's death, Megatron retreats with Starscream. The Autobots and their allies then return to the United States, and Sam and Leo return to college.

Cast[edit]

A statue of Optimus Prime at Universal Studios Florida

Live-action[edit]

Voices[edit]

  • Peter Cullen as Optimus Prime: The leader of the Autobots who transforms into a blue and red 1994 Peterbilt 379 semi-trailer truck.
  • Hugo Weaving as Megatron: The Fallen's apprentice and the leader of the Decepticons who transforms into a flying Cybertronian tank.
  • Tony Todd as The Fallen: A Prime who is the first and founder of the Decepticons, as well as the master of Megatron.
  • Mark Ryan as Jetfire: A former Decepticon Seeker turned Autobot who transforms into a SR-71 Blackbird.
  • Jess Harnell as Ironhide: The Autobot weapons specialist and Optimus's new second-in-command who transforms into a black 2009 GMC Topkick C4500.
  • Robert Foxworth as Ratchet: The Autobot medical officer who transforms into a yellow 2009 search and rescue Hummer H2 ambulance.
  • Charlie Adler as Starscream: Megatron's second-in-command who transforms into a Lockheed Martin F-22 Raptor.
  • Frank Welker[b] as:
    • Soundwave: The Decepticon communications officer who orbits Earth as a Cybertronian satellite.
    • Ravage: A stealthy, jaguar-like Decepticon who transforms into a Cybertronian missile, and is deployed by Soundwave.
    • Reedman: A razor-thin Decepticon composed of the "Microcons", thousands of Decepticons who transform into metal beads that are deployed by Ravage.
    • Grindor: A large Decepticon who transforms into a CH-53E Super Stallion helicopter.
    • Devastator: A massive Decepticon who is the combination of ten construction vehicles. In the Transformers lore, these vehicles are meant to be individual Decepticons called the Constructicons. In the film however, only Mixmaster, Scrapper, Scrapmetal, and Long Haul transform into robots, and they appear separate from Devastator. Concept art was created for the others, but most of them were only featured in the related toy line.
      The named Constructicons are:
      • Mixmaster: A black and silver Mack concrete mixer truck that transforms into the head.
      • Scrapper: A yellow Caterpillar 992G scoop loader that transforms into the right arm.
      • Scrapmetal: A yellow Volvo EC700C crawler excavator fitted with a Stanley UP 45SV attachment that transforms into the left hand.
      • Long Haul: A green Caterpillar 773B dump truck that transforms into the right leg.
      • Scavenger: A red and white Terex O&K RH 400 excavator, like Demolishor, that transforms into the upper torso and shoulders.
      • Hightower: A yellow Kobelco CKE2500 II crawler crane that transforms into the left arm.
      • Overload: A red KW Dart D4661 Tractor Truck articulated dump truck that transforms into the lower torso and thighs.
      • Skipjack: Caterpillar D9T bulldozer, like Rampage, who transforms into the left leg.
  • André Sogliuzzo as Sideswipe: The Autobot combat instructor who transforms into a silver 2009 Chevrolet Corvette Stingray concept car.
  • Tom Kenny as:
    • Wheelie: A former Decepticon spy, later turned Autobot, who transforms into a blue radio-controlled toy monster truck, based on a Ford F-350.
    • Skids: An Autobot infiltrator and Mudflap's twin who first transforms into the front half of a custom-built ice cream truck, and later, a green 2007 Chevrolet Beat.
  • Reno Wilson as Mudflap: An Autobot infiltrator and Skids' twin who first transforms into the back half of a custom-built ice cream truck, and later, a red 2007 Chevrolet Trax.
  • Grey DeLisle[c] as Arcee, Chromia, and Elita-One: A trio of female Autobot sisters who transforms into a pink Ducati 848, a blue Suzuki B-King, and a purple MV Agusta F4, respectively.
  • Calvin Wimmer as Demolishor (credited as "Wheelbot"): A massive Constructicon who transforms into a red and white Terex O&K RH 400 excavator.
  • John DiCrosta as Scalpel (credited as "Doctor"): A spider-like Decepticon who transforms into a 1938 American Optical 603 lensmeter.
  • Michael York as Prime #1: One of the seven Primes.
  • Kevin Michael Richardson as:
    • Prime #2: One of the seven Primes.
    • Rampage (credited as "Skipjack"): A Constructicon who transforms into a red Caterpillar D9T bulldozer.
  • Robin Atkin Downes as Prime #3: One of the seven Primes

Non-speaking characters[edit]

  • Bumblebee: An Autobot scout and Sam's guardian who transforms into a yellow and black 2009 Chevrolet Camaro. Despite speaking in the previous film, he still communicates through radio broadcasts.
  • Jolt: An Autobot technician who transforms into a blue 2009 Chevrolet Volt.
  • Sideways: A Decepticon surveillance agent who transforms into a silver 2009 Audi R8; he hides out in Shanghai alongside Demolishor.
  • Scorponok: A scorpion-like Decepticon who was a minion of Blackout in the previous film.
  • Bonecrusher: A Decepticon soldier who transforms into a Buffalo H Mine-Protected vehicle, and was killed in the previous film.

