This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
From a short name: This is a redirect from a title that is a shortened form of a more complete page title, such as a person's full name or the unbroken title of a written work.
This article is about the general framework of distance and direction. For the space beyond Earth's atmosphere, see Outer space. For the writing separator, see Space (punctuation). For other uses, see Space (disambiguation).
Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the Timaeus of Plato, or Socrates in his reflections on what the Greeks called khôra (i.e. "space"), or in the Physics of Aristotle (Book IV, Delta) in the definition of topos (i.e. place), or in the later "geometrical conception of place" as "space qua extension" in the Discourse on Place (Qawl fi al-Makan) of the 11th-century Arab polymathAlhazen.[4] Many of these classical philosophical questions were discussed in the Renaissance and then reformulated in the 17th century, particularly during the early development of classical mechanics.
Isaac Newton viewed space as absolute, existing permanently and independently of whether there was any matter in the.[5] In contrast, other natural philosophers, notably Gottfried Leibniz, thought that space was in fact a collection of relations between objects, given by their distance and direction from one another. In the 18th century, the philosopher and theologian George Berkeley attempted to refute the "visibility of spatial depth" in his Essay Towards a New Theory of Vision. Later, the metaphysicianImmanuel Kant said that the concepts of space and time are not empirical ones derived from experiences of the outside world—they are elements of an already given systematic framework that humans possess and use to structure all experiences. Kant referred to the experience of "space" in his Critique of Pure Reason as being a subjective "pure a priori form of intuition".
Galilean and Cartesian theories about space, matter, and motion are at the foundation of the Scientific Revolution, which is understood to have culminated with the publication of Newton's Principia Mathematica in 1687.[6] Newton's theories about space and time helped him explain the movement of objects. While his theory of space is considered the most influential in physics, it emerged from his predecessors' ideas about the same.[7]
As one of the pioneers of modern science, Galileo revised the established Aristotelian and Ptolemaic ideas about a geocentric cosmos. He backed the Copernican theory that the universe was heliocentric, with a stationary Sun at the center and the planets—including the Earth—revolving around the Sun. If the Earth moved, the Aristotelian belief that its natural tendency was to remain at rest was in question. Galileo wanted to prove instead that the Sun moved around its axis, that motion was as natural to an object as the state of rest. In other words, for Galileo, celestial bodies, including the Earth, were naturally inclined to move in circles. This view displaced another Aristotelian idea—that all objects gravitated towards their designated natural place-of-belonging.[8]
Descartes set out to replace the Aristotelian worldview with a theory about space and motion as determined by natural laws. In other words, he sought a metaphysical foundation or a mechanical explanation for his theories about matter and motion. Cartesian space was Euclidean in structure—infinite, uniform and flat.[9] It was defined as that which contained matter; conversely, matter by definition had a spatial extension so that there was no such thing as empty space.[6]
The Cartesian notion of space is closely linked to his theories about the nature of the body, mind and matter. He is famously known for his "cogito ergo sum" (I think therefore I am), or the idea that we can only be certain of the fact that we can doubt, and therefore think and therefore exist. His theories belong to the rationalist tradition, which attributes knowledge about the world to our ability to think rather than to our experiences, as the empiricists believe.[10] He posited a clear distinction between the body and mind, which is referred to as the Cartesian dualism.
Following Galileo and Descartes, during the seventeenth century the philosophy of space and time revolved around the ideas of Gottfried Leibniz, a German philosopher–mathematician, and Isaac Newton, who set out two opposing theories of what space is. Rather than being an entity that independently exists over and above other matter, Leibniz held that space is no more than the collection of spatial relations between objects in the world: "space is that which results from places taken together".[11] Unoccupied regions are those that could have objects in them, and thus spatial relations with other places. For Leibniz, then, space was an idealised abstraction from the relations between individual entities or their possible locations and therefore could not be continuous but must be discrete.[12]
Space could be thought of in a similar way to the relations between family members. Although people in the family are related to one another, the relations do not exist independently of the people.[13]
Leibniz argued that space could not exist independently of objects in the world because that implies a difference between two universes exactly alike except for the location of the material world in each universe. But since there would be no observational way of telling these universes apart then, according to the identity of indiscernibles, there would be no real difference between them. According to the principle of sufficient reason, any theory of space that implied that there could be these two possible universes must therefore be wrong.[14]
Newton took space to be more than relations between material objects and based his position on observation and experimentation. For a relationist there can be no real difference between inertial motion, in which the object travels with constant velocity, and non-inertial motion, in which the velocity changes with time, since all spatial measurements are relative to other objects and their motions. But Newton argued that since non-inertial motion generates forces, it must be absolute.[15] He used the example of water in a spinning bucket to demonstrate his argument. Water in a bucket is hung from a rope and set to spin, starts with a flat surface. After a while, as the bucket continues to spin, the surface of the water becomes concave. If the bucket's spinning is stopped then the surface of the water remains concave as it continues to spin. The concave surface is therefore apparently not the result of relative motion between the bucket and the water.[16] Instead, Newton argued, it must be a result of non-inertial motion relative to space itself. For several centuries the bucket argument was considered decisive in showing that space must exist independently of matter.
