Gran Turismo 5 #3

Gran Turismo 5 theme by tony

Download: GranTurismo5_3.p3t

Gran Turismo 5 Theme 3
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Gran Turismo 5
European box art featuring the Mercedes-Benz SLS AMG.
Developer(s)Polyphony Digital
Publisher(s)Sony Computer Entertainment
Director(s)Kazunori Yamauchi
Producer(s)Kazunori Yamauchi
Programmer(s)Yuji Yasuhara
Takahito Tejima
SeriesGran Turismo
Platform(s)PlayStation 3
Release
Genre(s)Racing simulation
Mode(s)Single-player, multiplayer

Gran Turismo 5 (グランツーリスモ 5, Guran Tsūrisumo Faibu, commonly abbreviated as GT5) is a 2010 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3. It is the fifth main installment and the tenth overall in the Gran Turismo series. It was released on November 24, 2010, in Europe and North America, and November 25, 2010, in Japan and Australasia.[3][2] It was preceded by the Prologue version and is the first main entry of the series to be released for the PlayStation 3.

The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on the car. Over 1,000 cars, 29 different locations, 77 different tracks, and a track generator are available in the game.[4] Dynamic time and weather effects make their debut in the series. World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo series.[5][6]

Gran Turismo 5 was well-received critically and a commercial success, becoming the second best-selling PlayStation 3 game, the best-selling PlayStation 3 exclusive and the third best-selling game in the series with nearly 12 million copies sold.[7] The game also won multiple awards and turned some players into real-life professional racing drivers with the GT Academy competition.[8][9][10][11]

Gameplay[edit]

New features[edit]

An example of both damage rendering and overturning, features new to Gran Turismo

Gran Turismo 5 is the first game in the franchise to provide a damage model, with variations of damage depending on the car. The game also features weather effects, which are available on certain circuits. Optional stereoscopic-3D resolution and karting found a place in the game.[12] Furthermore, new visual effects have been introduced, including dynamic skid marks, dust and the ability for drivers to flash their headlights. A course editor which allows the player to create new circuits by using tools that randomly generate track-parts according to certain player-selected specifications, including the number of corners, the time of day and the number of sectors. There are a variety of themes the player can choose from to act as a base for each circuit design. Themes also have an effect on track length and highest elevation.[13]

The physics are significantly revised compared with Gran Turismo 4. Cars no longer instantly turn-in but realistically must load up the outside wheel first, and destabilizing effects (such as under braking) have greater influence.[14]

Gran Turismo 5 is the first game in the franchise to include both mechanical and external damage modelling, including a real-time deformation engine that processes model deformation according to the speed and angle of impact.[15] It is also possible to overturn cars for the first time in the series.[16] The cars in GT5 are separated into "premium" and "standard" vehicles. Premium vehicles are more detailed and include a fully-detailed cockpit view, while standard vehicles are less detailed. Standard cars initially could not receive aftermarket wheels, however, as of the version 2.02 update this is no longer the case. Gran Turismo 2 previously included damage, but was limited to mechanical failures only.

Tracks[edit]

Gran Turismo 5 allows players to drive 31 different locations or "scenery" and 81 different track layouts (the previous iteration in the main numbered series, Gran Turismo 4, included 51 tracks total).[4] Dunsfold Aerodrome, located in the United Kingdom – the test track of the British automotive television show Top Gear – is included in the game.[17] The playable demo of Gran Turismo 5 at Gamescom 2009 featured the Tokyo Route 246 track, seen in previous incarnations of the game.[18][19] Various real-life circuits return from previous games in the series. These include (among others) Nürburgring, Circuit de la Sarthe, Tsukuba Circuit, Mazda Raceway Laguna Seca[20] and Suzuka Circuit.[21] New real-life circuits included in the game include (among others) Indianapolis Motor Speedway, Monza Circuit, Daytona International Speedway and two new Rome and Madrid city circuits. Many fictional circuits return from previous games in the series including 'Trial Mountain', 'Deep Forest Raceway' and 'Autumn Ring'. An official list of all tracks available in the game has been released by Polyphony Digital.[22]

Downloadable tracks[edit]

The "Track Pack" downloadable content, includes Circuit de Spa-Francorchamps (with weather change) and Kart Space I/II. On January 17, 2012, Polyphony Digital released the "Speed Test Pack" that includes "Special Stage Route X". In June, Twin Ring Motegi returned to the series as DLC after the 2012 GT Academy.[23]

Vehicles[edit]

Customization in GT5 ranges from engine tune-ups to body effects to improve aerodynamics, as shown on this Dodge Challenger SRT-8.