Production[edit]

Development[edit]

Major hurdles for the film's initial production stages included the 2007–08 Writers Guild of America strike as well as the threat of strikes by other guilds. Prior to a potential Directors Guild of America strike, Bay began creating animatics of action sequences featuring characters rejected for the 2007 film. This would allow animators to complete sequences if the Directors Guild of America went on strike in July 2008, which ultimately did not happen.[9][10] When asked about directing a sequel while promoting the first Transformers film, Bay said "you have your baby and you don't want someone else to take it".[11]

Screenwriters Roberto Orci and Alex Kurtzman, who had written the first film, originally passed on the opportunity to write a sequel due to schedule conflicts. The studio began courting other writers in May 2007, but were unimpressed with other pitches and eventually convinced Orci and Kurtzman to return.[9] The studio also hired Ehren Kruger, who had impressed Bay and Hasbro president Brian Goldner with his knowledge of the Transformers mythology.[12] The writing trio were paid $8 million.[9] Screenwriting was interrupted by the 2007–08 Writers Guild of America strike, but to avoid production delays, the writers spent two weeks writing a treatment, which they handed in the night before the strike began.[13] Bay then expanded the outline into a 60-page scriptment,[14] which included more action, humor, and characters.[13][15] The three writers spent four months finishing the screenplay while "locked" in two hotel rooms by Bay; Kruger wrote in his own room and the trio would check on each other's work twice a day.[16]

Orci described the film's theme as "being away from home", with the Autobots contemplating living on Earth as they cannot restore Cybertron, while Sam goes to college.[17] He wanted the focus between the robots and humans "much more evenly balanced",[18] "the stakes [to] be higher", and more focused on the science fiction elements.[19] Orci added he wanted to "modulate" the humor more,[20] and felt he managed the more "outrageous" jokes by balancing them with a more serious plot approach to the Transformers' mythology.[21] Bay concurred that he wanted to please fans by making the tone darker,[22] and that "mums will think it[']s safe enough to bring the kids back out to the movies."[23] Two elements were added late into the film: the Autobot Jolt—as General Motors wanted to advertise the Chevrolet Volt—and the railgun that kills Devastator, a new acquisition by the United States military.[24]

In September 2007, Paramount announced a release date for the sequel to Transformers in late June 2009.[25] The film was given a $200 million budget, which was $50 million more than the first film,[26] although Variety put the budget spend at over $210 million, after rebates.[5][1][27] Some of the action scenes rejected from the first film were written into the sequel.[28] Producer Lorenzo di Bonaventura later stated the studio proposed filming two sequels simultaneously, but he and Bay agreed that the idea was not the right direction for the series.[29]

Prior to the first film's release, producer Tom DeSanto had "a very cool idea" to introduce the Dinobots,[30] while Bay was interested in including a Transformer who transforms into an aircraft carrier, a concept which was dropped from the 2007 film.[31] Orci claimed they did not incorporate these characters into Revenge of the Fallen because they could not think of a way to justify the Dinobots' choice of form,[17] and were unable to fit in the aircraft carrier.[32] Orci later admitted that he was dismissive of the Dinobots because he does not like dinosaurs, saying "I recognize I am weird in that department."[33] However, he became fonder of them during filming because of their popularity with fans.[34] He added "I couldn't see why a Transformer would feel the need to disguise himself in front of a bunch of lizards. Movie-wise, I mean. Once the general audience is fully on board with the whole thing, maybe Dinobots in the future."[35] When asked on the subject, Michael Bay said he hated the Dinobots and they had never been in consideration for being featured in the movies.[36]

During production, Bay attempted to create a misinformation campaign to increase debate over what Transformers would be appearing in the film, as well as to try to throw fans off from the story of the film; however, Orci confessed it was generally unsuccessful.[32] The studio went as far as to censor MTV and Comic Book Resources interviews with Mowry and Furman, who confirmed Arcee and The Fallen would be in the picture.[37] Bay told Empire that Megatron would not be resurrected, claiming his new tank form was a toy-only character,[26] only for Orci to confirm Megatron would return in the film in February 2009.[38] Bay also claimed he faked the leaking of daily call sheets from the first week of filming, that revealed Ramón Rodríguez's casting,[39] and the appearance of Jetfire and the twins.[40]

Filming[edit]