In the eighteenth century the German philosopher Immanuel Kant published his theory of space as "a property of our mind" by which "we represent to ourselves objects as outside us, and all as in space" in the Critique of Pure Reason[17] On his view the nature of spatial predicates are "relations that only attach to the form of intuition alone, and thus to the subjective constitution of our mind, without which these predicates could not be attached to anything at all."[18] This develops his theory of knowledge in which knowledge about space itself can be both a priori and synthetic.[19]
According to Kant, knowledge about space is synthetic because any proposition about space cannot be true merely in virtue of the meaning of the terms contained in the proposition. In the counter-example, the proposition "all unmarried men are bachelors" is true by virtue of each term's meaning. Further, space is a priori because it is the form of our receptive abilities to receive information about the external world. For example, someone without sight can still perceive spatial attributes via touch, hearing, and smell. Knowledge of space itself is a priori because it belongs to the subjective constitution of our mind as the form or manner of our intuition of external objects.
Euclid's Elements contained five postulates that form the basis for Euclidean geometry. One of these, the parallel postulate, has been the subject of debate among mathematicians for many centuries. It states that on any plane on which there is a straight line L1 and a point P not on L1, there is exactly one straight line L2 on the plane that passes through the point P and is parallel to the straight line L1. Until the 19th century, few doubted the truth of the postulate; instead debate centered over whether it was necessary as an axiom, or whether it was a theory that could be derived from the other axioms.[20] Around 1830 though, the Hungarian János Bolyai and the Russian Nikolai Ivanovich Lobachevsky separately published treatises on a type of geometry that does not include the parallel postulate, called hyperbolic geometry. In this geometry, an infinite number of parallel lines pass through the point P. Consequently, the sum of angles in a triangle is less than 180° and the ratio of a circle's circumference to its diameter is greater than pi. In the 1850s, Bernhard Riemann developed an equivalent theory of elliptical geometry, in which no parallel lines pass through P. In this geometry, triangles have more than 180° and circles have a ratio of circumference-to-diameter that is less than pi.
Although there was a prevailing Kantian consensus at the time, once non-Euclidean geometries had been formalised, some began to wonder whether or not physical space is curved. Carl Friedrich Gauss, a German mathematician, was the first to consider an empirical investigation of the geometrical structure of space. He thought of making a test of the sum of the angles of an enormous stellar triangle, and there are reports that he actually carried out a test, on a small scale, by triangulating mountain tops in Germany.[21]
Henri Poincaré, a French mathematician and physicist of the late 19th century, introduced an important insight in which he attempted to demonstrate the futility of any attempt to discover which geometry applies to space by experiment.[22] He considered the predicament that would face scientists if they were confined to the surface of an imaginary large sphere with particular properties, known as a sphere-world. In this world, the temperature is taken to vary in such a way that all objects expand and contract in similar proportions in different places on the sphere. With a suitable falloff in temperature, if the scientists try to use measuring rods to determine the sum of the angles in a triangle, they can be deceived into thinking that they inhabit a plane, rather than a spherical surface.[23] In fact, the scientists cannot in principle determine whether they inhabit a plane or sphere and, Poincaré argued, the same is true for the debate over whether real space is Euclidean or not. For him, which geometry was used to describe space was a matter of convention.[24] Since Euclidean geometry is simpler than non-Euclidean geometry, he assumed the former would always be used to describe the 'true' geometry of the world.[25]
In 1905, Albert Einstein published his special theory of relativity, which led to the concept that space and time can be viewed as a single construct known as spacetime. In this theory, the speed of light in vacuum is the same for all observers—which has the result that two events that appear simultaneous to one particular observer will not be simultaneous to another observer if the observers are moving with respect to one another. Moreover, an observer will measure a moving clock to tick more slowly than one that is stationary with respect to them; and objects are measured to be shortened in the direction that they are moving with respect to the observer.