Gran Turismo 5 provides a total of 1,089 cars.[24] Ferrari, Lamborghini and Bugatti make their first main release appearance in the franchise. The new "gullwing" Mercedes-Benz SLS AMG appeared, along with the Ferrari 458 Italia and the Lexus LFA supercar. McLaren also made their first appearance as a native manufacturer with the inclusion of the McLaren F1 road car, the F1 GTR race edition, and the MP4-12C road car. It is the first main release in the series to feature licensed Formula One cars, with the Ferrari F2007 and F10 included. Le Mans spec cars made a return appearance. Hybrid cars such as the Toyota Prius and the Honda Insight are included in the game. The series' creator Kazunori Yamauchi mentioned that the latest hybrid and electric cars would be included, including the Tesla Roadster (2008) and Mitsubishi i-MiEV.[5][25] At Gamescom 2010, it was also revealed that GT5 would include the Jaguar XJ13 race car prototype, as well as the Ferrari 330 P4 and the Ford Mark IV race cars, and as the developers put it, "will allow players to create the race that never came to be", since the XJ13 program was canceled before the car was ready for competition. Additionally, in association with Red Bull Racing, the development team worked on a new prototype car called the "X2010 Prototype" which was designed with the idea of, "If you built the fastest racing car on land, one that throws aside all rules and regulations, what would that car look like, how would it perform, and how would it feel to drive?" This car was worked on by Polyphony Digital and Red Bull's aerodynamics expert, Adrian Newey, and is one of the cars in the game.[26] Up to 16 cars or 32 karts would be able to race on track at once whereas previous installments allowed only six cars per race max. Polyphony Digital released the official vehicle list which also shows which vehicles were to be standard or premium.[27]

The cars in GT5 are separated into two categories, premium and standard. Premium cars are highly detailed and thus have high polygon counts, high texture resolution, feature headlights capable of high and low beams, detailed interior camera views, and detailed damage models. Premium cars also have working windshield wipers which are operated on tracks with rain or snow. Standard cars have lower polygon counts and texture resolution, standard headlights and basic damage modelling. After the Spec 2.0 update they feature simplified interior camera views. For open-topped cars, they have a functioning steering wheel and working gauges. Around 25% of all cars in the game fall into the "premium" category.[28]

Classic sports cars are also a distinctive feature in GT5. Classics such as the Triumph Spitfire, Mini Marcos and Alfa Romeo Spider have also been added. Alongside this, some commercial vehicles have unusually been added to the game. Vehicles such as the Volkswagen Type 2 and the Volkswagen Schwimmwagen have been added to the game.

Downloadable cars[edit]

In the Spec 2.0 update, there is the #71 Schulze Motorsport Nissan GT-R which Yamauchi drove in the 2011 24 Hours of Nürburgring and the new stock car designs of the 2011 NASCAR Season. In the new "Racing Car Pack" DLC, there are 14 new touring cars that are based on cars in the game like the Honda CR-Z and the Toyota Prius. Also, there is a newer version of the Red Bull X2010 called the X2011. On December 20, 2011, Polyphony Digital released "Car Pack 2" which features 2 new Volkswagen vehicles, the Golf R and Scirocco R, the new 2012 Nissan GT-R Black Edition and the 2011 Mini Cooper S. On January 9, 2012, PD has released a concept video for the upcoming Acura NSX for the North American International Auto Show. However, Kazunori did not state any information about the NSX's DLC release. The week after, Polyphony released "Car Pack 3" together with the "Speed Test Pack" which includes the Lamborghini Aventador, Aston Martin V12 Vantage, Nissan Leaf, Mini Countryman, Volkswagen Beetle and a Premium Jaguar XJR-9. In June, a free DLC release added a new car: the Scion FR-S, a variant model of the Toyota 86 and Scion's first vehicle to appear as a premium model.[23] On September 25, update 2.08 brought 3 new cars: the Honda Weider HSV-010 '11 Super GT car, the Subaru BRZ (another variant of the Toyota 86), and the Nissan GT-R N24 GT Academy '12 car, which participated in the 2012 24 Hours Nürburgring.,[29] On 28 November, the new 2014 Chevrolet Corvette C7 Prototype was released as a free DLC. On January 15, 2013, the Chevrolet Corvette C7 Final Prototype was released as another free DLC.

