Killer Sleek (2.40+)

Killer Sleek theme by Pooky_187

Download: KillerSleek.p3t

Killer Sleek Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Sleek (2.40+)

Sleek theme by Pooky_187

Download: Sleek.p3t

Sleek Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Zer0

Zer0 theme by Mr Evo

Download: Zer0.p3t

Zer0 Theme
(1 background)

Zer0
Current team
TeamTeam Falcons
GameApex Legends
Personal information
NameRhys Perry
Born29 June[1]
NationalityAustralian
Career information
Playing career2019–present
Team history
2020EXO Clan
2021–2022Reignite South / Reignite[a]
2022–2024DarkZero Esports
2024–presentTeam Falcons
Career highlights and awards
  • ALGS Champion (2022)
  • 2× ALGS Split Playoffs winner (2022 Split 2, 2023 Split 2)
  • 2× Monster MVP (2022 Split 2, 2023 Split 2)
  • 2× ALGS Split Pro League – APAC South region winner (2021 Split 1, 2022 Split 2)
  • ALGS Split Pro League – NA region winner (2024 Split 1)
Twitch information
Channel
Followers94.7K

Last updated: 26 June 2024

Rhys Perry,[3] better known by his online alias and gaming handle Zer0, is an Australian professional Apex Legends player currently playing for Team Falcons.

From Brisbane,[4] Zer0 played professional Apex for DarkZero from 2022 to 2024 as their In-Game Leader (IGL), before moving to Team Falcons. Competing in the Apex Legends Global Series (ALGS), Zer0 is a three-time LAN winner, including winning the 2022 ALGS Championship.

Apex Legends career[edit]

Early career and Reignite[edit]

In 2020, Zer0 played for EXO Clan, a British esports organization.[5] With EXO, he won the Oceanic qualifier in 2021.[6] After some time as a free agent, Zer0 was signed to the Reignite South, a Japanese organization, on 11 January 2021.[7] The team would eventually be renamed Reignite after the org's Reignite North team disbanded.[2] Under the Reignite banner, Zer0 played alongside fellow Australians Rick "Sharky" Wirth and Noyan "Genburten" Ozkose.[8] The trio played in the APAC South region and would win the region's 2022 ALGS Pro League.[6][8]

Zer0's Reignite also won the 2022 ALGS Split 2 Playoffs LAN, which was held in Stockholm.[8] Playing without Genburten due to him testing positive for COVID-19, and instead with British loan player "jmw",[9] their win was considered a surprise.[8] Zer0 and jmw had never spoken to each other prior to the championship game.[10] Zer0 was named the Monster MVP of the LAN.[11] On 4 July 2022, the Zer0/Genburten/Sharky trio left Reignite.[12]

DarkZero[edit]

After speaking for some time about eventually signing to an organization based in the North American region, Zer0 signed to Las Vegas-based DarkZero Esports.[8] Sharky and Genburten also signed with DarkZero. The team won the 2022 ALGS Championship LAN, held in Raleigh, North Carolina.[13][14]

Sharky would then leave the team, with Rody "Xynew" Geissle filling the roster spot. With Xynew, Zer0 and Genburten would win the 2023 ALGS Split 2 Playoffs.[15] Upon winning their third LAN, Zer0 and Genburten became the only 3-time LAN championships in ALGS history.[16] With the win, Zer0 was also awarded his second Monster MVP.[17][18]

Team Falcons[edit]

DarkZero would finish the 2024 Split 1 Playoffs LAN as runner-ups to Reject Winnity of the APAC North region.[19] Following this, it was announced that Zer0 and Genburten would be leaving DarkZero, and joining with Phillip "ImperialHal" Dosen, to form a "superteam" for the Split 2 season.[20] Initially unclear if this would be under the DZ banner,[20] it was announced on 28 May that the trio signed under the Saudi organization Team Falcons, which is believed to have connections to the Al-Saud royal family.[21] The three are set to play together at the 2024 Esports World Cup's Apex Legends tournament.[21] Though ImperialHal served as an IGL for his previous team, he relinquished the role to Zer0 when they joined the Falcons roster.[20]

Player profile[edit]

Zer0 served as the captain and IGL for DarkZero during his time with the organization and currently serves as the IGL for Team Falcons.[10][18][22] In his role, he makes call-outs for his teammates,[23] with his calls being seen as particularly "aggressive" by spectators.[10] Hannah Marie ZT of Dot Esports wrote that Zer0 is "famously detail-orientated and vocal".[22] She also wrote that his "intense attention to detail and strict team control" are reasons why many followers of the esport consider him as the best IGL.[24] He is also often noted for his high damage outputs and kill counts.[22][25] Also writing for the publication, Justin-Ivan Labilles and Adam Snavely commended Zer0, stating he "stands as the prime example of how textbook Apex should be played, from ring rotations to identifying vulnerable targets and knowing when to fully commit to a fight."[6]

Prior to his win at the Stockholm LAN, Zer0 stated that he had a reputation as a "match point choker", having never won in the APAC South region.[26] Following his LAN success in 2022, Zer0 garnered a reputation for his Apex prowess, particularly as an IGL. Ben Sledge of TheGamer wrote that "adapting to losing star fragger Genburten and teaching your tactics to a newcomer during the competition shows a level of leadership that many Apex IGLs will never be able to match".[27] Indeed, Zer0's reputation as an elite IGL has maintained and heading into the 2024 ALGS Split 1 Playoffs, he was considered one of the best IGLs in competitive Apex.[22][28]