Subsequently, Einstein worked on a general theory of relativity, which is a theory of how gravity interacts with spacetime. Instead of viewing gravity as a force field acting in spacetime, Einstein suggested that it modifies the geometric structure of spacetime itself.[26] According to the general theory, time goes more slowly at places with lower gravitational potentials and rays of light bend in the presence of a gravitational field. Scientists have studied the behaviour of binary pulsars, confirming the predictions of Einstein's theories, and non-Euclidean geometry is usually used to describe spacetime.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Tenchu[a] is an action-adventurestealthvideo game series, originally developed by Japanese developer Acquire, where the player assumes the role of a ninja in 16th-century Japan. The title in Japanese literally translates in English as "Divine Retribution", with 天 (ten) meaning heaven and 誅 (chū) meaning death penalty (another translation of this phrase, Wrath of Heaven, is the title of the first PlayStation 2 entry in the series).
The series takes place in 16th-century feudal Japan. The original story (Stealth Assassins) revolves around two ninjas, Rikimaru and Ayame, who have both been members of the Azuma Ninja Clan since childhood. The two ninjas serve the benevolent Lord Gohda and work for him as his secret spies to root out corruption and gather intelligence in his province. However, the evil demonic sorcerer Lord Mei-Oh sought to destroy Lord Gohda, and using his demon warrior Onikage, wreaked havoc throughout Lord Gohda's province. Although Lord Mei-Oh was killed in the first game, Onikage appeared in all subsequent games (except Fatal Shadows and Tenchu Z) as the archenemy of the two ninja, especially Rikimaru. Another major character who shows up frequently is Princess Kiku, Lord Gohda's daughter who often needs to be saved.
The game perspective is third-person. There are numerous items to help the ninja on his/her mission, but unlockable items can be acquired if the player gets a "Grand Master" rating at the end of the level by being as stealthy as possible. Items and controls vary from game to game, but the gameplay is essentially the same throughout except Tenchu: Shadow Assassins. Stealth is a very important element in the game, where players have to duck, crouch, and hide behind walls to avoid detection. Enemies can be killed with one maneuver by using Stealth Kills, and a player can avoid detection by using the Ki meter. The larger the number, the closer the player's position to an enemy. If a player is spotted, the Ki meter will turn red, the enemy will alert everyone in the area, and the player is forced to fight hand-to-hand or hide somewhere until the enemies give up their search and resume their patrol routes.
The main characters of the Tenchu series are Rikimaru, Ayame, Tesshu and Rin. Rikimaru is a tall, white-haired shinobi with a single ninjatō named "Izayoi" and a scar over his right eye. He is physically stronger than Ayame and Rin, but relatively slower. Ayame is a kunoichi (female ninja) who wears black (sometimes dark purple) clothing, with long pants, a loose belt, arm armor that goes to halfway from the elbow and shoulder, and a ring that surrounds her neck, with her midriff exposed and carries a pair of kodachi. She is faster and can perform more combos than Rikimaru and Tesshu, but is weaker than them. Tesshu is a vigilante who wears blue doctor's clothes and fights bare-handed with acupuncture needles; he is strong like Rikimaru, but slower than Ayame and Rin. His appearance is heavily based on the character "Baian Fujieda". Rin is a young kunoichi who carries a large katana called Natsume. Despite wielding a sword, she prefers to use hand-to-hand combat, relying on fast combos like Ayame.
Activision purchased the rights to this game from Sony Music Entertainment, who originally published the game in Japan. However, Activision sold the rights to the Japanese game publisher FromSoftware in 2004. FromSoftware's rights agreement does not include games previously published by Activision. FromSoftware licensed distribution of Fatal Shadows to Sega.