Development[edit]

The game was first revealed at E3 2005 under the name Vision Gran Turismo. This was not GT5 but simply Gran Turismo 4 (for the PlayStation 2) with more cars on track and PC-rendered footage. The PlayStation 3 would not be released until November 11, 2006, and with no Gran Turismo game in the console's launch line-up. Various bits of information and news was revealed about the game from then on, but it was not for another three years that the public got a chance to have a proper look at GT5.

At Sony's E3 2009 Press Conference, a trailer for Gran Turismo 5 was shown, revealing the inclusion of Super GT, NASCAR and WRC but no release date was revealed.[30] Yamauchi said that "We've actually reached a point where we can probably release [GT5] anytime, except that you can also keep working as long as you want to as well, it's just a matter of timing".[31] Yamauchi later explained that "Deciding a release date for a game is always difficult, as it's not something I can decide on my own. The agreement on a date comes between various parties at Sony, and it's not necessarily a date I would be hoping for. March would've been too early. We could have produced the game in time to make that deadline, but the finished product wouldn't have had everything that I wanted to include". Sony Computer Entertainment has certain control over the release dates of their games, which could be one of the contributing factors delaying Gran Turismo 5.[32] Gran Turismo 5 was shown off extensively at E3 2010 including a new trailer, a North and Latin American release date, playable demos on the show floor and various private press conferences revealing new information about the game. Alongside the original release, two collector's editions were released; one featuring some extra bonus content and the other, more expensive option containing extra paraphernalia such as further reading on car racing.

Overall, Gran Turismo 5 took more than five years to complete, with a total cost estimated at $60 million, although Polyphony Digital did release four other games during this period.[33] The first game in the series had also taken five years.[34] Yamauchi has expressed the difficulty of developing for the PlayStation 3, specifically mentioning how the extensively different (at the time) architecture of the Cell processor had made programming extremely challenging and time-consuming.[35] This greater than expected difficulty to program for the Cell processor is speculated by some people to also be part of the reasons why Gran Turismo 5 was delayed a number of times.[35]

All downloadable contents were removed from sale on April 30, 2014. The online servers were shut down on May 30 the same year.[36] On April 29, Sony announced the final online event for Gran Turismo 5, which started on April 30 and ended with the shutdown of the online servers. Players were awarded with five cars in Gran Turismo 6 for participating in the event.[37]

Time Trial Demo and 2010 GT Academy[edit]

GT5 Time Trial Demo with Sony Bravia at the 2011 Taipei Game Show

The GT5 Time Trial Demo was released on December 17, 2009, on the PlayStation Network; it was only playable while the user was signed into the PlayStation Network. It was not so much a demo of GT5 itself, but as the first part of the 2010 GT Academy, with the fastest drivers from the time trial eventually getting the chance to drive a real racing car in a real racing series. Nevertheless, it showed what progress had been made since Polyphony Digital's previous game, Gran Turismo 5 Prologue in terms of graphics, physics and other aspects of game-play and design. It featured stock and tuned versions of the Nissan 370Z. The track featured in the demo was the Indianapolis GP circuit, which is new to the Gran Turismo series.[38] This demo was praised for its graphics and updated physics, however it has been criticized for its stiff camera, and confusion over what aspects of the final game the demo represents. The Time Trial demo is no longer playable since the 2010 GT Academy was finished.