Principal photography lasted from roughly June to November, 2008. Inspired by its use in Christopher Nolan's The Dark Knight, three action sequences in Revenge of the Fallen were shot using IMAX cameras.[22] Although screenwriter Roberto Orci suggested that the IMAX footage would be 3D,[41] Bay later said he found 3D too "gimmicky". Bay added that shooting in IMAX was easier than using IMAX stereoscopic 3-D cameras.[42]

The majority of interior scenes for the film were shot in the former Hughes Aircraft soundstages at Playa Vista.[43] From June 2–4, the production filmed an action sequence at the Bethlehem Steel site in Bethlehem, Pennsylvania, which was used to represent a portion of Shanghai.[14][44] Afterwards, they shot at the Steven F. Udvar-Hazy Center.[45]

The crew moved to Philadelphia on June 9, where they shot at a defunct PECO Richmond power station, the University of Pennsylvania, Drexel University, the Eastern State Penitentiary, Laurel Hill Cemetery, Philadelphia City Hall, Rittenhouse Square, Wanamaker's, and historic Chancellor Street, which represents a street near Place de la Concorde in Paris.[46][47]

The production moved to Princeton University on June 22.[48] Filming there angered some students at the University of Pennsylvania, believing Bay had chosen to reshoot scenes at Princeton and script Princeton's name in the film. One shot that was filmed in the University of Pennsylvania was the party scene, filmed at what students call "The Castle". "The Castle" is home to the Psi Upsilon Fraternity. However, neither the University of Pennsylvania nor Princeton gave Bay permission to be named in the film because of a scene that both institutions felt "did not represent the school" in which Sam's mother ingests marijuana-laced brownies.[49]

A complex of ruins, including two pyramids and the statue of the Sphinx.
Three days of filming were spent in Egypt.

Bay scheduled a break for filming beginning on June 30, turning his attention to animation and second unit scenes because of the potential guild strike.[50] Shooting for the Shanghai battle later continued in Long Beach, California.[51] In September, the crew shot at Holloman Air Force Base and White Sands Missile Range in New Mexico. The two locations were used for Qatar in Transformers and stood in for Egypt in this film.[52] A scale model in Los Angeles was also used for some close-ups of the pyramids.[26] Shooting at Tucson International Airport and the 309th Aerospace Maintenance and Regeneration Group's aircraft boneyard took place in October under the fake working title Prime Directive (a reference to Star Trek).[53] Filming also took place at Camp Pendleton, Davis–Monthan Air Force Base,[43] Imperial Beach,

Paintball

Paintball theme by nick

Download: Paintball.p3t

Paintball Theme
(2 backgrounds)

Paintball
A person playing paintball
Paintball player in action
First playedJune 27, 1981 Henniker, New Hampshire, United States[1]
ClubsTeams range from Pro Divisions to local and low division teams
Characteristics
ContactNo
Team membersVaries depending on format. 5 per team in Xball.
Mixed-sexYes
TypeExtreme, team sport, indoor, outdoor
EquipmentPaintball mask, Paintball marker, Compressed air or CO2 canister, paintballs, hopper
VenueVaries between outdoor (fields or woods) and indoor
A player in the middle of a popular style of paintball known as "woodsball"

Paintball is a competitive team shooting sport in which players eliminate opponents from play by hitting them with spherical dye-filled gelatin capsules called paintballs that break upon impact. Paintballs are usually shot using low-energy air weapons called paintball markers that are powered by compressed air or carbon dioxide and were originally designed for remotely marking trees and cattle.[2]

The game was invented in June 1981 in New Hampshire by Hayes Noel, a Wall Street stock trader, and Charles Gaines, an outdoorsman and writer.[3] A debate arose between them about whether a city-dweller had the instinct to survive in the woods against a man who had spent his youth hunting, fishing, and building cabins. The two men chanced upon an advertisement for a paint gun in a farm catalogue and were inspired to use it to settle their argument with 10 other men all in individual competition, eventually creating the sport of paintball.[4]

The sport is played for recreation and is also played at a formal sporting level with organized competition that involves major tournaments, professional teams, and players.[5] Games can be played on indoor or outdoor fields of varying sizes. A playing field may have natural or artificial terrain which players use for tactical cover. Game types and goals vary, but include capture the flag, elimination, defending or attacking a particular point or area, or capturing objects of interest hidden in the playing area. Depending on the variant played, games can last from minutes to hours, or even days in "scenario play".

The legality of the sport and use of paintball markers varies among countries and regions. In most areas where regulated play is offered, players are required to wear protective masks, use barrel-blocking safety equipment, and strictly enforce safe game rules.