There is an additional Japan-exclusive release for Tenchu on the PlayStation. One hundred of the best competing levels designed with the level editor of Tenchu: Shinobi Gaisen (an expanded version of Tenchu re-released in Japan) were put together to form a stand-alone, non-story based expansion set called Tenchu: Shinobi Hyakusen. The engine and game fundamentals remained unchanged. Shinobi Hyakusen is famous for the hardest level settings among Tenchu fans, especially because of the tight time limits and the overall lack of the items, excluding the caltrops and the throwing stars. No North American or European versions were released however.
Several games were also ported to mobile phones with graphic changes. These include Tenchu: Ayame's Tale 3D which was released for the Sony Ericsson mobile phone series and Tenchu: Wrath of Heaven by TKO-Software and Digital Bridges which was released for mobile phones in 2005, although it used two-dimensional graphics. A stage play adaptation Tenchu Butai was performed in 2014.[12] A Game Boy Advance version of the franchise was attempted by Classified Games in 2000, but it was scrapped due to the publisher's problems.[13]
It's estimated that the whole series sales are at 10 million games sold worldwide as of 2018.[citation needed]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The Canucks have retired six players' jerseys in their history—Pavel Bure (10), Stan Smyl (12), Trevor Linden (16), Markus Naslund (19), Daniel Sedin (22) and Henrik Sedin (33); all but Bure and Daniel Sedin have served as team captain, and all but Naslund were on one of the three Stanley Cup Finals rosters. Smyl has the distinction of being the only Canuck to have his jersey number retired at their former arena, Pacific Coliseum.
The first professional ice hockey team based in Vancouver were the Vancouver Millionaires, formed by Frank and Lester Patrick. Established in 1911, the Millionaires were one of three teams in the new Pacific Coast Hockey Association. To accommodate the Millionaires, the Patrick brothers directed the building of the Denman Arena, which was known at the time as the world's largest artificial ice rink.[6] The arena was later destroyed in a fire in 1936. The Millionaires played for the Stanley Cup five times, winning over the Ottawa Senators in 1915 on home ice.[7] It marked the first time the Stanley Cup was won by a West Coast team in the trophy's history.[7] Absorbed by the Western Canada Hockey League in 1924, the team continued operations until folding at the end of the 1925–26 WHL season.
With the intention of attracting an NHL franchise, Vancouver began the construction of a new modern arena, the Pacific Coliseum, in 1966 (with the arena opening in January 1968).[8] The WHL's Canucks were playing in a small arena at the time, the Vancouver Forum, situated on the same Pacific National Exhibition grounds as the Coliseum. Meanwhile, a Vancouver group led by WHL Canucks owner and former Vancouver mayor Fred Hume made a bid to be one of the six teams due to join the league in 1967, but the NHL rejected their application.[9] Bid leader Cyrus McLean called the denial a "cooked-up deal", referring to several biases that factored against them. Speculation long abounded afterwards that the bid was hindered by Toronto Maple Leafs president Stafford Smythe; after a failed Vancouver-based business deal, he was quoted as saying that the city would not get an NHL franchise in his lifetime.[10] Additionally, along with the Montreal Canadiens, Smythe purportedly did not wish to split Canadian Broadcasting Corporation (CBC) hockey revenues three ways rather than two.[11]
Less than a year later, the Oakland Seals were in financial difficulty and having trouble drawing fans. An apparent deal was in place to move the team to Vancouver, but the NHL did not want to see one of their franchises from the expansion of 1967 move so quickly and vetoed the deal. In exchange for avoiding a lawsuit, the NHL promised Vancouver would get a team in the next expansion round.[12] Another group, headed by Minnesota entrepreneur Tom Scallen, made a new presentation and was awarded an expansion franchise for the price of $6 million (three times the cost in 1967).[13] The new ownership group purchased the WHL Canucks, and brought the team into the league with the Buffalo Sabres as expansion teams for the 1970–71 season.
In preparation for joining the NHL, the WHL Canucks had brought in players with prior NHL experience. Six of these players (John Arbour, George Gardner, Len Lunde, Marc Reaume, Ted Taylor and Murray Hall) would remain with the club for its inaugural NHL season. The rest of the roster was built through an expansion draft.