2011 GT Academy[edit]

On November 16, 2010, it was revealed that the GT Academy would return for a third year, this time for drivers in the USA. GT Academy is a three-phase competition with the winner being trained and enrolled as a professional racing driver in preparation for a major race event next year. A reality TV show on sports channel SPEED chronicled the competition. The preliminary virtual rounds tested of driving skills in Gran Turismo 5 using pre-selected Nissan vehicles and all entrants would receive free digital content for playing. The top 32 drivers were then invited to a live GT5 National Finals, with the 16 leading players taken to the GT Academy Boot Camp.[39][40] The second round of the competition was scrapped due to the widespread use of cheating.[41]

Sony and Polyphony Digital have confirmed that the Gran Turismo 5 Academy events would be available for European players to participate in from March 4, 2011.[42]

Song Track Naming Competition[edit]

At E3 2010, a new trailer was shown revealing various aspects about GT5 including a release date. The song used for the trailer was by Japanese composer Daiki Kasho; many fans wanted to know the name of the song, but it was untitled. Polyphony Digital recognised this and started a competition open to all fans around the world, to submit a name for the song. The winner would have their name immortalised in Gran Turismo 5s credits and their title become the official name of the music track.[43] The winner was chosen by Yamauchi out of 5,444 entries: it was "50UL 0N D!SPLAY" (a stylised form of "Soul On Display") submitted by a fan from Argentina.[44]

Other peripherals[edit]

Kazunori Yamauchi promised that Gran Turismo 5 could have some compatibility with the PlayStation Portable version. He stated, "we're going to make it so that you can actually export the cars for the PSP version into Gran Turismo 5, so you can export your garage".[45]

The game was reported by media in September 2009 to allow head tracking using the PlayStation Eye, though no official confirmation came in the following months. This feature would allow the player to move their head naturally while sitting down, upright, and have the view around the 3D cockpit change accordingly.[46]

Officially announced in conjunction with Toyota in January 2010 was a GPS-based device which, when loaded into the game, would create a 'ghost' lap of a run through a race circuit in real life if equipped for data recording, allowing someone to view or race against their real life driving.[47] This became available for tracks which exist in real life, but there was no information on which or how many circuits in total would support the feature.

Multiple screens[edit]

The game supports up to six different views that can be presented on six or more PS3 consoles. Two left views, two right views, server view (front with dials), and a front view without any dials all can be duplicated on an extra PS3 console if they are on the same LAN.

Updates[edit]

The game has been updated and expanded several times in its lifespan.[48] Many of the updates have improved the multiplayer racing, including weight and power restrictions on which cars can be driven in an online session, a car performance rating system, handicaps such as ballast and engine restriction, mechanical damage, and the ability to use the built-in course maker in online multiplayer races. Physics updates have not been documented in the update logs, however many users have noted changes to the physics once updates are installed. Other updates have included additional events, an online car dealership, removal of the copy protection for saved games, friend rankings, and various adjustments to the rewards and restrictions in the game.[49][50][51][52][53]

The final update (v2.16) was released on May 31, 2014, which permanently disabled all online features such as online play and Seasonal events. On July 21 another patch (v2.17) was released, which removed the online requirement for installing the downloadable content after the servers went offline.

Spec 2.0 and DLC[edit]

A new update for Gran Turismo 5, called Spec 2.0 was released on October 11, 2011, featuring 11 new NASCAR vehicles, a new downloadable opening movie[54] (no longer available after the server shutdown in 2014), the ability to save during endurance races, weather intensity control and AI improvements. Along with the release of Spec 2.0, Yamauchi also announced that four DLC packs would be available on October 18. These packs featured 15 new vehicles, two new tracks, 20 new driver costumes and 100 new paint colors.[55] The packs were released on October 18, while the North American release was delayed until October 25.[56] PD stated that all following DLC packs would be released in a two-month time frame.[57]