Sledge wrote that out of match contexts, Zer0 is "incredibly laid back [...] coming across as casual, confident, and a little cocksure."[10] He is also one of the highest-earning Apex players, at one point being the highest-earning of all-time;[29] he ranked fourth all-time after the 2023 ALGS Championship.[30]

Notelist[edit]

  1. ^ In 2021, Reignite South was renamed Reignite after Reignite North was disbanded.[2]

References[edit]

  1. ^ DarkZero Esports [@DarkZeroGG] (29 June 2023). "Back to back LAN Champ and all time legend of the game" (Tweet). Retrieved 7 May 2024 – via Twitter.
  2. ^ a b "部門編成ならびに新プロジェクト発表のお知らせ" (in Japanese). Reignite. 6 September 2021. Retrieved 7 May 2024.
  3. ^ HERO Interview 『Zer0』(JP/ENG). Reignite Esports. 7 June 2022. Retrieved 7 May 2024 – via YouTube.
  4. ^ 【FFL APEX】MiTHにインタビュー。Genburten&Zer0「ライバルは○○」Tempplex「うまくなるには○○がおすすめ」第1弾. FFL. 30 December 2020. Event occurs at 1:51–1:57. Retrieved 6 May 2024 – via YouTube.
  5. ^ EXO Clan [@EXOClan] (15 February 2020). "EXO Clan proudly presents our Team for the @PlayApex Global Series" (Tweet). Retrieved 7 May 2024 – via Twitter.
  6. ^ a b c Labilles, Justin-Ivan; Snavely, Adam (22 November 2023). "The current 10 best Apex Legends players (2023)". Dot Esports. Retrieved 7 May 2024.
  7. ^ Reignite [@ReigniteJP] (11 January 2021). "『Reignite Your Heart』" (Tweet). Retrieved 7 May 2024 – via Twitter.
  8. ^ a b c d e Snavely, Adam (5 July 2022). "DarkZero signs ALGS Stage 2 Playoffs champs, former Reignite roster". Dot Esports. Retrieved 7 May 2024.
  9. ^ Bull, Tom (1 May 2022). "Reignite, without star man Genburten, win ALGS Playoff LAN". esports.gg. Retrieved 7 May 2024.
  10. ^ a b c d Sledge, Ben (5 September 2023). "DarkZero: "Anything Outside Of Top Two Would Be Catastrophic" At ALGS Championship". TheGamer. Retrieved 7 May 2024.
  11. ^ @PlayApexEsports (1 May 2022). "

Battlefield: Bad Company #3

Battlefield: Bad Company theme by Nicotin

Download: BattlefieldBadCompany_3.p3t

Battlefield: Bad Company Theme
(3 backgrounds)

Battlefield: Bad Company
Developer(s)DICE
Publisher(s)Electronic Arts
Producer(s)
  • Karl-Magnus Troedsson
  • Patrick Bach
  • Jamie Keen
  • Bjorn Johnsson
  • Patrick Liu
Designer(s)
  • Lars Gustavsson
  • Patrick Bach
  • David Goldfarb
  • Jamie Keen
Programmer(s)Henrik Karlsson
Artist(s)Jens Oras
Writer(s)Fredrik Agetoft
Composer(s)Mikael Karlsson
SeriesBattlefield
EngineFrostbite 1.0
Platform(s)PlayStation 3, Xbox 360
Release
Genre(s)First-person shooter, tactical shooter
Mode(s)Single-player, multiplayer

Battlefield: Bad Company is a first-person shooter video game developed by DICE and published by Electronic Arts for the PlayStation 3 and Xbox 360. Part of the Battlefield series, it was released in North America on 23 June 2008, followed by a European release on 26 June.[4][5] The game was hinted at just before the release of Battlefield 2,[6] and announced sixteen months later.[7]

While previous installments were mostly released for PCs, Bad Company was the first game to be developed for consoles and feature a full single player campaign with characters. Its story follows protagonist Private Preston Marlowe and his exploits to steal gold from mercenaries along with his squad, in the midst of a war between the United States and Russia.

The game emphasizes squad-based combat, while retaining the vehicular and large scale multiplayer warfare of the previous entries. Bad Company also marks DICE's debut of its studio-developed Frostbite engine, which allows for highly-destructible environments; such as the ability to blow walls through houses. The engine has since been updated and used in later titles.[8]

Bad Company received mostly positive reviews from critics, who praised the story's humor and technical aspects such as sound, atmosphere and the game engine.

A direct sequel, Battlefield: Bad Company 2, was released on 2 March 2010.

Gameplay[edit]

The player is able to use their weapon to damage the environment, enabling the player to create ambush sites or take out a sniper's cover.

In the game, players can hold one primary weapon which each has its own secondary, along with a combat knife, grenades and other picked up explosives and devices. Players start with 100 health, which is reduced by damage. Wounded players heal by using the LIFE-2 auto-injector. The environment is almost entirely destructible, but bullets cannot go through most walls. The ammunition system uses a bullet calculator, shown on the HUD, and players can endlessly repair vehicles with power tools unless they are completely destroyed. Airstrikes and Mortar Strikes can also be utilized.

Battlefield: Bad Company has an assortment of military vehicles from each of the game's three factions that can be used by the player. Tanks, infantry fighting vehicles, armored cars, attack helicopters, patrol boats, mobile anti-aircraft weapon system. Unlike some previous versions in the Battlefield series, fixed-wing aircraft such as fighter jets and bomber planes are not available in this game.