To fill the Canucks' roster for their inaugural season, the league held an Expansion Draft in the preceding summer. A draft lottery was held on June 9, 1970, determining who between the Canucks and Sabres would get the first selection in the Expansion Draft, as well as the 1970 NHL Amateur Draft; the Sabres won both spins. With his first selection in the Expansion Draft, Canucks General Manager Bud Poile chose defenceman Gary Doak.[14] Among the other players chosen by Vancouver were centre Orland Kurtenbach, who was named the Canucks' first captain,[15] as well as defenceman Pat Quinn, who later became the team's general manager and coach in the 1990s. Two days later, on June 11, 1970, the Canucks made defenceman Dale Tallon their first-ever Amateur Draft selection. Tallon played three seasons with the club before being traded away to the Chicago Black Hawks. By comparison, the Sabres chose centre Gilbert Perreault with the first overall selection they won from the lottery; Perreault went on to become a nine-time All-Star and member of the Hockey Hall of Fame.[16]
With the Canucks' roster set, the team played its inaugural game against the Los Angeles Kings on October 9, 1970. They lost the contest 3–1; defenceman Barry Wilkins scored the Canucks' lone goal in the game and first in franchise history, a backhander against goaltenderDenis DeJordy.[17] Two days later, the squad recorded the first win in franchise history, a 5–3 victory over the Toronto Maple Leafs.[18]
The Canucks struggled in their early years, failing to make the playoffs in their first four seasons.[19] Placed in the competitive East Division, Poile assembled a core of players during this period led by Kurtenbach that included defencemen Tallon and Jocelyn Guevremont, as well as wingers Andre Boudrias and Dennis Ververgaert. Boudrias emerged as the team's leading point-scorer in four of their first five seasons.[20]
Prior to the 1974–75 season, Scallen and his ownership group from Minnesota sold the team to local media mogul Frank Griffiths for $9 million.[21] Also in the summer of 1974, the Canucks were re-aligned within the league and placed in the new Smythe Division. They responded with their first winning record (38 wins, 32 losses and 10 ties), backstopped by goaltender Gary "Suitcase" Smith finishing first in the Division with 86 points.[20] Making their debut in the Stanley Cup playoffs, the Canucks lost the opening series of the 1975 playoffs in five games to the Montreal Canadiens. Head coach and general manager Phil Maloney (the third GM in team history after Poile and Hal Laycoe) recalled the importance of a successful season for the Canucks in that year specifically, as the rival league World Hockey Association (WHA) had established another major professional team in the city, the Vancouver Blazers. Competing for the same hockey market, the Canucks emerged over the Blazers as the latter relocated to Calgary, Alberta, the following season.[22] The Canucks posted a second consecutive winning record and made the playoffs in 1975–76, but lost to the New York Islanders in a two-game preliminary series.[19] It would be another 16 years until the team would have another winning record though they made the playoffs nine times in that span.[20]
The Canucks made their first significant playoff impact in the 1982 playoffs. In their previous five playoff appearances, the team had failed to win a single series. Though the Canucks finished three games under a .500 win percentage in the 1981–82 regular season, they began gaining momentum by finishing the campaign on a nine-game unbeaten streak.[24] Meanwhile, Smyl emerged as the club's leader, replacing McCarthy as the captain after the latter was sidelined with an injury late in the season (he would retain that position for a team-record eight years).[25][26] Continuing their success in the playoffs, the Canucks made the Stanley Cup Finals with a combined 11–2 record in series against the Calgary Flames, Los Angeles Kings, and Chicago Black Hawks.[19] Despite having a losing regular season record, Vancouver had a home-ice advantage in the first series, having finished second in the Smythe Division to the Edmonton Oilers. The Canucks also had a home-ice advantage during the second-round series against the Kings, who upset the Oilers in the first round.
Late in Game 2 of the Conference Finals in Chicago, Vancouver Interim Head Coach Roger Neilson, frustrated with what he felt was the poor officiating in the game, placed a white towel on the end of a hockey stick and held it up in a gesture mocking surrender (waving the white flag). The players on the Canucks' bench followed suit. When the series shifted to Vancouver for the next two games, the team's fans cheered them on by waving white towels above their heads. The habit stuck, becoming an original Canuck fan tradition now seen across the league and in other sports, known as "Towel Power." The Canucks proceeded to win the series in five games, making it to the Stanley Cup Finals for the first time in their history.[27]
Entering the Finals against the New York Islanders, the Canucks were the first team from Western Canada to play for the Stanley Cup in 56 years, when the Victoria Cougars reached the 1926 Stanley Cup Finals. It also marked the first-ever coast-to-coast Stanley Cup Finals.[28] Competing against the Islanders—the Stanley Cup champions of the previous two years, who had finished with 41 points more than Vancouver in the regular season standings—Vancouver took the first game to overtime. In the final minute of the extra period, Canucks defenceman and fan favourite Harold Snepsts gave the puck away with an errant pass from behind his net, leading to a Mike Bossy goal. Like the first game, the Canucks held a 3–2 lead after the first two periods in the second game, but were not able to keep their lead, and lost 6–4.[29] The Canucks were unable to complete their Cinderella run and were swept, losing their next two games by 3–0 and 3–1 scores. The 1982 playoffs proved to be the last year in which Vancouver won a playoff series until 1992.[19]
After their improbable Stanley Cup run, the Canucks slipped back into mediocrity for the rest of the 1980s, making the playoffs only four times for the rest of the decade.[19] Notable players that joined the Canucks' core following the 1982 playoffs included offensively skilled forwards Patrik Sundstrom and Tony Tanti. Beginning in 1983–84, the Canucks' scoring title was held by either Sundstrom or Tanti for four of the next five seasons, the only season in which neither won the team scoring title was 1985–86, when it was won by Petri Skriko. For most of the second half of the 1980s, the Canucks competed with the Los Angeles Kings for the final playoff spot in the Smythe Division. In the years in which they qualified for the playoffs, the team was eliminated in the first round by either the Edmonton Oilers (in 1985–86) or the Calgary Flames (in 1982–83, 1983–84 and the Flames championship season of 1988–89, which was decided in Game 7), both division rivals.[19]
Following Milford's tenure as general manager from 1977 to 1982, the position was held by Harry Neale for three years, then Jack Gordon for two. The latter was responsible for trading away power forwardCam Neely to the Boston Bruins in 1986.[30] In addition to Neely, the Canucks gave up their 1987 first-round draft pick, with which the Bruins chose Glen Wesley, and in return acquired centre Barry Pederson. While Pederson collected back-to-back 70-point seasons with the Canucks in his first two seasons after the trade, he was traded away to the Pittsburgh Penguins in 1989 as his performance quickly declined.[31] Neely went on to have a Hall of Fame career with the Bruins, recording three 50-goal seasons,[32] and Wesley had a solid 20-year career.[33]
After the installation of former Canucks defenceman Pat Quinn as general manager in the summer of 1987,[34] the team underwent an immediate rebuilding process, trading away core veterans for younger prospects and players. Among the more key transactions was a deal with the New Jersey Devils, in which Sundstrom was traded away in exchange for winger Greg Adams and goaltender Kirk McLean. In addition to Quinn's trades, the team improved through the draft route with two selections, in particular. With the second overall selection in the 1988 NHL Entry Draft, the Canucks chose winger Trevor Linden from the Western Hockey League (WHL). The following year, the team made a controversial selection by choosing Russian winger Pavel Bure 113th overall. Bure was believed by most teams to be ineligible for selection that year. Consequently, his draft by the Canucks took a year to be verified by the league as team management went about procuring documents to prove his eligibility.[35]
As the decade turned, a shift in the Canucks' leadership occurred as Stan Smyl resigned his captaincy prior to the 1990–91 season due to a reduced on-ice role with the team. In his place, the Canucks implemented a rotating captaincy of Linden, Dan Quinn and Doug Lidster; of the three, Linden retained the captaincy thereafter, becoming the youngest permanent captain in team history at 21 years of age. At the end of the season, Smyl retired as the team's all-time leader in games played, goals, assists and points.[36] Led by Linden and in large part to Quinn's dealings, the Canucks rose to prominence in the early 1990s. This increased success came roughly around the time the Oilers and Flames began to sink in the standings. As a result, Vancouver won their first division title in 17 years with 42 wins, 26 losses and 12 ties during the 1991–92 season (it was also the team's first winning season since the 1975–76 season). During the campaign, the Canucks honoured Smyl, who had remained on the team as an assistant coach, by making him the first player in team history to have his jersey (number 12) retired.[36] In the 1992 playoffs, the Canucks won their first series since 1982 before being eliminated by the Oilers in the second round.[19] Quinn and Bure became the first Canucks recipients of major NHL awards in the off-season, being awarded the Jack Adams Award as the best coach (Quinn assumed a dual coaching and general managerial role starting that year) and the top rookie in the league, respectively.[37] The following year, the Canucks repeated as regular season division champions, while Bure emerged as arguably the team's first superstar with his first of back-to-back 60-goal seasons, totals which remain the highest recorded in Canucks history.[38] As the team struggled to score in the second half of the 1993–94 season, Bure recorded 49 goals in the club's final 51 games and contributed to 46.45% of his team's goals in the final 47 games of the season to carry the Canucks into the 1994 postseason. Jim Matheson of the Edmonton Journal called Bure "the NHL's best forward the last 40 games, scoring almost a goal a game."[39]
In 1994, the Canucks made their second trip to the Stanley Cup Finals, entering the playoffs as the seventh seed in the renamed Western Conference. Despite underachieving in the regular season (their points total decreased by 16 from the previous year, although they finished second in the newly renamed Pacific Division),[20] the Canucks played well in the playoffs and embarked on another unexpected run.