  • A second car pack was released on December 20, 2011, that features four new vehicles: the Mini Cooper S, Volkswagen Golf VI R, Volkswagen Scirocco R and the Nissan GT-R Black Edition.
  • A third downloadable-content pack was released on January 17, 2012, featuring the track "Route X" and a third car pack including Nissan Leaf G 2011, Aston Martin V12 Vantage 2010, Volkswagen Beetle 1200 1966, Jaguar XJR-9 LM Racecar 1988, Lamborghini Aventador LP700-4 2011, and the Mini Cooper S Countryman (R60) 2011.[58]
  • GT Academy was released on May 1, 2012, as a free standalone title on the PlayStation Network as a collaboration between Nissan and Polyphony Digital. A key feature was the ability to unlock exclusive "academy cars" for use in Gran Turismo 5 as well as a special racing suit for anyone who completed all challenges. The rewards for the game were handed out on July 4.
  • A fourth downloadable-content pack featuring Twin Ring Motegi along with a free Scion FR-S was released on 26 June 2012.[23]
  • A fifth pack added three individual cars: a Honda Weider HSV-010 '11 Super GT car, the Subaru BRZ, and the Nissan GT-R N24 GT Academy '12 race car. It was released on September 25, 2012.[29]
  • A free DLC with Corvette C7 Test Prototype was released on 28 November 2012.[59]
  • A free DLC with the Corvette C7 Final Prototype was released on January 15, 2013, revealing the Corvette C7's body and interior.[60]
  • A new cumulative package which contains all the aforementioned content was released sometime in Q2 2015.

As of today, all downloadable content has been permanently removed from PlayStation Store.

Online play[edit]

Gran Turismo 5 also featured an online mode. Players would meet in 'lounges' or 'race rooms' and give away (and/or share) cars, car parts and trained AI drivers to friends. They could also share game pictures and designed tracks.

All online activity closed on May 20, 2014,[61] but a special event was held from April 30 to May 30 that allowed players to unlock five additional cars for Gran Turismo 6.[62]

Marketing[edit]

Gran Turismo 5 promotion at Paris Games Week 2010

Gran Turismo 5's marketing campaign started on November 18, 2010, with a TV commercial featuring the fictional marketing character Kevin Butler as part of Sony Computer Entertainment's It Only Does Everything advertising campaign for their video game products in North America. The commercial depicts Butler as the 'VP of Add More Awesome' explaining how he made Gran Turismo 5 "more awesome" by adding more features that were previously thought impossible.[63]

At the October 2010 Australian International Motor Show, Toyota hosted a 24-hour PlayStation 3 GT5 endurance race, a recreation of the 24 Hours Nürburgring, with a total of 48 drivers split into two teams, racing virtual interpretations of the Toyota FT-86 G Sports Concept for a full day and night.[64][65][66]

On November 14, it was revealed that Sony had teamed with Swiss watchmaker Tissot to host the official countdown timer for the launch of Gran Turismo 5. To promote the relationship, Tissot gave away one customized, GT5 edition Tissot PRS 516, every day up until the release date.[67] In February 2011, a real version of the Polyphony Digital-designed Citroën GT was floated by the Rialto Bridge in Venice, recreating a location in Gran Turismo 4.[68]

Release[edit]

After promising that GT5 would be released in 2010 after missing its initial March 2010 Japanese release date, Sony announced at E3 2010 that Gran Turismo 5 would be officially launched in North and Latin America on November 2, in Europe and Japan on November 3 and in Australia on November 4, 2010,[69] but was later revealed that the game would not meet its November release date and would instead be released later in the "holiday season".[70] Sony producer Taku Imasaki said that the reason for the delay was that series creator Kazunori Yamauchi and Polyphony Digital want to "make certain they are creating the perfect racing experience". In addition, the Sony spokesman Makiko Noda said that the reason of the delay was due to production reasons. Later, Sony stated that the game would be released "before Christmas" [2010].[71]

The actual reason for the delay turned out to be on the production side. Gran Turismo 5 missed its production window by three days. Kazunori Yamauchi publicly apologized via his Twitter account and explained that with such a complex game, a lot has to be ironed out. He finished his Tweet with, "Wait a little longer".[72][73] It was later claimed by a Blu-ray forum moderator that the delay was due to Sony's decision to release the game under the newer 3.50 SDK firmware standard (to combat piracy), rather than 3.41 as originally intended.[74][75] While at the Specialty Equipment Market Association Show on November 2, 2010, Yamauchi confirmed to automotive blog Jalopnik that GT5 had entered final production for release.[76]