Players with woodsball equipment

The paintball equipment used may depend on the game type, for example: woodsball, speedball, or scenario; on how much money one is willing to spend on equipment; and personal preference. However, almost every player will utilize three basic pieces of equipment:

  • Paintball marker: also known as a "paintball gun", this is the primary piece of equipment, used to mark the opposing player with paintballs. The paintball gun must have a loader or "hopper" or magazines attached to feed paint into the marker, and will be either spring-fed, gravity-fed (where balls drop into the loading chamber), or electronically force-fed. Modern markers require a compressed air tank or CO2 tank. In contrast, very early bolt-action paintball markers used disposable metal 12-gram (0.42 oz) CO2 cartridges also used by pellet guns. In the mid to late 1980s, marker mechanics improved to include constant air pressure and semi-automatic operation.[6][7][8] Further improvements included increased rates of fire; carbon dioxide (CO2) tanks from 100 to 1,180 ml (3.5 to 40 US fluid ounces), and compressed-air or nitrogen tanks in a variety of sizes and pressure capacities up to 34,000 kPa (5,000 psi). The use of unstable CO2 causes damage to the low-pressure pneumatic components inside electronic markers, therefore the more stable compressed air is preferred by owners of such markers.[9]
  • Paintballs (pellets): Paintballs, the ammunition used in the marker, are spherical gelatin capsules containing primarily polyethylene glycol, other non-toxic and water-soluble substances, and dye. The quality of paintballs is dependent on the brittleness of the ball's shell, the roundness of the sphere, and the thickness of the fill; higher-quality balls are almost perfectly spherical, with a very thin shell to guarantee breaking upon impact, and a thick, brightly colored fill that is difficult to hide or wipe off during the game. Almost all paintballs in use today are biodegradable. All ingredients used in the making of a paintball are food-grade quality and are harmless to the participants and environment. Manufacturers and distributors have been making the effort to move away from the traditional oil-based paints and compressed CO2 gas propellant, to a more friendly water-based formula and compressed air in an effort to become more "eco-friendly". Paintballs come in a variety of sizes, including of 13mm (0.50 in) and 17mm (0.68 in).[10]
  • Mask or goggles: Masks are safety devices players are required to wear at all times on the field, to protect them from paintballs.[11] The original equipment used by players were safety goggles of the type used in labs and wood shops; today's goggles are derived from skiing/snowboarding goggles, with an attached shell that completely covers the eyes, mouth, ears and nostrils of the wearer. Masks can also feature throat guards. Modern masks have developed to be less bulky compared with older designs. Some players may remove the mouth and/or ear protection for aesthetic or comfort reasons, but this is neither recommended nor often allowed at commercial venues. A good paintball mask will protect the eyes from vision distortion caused by fogging, glare, and scratches. Players who do not wear a paintball mask can suffer serious injury.

Additional equipment, commonly seen among frequent players, tournament participants, and professional players include:

  • Pods and pod packs: The most common addition to the above "mandatory" equipment, pods are plastic containers, usually with flip-open lids, that store paintballs in a ready-to-use manner. Pods are available in many sizes, including 10, 80, 100 and 140-round sizes, with the larger 140-round pods being most common among tournament players. Pods are carried by the player in pod packs or harnesses which facilitate easy access to the pods during play. There are several designs of pod packs, from belt loops allowing a recreational player to carry one or two extra pods, to harness designs generally designed for either tournament-style or scenario-style players.
  • Squeegee/swab – From time to time, a paintball will break inside the player's marker. When this happens it coats the inner surfaces of the marker with paint, especially the barrel, which considerably reduces accuracy. While speedball and tournament players generally have no time to clear this obstruction and instead simply "shoot through it", woodsball and scenario players generally carry a tool to allow them to clear the barrel following a break. There are several types of squeegee, most of which are advantageous in two of three areas and disadvantageous in the last: cleaning time, effectiveness, and storage space.
  • Paintball jerseys and pants: Originally derived from motocross and BMX attire, tournament players commonly wear special outer clothing with integrated padding that allows the player a free range of motion, and helps protect the player both from paintball hits and from incidental contact with rocks and hard ground. Certain designs of jersey and pant even advertise lower incidence of hits, due to increased "bounce-offs" and "breakaways". In indoor fields, where shooting generally happens at very close range, hard-shelled armor is sometimes worn to protect the player from bruising and welts from close-range hits.
  • Elbow and knee pads: Common among outdoor sports, players can choose to help protect knee, elbow and even hip joints from jarring impact with the use of pads. For paintball, these pads are generally soft foam worn inside a player's pants to prevent abrasion of the pad against the ground.
  • Gloves: Paintball impacts to the hands, knuckles and fingers can be extremely painful and temporarily debilitating. Outdoors, players are often prone or crawling which can cause scrapes to the hands. Padded or armored gloves help reduce the potential for injury to the hands. These gloves are generally referred to as "tactical gloves" and their purpose is to protect the player's hands while maintaining dexterity.
  • Athletic supporter: Also called a jockstrap with cup pocket and protective cup. Players generally take care to protect sensitive or vulnerable anatomical areas from painful hits and injury; men commonly wear an athletic supporter with a rigid cup similar to types used in cricket, American football, lacrosse, hockey or baseball, while women often wear a pelvic protector and a padded or hard-shelled sports bra also commonly seen in the aforementioned sports.
  • Other paint marking equipment: Normally seen in scenario play only, and disallowed at all tournaments, other forms of paint-marking equipment are sold, such as paint-grenades (paint-filled balloons or lengths of surgical hose).
  • Vehicles: Again normally only seen in scenario play, a variety of vehicles have been devised based on go-karts, pickup trucks, ATVs, small off-road vehicles, etc. to create "armored vehicles", within which players are protected from hits and can move around on the field. Such vehicles may employ a wide range of mounted paint-discharging weaponry.
  • Hats/Toques/Bandanas: Commonly worn by all levels of players to protect the forehead from direct paintball hits, and stop sweat from running down in to the mask.
  • Remote lines: Used to increase maneuverability, a remote line is a high- pressure hose connecting the fuel tank to the marker allowing the tank to be stored in a backpack or harness. It is mostly found in Mil-Sim, woodsball and scenario events.

Gameplay[edit]

Two players after a round of competitive paintball

Paintball is played with a potentially limitless variety of rules and variations, which are specified before the game begins. The most basic game rule is that players must attempt to accomplish a goal without being shot and marked with a paintball. A variety of different rules govern the legality of a hit, ranging from "anything counts" (hits cause elimination whether the paintball broke and left a mark or not) to the most common variation: the paintball must break and leave a mark the size of a US quarter or larger. Eliminated players are expected to leave the field of play; eliminations may also earn the opposing team points.[12][13] the player may return to the field and continue playing, or is eliminated from the game completely.

The particular goal of the game is determined before play begins; examples include capture the flag[14] and elimination.[15] Paintball has spawned popular variants, including woodsball, which is played in the natural environment and spans across a large area.[16] Conversely, the variant of speedball is played on a smaller field and has a very fast pace with games as brief as two minutes fifteen seconds in the (NSL) or lasting up to twenty minutes in the PSP (Paintball Sports Promotions).[17] Another variant is scenario paintball, in which players attempt to recreate historical, or fictional settings.

Tournament[edit]

Tournaments are skill based competitions. These are often bracket tournaments with 5 person teams, taking place on Speedball (paintball) fields. Tournaments such as the NXL hold different events throughout the summer months all over the United States with a range of skill divisions. Other series such as the Ultimate Woodsball League (UWL) play tournaments with large teams on large wooded fields. The types of tournaments and applicable skill divisions vary wildly to serve the diverse interest of paintball competitors.

Speedball[edit]

Speedball is played in an open field that could be compared to a soccer field, it is flat with a minimum of natural obstacles, and sometimes artificial turf is used, especially in indoor fields. The first speedball fields were constructed with flat wooden obstacles staked into the ground to provide cover; this concept was further developed into a number of urban-scenario field styles with larger building-like obstacles for casual play, but speedball itself progressed to using smaller obstacles made from plastic drainage pipe, which offered a more variable field layout and some "give" to the obstacles for increased safety. This style of play was often referred to as "Hyperball". Eventually, inflatable fabric "bunkers" were developed based on common obstacle shapes from previous fields, such as "snake" and "can" bunkers. Often referred to as "Airball", the use of these inflatable obstacles both increases player safety by reducing potential injury from collisions with obstacles, and allows them to be easily moved to reconfigure the field or to set up temporary fields.

Woodsball[edit]

Woodsball, or "Bushball", is a fairly recent term that refers to what was the original form of the game: teams competing in a wooded or natural environment, in which varying amounts of stealth and concealment tactics can offer an advantage. The term is commonly used as a synonym for specialized scenario-based play, but it technically refers to virtually any form of paintball played in fields primarily composed of natural terrain and cover such as trees and berms, instead of manmade obstacles. Usually the gamemode is team death match although some times it is capture the flag, or protect the president (where one player is chosen as the "president", the president's team must protect the president, the enemy team must eliminate the president).

Scenario[edit]

Commonly referred to as "Big Games" or "Scenario Games". "Big Games" refer to territory control based gameplay, while a "Paintball Scenario" refers to a game where tasks are given to each side at timed intervals. Pioneered by Wayne Dollack, "Scenario Paintball" focus much more heavily on Live Action Roleplaying events, elevating their immersion, storyline, and game play mechanics above the paintball aspect of play. Many variations and combinations of these games are currently played and are unique to each event and event producer. The game uses the entire venue it is at, combining all normal gaming fields into 1 large playing area. Popular examples of the scenario format are Paintball's Grand Finale at Wayne's World (Ocala, Florida), Cousin's Big Game in Coram, New York (on Long Island), Hell Survivor's Monster Game (just outside Pinckney, Michigan), Invasion of Normandy at Skirmish U.S.A in Pennsylvania, Oklahoma D-Day (in Wyandotte, Oklahoma), Fight For Asylum at PRZ Paintball (Picton, Ontario), Battle Royale at Flag Raiders Paintball (Kitchener, Ontario), the Sherwood Classic at Sherwood Forest (La Porte, Indiana), and Free Finale at Low Country Paintball (Ludowici, GA) events which draws in 100 to 5000 players and run at least 6 hours of uninterrupted play, most often averaging 12 hours of play in 2 days. "True24" scenario events run at least 24 hours continuously, the most recent one taking place in May 2019 at Sherwood Forest. These formats vary widely and are frequently historical MilSim, movie, or pop culture themed.

MilSim[edit]

MilSim ("Military Simulation") is a mode of play designed to create an experience closer to military reality, where the attainment of specific objectives is the most important aspect of the game.

MilSim addresses the logistics of combat, mission planning and execution, and dealing with limited resources and ammunition. Players are typically eliminated from the game when struck by paint just like in any traditional game of paintball. MilSim is a popular gamemode also played in Airsoft, which is a similar sport to paintball.

With the advent of shaped projectiles, such as the First Strike, and the resulting development of magazine fed markers, a considerable increase in range, accuracy and MILSIM realism was gained. Functionally speaking, magazine-fed markers are no different from any other paintball marker, with one exception. Instead of paintballs being gravity fed from a bulky hopper, which sits above the marker, shaped projectiles (or paintballs) are fed from a spring-loaded magazine from the bottom of the marker. The caliber of both the gravity fed and magazine fed markers are the same (.68 caliber) and the velocities are also generally the same. The increased range and accuracy of the shaped projectile comes from the higher ballistic coefficient that the shaped projectile has, and the gyroscopic spin imparted onto the projectile from a rifled barrel and fins on the projectile itself. Magazine fed markers and shaped projectiles have allowed marker designs to more closely approximate the styling and functionality of actual (real steel) firearms, which in turn has given paintball a better avenue to compete with Airsoft in the MilSim environment.[18]

MFOG[edit]

Mag-Fed Only Game. An increasingly popular style of game play that forbids bulk loading devices such as the traditional paintball "hopper" or "loader" and under or back mounted bulk loaders such as the Dye BoxRotor, Maxxloader backpack, and AGD Warp Feed. In this style of play all markers must accept a magazine, greatly limiting paint capacities and creating a type of paintball much more similar to popular First Person Shooter video games.

Time Trials[edit]

A single player paintball attraction in which participants move through a closed course and shoot at a succession of targets. Runs are timed and competition among players is through a leader board, competing to be the quickest.

Zombie Hunt[edit]

A static (or mobile) entertainment attraction. Venue staff are padded up and dressed as zombies. Paintball markers are mounted to a flat bed trailer. Participants are taken on a "Haunted Hay Ride" style attraction, towed through the property, where they defend themselves from the zombie hordes with paintballs. Generally, black lights and glow in the dark paintballs are used as ammo.

Enforcement of game rules[edit]

Regulated games are overseen by referees or marshals, who patrol the course to ensure enforcement of the rules and the safety of the players.[19] If a player is marked with paint, they will call them out, but competitors may also be expected to follow the honor code; a broken ball means elimination. Field operators may specify variations to this rule, such as requiring a tag to certain body locations only – such as the head and torso only.[20] There are game rules that can be enforced depending on the venue, to ensure safety, balance the fairness of the game or eliminate cheating.[21]

  • Masks On Even when a game isn't in progress, virtually all venues enforce a masks-on rule while players are within the playing area. More generally, within any given area of the park, either all players'/spectators'/officials' masks must be on, or all players' markers must either have a barrel block in place or be disconnected from their gas source, to ensure that a paintball cannot be fired from any nearby marker and cause eye injury. Some fields encourage players to aim away from opponents' heads during play if possible; splatter from mask hits can penetrate ventilation holes in the goggles and cause eye irritation, close-range hits to the mask can cause improperly maintained lenses to fail, and hits to unprotected areas of the face, head and neck are especially painful and can cause more serious injury.[22]
  • Minimum distance – When being tagged, depending on the distance from where the shot was fired, a direct paintball impact commonly causes bruises. In certain areas and at close range, these impacts may leave welts, or even break the skin and cause bleeding. To decrease these risks and the severity of associated injuries, commercial venues may enforce a minimum distance, such as 4.5 metres (15 ft), within which players cannot shoot an opponent.[23] Many fields enforce a modified minimum distance surrender rule; a player who advances to within minimum range must offer his opponent the chance to surrender before shooting. This generally prevents injury and discord at recreational games, however it is seldom used in tournaments as it confers a real disadvantage to the attacking player; he must hesitate while his opponent is free to shoot immediately. The act of shooting a player at close range is colloquially called "bunkering"; it happens most often when a player uses covering fire to force his opponent behind the cover of a bunker, then advances on that bunker while still shooting to eliminate the opponent point-blank.[24] A tap of the targeted player with the barrel of a marker, sometimes called a "barrel tag", "Murphy" or "tap-out", is generally considered equivalent to marking them with a paintball and is sometimes used in situations where one player is able to sneak up on an opponent to point-blank range.
  • Hits - A player is hit if a paintball leaves a solid mark of a specified minimum size (often nickel- or quarter-sized) anywhere on the player's body or equipment. Some variations of paintball don't count hits to the gun or the pod pack, or require multiple hits on the arms or legs. Most professional fields and tournaments, though, count any hit on a person, the equipment on their person, or even objects picked up at random from the field. A grey area of "splatter" often occurs when a paintball breaks on a nearby surface and that paint deflects onto the player; this usually does not count as a hit but it can be difficult to tell the difference between significant splatter and a genuine direct hit.
  • Overshooting – Fields may discourage players from overshooting (also regarded as bonus balling, "ramping", "overkill", or lighting up), which is to repeatedly shoot an opposing player after he is eliminated from the game.[25] It is also considered overshooting if a player knew the opponent was eliminated but continued to shoot, disregarding the safety of the opposing player and risking dangerous injury to others.
  • Ramping – Ramping is a feature of many electronic markers, where after a certain number of rapid shots or upon a threshold rate-of-fire being achieved by the player, the gun will begin firing faster than the trigger is being pulled. Ramping of rate of fire is prohibited or sharply limited at most paintball fields, however it is allowed in various tournament formats with specific rules governing when and how the marker may ramp.[26]
  • Wiping – Players may attempt to cheat by wiping paint from themselves, to pretend they were not hit and stay in the game.[27] If caught, "wipers" are generally called out of the game, and in recreational paintball may be ejected from the field for multiple instances of wiping. Various tournament rules state additional penalties for players or teams caught wiping, such as "3-for-1" (calling the wiping player and the nearest three players out) in PSP capture-the-flag, or a prescribed number of "penalty minutes" in XBall.
  • Non-contact - While paintball does involve tagging players with paintball projectiles, this is generally considered the sole point of physical contact between members of opposing teams. Players are generally prohibited from physically contacting other players, such as colliding with them, physically restraining them, and especially using fists, feet, protective gear or the markers themselves to hit other players. Fisticuffs in particular are dangerous not only to the participants but to all players on or off the field, and referees are generally trained to respond immediately and aggressively to stop the fight, and to eject and ban instigators of these fights.
  • Velocity - Though most paintball markers are capable of firing at muzzle velocities of around 300 feet per second (fps), the players' paintball marker is generally limited to a muzzle velocity of 280 fps for safety reasons.[28]

Strategy[edit]

Player and team strategy varies depending on the size and layout of the field and the total number and experience level of players. The most basic strategy is to coordinate with the team to distribute the team members across the field roughly perpendicular to the line between starting stations to cover all potential lines of advance; a team that runs all in the same direction is easily flanked by opponents moving around the field on the opposite side. A second basic goal is to control as much of the field as possible, as early as possible, either by being the first to get to advantageous obstacles on the field or by quickly eliminating one or more opponents to reduce the number of directions each player has to watch for incoming paint. The more territory that the members of a team have behind them, the more options they have for choosing effective cover and changing position to get a good shot at one or more opponents, and because the field is of finite size, the fewer options the opposing team has.

A key element of intermediate and advanced strategy is the concept of "firing lanes". These are clear lines of sight between obstacles on the field and thus potentially between opposing players on the field behind them. A lane is "occupied" if at least one player of the opposing team can fire along it, and it's "active" if any player is firing along it, friend or foe. Occupied and active lanes hinder player movement as the player risks getting hit and eliminated. Open fields with sparse cover often have long open lanes between most or all bunkers on the field, most of which will be occupied if not active. Therefore, players have to keep track of which lanes to and from their bunker become occupied by the other team, so the player can make sure the bunker is between themselves and the opponent(s). This becomes harder the more occupied firing lanes there are; when most available firing lanes on the field are occupied, each team has to create cover in at least one direction using suppressing fire (rounds sent to the opponent's location designed to keep their head down more than to eliminate them). Speedball, which tends to use small open fields with relatively few obstacles, requires each player to use hundreds of paintballs in the course of a game to keep his opponents pinned down, lest he be pinned himself. Conversely, if most firing lanes on the field are clear, players on each team have greater mobility and the use of covering fire to pin an opponent is less useful as the player can stay behind cover while moving long distances, so players tend to fire less and move more to gain clear shots. Urban scenarios and woodsball fields tend to be larger and with more cover, shortening firing lanes and requiring players to move more to get good shots against their opponent.

Typically, strategy is limited for casual walk-on style paintball play. Some teamwork will be seen at the beginning of the games with brief discussions on tactics and strategy, such as distributing players between bunkers and assigning defenders that will stay back and cover attackers that advance. However, mid to late game tactics tend to be limited to groups of players sticking together or doing isolated attacks rather than a coordinated sweep down the field. In team paintball tournaments, more serious planned team tactics and strategy is seen throughout each game from the opening to the endgame. Teams generally practice together and have planned tactics they can use in the tournament, and know what each of their teammates will be trying to do in various situations during the game.

Playing venues[edit]

A "speedball" field consisting of inflatable paintball bunkers
A non-commercial, community paintball field with wooden structures in Mexico, which is used in playing "renegade" or "gotcha" paintball
A paintball field using cable reels and shipping crates as features

Paintball is played at both commercial venues, which require paid admission, and private land; both of which may include multiple fields of varying size and layout. Fields can be scattered with either natural or artificial terrain, and may also be themed to simulate a particular environment, such as a wooded or urban area, and may involve a historical context.[29] Smaller fields (such as those used for speedball and tournament play) may include an assortment of various inflatable bunkers; these fields are less prone to cause injury as the bunkers are little more than air bags, which can absorb the impact of a player colliding with them. Before these inflatable fields became available and popular, speedball fields were commonly constructed of various rigid building materials, such as plywood and framing timber, shipping pallets, even concrete and plastic drainage pipe.[citation needed] The use of plastic pipe tethered with stakes became common, as it allowed for relatively easy reconfiguration of fields and at least some impact-absorption, and was the precursor to the modern inflatable bunker (in fact, certain common features in inflatable fields, such as "can" and "snake" bunkers, were derived from similar features built with plastic drainage pipe). Recreational fields still commonly use these older materials for their higher durability and novelty; inflatable bunkers are prone to bursting seams or otherwise developing holes and leaks. Other fields have wooden or plastic barriers.[citation needed]

Commercial venues may provide amenities such as bathrooms, picnic areas, lockers, equipment rentals, air refills and food service. Countries may have paintball sports guidelines, with rules on specific safety and insurance standards, and paid staff (including referees) who must ensure players are instructed in proper play to ensure participants' safety. Some fields are "BYOP" (Bring Your Own Paint), allowing players to buy paint at unrelated retail stores or online and use it at their field. However, most fields are FPO (Field Paint Only,) meaning players must buy paint at the venue or at a pro shop affiliated with the park. This is largely for revenue reasons; field and rental fees generally do not cover expenses of a paintball park. However, other reasons relating to player safety are generally cited and have some merit, as poor quality or poorly stored paint can cause gun failures or personal injury to targeted players.[30][31][32] Other times, FPO policies are in keeping with municipal laws for wastewater and runoff; paintballs contain food dyes, and some formulations have metallic flakes and/or cornstarch to make them more visible, all of which can pose problems in water reservoirs and treatment plants. So, fields that must wash paintball paint into municipal wastewater facilities, or that have substantial rain runoff into bodies of water that are used as sources of drinking water, are generally required by the municipality to restrict players to only certain paint formulations; the easiest way to achieve this is to sell only approved paint and require that field paint be used.[33]

Playing on a non-established field is sometimes referred to as renegade or gonzo play or outlaw ball (with the players nicknamed renegade ballers or outlaws).[34] Though less expensive and less structured than play at a commercial facility, the lack of safety protocols, instruction, and oversight can lead to higher incidence of injuries.

Organized play[edit]

Green paintballs

The first organized paintball game in record was held by Charles Gaines and his friends in New Hampshire in 1981, with the first paintball field opening approximately a year later in Sutton, New Hampshire.[35][36] In 1983, the first National Survival Game (NSG) championship was held, with a $14,000 cash award for the winning team. As of 2010, tournaments are largely organized by paintball leagues.

Leagues[edit]

A Speedball league is an organization that provides a regulated competition for Speedball players to compete. Leagues can be of various sizes (for example, regional, national or international) and offer organized tournaments and or games for professional, semi-professional, and amateur teams, sometimes with financial prizes. The first British national league was the British Paintball League created in 1989 by Gary Morhall, Richard

Black Orb’s

Black Orb’s theme by ukplayboy69

Download: BlackOrbs.p3t

Black Orb\'s Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Mena Suvari 2

Mena Suvari 2 theme by ZHero

Download: MenaSuvari2.p3t

Mena Suvari 2 Theme
(11 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

TMNT by DK: Perfect Edition

TMNT by DK: Perfect Edition theme by Daniel Keen

Download: TMNTDKPerfect.p3t

TMNT by DK: Perfect Edition Theme
(7 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.