Opening the playoffs with a close first-round series against the Calgary Flames, Vancouver rallied from a three-games-to-one deficit to win the series in seven contests. Games 5 through 7 were all won in overtime with goals from Geoff Courtnall, Trevor Linden, and Pavel Bure, respectively.[40] The deciding seventh game featured two of the most recognizable and celebrated plays in Canucks history. With the game tied 3–3 in the first overtime, goaltender Kirk McLean made what became known thereafter as "The Save", sliding across the crease feet-first and stacking his pads on the goal line to stop Robert Reichel on a one-timer pass from Theoren Fleury. The following period, Pavel Bure received a breakaway pass from defenceman Jeff Brown before deking Calgary goaltender Mike Vernon to score and win the series. Fifteen years later, Bure's goal and McLean's save were ranked first and second in a Vancouver Sun article listing the "40 most memorable moments in team history."[41]
Following their victory over the Flames, the Canucks then upset both the Dallas Stars and Toronto Maple Leafs (both in five games) en route to the franchise's second Stanley Cup Finals appearance.[19] Forward Greg Adams sent the Canucks into the Finals with a double-overtime goal against Maple Leafs goaltender Felix Potvin in Game 5.[41] Staging the second coast-to-coast Finals in league history, the Canucks were matched against the Presidents' Trophy-winning New York Rangers. Vancouver achieved victory in Game 1 by a score of 3–2 in overtime, largely due to a 52-save performance by goaltender McLean.[42] After losing the next 3 games, the Canucks won the next two to force a seventh game at Madison Square Garden on June 14, 1994.[19] Despite a two-goal effort (one on a shorthanded breakaway) from Linden (who was playing with cracked ribs),[43] Vancouver lost the game by a 3–2 score. The Canucks' efforts to tie the game included a post hit by forward Nathan LaFayette with just over a minute remaining in regulation.[44] The loss was followed by a riot in Downtown Vancouver, which resulted in property damage, injuries and arrests.[45] Two days after the riots, the team held a rally at BC Place attended by 45,000 fans, who congratulated the team for their effort.[46]
With a young core that included Linden, Bure and McLean still in their 20s after the 1994 playoffs, the Canucks appeared poised to remain contenders in the league.[44] However, the team failed to record a winning season in the six years following their Stanley Cup Finals appearance.&
Glau was born in San Antonio, Texas, where she grew up with her two younger sisters Kaitlin and Christie. She is of Scots-Irish and German ancestry.[2]
Glau received a scholarship to a ballet company and was homeschooled from grades 3 to 12 to accommodate her ballet training.[3] In addition to her classical ballet training, she has studied tango and flamenco.[4]
When Glau first moved to Los Angeles in the early 2000s, she spent her time as a traveling dancer, living off paychecks from corporate events, weddings, and resort gigs.[5]
Glau's first television credit was a guest role on a 2002 episode of the television series Angel. In the episode, she was a prima ballerina who danced the titular character Giselle by Adolphe Adam.
Having met director Joss Whedon in Angel, Glau was later cast in Whedon's critically acclaimed but short-lived TV series Firefly as River Tam, a role she later reprised for the show's feature film sequel Serenity. Her portrayal of River Tam, a girl who was intellectually gifted but mentally unstable due to being subject to government experimentation to create an assassins program, was widely praised and garnered her a Saturn Award for Best Supporting Actress in 2006.[6] For her fight scenes in Serenity, she underwent 6 months of rigorous wushu training in Alhambra.[7] In an interview, Glau indicated having previously auditioned for the role of a Power Ranger (White Wild Force Ranger Alyssa Enrilé) in Power Rangers Wild Force but lost to actress Jessica Rey before meeting Whedon.[8]
In Terminator: The Sarah Connor Chronicles, a series that debuted in early 2008, Glau played the role of Cameron Phillips, a reprogrammed Terminator infiltration unit sent back by future John Connor to protect John's younger self and his mother Sarah Connor from Skynet.[9] The series' seventh episode, "The Demon Hand", featured several scenes in which Glau (in character as Cameron) dances ballet, including one set to Chopin's Nocturne in C# Minor. Glau also played Allison Young (Cameron's human doppelgänger) in the second-season episodes "Allison from Palmdale" and "Born to Run". In 2008, she won the Saturn Award for Best Supporting Actress on Television for her portrayal of Cameron.[10]
On August 26, 2009, Glau joined the cast of Joss Whedon's Dollhouse for 4 episodes in season two. She portrayed Bennett, the programmer for a rival Dollhouse.[12] She also portrayed the protagonist Lindsey in the 2010 film Deadly Honeymoon and supporting character Maggie in the 2011 film The Legend of Hell's Gate: An American Conspiracy, which was filmed close to her residence in Boerne, Texas.[13] She also guest starred as Greta in a 2010 episode of the TV series Chuck, reuniting with her Firefly co-star Adam Baldwin.[14]
In 2011, Glau portrayed the leading role of Orwell in NBC's The Cape, a mysterious blogger who assisted the main character in crime fighting activities.[15] On July 11, 2011, Glau was cast on Alphas as Skylar Adams, a recurring alpha with outstanding intellectual ability and mother to Zoe Adams, and a former acquaintance of Dr. Rosen and Nina.[16] Moreover, she voiced Kara Zor-El in the DC Comics original animated movie Superman/Batman: Apocalypse.[17]
In 2012, Glau played the main character Christine in the Hallmark film Help for the Holidays, an elf who went on a special assignment to help a family regain their Christmas spirit.[18] In 2013, Glau was a female lead in the horror comedy film Knights of Badassdom, in which she took up larping.[19] During this time, she also had minor guest appearances on the TV series Grey's Anatomy and Hawaii Five-0.
In the CW superhero series Arrow, Glau portrayed the recurring antagonist Isabel Rochev (Ravager) in its second season in 2013. She also guest starred as Olivia Frampton in season 2 of the black comedy series NTSF:SD:SUV::. In 2014, Glau appeared in all 12 episodes of the TV series Sequestered, portraying a juror who seemed to have been involuntarily brought into larger conspiracy.
Glau rejoined her Firefly co-star Nathan Fillion when she guest starred in the web series Con Man (2015) as Martina and in Castle as Kendall Frost, an aspiring private detective who rivaled Fillion's protagonist.[20]
In 2018-2019, Glau was cast in the recurring role of Miss Jones on the Netflix crime drama series Wu Assassins.[21][22] Furthermore, she provided narration in the Realm audio podcast Ctrl-Alt-Destroy, in which the protagonist was a video game designer who discovers that the game she created has been stolen as part of a top secret project.[23]
Glau has also been featured in the short films Inside the Box and Dead End, as well as in the web series Jeff 1000 (portraying herself as the friend of a robot named Jeff) and The Human Preservation Project.[24]
Glau has been married to Val Morrison since 2014, whom she met on the set of Hawaii Five-0.[25][26] In January 2015, Glau gave birth to her first daughter.[27] She gave birth to her second daughter in October 2017.[28]
Outside of film and TV, Glau has participated in a wide variety of comic conventions across the United States and the world. She has also been an advocate for the science fiction fan community, such as through a promotional video for the Los Angeles Sci-fi World (to be opened in 2024).[29] She has also supported wind energy in the 175th Anniversary of the Texas Revolution video series directed by Michael Cerny.[30]
In an interview from 2012, Glau has mentioned that one of her favorite movies during childhood was Camelot, and that she would be interested in acting in period pieces, such as in those written by Jane Austen.[31]
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.