After weeks of speculation, it was officially announced that Gran Turismo 5 would be released on November 24 for Asia, North America and Europe[3][2] and November 25 for Japan and Australia.[1][77]

Retail editions[

LittleBigPlanet #16

LittleBigPlanet theme by tony

Download: LittleBigPlanet_16.p3t

LittleBigPlanet Theme 16
(6 backgrounds)

LittleBigPlanet
Genre(s)Platform, endless running
Developer(s)Media Molecule (2008-2014)
SCE Studio Cambridge (2009)
Supermassive Games (2010)
XDev (2010-2012)
Double Eleven (2012)
Tarsier Studios (2012)
United Front Games (2012)
San Diego Studio (2012)
Firesprite (2014)
Sumo Digital (2014-2020)
Exient Entertainment (2023)
Publisher(s)Sony Interactive Entertainment
PlayStation Mobile (2014)
Platform(s)PlayStation 3
PlayStation Portable
PlayStation Vita
PlayStation 4
PlayStation 5
Windows
First releaseLittleBigPlanet
27 October 2008
Latest releaseUltimate Sackboy
March 3, 2023

LittleBigPlanet (LBP - stylised as LittleBIGPlanet) is a puzzle platform video game series created and produced by British developer Media Molecule and published by Sony Interactive Entertainment. Most games in the series put a strong emphasis on user-generated content and are based on the series' tagline "Play, Create, Share". The tagline represents the three core elements of the series: playing alone or with others locally (on the same console) or online, creating new content using the in-game creation tools, and sharing creations and discoveries online with other players.

Tarsier Studios, Fireproof Games and Supermassive Games also contribute to the development of the PlayStation 3 games, creating in-game assets (downloadable content) including costumes, backgrounds, objects, and stickers. Some of these assets will also provide the player more tools and gadgets to use in the level editor.[1]

The series comprises six games across five gaming platforms. The series was launched in 2008 with the PlayStation 3 game LittleBigPlanet, which was followed in 2009 by a PlayStation Portable version of the same name, initially developed by Studio Liverpool[2] and later handed to SCE Studio Cambridge. The sequel to the PlayStation 3 version, LittleBigPlanet 2, was released in January 2011 alongside a smaller spin-off title called Sackboy's Prehistoric Moves. LittleBigPlanet PS Vita was developed by Tarsier Studios and Double Eleven, released in September 2012 for the PlayStation Vita. At E3 2014, Sony announced LittleBigPlanet 3, a PlayStation 4 instalment that was developed by Sumo Digital and released in November 2014.[3] The games are all published by Sony Computer Entertainment. The latest instalment for the LittleBigPlanet franchise titled Sackboy: A Big Adventure was revealed during the PS5 live event and released on the PlayStation 4 and PlayStation 5 in November 2020. A Windows version was released on 27 October 2022.[4]

On 17 January 2015, it was announced that all LittleBigPlanet servers in Japan would shut down on 31 July, along with the PlayStation Portable version and LittleBigPlanet Karting in late August in all regions. Due to attacks on the online servers, all LittleBigPlanet servers were taken down in May 2021 (the Vita version had remained closed since March).[5] The servers for the PS4 version of LittleBigPlanet 3 were brought back up on 13 September 2021, however, in the same announcement, it mentioned that the servers for LittleBigPlanet, LittleBigPlanet 2, LittleBigPlanet PS Vita and the PS3 version of LittleBigPlanet 3 will remain closed permanently.[6] On 8 January, 2024, it was announced that, presumably due to more attacks on the online servers, the servers for the PS4 version of LittleBigPlanet 3 were being temporarily closed while they investigate them.[7][8][9]

On 19 April 2024, the servers for the PlayStation 4 version of LittleBigPlanet 3 were permanently shut down due to ongoing technical issues.[10]

Gameplay[edit]

The core mechanics of the series revolve around its tagline, "Play, Create, Share".[11]

Play[edit]

In the first two instalments of the series, gameplay consist primarily of traditional two-dimensional look in a three-dimensional style platforming like jumping and avoiding obstacles to successfully navigate to the end of a level to win.[12] Since LittleBigPlanet 2, the series has included mini-games, including ones that do not follow the platformer genre. Most LittleBigPlanet games involve a player playing solo or co-operatively with friends to navigate through a level whilst collecting various "bubbles" along the way, which can take the form of either points or collectibles. In-game collectibles can be used in level creation or to customize Sackboy, the player character. There are also numerous co-operative parts of levels whereby certain prize bubbles can be earned. In LittleBigPlanet 3 and Sackboy: A Big Adventure, Collectables are also present, being used in various shops to purchase more costumes.

Create[edit]

The Create component primarily refers to level creation in the game, along with other features like character customisation. Players can create their own levels with the built-in level creator. Many items that are collected while playing through the story mode and from LittleBigPlanet's community can be used to help with level creation.[13] These levels can remain as the original LittleBigPlanet platforming gameplay, or they can include other game types, such as racing, fighting, shooting and sports.[12] The player can also make non-gaming creations such as music and films (commonly known in-game as cut-scenes).[14] In LittleBigPlanet 2, Sackbots were introduced to give players more control over non-player characters in their levels as well as make the levels in their entirety more intelligent. The creation technique introduced on the game gave the possibility for logic, and it gave the ability to build sets of machines and complex contraptions.[14]

Share[edit]

Lastly, the Share component relates to sharing creations with the game's community by uploading levels to the PlayStation Network. To-date there were an excess of ten million user-created levels available to play on the LittleBigPlanet server in the PlayStation 3 games.[15] After the release of LittleBigPlanet 2 and the LBP.me community website, the Share component also had a strong emphasis sharing discoveries. Players were encouraged to share levels they found with other players by writing reviews and comments in-game and by sharing links to creations' LBP.me pages via social networks.

Overview[edit]

The series takes place in a world known as LittleBigPlanet. Each curator is in charge of a part of LittleBigPlanet and they govern them independently. LittleBigPlanet has geography inspired by the real-life Earth. All games in the series follow the main protagonist Sackboy, a small anthropomorphic creature made of brown fabric with a zip fastener and button eyes. He can be customized to the player's liking using costumes that are either unlocked in the game or bought as downloadable content from the PlayStation Store. The player can control Sackboy's four emotions; happiness, sadness, worry and anger, each of which has three levels of intensity. The English language version of each game is narrated by Stephen Fry and in all formats Fry's scripts are written by Dean Wilkinson.

Games[edit]

Release timeline
2008LittleBigPlanet
2009LittleBigPlanet (PSP)
2010Sackboy's Prehistoric Moves
2011LittleBigPlanet 2
2012LittleBigPlanet PS Vita
LittleBigPlanet Karting
2013
2014Run Sackboy! Run!
LittleBigPlanet 3
2015
2016
2017
2018
2019
2020Sackboy: A Big Adventure
2021
2022
2023Ultimate Sackboy

Main series[edit]

LittleBigPlanet[edit]

The first game in the series was released on the PlayStation 3 platform in 2008 and was the first title developed by Media Molecule, under the name The Next Big Thing. The player controls Sackboy as he travels around the titular LittleBigPlanet, helping the eight creator curators of LittleBigPlanet with their problems in their own respective realms. Throughout the story, Sackboy tries to stop The Collector, one of the eight creator curators who has gone rogue, kidnapping the creations of LittleBigPlanet.[16] The game received widespread acclaim for its design, gameplay, and customization afforded to the player, particularly the built-in level editor. After its release, it received numerous industry awards.[17]

LittleBigPlanet 2[edit]

The second game in the series is a direct sequel to the first LittleBigPlanet and was developed by Media Molecule for the PlayStation 3 for a release in 2011. The sequel saw a major shift in the direction of the series, going from a primarily traditional platform game in the first two entries to a more varied style of gameplay called a "platform for games". The second game gave players a wider variety of options when it came to level design, which saw the creation of levels other than platforming such as racing, puzzles, and fighting games.[18] