God of War II

God of War II theme by Dennis “F-Rott” Ferrand

Download: GodofWarII.p3t

God of War II Theme
(10 backgrounds)

God of War II
North American cover art
Developer(s)Santa Monica Studio
Publisher(s)Sony Computer Entertainment
Director(s)
Producer(s)Steve Caterson
Designer(s)Cory Barlog
Programmer(s)Tim Moss
Artist(s)Stig Asmussen
Writer(s)
Composer(s)
SeriesGod of War
Platform(s)PlayStation 2
Release
  • NA: March 13, 2007
  • EU: April 27, 2007
  • AU: May 3, 2007
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

God of War II is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 on March 13, 2007, the game is the second installment in the God of War series, the sixth chronologically, and the sequel to 2005's God of War. It is based on Greek mythology and set in ancient Greece, with vengeance as its central motif. The player character is protagonist Kratos, the new God of War who killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian gods, who strips him of his godhood and kills him. Slowly dragged to the Underworld, he is saved by the Titan Gaia, who instructs him to find the Sisters of Fate, as they can allow him to travel back in time, avert his betrayal, and take revenge on Zeus.

The gameplay is similar to the previous installment. It focuses on combo-based combat which is achieved through the player's main weapon—Athena's Blades—and secondary weapons acquired throughout the game. It features quick time events (QTEs) that require players to quickly complete various game controller actions to defeat stronger enemies and bosses. The player can use up to four magical attacks and a power-enhancing ability as alternative combat options. The game also features puzzles and platforming elements. Compared to its predecessor, God of War II features improved puzzles and four times as many bosses.

God of War II received critical acclaim, and is considered as one of the best video games of all time and was 2007's "PlayStation Game of the Year" at the Golden Joystick Awards. In 2009, IGN listed it as the second-best PlayStation 2 game of all time, and both IGN and GameSpot consider it the "swan song" of the PlayStation 2 era. In 2012, Complex magazine named God of War II the best PlayStation 2 game of all time. The game had sold 4.24 million units by June 2012, making it the sixteenth-best-selling PlayStation 2 game of all time. God of War II, along with God of War, was remastered and released on November 17, 2009, as part of the God of War Collection for the PlayStation 3 (PS3). The remastered version was re-released on August 28, 2012, as part of the God of War Saga, also for the PlayStation 3. A novelization of the game was published in February 2013. A sequel, God of War III, was released on March 16, 2010.

Gameplay[edit]

God of War II is an action-adventure game with hack and slash elements. It's a third-person single-player video game viewed from a fixed camera perspective. The player controls the character Kratos in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stem from Greek mythology, including harpies, minotaurs, Gorgons, griffins, cyclopes, cerberuses, Sirens, satyrs, and nymphs. Other monsters were created specifically for the game, including undead legionnaires, ravens, undead barbarians, beast lords, rabid hounds, wild boars, and the army of the Fates, including sentries, guardians, juggernauts, and high priests. Many of the combination attacks used in God of War reappear, and the game features more than double the amount of boss fights and more difficult puzzles than the original.[1] Platforming elements require the player to climb walls and ladders, jump across chasms, swing on ropes, and balance across beams to proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it as a jumping-off point to access a pathway unreachable with normal jumping, while others are more complex, such as finding several items across different areas of the game to unlock one door.[2]

In addition to the regular health, magic, and experience chests that are found throughout the game world, there are three Uber Chests to be found. Two of these chests provide an additional increment to the Health and Magic Meters, respectively, and the third chest contains an abundance of red and gold orbs. Several urns are also hidden in the game (e.g., the Urn of Gaia) which, upon completion of the game, unlocks special abilities (e.g., unlimited magic) for use during bonus play.[3]

Combat[edit]

Kratos uses magical attack Poseidon's Rage against the Colossus of Rhodes. The HUD in the upper left corner shows the player's Health (green) and Magic (blue) Meters. The red dot with the number 12 indicates the amount of red orbs collected.

Kratos' main weapon is a pair of blades attached to chains that are wrapped around the character's wrists and forearms. Called the Blades of Athena in this game, they can be swung offensively in various maneuvers. As the game progresses, Kratos acquires new weapons—the Barbarian Hammer, the Spear of Destiny, and periodically, the Blade of Olympus—offering alternative combat options. Although Kratos begins the game with Athena's Blades and the magic ability Poseidon's Rage (both at maximum power), the blades' power is reduced and the magic is relinquished after an encounter with Zeus (Poseidon's Rage can be regained by obtaining a certain urn). As with previous games, Kratos learns to use up to four magical abilities, such as Typhon's Bane that acts as a bow and arrow for distant targets, giving him a variety of ways to attack and kill enemies. Other new magical abilities include Cronos' Rage, Head of Euryale, and Atlas Quake. The special ability Rage of the Gods featured in the previous game is replaced by Rage of the Titans; unlike the previous game, the Rage meter—which allows usage of the ability—does not have to be full in order to use the ability, and can be switched on and off at will.[4]

Kratos retains the relic Poseidon's Trident from the original installment, and gains new relics; the Amulet of the Fates, the Golden Fleece, and Icarus' Wings, each being required to advance through certain stages of the game. For example, the Amulet of the Fates slows time, but this does not affect Kratos and allows puzzle-solving that can not be achieved in normal game time. The Amulet of the Fates has limited usage before needing to be recharged (which occurs automatically and is represented by the Amulet of the Fates Meter). The Golden Fleece deflects enemy projectiles back at the enemies (used to solve certain puzzles). Icarus' Wings allows Kratos to glide across large chasms that cannot be crossed with normal jumping.[4]

This game's challenge mode is called the Challenge of the Titans (seven trials), and requires players to complete a series of specific tasks (e.g., kill all enemies without being attacked). The player may unlock bonus costumes for Kratos, behind-the-scenes videos, and concept art of the characters and environments, as rewards, as well as usage of the abilities found in the urns during the first playthrough. Completion of each difficulty level unlocks additional rewards, as does collecting twenty eyes from defeated cyclopes. A new mode, called Arena of the Fates, allows players to set difficulty levels and choose their own opponents to improve their skills.[2]

Synopsis[edit]

Setting[edit]

As with its predecessor, God of War II is set in an alternate version of ancient Greece, populated by the Olympian gods, Titans, heroes, and other beings of Greek mythology. With the exception of flashbacks, the events are set between those of the games Betrayal (2007) and God of War III (2010). Several locations are explored, including a real-world setting in the ancient city of Rhodes, and several fictional locations, including a brief scene in the Underworld, the Lair of Typhon, the Island of Creation and its locales, Tartarus, and a brief scene on Mount Olympus.

Rhodes, its skyline dominated by the massive statue, the Colossus of Rhodes, is a war-torn city under assault by Kratos, the God of War, and his Spartan army. The Lair of Typhon, hidden in an unknown location, is a snow-topped mountain and prison of the Titans Typhon and Prometheus. The Island of Creation is a vast island located at the edge of the world and home to the Sisters of Fate. The island is host to deadly traps, puzzles, and monsters. On the outskirts of the island are the Steeds of Time, and on the island itself are the Temples of Lakhesis and Atropos, and the Bog of the Forgotten, which hides the Gorgon Euryale and is the site of Jason of the Argonauts' last battle. Beyond the Bog are the Lowlands and the Great Chasm: a huge divide that blocks the way to the Palace of the Fates. At the base of the Chasm is the realm of Tartarus—prison of the Titan Atlas, condemned to hold the world on his shoulders. The Temple of the Fates is also filled with traps and monsters, while the final battle occurs on Mount Olympus, home to the gods.

Characters[edit]

The protagonist of the game is Kratos (voiced by Terrence C. Carson), a Spartan warrior who became the God of War after killing the former, Ares. Other characters include Athena (Carole Ruggier), the Goddess of Wisdom; Zeus (Corey Burton), the King of the Gods and the main antagonist; several Titans—including Gaia (Linda Hunt), Atlas (Michael Clarke Duncan), Prometheus (Alan Oppenheimer), Typhon (Fred Tatasciore), and Cronos (Lloyd Sherr)—heroes Theseus (Paul Eiding) and Perseus (Harry Hamlin); the insane Icarus (Bob Joles); the Gorgon Euryale (Jennifer Martin); an undead version of the Barbarian King (Bob Joles); and the Sisters of Fate—Lakhesis (Leigh-Allyn Baker), Atropos (Debi Mae West), and Clotho (Susan Silo). Minor characters include the boat captain (Keith Ferguson) and a loyal Spartan soldier (Josh Keaton; credited as the Last Spartan).[5] Kratos' wife Lysandra, their daughter Calliope, and the Titan Rhea appear in flashbacks. The gods Hades and Poseidon appear in flashbacks of the Great War, and in the final cutscene alongside Zeus, Helios, and Hermes on Olympus.[6][7]

Plot[edit]

Kratos, the new God of War following Ares' death,[N 1] is still haunted by nightmares of his past. He is shunned by the other gods for his destructive ways while he mutually resents them for refusing to rid him of his nightmares, abusing his power as a war god by destroying cities loyal to the Olympians across Greece. Ignoring Athena's warnings, Kratos joins the Spartan army in an attack on Rhodes, during which a giant eagle, which Kratos assumes to be Athena, suddenly drains a huge portion of his powers and uses it to animate the Colossus of Rhodes. While battling the statue, Zeus offers Kratos the Blade of Olympus, a mighty sword that Zeus had forged and wielded to end the Great War, requiring Kratos to infuse the blade with the remainder of his godly power in order to defeat the Colossus. While Kratos manages to destroy the Colossus, he is left severely wounded after its collapsing hand crushes him. The eagle reveals itself to have been Zeus all along, who states he was forced to intervene as Athena refused to do so. Zeus then grants Kratos a final opportunity to be forever subservient to the gods in order to have his life spared, but Kratos refuses. Enraged by his defiance, Zeus kills him with the blade and destroys the Spartan army. As he dies, Kratos swears revenge on Zeus for betraying him and killing his fellow soldiers.

Kratos is slowly dragged to the Underworld, but is saved by the Titan Gaia. Gaia tells Kratos that she once raised the young Zeus, who eventually betrayed the Titans as vengeance for the cruelty inflicted on his siblings by Zeus' father, Cronos. She instructs Kratos to find the Sisters of Fate, who can alter time, prevent his death, and allow him to take revenge on Zeus. With the aid of Pegasus, Kratos finds the lair of Gaia's brother Typhon. Imprisoned under a mountain, Typhon is angered at the intrusion and traps Pegasus, forcing Kratos to explore on foot. Kratos encounters the Titan Prometheus, who is chained in mortal form and tortured by the Caucasian Eagle who devours his organs daily at Zeus' directive as punishment for giving fire to mankind. Prometheus begs to be released from his torment, so Kratos confronts Typhon to steal his magical bow. He blinds the massive Titan with it to escape and then uses it to free Prometheus, who falls into the Fires of Olympus and dies, finally free of eternal torture. The immolation releases the power of the Titans which Kratos absorbs, using it to free Pegasus and then fly to the Island of Creation.

Just before reaching the island, Kratos fights and kills Theseus to awaken the gigantic stone Steeds of Time—a gift to the Sisters of Fate from Cronos in a vain attempt to change his own fate—which allow Kratos entry onto the island. There, Kratos encounters and defeats several foes, some of whom are also seeking the Sisters of Fate, including an undead version of his old foe the Barbarian King, the Gorgon Euryale, Perseus, and a deranged Icarus, who throws himself with Kratos into Tartarus. After defeating Icarus and ripping his wings off to take for himself, Kratos eventually encounters the imprisoned Titan Atlas, who initially resents Kratos for his current predicament.[N 2] After Kratos reveals that he has become Zeus' enemy and explains his intent, Atlas reveals that Gaia and the other Titans also seek revenge on Zeus for their defeat in the Great War. He helps Kratos to cross the Great Chasm in order to reach the Palace of the Fates.

After evading traps and defeating more enemies, Kratos encounters an unseen foe, revealed to be a loyal Spartan soldier also in search of the Sisters. Before he dies, the soldier informs Kratos that Zeus had destroyed Sparta in Kratos' absence. Outraged, Kratos defeats the Kraken and frees a phoenix, riding the creature to the Sisters' stronghold where he confronts two, Lakhesis and Atropos. After they refuse his request to alter time, Kratos battles them. During this, the Sisters try to change the outcome of Kratos' battle with Ares, but Kratos kills them both, then confronts the remaining Sister, Clotho. He kills her using her own traps, and acquires the Loom of Fate in order to return to the point at which Zeus betrayed him.

Kratos surprises Zeus and battles him, he then seizes the Blade of Olympus, and finally incapacitates him. Athena intervenes and implores Kratos to stop, as by killing Zeus, he will destroy Olympus. Kratos ignores her and tries to kill Zeus, but Athena sacrifices herself by impaling herself upon the blade, much to Kratos’ shock while Zeus manages to escape. Before she dies, Athena reveals that Kratos is actually Zeus' son, which the latter vehemently disregards this blood tie. Zeus was afraid Kratos would usurp him, just as Zeus had usurped his own father, Cronos and that every god on Olympus will protect Zeus in order to keep Kratos from achieving his vengeance. Kratos declares that the rule of the gods is at an end, then travels back in time and rescues the Titans just before their defeat in the Great War. He returns with the Titans to the present, and the gods watch as their former foes climb Mount Olympus. Kratos, standing on the back of Gaia, declares to Zeus that he has returned, bringing with him the destruction of Olympus.[N 3]

Development[edit]

A sequel to God of War was first teased at the end of its credits, which stated, "Kratos Will Return".[8] God of War II was officially announced at the 2006 Game Developers Conference (GDC).[9] God of War Game Director David Jaffe stepped down and became the Creative Director of its sequel. God of War's lead animator Cory Barlog assumed the role of Game Director. In an interview with Computer and Video Games (CVG) in June 2006, Barlog said that while working on the first few drafts of script, he studied the mythology extensively. He said that the mythology is so large that "the real difficulty is picking things that really fit within the story of Kratos as well as being easy to swallow for audiences." Although he loves the idea of teaching things through storytelling (in this case Greek mythology), Barlog said, "you can't let your story get bogged down by that."[10] He said that in the game, players would see "a larger view of Kratos' role within the mythological world." He also said that he liked the idea of a trilogy, but there were no plans "as of right now."[11]

Like God of War, the game uses Santa Monica's Kinetica engine. Senior combat designer Derek Daniels said that for God of War II, they were basing the magical attacks on elements (e.g., air and earth). He said the combat system was updated so that it flowed smoothly between attacks and switching between weapons and magic. He said that they were working for a similar balance of puzzle solving, exploration, and combat seen in the first game, and they used elements that worked in that game as a base for the overall balance.[11] Unlike God of War where magic had a small role, Daniels said that for God of War II, their goal was to make magic an integral part of the combat system and to make it more refined. Barlog said the game would feature new creatures and heroes from the mythology, and he wanted to put more boss battles in it.[12] Commenting on multiplayer options, Barlog said that "there are possibilities for that but it is not something we are doing right now." He said that he felt that God of War is a single-player experience, and although multiplayer "would be cool," it did not appeal to him to work on. As for a PlayStation Portable (PSP) installment, he said that he thought it "would be freaking awesome," but not something he had time to work on and it was Sony's decision whether or not to make a PSP installment.[13]

In an interview with IGN in February 2007, Barlog said that his goals for God of War II were to continue the previous game's story, expand on several elements, and to feature more epic moments as opposed to cinematics during gameplay. He said there were many additions to the game, but they did not differ greatly from the style of the previous game. Set-pieces and large scale epic moments were reworked "so that each battle you have really feels epic and unique." Barlog also hinted that another sequel would be made; he said, "The story has not yet been completed. The end has only just begun."[14]

In another interview with IGN, both Jaffe and Barlog said that they did not view God of War II as a sequel, but rather a continuation of the previous game. Jaffe said that they did not want to include the Roman numeral number two (II) in the title for this reason, but they did not want the title to convey the impression it was an expansion pack.[15] Both Jaffe and Barlog said that the reason God of War II appeared on the PlayStation 2 instead of the PlayStation 3—which was released four months prior to God of War II—was because "there's a 100 million people out there that will be able to play God of War II as soon as it launches." Barlog assured that the game would be playable on the newer platform, which at the time, had PlayStation 2 backwards-compatibility.[16][17]

Four of the voice actors from the previous installment returned to reprise their roles, including Terrence C. Carson and Keith Ferguson, who voiced Kratos and the boat captain, respectively. Linda Hunt returned as the narrator, who was revealed to be the Titan Gaia, and Carole Ruggier returned as Athena; this was her final time voicing the character until a brief cameo in 2018's God of War. Both Paul Eiding, who had voiced Zeus and the gravedigger, and Fred Tatasciore, who had voiced Poseidon, returned but did not reprise those roles, and instead voiced the characters Theseus and Typhon, respectively. Corey Burton assumed the role of Zeus, having previously voiced the character in the 1998 Disney animated film Hercules: Zero to Hero and the subsequent animated series Hercules. Famed actors Michael Clarke Duncan and Leigh-Allyn Baker lent their voices for the characters Atlas and Lakhesis, respectively. Actor Harry Hamlin was chosen to voice the character Perseus because of his previous portrayal of the same character in the 1981 feature film Clash of the Titans. Although removed early in the game's development, Cam Clarke is credited for the voice of Hercules. Keythe Farley was the voice director alongside Kris Zimmerman and Gordon Hunt.[5][7][18]

Release[edit]

God of War II was released in North America on March 13, 2007, in Europe on April 27, and May 3 in Australia.[19][20] It was released in Japan on October 25 by Capcom, under the title God of War II: Shūen no Jokyoku (ゴッド・オブ・ウォーII 終焉への序曲).[21] The North American version was packaged in a two-disc set. The first disc was the PlayStation 2 game disc and the second disc was a DVD documentary of the game's development.[1] The European/Australian PAL version was released as two different editions: a single-disc standard edition and a two-disc "Special Edition" with different box art and a bonus DVD.[20] On April 6, 2008, it became available in the PlayStation 2 line up of Greatest Hits.[22] Upon release, the game was banned in the United Arab Emirates due to "one topless scene".[23]

Marketing[edit]

As a pre-order incentive, the demo disc of God of War II was made available to all customers who pre-ordered the game.[24] On March 1, 2007, Sony held a media event that featured scantily clad women and a dead goat[25] in Athens as part of the game's marketing campaign.[26] The following month, the Daily Mail learned of the event from the UK Official PlayStation Magazine, called it a "depraved promotion stunt", and reported that Member of Parliament and anti-video game violence campaigner Keith Vaz said he would understand if the incident resulted in a boycott of Sony products.[27] In response, Sony said the event had been sensationalized with hyperbole and that the article contained several inaccuracies, but apologized for the event.[25][26]

Remastered port[edit]

The game and its predecessor, God of War, were released in North America on November 17, 2009, as part of the God of War Collection, featuring remastered ports of both games for the PlayStation 3 platform, with upscaled graphics and support for PlayStation 3 Trophies.[28][29] It became available in Japan on March 18, 2010,[30] Australia on April 29,[31] and the UK on April 30.[32] The "God of War II Bonus Materials"—content included on the second disc of the original North American PlayStation 2 version—was included with the retail version of the collection.[33] God of War Collection was released as a digital download on the PlayStation Store on November 2, 2010, and was the first product containing PlayStation 2 software available via download.[33] PlayStation Plus subscribers could download a one-hour trial of each game.[34] The bonus materials, however, are not included in the digital download version.[33] A PlayStation Vita version of God of War Collection was released on May 6, 2014.[35] By June 2012, God of War Collection had sold more than 2.4 million copies worldwide.[36] On August 28, 2012, God of War Collection, God of War III, and God of War: Origins Collection were included in the God of War Saga under Sony's line of PlayStation Collections for the PlayStation 3 in North America.[37]

Other media[edit]

Soundtrack[edit]

God of War II: Original Soundtrack from the Video Game
Soundtrack album by
various composers
ReleasedApril 10, 2007 (2007-04-10)
GenreContemporary classical music
Length66:41

Winmac 2

Winmac 2 theme by unknown

Download: Winmac_2.p3t

Winmac 2 Theme
(6 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

The Girl Next Door (2.42)

The Girl Next Door (2.42) theme by Crying_Monkey

Download: TheGirlNextDoor.p3t

The Girl Next Door (2.42) Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

PS3 Codename Gran Universo

PS3 Codename Gran Universo theme by Andre

Download: PS3CodenameGranUniverso.p3t

PS3 Codename Gran Universo Theme
(4 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Hopesfall

Hopesfall theme by -(Like) Linus-

Download: Hopesfall.p3t

Hopesfall Theme
(1 background)

Hopesfall
OriginCharlotte, North Carolina, U.S.
Genres
Years active1998 (1998)–2008 (2008), 2011, 2016–present
LabelsDTS, Takehold, Trustkill, Graphic Nature, Equal Vision, One Day Savior
MembersJay Forrest
Joshua Brigham
Adam Morgan
Chad Waldrup
Ryan Parrish
Past membersDoug Venable
Christopher Kincaid
Pat Aldrich
Mike Tyson
Adam Baker
Jason Trabue
Dustin Nadler

Hopesfall is an American post-hardcore band from Charlotte, North Carolina, formed in 1998. They are currently signed to Equal Vision Records.[1] The band dissolved in 2008 after all members, with the exception of singer Jay Forrest, left the band. Following this, the lineup of the band's first two albums got together temporarily and played reunion shows in 2011. The band finally reformed with the majority of their last album's members and original drummer Adam Morgan in 2016 with a new label Equal Vision Records. Arbiter was released on July 13, 2018.[1]

History[edit]

The Frailty of Words and No Wings to Speak Of EP (1998–2001)[edit]

Hopesfall (stylized as .hopesfall.) began as a Christian hardcore band in 1998.[2] They recorded their first album, The Frailty of Words, that same year,[3] and it was released in November 1999 on Christian hardcore/punk label DTS Records. Following the release of The Frailty of Words, founding bassist Christopher Kincaid left the band, to be replaced by Pat Aldrich. In 2001, the band released the EP, No Wings to Speak Of on Takehold Records. Ryan Parrish was at the helm of songwriting during time, creating what would become known as the signature .hopesfall. sound in the melodic hardcore genre.

The Satellite Years and exit of Ryan Parrish (2002–2004)[edit]

2002's The Satellite Years saw the band signed to Trustkill Records[4] for a 3-album deal. This marked the departure of founding vocalist Doug Venable, and bassist Pat Aldrich.[5] Jay Forrest replaced Venable on vocals. Chad Waldrup replaced Aldrich as bassist. Ryan Parrish, main songwriter, lyricist, lead guitarist, vocalist, and visionary behind the .hopesfall. trademark sound,[6] was asked by the rest of the band to leave due to "personal differences" in the wake of the recording of The Satellite Years.[7] Ryan felt disillusioned with Trustkill Records taking creative control from the band and imposing the marriage of commerce with the band's art. This resulted in contention with the rest of the band who sided with the label, forgoing the previous vision of .hopesfall. The exit of Ryan Parrish would mark the end of the band's trademark melodic hardcore sound, Christian message, as Ryan was the primary songwriter and spokesperson along with Venable, the two were regarded as the Christians in the band.[6] The Satellite Years was released post Parrish's exit, despite him having been the primary songwriter for album[8][6][9] The Satellite Years was recorded at Great Western Record Recorders studio by Matt Talbott from HUM.[10][11] The band confirmed via a Facebook story that Chad Waldrup beat Matt Talbott in the Nintendo 64 game "GoldenEye" which resulted in Talbott having to make good on a bet to sing vocals on, "Escape Pods for Intangibles."[12]

Ryan Parrish went on to join Nashville indie rock band Celebrity,[13] and is currently the lead guitarist in shoegaze band In Parallel.[14][15]

Mike Tyson played bass for the band on the Satellite Years tour, later joining the band as a permanent member. Chad Waldrup departed the band shortly after taking over live guitar duties, and was replaced by Dustin Nadler.

A Types (2004–2007)[edit]

The band followed The Satellite Years with 2004's A Types, which had a more alternative rock sound and was a drastic stylistic departure from The Satellite Years – notably, Forrest's vocals were almost exclusively clean singing. By the time of A Types' release, Joshua Brigham was the only remaining founding member of Hopesfall, and along with Jay Forrest, the only other remaining member from the lineup that appeared on The Satellite Years, with drummer Adam Morgan having departed weeks before recording. Morgan was replaced by Adam Baker, who departed the band during the A Types tour to be replaced by Morgan again. Morgan left the band for good prior to the recording of the band's next album, Magnetic North, and was replaced by Jason Trabue.

Magnetic North and breakup (2007–2008)[edit]

Magnetic North was released on May 15, 2007. The album saw the band strike a balance between the contrasting styles found on The Satellite Years and A Types. They toured little in support of Magnetic North, and in July of that year they announced further lineup changes,[16] with Joshua Brigham, Mike Tyson, Dustin Nadler, and Jason Trabue all leaving the band. Cory Seals, Robert DeLauro, Paul Cadena, and Joey Manzione filled the vacancies, and, along with Jay Forrest, continued the US leg of the Magnetic North tour.

In September 2007, the band announced plans to change their name, thus ending the Hopesfall era; however, these plans never came to fruition. In January 2009, rumors circulated of Forrest's intentions to record vocals for several unfinished Hopesfall songs,[17] though no further updates were reported. Following the Magnetic North tour, the replacement members left the band, and in January 2008, Hopesfall finally announced their breakup.[18]

.hopesfall. reunion (2011)[edit]

On August 5 and 6, 2011, the lineup from No Wings to Speak Of (Doug, Josh, Ryan, Adam and Pat) reunited to play shows in Winston-Salem, North Carolina and Charlotte, North Carolina.[19] They played songs from those releases as well as The Satellite Years.[20]

Second reunion and Arbiter (2016–present)[edit]

The band reunited in 2016 and signed to Equal Vision Records, who re-issued their last 3 albums on vinyl.[1] The band announced their intent to release a new album in 2017.[1] The lineup for this new album comprises long-serving vocalist Jay Forrest, founding guitarist Josh Brigham and A-Types and Magnetic North guitarist Dustin Nadler, Satellite Years bassist Chad Waldrup, and founding drummer Adam Morgan.[21] Hopesfall released "H.A. Wallace Space Academy" on April 11, 2018, the first single from the new album and the band's first new song in 11 years.[22] On June 12, 2018, the second single, "Tunguska", was released.[23] Arbiter, the band's fifth studio album, was released on July 13, 2018, through Equal Vision/Graphic Nature Records.[24][25] The album was recorded and produced by Mike Watts, who also worked with the band on A Types and Magnetic North.[24]

On May 31, 2019, the band announced the return of Ryan Parrish as lead guitarist on their Facebook page after 17 years apart.[26]

On February 24, 2020, the band released a new song titled "Hall of the Sky" that was available on streaming services the following day. In addition to the band's atmospheric post-hardcore sound, the song also features elements of progressive rock and post-rock.[27] The song is the first Hopesfall recording with Parrish since 2002's The Satellite Years.

In March 2020, the band had planned to embark on a tour across Japan with Taken. The tour was supposed to begin on March 25 in Tokyo, but it was later announced that the tour would be postponed due to concerns over the COVID-19 pandemic.[28] As of December 2, 2022 the band announced the postponed tour of Japan was back on again.

Relationship with Trustkill[edit]

The band's relationship with Trustkill was always adversarial; the label altered the track listing for Magnetic North without the band's knowledge,[29] and in an interview in the wake of the band's breakup, former drummer Jason Trabue accused the label of providing the band with insufficient promotion and financial support throughout their tenure on Trustkill, as well as withholding royalties.[30] In response to the MySpace bulletin announcing the band's breakup and revealing their distaste for their former label, as well as the interview with Trabue, Trustkill founder Josh Grabelle denied the accusations and leveled his own unsubstantiated allegations of drug use by the band as a cause for the breakup.[31]

Musical style and influences[edit]

The band's musical style has changed over the course of its career, but has primarily been described as post-hardcore,[32][33] melodic hardcore,[32][34] alternative rock,[32] and space rock.[35] The band was originally described as Christian hardcore on the debut Frailty of Words.[2] The albums No Wings to Speak Of and The Satellite Years have also been described as metalcore.[36][37][38][39]

The band's influences are very diverse.[40] The band is influenced by emo bands such as Cursive, Karate, and The Appleseed Cast; alternative rock bands such as HUM and Jawbox; and hardcore punk bands such as Strongarm, Bloodshed, Shai Hulud, and Overcome.[40]

Band members[edit]

Timeline

Discography[edit]

Studio albums[edit]

List of studio albums, with selected chart positions
Title Album details Peak chart positions
US Heat.
[41]
US Indie.
[42]
US Sales
[43]
US Vinyl
[44]
The Frailty of Words
  • Released: November 29, 1999
  • Label: DTS
  • Formats: CD, LP, DL
The Satellite Years
  • Released: October 15, 2002
  • Label: Trustkill
  • Formats: CD, LP, DL
25
A Types
  • Released: November 2, 2004
  • Label: Trustkill
  • Formats: CD, LP, DL
23 23
Magnetic North
  • Released: May 15, 2007
  • Label: Trustkill
  • Formats: CD, LP, DL
30
Arbiter 1 13 49 6
"—" denotes a recording that did not chart or was not released in that territory.

Extended plays[edit]

List of extended plays
Title EP details
No Wings to Speak Of
  • Released: August 8, 2001
  • Label: Takehold
  • Formats: CD, LP, DL

Singles[edit]

Year Song Album
2005 "The Ones"[45] A Types
2018 "H.A. Wallace Space Academy"[22] Arbiter
"Tunguska"[23]
"Faint Object Camera"[46]
2020 "Hall of the Sky"[27] Non-album single

Music videos[edit]

Year Song Director
2002 "The Bending" Doug Spangenberg[47]
2004 "Icarus" Jason Dunn[48]
2005 "Breathe from Coma" Chandler Owen[49]
2018 "H.A. Wallace Space Academy" Steve Seid[50]
"Bradley Fighting Vehicle" Tom Flynn[51]
2020 "Hall of the Sky" Drew Tyndell[52]

References[edit]

  1. ^ a b c d Jones, Brandon (November 14, 2016). "Hopesfall Sign to Equal Vision, Reissue Last 3 Albums to Vinyl". Indie Vision Music. Retrieved November 15, 2016.
  2. ^ a b Cory (June 8, 2007). "Hopesfall - Magnetic North". Lambgoat. Retrieved March 5, 2016.
  3. ^ Parrish, Ryan (March 13, 2012). "Dark Satellite". Retrieved June 11, 2012.
  4. ^ "Hopesfall Signs to Trustkill". Punknews. February 11, 2002. Retrieved June 11, 2012.
  5. ^ Parrish, Ryan (January 14, 2002). ".hopesfall". Archived from the original on January 19, 2002. as some of you already know, our bassist pat aldrich left the band a few months ago. ...
  6. ^ a b c "Ryan Parrish of Hopesfall, Celebrity, In Parallel | As The Story Grows". As The Story Grows. Retrieved November 27, 2018.
  7. ^ Brigham, Josh (May 23, 2002). ".hopesfall". Archived from the original on March 28, 2002. as many of you have heard by now, we have parted ways with our guitarist ryan parrish. ...
  8. ^ "Lineup changes continue for Hopesfall". Retrieved November 27, 2018.
  9. ^ Baird, Zach (February 2003). "HM Magazine" (PDF). HM Magazine. pp. 18–19. Archived from the original (PDF) on April 23, 2003. Retrieved March 10, 2016.
  10. ^ "Hopesfall - An Interview - openingbands.com". www.openingbands.com. Retrieved October 20, 2015.[permanent dead link]
  11. ^ "Hum Frontman Matt Talbott's Great Western Recording Studio". Innocent Words. Archived from the original on May 2, 2016. Retrieved October 20, 2015.
  12. ^ "r/hum - Small, fun piece of lore". reddit. August 24, 2019. Retrieved September 6, 2019.
  13. ^ "Celebrity — Ryan Parrish". Ryan Parrish. Retrieved November 27, 2018.
  14. ^ "In Parallel — Ryan Parrish". Ryan Parrish. Retrieved November 27, 2018.
  15. ^ "Ryan Parrish". Ryan Parrish. Retrieved November 27, 2018.
  16. ^ "Hopesfall undergo lineup changes". Punknews. July 24, 2007. Retrieved June 11, 2012.
  17. ^ "Hopesfall to release new songs". Killyourstereo. January 19, 2009. Retrieved September 2, 2014.
  18. ^ "Hopesfall (1998-2007)". Punknews. January 3, 2008. Retrieved June 11, 2012.
  19. ^ Tsai, Matthew (June 4, 2011). "Codeseven/Hopesfall Reunion Show". Retrieved June 11, 2012.
  20. ^ Hopesfall (Performers) (August 6, 2011). Hopesfall - Reunion 2011 (Full Set). Archived from the original on December 21, 2021. Retrieved June 30, 2012.

    Disturbed

    Disturbed theme by SnXpinWhitey

    Download: Disturbed.p3t

    Disturbed Theme
    (1 background)

    Disturbed may refer to:

    Books[edit]

    Film and TV[edit]

    Music[edit]

    Albums[edit]

    Songs[edit]

    See also[edit]

Memento by DK

Memento theme by Daniel Keen

Download: Memento.p3t

Memento by DK Theme
(2 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

UNC

UNC theme by ZHero

Download: UNC.p3t

UNC Theme
(7 backgrounds)

UNC is a three-letter abbreviation that may refer to:

Education[edit]

Political parties[edit]

Other uses[edit]

Various Beautiful Women

Various Beautiful Women theme by ZHero

Download: VariousBeautifulWomen.p3t

Various Beautiful Women Theme
(7 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Star Wars: The Force Unleashed #3

Star Wars: The Force Unleashed theme by fandeplay

Download: StarWarsTheForceUnleashed_3.p3t

Star Wars: The Force Unleashed Theme 3
(4 backgrounds)

Star Wars: The Force Unleashed
The game's protagonist, Starkiller, uses force lightning on three Stormtroopers while wielding a red lightsaber.
Developer(s)LucasArts[a]
Publisher(s)LucasArts[b]
Director(s)Haden Blackman
Producer(s)
  • Isa Anne Stamos
  • Matthew J. Fillbrandt
  • Julio Torres
  • Franklin Alioto
Designer(s)
  • John Stafford
  • Rich Davis
Programmer(s)Cédrick Collomb
Artist(s)Matt Omernick
Writer(s)
  • Haden Blackman
  • Shawn Pitman
  • John Stafford
  • Cameron Suey
Composer(s)Mark Griskey
Platform(s)
Release
September 16, 2008
    • NA: September 16, 2008
    • AU: September 17, 2008
    • EU: September 19, 2008
    Microsoft Windows
    • NA: November 6, 2009
    • AU: December 16, 2009
    • EU: December 17, 2009
    Mac OS X
    • NA: February 23, 2010
    Nintendo Switch
    • WW: April 20, 2022
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player, multiplayer[c]

Star Wars: The Force Unleashed is an action-adventure game developed and published by LucasArts, and part of The Force Unleashed multimedia project. It was initially developed for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles and on iOS, second-generation N-Gage, Nintendo DS, PlayStation Portable, and Java-equipped mobile phone handhelds.[1] The game was released in North America on September 16, 2008, in Australia and Southeast Asia on September 17, and in Europe on September 19. LucasArts released downloadable content for the PlayStation 3 and Xbox 360 consoles.[2] An Ultimate Sith Edition of the game, containing both new and previously released downloadable content, was released in November 2009,[3] and later ported to the macOS and Microsoft Windows. An enhanced remaster of the Wii version, developed by Aspyr, was released on Nintendo Switch on April 20, 2022.[4]

The project bridges the first two Star Wars trilogies, acting as an origin story for both the united Rebel Alliance and the Galactic Civil War depicted in the original trilogy. The game introduces a new protagonist named "Starkiller", a powerful Force user trained as Darth Vader's secret apprentice, who is tasked with hunting down Jedi survivors of the Great Jedi Purge while trying to keep his existence a secret. However, after he is tasked with planting the seeds of what would become the Rebel Alliance, which Vader plans to take advantage of to overthrow the Emperor, Starkiller begins to question his own morality and to slowly redeem himself. Following The Walt Disney Company's acquisition of Lucasfilm in 2012, the game became part of the non-canonical Star Wars Expanded Universe (also known as Star Wars Legends), and an alternative origin for the Rebel Alliance and the Galactic Civil War was given in other forms of Star Wars media, such as Star Wars Rebels.

Star Wars: The Force Unleashed received generally positive reviews from critics, with praise for its story, voice acting, physics, art and soundtrack, but criticism for its linear gameplay and technical issues. The game was a bestseller in the United States and Australia, with over one million copies sold its debut month. As of February 2010, the game had sold over seven million copies, and was the fastest-selling Star Wars video game of its time.[5] A sequel, Star Wars: The Force Unleashed II, was released in October 2010.[6]

Gameplay[edit]

The Force Unleashed is a third-person action game in which the player's character's weapons are the Force and a lightsaber.[7] Developers treated the main character's lightsaber like another Force power, and wanted to ensure "something visceral and cool" happened with each button-push.[7] The game has a combo system for stringing lightsaber attacks and for combining lightsaber attacks with Force powers.[7] Experience points earned by killing enemies and finding artifacts can be used to increase Starkiller's powers and traits.[8] The gameplay is intended to be easy to learn; the development team included "horrible" gamers to help ensure the game's accessibility.[9] Players can casually run and gun through the game, but the game rewards those who take a stealthy, more tactical approach.[9] The game includes enemies that are easy to overcome; game difficulty arises from presenting these enemies in large numbers that can wear down the player's character.[10] Additionally, enemies learn from the player's character's attacks; using the same attack on different characters can sometimes lead to the player's character doing less damage.[11] The enemies, which number over 50, have various strengths and weaknesses; developers faced the difficulty of effectively placing them throughout the game's varied environments.[10] Players must also carefully manage their automatically-regenerating Force energy when using exceptionally strong Force abilities, as overuse of them can drop the Force meter below zero to a negative level, incurring Force debt that disables all Force powers for a period of time until the auto-regeneration removes the debt; the more Force debt incurred, the longer the player will be without Force abilities.

Version differences[edit]

The Force Unleashed has different features across platforms. The PlayStation 3 and Xbox 360 versions, powered by the Ronin engine, utilize high-definition graphics and advanced dynamic destruction effects. These versions also support downloadable content in the form of two expansions that expand upon the game's plot.[citation needed] The Nintendo versions use motion controls to implement Starkiller's attacks, with the Wii version using the Wii Remote to execute lightsaber attacks and the Nunchuk to wield Force powers,[12] while the Nintendo DS version utilizes the touchscreen to execute attacks, where single actions can be executed by tapping a certain region of the screen (with each region corresponding to a particular action, such as jumping or Force pushing), while more advanced attacks can be performed by dragging the stylus across neighboring regions of the screen.[13]

The PlayStation 2 and PlayStation Portable versions are identical in content to the Wii version, which is different than the PS3 and Xbox 360 version. Since these versions don't support or use downloadable content, they exclusively intersperse certain levels with three of the five Jedi trials that Starkiller completes at the Jedi temple in Coruscant to further hone his abilities, which are all included in a DLC pack for the PS3 and Xbox 360 versions.[14] The PSP version also exclusively features five additional "historical" bonus levels that re-enact pivotal scenes and duels throughout the Star Wars saga,[15] as well as special scenarios that can be played with as different Star Wars characters who have the same abilities in the standard single-player mode. The Nintendo DS version utilizes 3-D graphics like all other major versions, but lacks voice acting.

The Wii and handheld versions support multiplayer. Two players duel against each other as famous Jedi and Sith in the Star Wars saga in the Wii version,[12] while the handheld versions utilize wireless multiplayer for a four-player battle mode.[16][15]

The Switch version is a port of the Wii version, with an option to use button controls instead of motion controls. These optional motion controls are available in both the Single Player and Dual Modes. The Nintendo Switch Pro Controller is also supported.

Plot[edit]

Shortly into the Galactic Empire's rule, Imperial spies locate a Jedi survivor of the Great Purge named Kento Marek on Kashyyyk. Darth Vader arrives as the planet is invaded and eliminates any Wookie resistance between him and the fugitive Jedi. Reaching Kento's home,[17][18] Vader easily defeats him in a lightsaber duel but senses someone far more powerful nearby. Initially believing it to be Kento's Jedi Master, Vader prepares to execute the defiant Jedi until his lightsaber is suddenly force pulled from his hand by Kento's son Galen. Sensing the boy's strong connection to the Force, Vader proceeds to kill Kento and an Imperial squadron after they try to execute Galen and secretly takes him as his apprentice with only a select few knowing of his existence.

Years later, an adult Galen (given the alias "Starkiller") completes his Sith training. He's sent by Vader to eliminate several Jedi survivors across the galaxy in preparation for assassinating the Emperor so that the duo can rule the galaxy together. Starkiller travels aboard his personal ship, the Rogue Shadow, alongside training droid PROXY (who is programmed to try and kill Starkiller) and Imperial pilot Juno Eclipse.[19] Starkiller's targets include Rahm Kota, a Clone Wars veteran and leader of a militia;[d] Kazdan Paratus, insane after years of isolation on Raxus Prime;[e] and Shaak Ti, who's hiding on Felucia. Two of these three Jedi masters, Kota and Ti, inform Starkiller that they have foreseen that soon Vader will no longer be his master before he finishes them. After the latter's death, Starkiller returns to Vader once more, but the Emperor arrives, his spies having uncovered Starkiller's existence. To prove his loyalty to the Emperor, Vader appears to kill his apprentice by stabbing him and hurling him through space.

Unbeknownst to the Emperor, Vader has Starkiller recovered and resuscitated. Vader sends Starkiller to foster a rebellion among the Empire's enemies, hoping to distract the Emperor's spies for Vader to overthrow him. Starkiller rescues Juno, who had been arrested and branded a traitor to the Empire, and escapes with her and PROXY. Looking for allies to aid his mission, Starkiller finds an alive Kota on Cloud City, rendered blind from Starkiller's earlier victory over him and reduced to alcoholism, and rescues him from Imperial forces.

The group travels to Kashyyyk to locate Kota's contact, senator Bail Organa. Starkiller discovers his old home and meets his father's spirit, who expresses remorse for Starkiller's upbringing under Vader.[f] To gain Bail's trust, Starkiller rescues his captive daughter Princess Leia Organa, and liberates the enslaved Wookiees at her request. Starkiller learns from Kota that Bail went missing on Felucia, after searching for Shaak Ti in the hope that she would rescue Leia. Starkiller travels to Felucia to find Bail, discovering that he'd been captured by Shaak Ti's former apprentice Maris Brood, who succumbed to the Dark Side after her master's death. Starkiller defeats Brood but spares her life, and convinces Bail to join the rebellion.

To convince more dissidents to do the same, Vader suggests that Starkiller attack a Star Destroyer facility on Raxus Prime to show that the Empire is vulnerable. Juno learns that Starkiller is still serving Vader and chastises him, but agrees to keep silent. On Raxus Prime, Starkiller is attacked by PROXY, who attempts to fulfill his programming by killing him, but Starkiller defeats him, destroys the facility, and pulls a falling Star Destroyer out of the sky using the Force.[g] Bail meets with fellow senators Mon Mothma and Garm Bel Iblis on Corellia to formally organize a rebellion, only for Vader to arrive and arrest them and Kota. After overpowering Starkiller, Vader reveals that he was merely a tool to lure out the Empire's enemies, and had never intended to use him to overthrow the Emperor. Starkiller escapes after PROXY sacrifices himself by attacking Vader.

Juno rescues Starkiller, who uses the Force to see that Kota and the senators are being held on the Death Star. After Juno kisses him and he bids farewell, Starkiller battles his way through the station to reach the Emperor's throne room. Vader confronts him, but Starkiller defeats his former master and faces the Emperor, who tries to goad him into killing Vader so Starkiller can take his place. Kota tries to attack the Emperor, but is subdued with Force lightning. At this point, the player must choose between saving Kota (Light Side) or killing Vader (Dark Side).

  • If the player chooses the Light Side, Starkiller defeats the Emperor, but spares him at Kota's urging. The Emperor unleashes Force lightning at Kota, but Starkiller absorbs it, sacrificing himself to allow Kota and the senators to escape on the Rogue Shadow. The Emperor and Vader become concerned that Starkiller has become a martyr to inspire the newly-formed Rebel Alliance. On Kashyyyk, the senators proceed with the rebellion and Leia chooses Starkiller's family crest as their symbol. Kota tells Juno that among Starkiller's dark thoughts, Juno herself was one bright spot that he held onto right until his death.[20]
  • If the player chooses the Dark Side, Starkiller kills Vader and is congratulated by the Emperor, who commands him to kill Kota to sever his ties to the Jedi and become a Sith Lord. Starkiller instead attacks the Emperor, who foils his attempt and then crushes him with the Rogue Shadow, severely injuring Starkiller and killing Juno, Kota, and the senators. Starkiller later awakens to find his body being grafted with armor to continue serving the Emperor, though he assures Starkiller that he'll be replaced once he finds a new apprentice just as Vader before him.

Downloadable content[edit]

Three downloadable content (DLC) levels for the game were released for the PS3, Xbox 360 and computer versions of the game. The first one is set during the events of the main story and explores more of Starkiller's background,[21] while the second and third ones expand upon the non-canonical Dark Side ending of the game, taking place in their own alternate timeline.[22][23] All three DLC packs are included on-disc in the Ultimate Sith Edition for all abovementioned three platforms.

The Coruscant DLC depicts Starkiller, at some point before traveling to Kashyyyk, deciding to visit the abandoned Jedi Temple to learn more about his identity and connection to the Force. After fighting his way past the Imperial security forces, he reaches the old Council Chambers, where he meets Kento Marek's spirit who tells him that he needs to pass three Jedi trials. Upon doing so, Starkiller is faced with a mysterious Sith warrior, revealed to be a dark reflection of himself created by his own fear. Following his defeat, Starkiller finds a holocron left by Marek, who reveals himself as his father and implores him to return to the light side. Starkiller then returns to the Rogue Shadow to resume his current mission.

The Tatooine and Hoth DLC's are set during alternate depictions of A New Hope and The Empire Strikes Back, respectively, and present Starkiller as the Emperor's trusted assassin, referred to as "Lord Starkiller".

In the Tatooine DLC, he's tasked with retrieving the Death Star plans stolen by the Rebel Alliance, which have been tracked to Tatooine. He visits Jabba the Hutt, who has knowledge on the plans' whereabouts, revealing that they're in the possession of two droids at Mos Eisley. When Starkiller refuses to work for him, Jabba attempts to have Starkiller eaten by his rancor. Killing the beast, Starkiller escapes from Jabba's palace after massacring Jabba's mercenaries, including Boba Fett. At Mos Eisley, Starkiller kills Jedi Master Obi-Wan Kenobi after a duel which allows the droids to board the Millennium Falcon, though Starkiller manages to place a tracking device on the ship before it takes off.

In the Hoth DLC, Starkiller partakes in the Battle of Hoth, where the Empire attacks the weakened Rebel Alliance base. During the battle, Starkiller infiltrates the base with orders to capture Luke Skywalker, who had begun training as a Jedi. Starkiller finds and defeats Skywalker in the base's hangar, severing his right hand. When the Falcon tries to take off, Starkiller seizes the ship with the Force while goading Skywalker to give into the Dark Side to rescue his friends. Skywalker attacks Starkiller with Force lightning, causing him to let go of the ship and congratulate Skywalker for embracing the Dark Side, planning to make him his apprentice the same way that Vader did to him.

Cast and characters[edit]

Sam Witwer provides Starkiller's voice and likeness.
  • Sam Witwer as Galen Marek / Starkiller — The forbidden child of a Jedi, Starkiller was adopted by his father's killer, Darth Vader, who, aware of his strong connection to the Force, raised him to be his secret apprentice. Once his training is complete, Starkiller is dispatched by his master to kill several prominent Jedi who survived the Great Jedi Purge.[24][25] Although initially acting as a villain, Starkiller is "really just [a] damaged kid."[26] Developers decided not to give Starkiller a name in the game, but the novelization reveals his real name as "Galen Marek".[27][28] Although Starkiller starts as Vader's apprentice, a focus of the game is to allow the character to evolve into "something more heroic, something greater."[25] Audio director David Collins saw a resemblance between Starkiller concept art and his friend, Witwer; Collins asked for Witwer's headshot and an audition reel, and a few weeks later Witwer sat for a 45-minute audition.[29] Witwer secured the role by demonstrating to developers his deep understanding of the character;[30] in portraying Starkiller, Witwer brought many new ideas about the character and imbued him with a sense of humanity.[26] Developers tried not to make Starkiller so evil that players would have difficulty connecting to him, aiming to strike a balance between loyalty to his master and his growing sense of disillusionment with the Empire.[26] The character's name is an homage to "Anakin Starkiller," the original name of the character that eventually became Luke Skywalker.[31][32]
  • Matt Sloan as Darth Vader — A powerful Dark Lord of the Sith, high-ranking enforcer of the Empire, and Starkiller's master, who discovers Starkiller as a child and trains him.[25] In training Starkiller by having him hunt the few remaining Jedi survivors, Vader intends to prepare him to overthrow the Emperor, although there are "twists and turns" in this scheme.[25] The events depicted in The Force Unleashed are pivotal to Darth Vader's history and development, depicting him as being largely responsible for the events leading to the Galactic Civil War, depicted in the original Star Wars trilogy.[33]
  • Nathalie Cox as Juno Eclipse — Rogue Shadow’s pilot and Starkiller's love interest.[34][35] Eclipse was not originally part of the game; early concepts had the apprentice as an older character who develops a connection with a young Princess Leia.[36] Star Wars creator George Lucas, uncomfortable with this idea, encouraged the developers to create a love interest.[36] The apprentice, who has had limited interaction with women when the game begins, does not at first know how to act around her.[36] Her introduction early in the game allows the relationship with Starkiller to develop, and her inclusion helps "recapture that rich ensemble feel of the original Star Wars".[36] According to Sean Williams, who wrote the novelization, the romantic storyline is the key to The Force Unleashed.[33] The name "Juno Eclipse" was originally proposed as a name for the character eventually called "Asajj Ventress" — it was ultimately rejected as insufficiently villainous.[36] The Force Unleashed project lead Haden Blackman brought the name back for the mythic quality of the name "Juno" and the duality suggested by an "eclipse."[36] Cox, in addition to strongly resembling the character's concept art, had "integrity and poise" appropriate to Juno Eclipse that helped the actor secure the role.[30]
  • Cully Fredricksen as General Rahm Kota — A Jedi Master and Clone Wars veteran who provides Starkiller with additional insight into the Force and helps connect him to his Jedi heritage.[35] Developers realized early that Starkiller would require insight into the Force from someone other than Darth Vader; after rejecting the idea of this coming from the spirit of Qui-Gon Jinn or some version of Darth Plagueis, they decided to fill this role with one of Starkiller's Jedi opponents.[36] The character was conceived as a "tough-as-nails" contrast to the more traditional image of a Jedi represented by Jinn and Obi-Wan Kenobi.[36] Senior concept artist Amy Beth Christianson drew upon samurai influences for Kota's appearance.[26][36] The character changed little after being conceived; Fredricksen's own traits made the character tougher.[36] Fredricksen was the first actor cast for the project.[30]
  • Adrienne Wilkinson as Maris Brood — A Zabrak survivor of the Jedi Purge and Shaak Ti's apprentice.[36] After her master's death at Starkiller's hands, Brood falls to the dark side and uses Felucia's inhabitants to wage war on the Imperial forces trying to occupy the planet. The character was originally conceived as a pirate captain, and Christianson's early art included Brood's distinctive lightsaber tonfas.[36] Wilkinson brought strength to her performance, leading to an expansion of the role with more dialogue.[36]
  • David W. Collins as PROXY — Starkiller's droid sidekick, designed to constantly test his lightsaber and Force abilities, as well as deliver important messages through holographic projection.[25] Collins said PROXY has C-3PO's innocence but also is "really dangerous."[25] The companion trade paperback describes the conflict between PROXY's primary programming to kill Starkiller and its self-imposed desire to help him;[37] PROXY is eager to please Starkiller, but does not know how dangerous it can be or that there is a conflict between its programming and Starkiller's wishes.[26] Trying to avoid having PROXY's dialogue become too reminiscent of either C-3PO or the villainous HK-47 of Knights of the Old Republic, developers focused on PROXY's friendly naïvety.[26]
  • Jimmy Smits as Bail Organa — Smits voices the character he played in the prequels trilogy: a Galactic Senator from Alderaan and Princess Leia's adoptive father who becomes a founding member of the Rebel Alliance.[38]
  • Sam Witwer as Emperor Palpatine
  • Tom Kane as Kento Marek / Captain Ozzik Sturn
  • Larry Drake as Kazdan Paratus
  • Susan Eisenberg as Shaak Ti
  • Catherine Taber as Princess Leia Organa
  • David W. Collins as Jabba the Hutt
  • Dee Bradley Baker as Boba Fett
  • Rob Rackstraw as Obi-Wan Kenobi
  • Lloyd Floyd as Luke Skywalker

Development[edit]

Concept[edit]

The first visualization of "the Force unleashed" was in this concept art by Greg Knight, which shows a stormtrooper being "Force-pushed".[39]

Game planning began in summer 2004.[40] Initially, about six developers started with a "clean slate" to conceptualize a new Star Wars game; the small group of engineers, artists, and designers spent more than a year brainstorming ideas for what might make a good game.[41] Over 100 initial concepts were whittled down to 20 to 25 that included making the game the third entry in the Knights of the Old Republic series or having the protagonist be a Wookiee "superhero", Darth Maul, a bounty hunter, a smuggler, a mercenary or the last member of the Skywalker family living 500 years after the events of Return of the Jedi.[9][42][43][44] The decision to focus on the largely unexplored period between Revenge of the Sith and A New Hope helped energize the design team.[41] Consumer feedback helped the developers narrow in on seven concepts, and elements from those seven went into The Force Unleashed's overall concept.[9]

Production was greatly aided by concept art, which was intended to visually bridge the two Star Wars trilogies, convey the impression of a "lived-in" universe, show how the galaxy changes under Imperial rule, and to seem familiar yet new.[26][40] An off-hand comment about the Force in the game being powerful enough "to pull a Star Destroyer out of the sky" inspired an image by senior concept artist Amy Beth Christenson that became an important part of the developers' idea pitches and evolved into a major moment in the game.[26] These illustrations also inspired the creation of dozens of simple, three-dimensional animations.[40] Eventually, a one-minute previsualization video highlighting the idea of "kicking someone's ass with the Force" helped convince the designers that The Force Unleashed would be "a great game";[40][45] George Lucas, upon seeing the one-minute video, told the designers to "go make that game".[45] Once the concept was solidified, the development team grew from ten to twenty people.[46] The idea of "reimagining" the Force as "amped up" in The Force Unleashed aligned with LucasArts' overall goal of harnessing the power of the latest video game consoles to "dramatically" change gaming, specifically through the use of simulation-based gameplay.[41]