The Frostbite game engine allows 90% of the environment to be destroyed,[9] including buildings, vegetation (including trees, grass, and bushes), vehicles, other players and the ground itself. For gameplay purposes, the frames of some buildings and objects remain indestructible to prevent total destruction of key points and to prevent the map from being completely flat. Additionally, the game features dynamic lighting to correlate with the changing environment.[10]

Multiplayer[edit]

Multiplayer supports up to 24 players. Gold Rush was the only multiplayer mode included in the initial release of Battlefield: Bad Company. The setup of the game is an Attackers vs. Defenders scenario. The eight initial maps are Harvest Day, Over and Out, End of the Line, Ascension, Valley Run, Deconstruction, Oasis, and Final Ignition, each with destructible environments, certain atmospheres, and vehicles. One team must defend two crates filled with gold while the other team attempts to destroy the crates. Once the crates are destroyed, more of the map is available to fight on with new crates appearing, along with added reinforcement numbers. The attacking team has a limited amount of respawns to achieve their goal of capturing the 3-5 gold stashes either by setting charges or simply destroying the two crates of gold at each base. The defending team has an unlimited amount of respawns available, but their goal is to exhaust the attacking teams respawns.[11]

The Conquest game mode returned to Bad Company due to overwhelming requests from players during the beta testing. Conquest was the prevalent game-mode in many of the preceding Battlefield games, and involves reducing the opponents' "ticket" meter by scoring kills and capturing strategically placed flags. This mode was available as a free download post-launch, the release date was 7 August 2008.[12] The Conquest pack included modified versions of the Ascension, End of the Line, Oasis and Harvest Day maps.

A new map pack featuring more conquest maps, and trophies for both offline and online play on the PlayStation 3 version, was released on 30 October 2008, and the Xbox 360 version releasing on 31 October 2008. The maps included 4 modified singleplayer maps such as Acta non Verba, Ghost Town, Par for the Course, and Crossing Over.

The game has 25 ranks, each from the U.S. Army (corporal, sergeant, colonel etc.). Unlock credits may be obtained by ranking up and then the aforementioned credits may be used to unlock weapons. However, the weapons included with the Find All Five program may not be unlocked using these credits. Unlock credits are not granted with every rank. A particular selection of five weapons may be unlocked only by ranking up to Rank 25 or by purchasing the Gold Edition.

Players can earn different types of awards. Trophies are awarded for multiple kills in a certain class, kills to defend an objective and for other team-related actions. These can be awarded to the player multiple times during the game. Patches can be earned for gaining certain trophies and then completing certain criteria in an online match. Patches can only be awarded once to a player. Wildcards are awarded once to a player for a combination of many different criteria. These are harder than trophies and patches to unlock. In addition to these in-game awards, the game is compatible with achievements for the Xbox 360 and trophies for the PlayStation 3.

In a move similar to Battlefield 2142, the number of soldier classes is small compared to previous games in the series, resulting in a combination of the classic soldier classes. The classes in this game are:

  • Assault, an all-around good soldier class, armed with an assault rifle, a 40 mm grenade launcher and the ability to heal himself
  • Demolition, an anti-vehicle soldier equipped with a shotgun, a rocket launcher, and anti-vehicle land mines
  • Recon, a long range class with a sniper rifle, a handgun, a throwable motion sensor and guided smart bomb
  • Specialist, a close-range class with a suppressed submachine gun and C4 for destroying objects and environments that can be destroyed, or vehicles such as tanks and armored cars.
  • Support, an anti-personnel class with a light machine gun, large ammo capacity, healing equipment for soldiers and vehicles, and an unlockable mortar strike device to call in a bombardment on a particular area.

Each class wields a main weapon of choice (maximum of five optional guns per class), three secondary weapons/gadgets, and a knife for quick kills. With a knife one can rank up faster than with any other weapon, since one receives both the standard points for a kill as well as the slain player's dog tags (which grant a hefty point bonus, depending on their level).[13]

Plot[edit]

Setting[edit]

The game is set in the near future and focuses on the fictional first Russo-American War between the United States and Russian Federation, mainly in the fictional country of Serdaristan. It follows a four-man fireteam from "B" Company of the 222nd Army battalion, commonly called "Bad Company," composed of troublemakers whose use in the battlefield is limited to the role of cannon fodder. Private Preston Marlowe (David Menkin), newly transferred to the company, is the game's protagonist. The more intelligent but nervous Private Terrence Sweetwater (Richard Lynson) serves as a foil to Private George Gordon Haggard Jr. (Nigel Whitmey), a pyromaniac and the comic relief of the story. Sergeant Samuel D. Redford (Bruce Johnson) is the team's leader. He is the first to volunteer for his position in exchange for shortening his term of service and has only three days left to serve. The campaign takes place in the fictional Caucasian country of Serdaristan, and a fictional Middle Eastern city called Sadiz near the Caspian Sea.[14]

Story[edit]

Preston Marlowe is a U.S. soldier transferred to Bad Company and embarks on his first mission with his new squad. After a relatively informal introduction to fellow squadmates, Redford, Sweetwater, and Haggard, they begin by seizing Russian artillery positions and turning the guns on advancing enemy armor. Proceeding to knock out several anti-air batteries, clearing the way for advancing armor and taking control of the city of Zabograd, the group stumble upon a Legionnaire encampment: mercenaries whose leader is The Legionnaire (Nathan Osgood), a ruthless commander. The Legionnaires are possibly the deadliest army in the world, according to Sweetwater, who also mentions how each is paid in solid gold bars. Transported to a dock farther away from the U.S. Army, they spot more Legionnaires loading a supply truck with gold. The truck drives past the border into nearby Serdaristan, a neutral state in the conflict. Despite Redford ordering the squad to withdraw from the area, Haggard, excited over the prospect of getting gold, runs after the trucks, single-handedly invading a neutral country.

The squad pursues Haggard to stop him from causing further damage. When they find him, mission coordinator Mike-One-Juliet (Jennifer Woodward) calls Redford, stating that he would be subject to a court martial for Haggard's offense, as well as raising his service time. Since they have no other choice but to run, Redford flippantly suggests that they pursue the gold even further to a harbor and a ship that is loaded with gold. The group fights their way there only to get caught by U.S. forces. The Army agrees that the squad will have their charges dropped if they investigate Serdaristan since they are officially AWOL, removing U.S. liability. The squad's orders are to capture the eccentric dictator of Serdaristan, Zavomir Serdar (Stefan Ashton Frank). Soon, Serdaristan is considered at war after shooting down the squad's UH-60 Black Hawk transport helicopter, and the group advances to the dictator's palace by way of his personal golf course, where he tells them that the Legionnaires had invaded in order to pay for his bill. As they attempt to escape, they are informed that the U.S. Army is severing all ties with them, and they must find their own way out. The squad escapes with Serdar on his golden Mil Mi-24 helicopter, pursued by the Legionnaires.

Serdar reluctantly directs them to Serdaristan's military nexus, where the helicopter is used to destroy an oil refinery and the country's internet service station. After a long flight, the helicopter is shot down by a black Ka-52 helicopter in Russia. Preston wakes up alone and, with help from Mike-One-Juliet, is reunited with his squad at a monastery. Serdar, however, is captured, and the squad saves him from execution by the Legionnaires. Escaping in a boat, they leave Serdar on a small, isolated island as the exile he was seeking and arrive in Sadiz, a city under construction somewhere on the Caspian Sea. On the beach, the squad spots the ship they saw earlier in Serdaristan. Advancing past resistance, they learn that the U.S. Army is also mounting an offensive there and fear competition for the gold. They then make a deal to share some of the gold with Mike-One-Juliet in exchange for mission support.

After slowing down the U.S. Army's offensive by blowing up two bridges, the squad reaches a gold-filled garage but is attacked by the Legionnaire leader in his personal Ka-52, the same helicopter from before. Preston manages to shoot down The Legionnaire, and the squad returns to the gold, only to find the U.S. Army loading it into supply trucks. Presuming defeat, they are spotted by the commanding officer. Preston convinces him that they are Army operatives, and the officer orders them to take a truck of the gold and join the convoy. The squad happily obliges but sneak out of the convoy with their truck while acclaiming their intentions to spend the gold with Sweetwater intends to pay for his post-graduate study, Haggard wants to buy a monster truck, and Redford wants to build a mansion in the countryside and enjoy fishing. Meanwhile, at the Ka-52 crash site, The Legionnaire rises from the burning wreckage, seemingly unhurt, with a vengeful expression.

Development[edit]

Promotion[edit]

Three trailers were released for Bad Company, each parodying popular video game series. The first trailer parodied Metal Gear Solid 4: Guns of the Patriots called "Snake Eyes", the second parodied Gears of War and the song "Mad World" called "Bad World" and the third parodied Rainbow Six Vegas 2 called "Rainbow Sprinkles".[15]

Release[edit]

"Find All Five" is a way for players to unlock specific weapons. The game's official website includes promotional events that give the player codes for unlockable weapons. These "Find All Five" weapons include the F2000 Belgian assault rifle, USAS-12 automatic shotgun, M60 general purpose machine gun, QBU-88 sniper rifle and silenced Uzi sub-machine gun.

The five events from EA's website instructed users to participate in the Battlefield Veteran's program, check the player's stats online after playing the game, register for the BF newsletter, pre-order the game through participating stores, and get to rank 4 in the demo.

Upon learning about this system, many players were angered as it meant that a potential in-game advantage would be given to players willing to pay extra money for pre-orders, or share their personal information when signing up for the newsletter.

On 11 September 2008, Battlefield: Bad Company's website revealed that three of the Find All Five codes would be released due to lack of availability. These three guns were the QBU-88 Sniper Rifle, M60 Light Machine Gun and the Silenced Mini Uzi Sub-Machine Gun. The USAS12 Full-Automatic Shotgun code was leaked later. The F2000 Assault Rifle is being withheld as an exclusive weapon for veterans of the series.

On 21 March 2023, it was announced that the game would be delisted from digital storefronts on 28 April, along with its sequel and Battlefield 1943.[16] The servers were shut down on 8 December 2023.[17][18]

Reception[edit]

Battlefield: Bad Company received positive reviews. Professional reviews for the game have been very positive. A large portion of praise went to the game's realistically destructible environments, impressive weapons, variety of gameplay and vehicles, and its "extraordinary" multiplayer gameplay. Criticism was mainly on a sluggish opening and graphics.

IGN noted several flaws in the game, but still gave the game a very positive score of 8.6.[23] Giant Bomb gave it a 5/5 saying, "It looks great, has fun characters, a load of interesting weaponry, and works nicely whether you're playing alone or with a squad."[25]

Official PlayStation Magazine gave 90 score noting "It's not the best-looking game, it's clunky in its controls, but it delivers where it counts with a fun experience that will keep you entertained through to its conclusion".[citation needed] GameSpot praised the game with a score of 8.5 "Great" noting "Battlefield Bad Company is the most fun, addictive shooter released so far this year".[22] 1UP criticized the game's poor AI with an average score "75" saying "With a thumping sound and sudden cloud of dust, grenades erase whole sections of houses. Bullets, however, stop dead in the thinnest wood slat. But what Bad Company needs isn't a trip to a real-life firing range – it's its inflexible A.I. that requires the lessons".[21]

Sequel[edit]

EA released Battlefield: Bad Company 2 in 2010.

References[edit]

  1. ^ a b "Ship date announced!". Archived from the original on 30 April 2008. Retrieved 23 April 2008.
  2. ^ Kozanecki, James (23 June 2008). "AU Shippin' Out June 23-June 27: Super Smash Bros. Brawl". GameSpot. Retrieved 7 April 2024.
  3. ^ Bramwell, Tom (12 May 2008). "Battlefield: Bad Company demo in June". Eurogamer. Retrieved 6 December 2023.
  4. ^ "Official Website". Archived from the original on 29 March 2008. Retrieved 27 March 2008.
  5. ^ Ben Karl, "Battlefield: Bad Company," GamePro 235 (April 2008): 36.
  6. ^ "DICE Announces Mystery Projects". IGN. 25 April 2005. Archived from the original on 1 July 2008. Retrieved 28 March 2008.
  7. ^ "EA Invites Battlefield: Bad Company". IGN. 21 August 2006. Archived from the original on 1 July 2008. Retrieved 28 March 2008.
  8. ^ "Battlefield: About the game". Archived from the original on 29 June 2008. Retrieved 23 July 2008.
  9. ^ "Battlefield: Bad Company Screenshots". Archived from the original on 17 May 2008.
  10. ^ "EA and Digital Illusions unveil Battlefield: Bad Company for next-generation consoles". Archived from the original on 1 November 2007. Retrieved 31 March 2008.
  11. ^ "Battlefield: Bad Company Features". Planet Battlefield. Archived from the original on 17 March 2008. Retrieved 16 March 2008.
  12. ^ "IGN: Conquest Mode Nears Release". Archived from the original on 5 July 2009. Retrieved 5 August 2008.
  13. ^ "Battlefield: Bad Company Kits". Archived from the original on 21 March 2008.
  14. ^ "Battlefield: Bad Company - About the game". Archived from the original on 30 April 2008. Retrieved 28 April 2008.
  15. ^ "Battlefield Bad Company - EA Spoofs Gears and Rainbow 6". TeamXbox. 22 June 2008. Archived from the original on 17 July 2009. Retrieved 30 April 2009. Mentioning Metal Gear Solid and Rainbow 6 spoof.
  16. ^ "EA has announced plans to delist Mirror's Edge and several Battlefield games". VGC. 21 March 2023.

    Fallout 3

    Fallout 3 theme by Darren Mac Nally

    Download: Fallout3_3.p3t

    Fallout 3 Theme 3
    (6 backgrounds)

    Fallout 3
    Developer(s)Bethesda Game Studios
    Publisher(s)Bethesda Softworks
    Director(s)Todd Howard
    Producer(s)
    • Ashley Cheng
    • Gavin Carter
    Designer(s)Emil Pagliarulo
    Programmer(s)
    • Guy Carver
    • Steve Meister
    Artist(s)Istvan Pely
    Writer(s)Emil Pagliarulo
    Composer(s)Inon Zur
    SeriesFallout
    EngineGamebryo
    Platform(s)
    Release
    • NA: October 28, 2008
    • PAL: October 31, 2008
    • JP: December 4, 2008
    Genre(s)Action role-playing
    Mode(s)Single-player

    Fallout 3 is a 2008 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be developed by Bethesda after acquiring the rights to the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360.

    The game is set within a post-apocalyptic open world environment that encompasses a scaled region consisting of the ruins of Washington, D.C., and much of the countryside to the north and west of it in Maryland and Virginia, collectively referred to as the Capital Wasteland. Downloadable content is set in Pennsylvania, pre-War Alaska and outer space. It takes place within Fallout's usual setting of a world that deviated into an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 (referred to as the Great War), caused by a major international conflict between the United States and China over natural resources. The main story takes place in the year 2277. Players take control of an inhabitant of Vault 101, one of several underground shelters created before the Great War to protect around 1,000 humans from the nuclear fallout, who is forced to venture out into the Capital Wasteland to find their father after he disappears from the Vault under mysterious circumstances. They find themselves seeking to complete their father's work while fighting against the Enclave, the corrupt remnants of the former US government that seeks to use it for their own purposes.

    Fallout 3 received a number of Game of the Year awards, praising the game's open-ended gameplay and flexible character-leveling system, and is considered one of the best video games ever made. Fallout 3 shipped almost five million copies in its first week. The game received post-launch support, with Bethesda releasing five downloadable add-ons. The game was met with controversy upon release in Australia, for the recreational drug use and the ability to be addicted to alcohol and other drugs; in India, for cultural and religious sentiments over the mutated cattle in the game being called Brahmin, a varna (class) in Hinduism; and in Japan, where a questline involving the potential detonation of a nuclear bomb in a prominent town was heavily altered. The game was followed by a spin-off, Fallout: New Vegas, developed by Obsidian Entertainment in 2010. The fourth major installment in the Fallout series, Fallout 4, was released in 2015.

    Gameplay[edit]

    Fallout 3 is an action role-playing game that can be played from either a first-person or third-person perspective.[1] It is set in the Washington metropolitan area, years after a nuclear war left much of the United States decimated.[2] The player controls a 19 year old character who grew up in a fallout shelter called Vault 101.[2] The goal of the game is to complete a series of quests to find the character's father, who unexpectedly left Vault 101.[3]: 57  In addition to the main quests, the player can participate in optional unrelated quests known as side quests.[2] GamesRadar+ critic Andy Kelly estimates there are over 100 hours of content in Fallout 3.[2]

    At the beginning of the game, the player can customize their character's physical appearance by choosing their gender and race.[4][5] They can then allocate points into seven primary attributes: strength, perception, endurance, charisma, intelligence, agility, and luck.[5] These attributes are known as S.P.E.C.I.A.L. stats, and range from 1 to 10.[3]: 4  Additionally, there are 13 secondary attributes whose point totals are affected by S.P.E.C.I.A.L. stats: barter, big guns, energy weapons, explosives, lockpick, medicine, melee weapons, repair, science, small guns, sneak, speech, and unarmed.[3]: 10  If the player has a high charisma stat for example, then they will be more proficient with the barter and speech skills at the beginning of the game.[3]: 6  The player can add more points into skill stats whenever they earn enough experience points to level up.[5] Experience points can be earned through several methods, such as killing an enemy or completing a quest.[6] When the player reaches a new level, they can select a perk, which is a permanent beneficial upgrade.[5] For example, the perk Master Trader reduces the price of items sold by vendors by 25 percent.[3]: 18 

    While in combat, the player can use V.A.T.S. to pause the game and target specific body parts of an enemy.

    Fallout 3 features an open world map that the player can freely explore.[7] Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the Jefferson Memorial and the Washington Monument.[8] The player is equipped with a wearable computer called the Pip-Boy 3000.[5] The device serves as a menu, and allows the player to access items they have acquired, view detailed character statistics and active quests, and look at the map.[4][5] The player can use the Pip-Boy 3000 map to fast travel to previously discovered locations.[3]: 32  The player can also use the Pip-Boy 3000 as a radio, and listen songs from the 1940s and 1950s on makeshift radio broadcasts.[5] While exploring, the player can recruit some non-playable characters as companions, who will accompany the player and assist them in combat.[3]: 38  There a variety of weapons in the game, including standard guns, energy-based guns, melee weapons, and explosives.[3]: 33–34  While in combat, the player can utilize a gameplay mechanic known as V.A.T.S., which pauses the game and allows the player to target specific body parts of an enemy.[9] V.A.T.S. is dictated by a statistic known as Action Points.[9] Each attack while in V.A.T.S. costs Action Points, and when the player runs out of Action Points they must wait a short period of time before they can use it again.[2]

    An important mechanic in Fallout 3 is the player's karma.[10] Whenever the player commits an action that is deemed either good or bad, their karma will change accordingly.[10] For example, if the player provides water to a beggar, their karma increases.[10] Likewise, if the player breaks into a home, their karma decreases.[10] The player's karma effects how other characters perceive them.[3]: 30  Some companions can only be recruited if the player meets the companion's karmic expectation.[3]: 30  Some non-recruitable characters will be more accepting of the player depending on their karma level.[3]: 30  For example, slaver characters will be more accepting to players with negative karma, and provide services that would not be available to players with neutral or positive karma.[3]: 30 

    Plot[edit]

    The plot of Fallout 3 revolves around a water purifier at the Jefferson Memorial.

    Fallout 3 takes place in the year 2277, 200 years after a nuclear war between the United States and China. Some survivors of the war took refuge in high tech fallout shelters known as Vaults. The player character, nicknamed the Lone Wanderer, grew up in Vault 101, located near Washington, D.C. After the Lone Wanderer's 19th birthday, their father, a scientist named James, leaves the Vault without explanation. The Vault Dweller decides to track down their father, and journeys the region in and around Washington, D.C., now known as the Capital Wasteland. Along the way, the Lone Wanderer learns about their father's background from other characters, including residents of the nearby settlement Megaton, radio DJ Three Dog, and scientist Madison Li. Before the Lone Wanderer's birth, James and his wife Catherine had been working on Project Purity, in which a water purifier built in the Jefferson Memorial would have purified the irradiated water in the Tidal Basin and Potomac River. However, Catherine died during childbirth, and James abandoned the project to raise his child in Vault 101.

    The Lone Wanderer finds and rescues James from a virtual reality program in Vault 112. James reveals that he wanted to revive Project Purity, and left Vault 101 to seek the Garden of Eden Creation Kit (G.E.C.K.), a powerful piece of technology intended to assist in rebuilding civilization after a nuclear war. When work on Project Purity resumes, the remnants of the United States government, known as the Enclave, intervene. Its leader, President John Henry Eden, wants to inject the purifier with a deadly virus that will kill any mutated organisms who drink the water, including humans. James sacrifices himself to protect the purifier. In response, the Lone Wanderer enlists the help of the Brotherhood of Steel, a military organization that protects the residents of the Capital Wasteland. The Lone Wanderer finds the G.E.C.K. in Vault 87, but is captured by the Enclave and held in Raven Rock. They escape imprisonment and meet President Eden, who is revealed to be an artificial intelligence program. Eden gives them a vial containing the virus and asks them to insert it into Project Purity. Afterwards, the Lone Wanderer leaves and optionally causes Eden to self destruct.

    Together with the Brotherhood of Steel, the Lone Wanderer retakes the Jefferson Memorial, and learns the water purifier needs to be manually activated, or else it will shortly explode. Before James died, he flooded the control room with lethal amounts of radiation. The player is presented with three potential endings: the Lone Wanderer sacrifices themself to initiate Project Purity, optionally inserting the virus into the purifier; the Lone Wanderer instructs a Brotherhood of Steel member or - if the Broken Steel downloadable content is installed - a radiation-resistant companion to activate the purifier; or the Lone Wanderer does nothing and lets the purifier blow up.

    Development[edit]

    The origins of Fallout 3 date back to the cancellation of Van Buren, which was intended to be the third game in the mainline Fallout series.[11][12] Under the development of Black Isle Studios, Van Buren was to be set in Arizona, Colorado, Nevada, and Utah, and would have included a mixture of real-time and turn-based combat.[12][13] Black Isle Studios' publisher Interplay Entertainment was struggling financially, and in December 2003 Van Buren was cancelled.[14] In 2004, Bethesda Softworks purchased the rights to develop their own rendition of Fallout 3 from Interplay for $1,175,000 minimum guaranteed advance against royalties.[15] At the time, Bethesda was known for their work with The Elder Scrolls series, but wanted to expand their catalogue with another project.[13] According to developer Joel Burgess, Bethesda's holding company ZeniMax Media turned down multiple offers from other companies who wanted to work on the game.[11] Burgess remarked, "The sense was we had to make our own game."[11]

    Development on Fallout 3 began in late 2004 with a small team of around 10 people, as most of Bethesda's staff was busy working on The Elder Scrolls IV: Oblivion.[16] After the release of The Elder Scrolls IV: Oblivion in 2006, the size of the team drastically increased.[16] Programmer Jean Simonet estimates that when development concluded, there were around 75 team members.[11] Lead designer and writer Emil Pagliarulo wrote the majority of the main story early in development, and when the team expanded, he allowed other designers to make rewrites and suggestions.[11][17] This process exemplified Bethesda's decision to foster a more collaborative approach and allow developers to voice their opinions on various aspects of the game.[11][18] Pagliarulo notes this approach differed from the rigid and "unhealthy" development of The Elder Scrolls IV: Oblivion, in which the developers had to follow the outline of the original design document regardless of their opinions.[18]

    In multiple interviews, Bethesda developers noted the difficulty of working on a game from an established series they had no prior connections to.[11][17][18] Product manager Pete Hines said Bethesda's mindset was to treat Fallout 3 as if they had worked on the original Fallout games.[18] To this extent, they kept Fallout 3 an in-house production, and did not hire anyone who worked on the original games.[19] Bethesda used the first Fallout game as a model while designing Fallout 3.[17] Pagliarulo favored the oppressive and bleak atmosphere of the first Fallout game in contrast to the excessive and camp dialogue of Fallout 2.[17][18] Pagliarulo wanted to instill a "rawness" to the dialogue, and included occasional profanity.[17] Another goal was to instill a sense of moral ambiguity whenever the player made an important decision.[19] According to lead producer Gavin Carter, the karma mechanic was designed to let the player know the immediate consequences of their actions, and make the player question whether they made the right choice.[19] The player character's father, James, was created as a moral compass, and would react to the player's previous actions.[19]

    A common joke among fans and journalists before the release of Fallout 3 was to describe it as "Oblivion but with guns".[8][20] Due to Bethesda's previous oeuvre with high fantasy role-playing games, some players questioned whether Fallout 3 would simply be an iteration of The Elder Scrolls IV: Oblivion.[20] Bethesda sought to incorporate elements of first-person shooter games, while also allowing players to approach combat with a more tactical nuance commonly found in role-playing games.[18] Executive producer Todd Howard wanted the combat to be a mix of real-time and turn-based combat, which led to the creation of the V.A.T.S. system.[11] Howard emphasized "cinematic" combat, and Simonet accomplished this goal by adding slow-motion effects whenever the player used V.A.T.S.[11] The inspiration for the slow motion effects while in V.A.T.S. came from the slow motion replays of car crashes from the Burnout series.[18] Bethesda developers later discussed how they felt the shooting mechanics in Fallout 3 were one of the weaker elements of the game.[11][21] Burgess remarked, "We didn't really have first-person shooter experts, we didn’t really know ... If nothing else, it speaks to some of the ways we were successful that the mediocrity of the shooting didn't matter."[11]

    The original setting for Fallout 3 was the West Coast of the United States, but early in development, the setting changed to the Washington metropolitan area.[19] Pagliarulo said this decision stemmed from adage "write what you know", as Bethesda was based in Rockville, Maryland, a city close to Washington, D.C.[18][19] Burgess wanted Washington, D.C. to be a difficult location to explore, with harder enemies and more radiation.[11] Due to how the game engine worked, Washington, D.C. needed to be split into separate zones connected by the Washington Metro.[11] Playtesters routinely struggled to navigate the city, and complained the increased difficulty made the area less enjoyable.[11] Bethesda attempted to remove the dividers separating the zones, but Burgess said the initial test did not show promise, and the idea was dropped.[11] Burgess claims a proper test could have yielded a different result, and describes the entire Washington, D.C. area as "the big mistake I feel I made on Fallout".[11]

    The original size of the Fallout 3 map was comparable to the size of the map in The Elder Scrolls IV: Oblivion.[11] Bethesda incorporated various monuments from the Washington metropolitan area that would serve as visual landmarks to help the player navigate.[18] For example, when the player leaves Vault 101 at the beginning of the game, they see the Washington Monument in the distance, which was meant to help the player determine where Washington, D.C. was in relation to Vault 101.[18] About six months before release, Bethesda felt the map was too small.[11] Whereas The Elder Scrolls IV: Oblivion was able to hide the distance between locations with mountains and trees, Fallout 3's barren wasteland setting meant that players were discovering locations too quickly.[11] As a result, Bethesda increased the map size by roughly 20%, and spread out locations.[11] Another map related issue that was brought up late in development was that they had not modeled the White House.[22] As there was not enough time to create a new significant location on the map, the decision was made to instead display the remnants of the White House amidst a giant crater, and reasoned it would be one of the locations targeted by nuclear attacks.[22] Bethesda spread out enemy encounters so as to not inundate the player with excessive combat.[20] In an attempt to keep the map unpredictable, they added random encounters the player can witness, such as a group of contract killers attacking a random character, or a giant scorpion attacking a robot.[20]

    Inon Zur composed the score for Fallout 3, which was intended to balance traditional American music like blues and folk, with the powerful cadence of military music.[23] The goal was to showcase American life before the nuclear war while simultaneously emphasizing the theme of militant progress.[23] Zur was influenced by post-apocalyptic films like Mad Max 2 as well as Vietnam War films like Full Metal Jacket.[23] The music is fully electronic, with occasional samples of live instruments.[23] When asked about the music, Zur said, "I wanted to create something that almost [sounds as if it] comes out of a boom box, rather than something that feels symphonic and heroic. Because all of the technology is sort of low-tech in Fallout, then the actual sound is representing and helping to represent this aspect, too."[23] In addition to the original soundtrack, Fallout 3 features licensed music that the player can listen to via in-game radio stations.[24] The licensed music includes songs from artists such as Roy Brown, Billie Holiday, Billy Munn, Cole Porter, and Bob Crosby.[24]

    Over 40,000 lines of dialogue were recorded for Fallout 3, which at the time, set a Guinness World Record for the most lines of dialogue in a single-player role-playing game.[25] Some celebrity actors were brought on to provide voice work, including Liam Neeson and Malcolm McDowell.[18] In an interview with Edge, Blindlight manager Lev Chapelsky noted that former president of the United States Bill Clinton was jokingly offered a voice role, but the offer was swiftly rejected.[26] Hines later noted that even if Clinton had agreed, Bethesda would have not allowed him to provide voice work.[27] Hines said, "In no way, shape or form, did we say is President Clinton is who we want for this role or [tell Blindlight to] go chase him."[27]

    Release[edit]

    Bethesda's Fallout 3 booth at the 2008 Games Convention

    Fallout 3 was announced in July 2004, when Bethesda purchased the rights to the game from Interplay.[28] For years, there was little new information about the game, although Tor Thorsen of GameSpot notes that interest in Fallout 3 rose significantly after the critical success of The Elder Scrolls IV: Oblivion.[16][29] In April 2007, Bethesda published a teaser site for Fallout 3, and in June released the first trailer.[30][31] The trailer zooms out from inside a bus to show the ruins of Washington, D.C., accompanied by the song "I Don't Want to Set the World on Fire" by the Ink Spots.[31] To promote the game, Bethesda partnered with American Cinematheque and Geek Monthly to hold a film festival titled A Post-Apocalyptic Film Festival Presented by Fallout 3.[32] The festival showcased six post-apocalyptic films: 12 Monkeys, A Boy and His Dog, Damnation Alley, The Last Man on Earth, The Omega Man, and Wizards.[32]

    Fallout 3 was released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 28, 2008 in North America, October 30 in Europe and Australia, and December 4 in Japan.[33][34] In its first week of release, Fallout 3 had sold 4.7 million copies worldwide, and grossed $300 million.[34] Fallout 3 outsold every previous Fallout game combined, and sales were 57% stronger than The Elder Scrolls IV: Oblivion in its first week of release.[35] The market research firm Electronic Entertainment Design and Research estimated that by 2015, the game had sold 12.4 million copies worldwide.[36]

    Due to its content, some versions of Fallout 3 were subject to censorship.[37] The initial Australian version was refused classification by the Australian Classification Board (ACB) due to its realistic depiction of drug use.[38] As it is illegal to distribute or purchase an Australian game without an ACB classification, Bethesda replaced all instances of the drug morphine with a generic drug, and removed the drug injection animation.[39][40] Bethesda further altered every version of Fallout 3 to accommodate for these changes.[39] Another version of the game subject to censorship was the Japanese version, due to its depiction of nuclear weaponry.[37] A quest that allowed the player to either defuse or detonate a nuclear warhead was altered so that it was impossible to detonate it, and the name of a weapon was changed.[37] Excess blood and gore were removed from the German version by the Federal Department for Media Harmful to Young Persons,[41] and Microsoft chose not to release Fallout 3 in India due to perceived "cultural sensitivities.[42][A]

    In 2023, a leaked financial forecast presentation indicated that Bethesda was working on a remaster of Fallout 3.[43] The presentation stated that the remaster was scheduled for a 2024 release, although PC Gamer notes that the release projection predated the COVID-19 pandemic, which has likely delayed development.[43]

    Downloadable content[edit]

    Fallout 3 w

Scarface Colors

Scarface Colors theme by Double G

Download: ScarfaceColors.p3t

Scarface Colors Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

IchigoxOrihime

IchigoxOrihime theme by Bleach92

Download: IchigoxOrihime.p3t

IchigoxOrihime Theme
(14 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Pure

Pure theme by SvenDLier

Download: Pure.p3t

Pure Theme
(3 backgrounds)

Pure may refer to:

Computing[edit]

Companies and products[edit]

Literature[edit]

Video games[edit]

  • Pure (video game), an off-road racing video game for Microsoft Windows, Xbox 360 and PlayStation 3

Establishments[edit]

Music[edit]

Albums[edit]

Songs[edit]

Film and television[edit]

Places[edit]

See also[edit]

The Hulk #3

The Hulk theme by SnXpinWhitey

Download: Hulk_3.p3t

The Hulk Theme 3
(1 background)

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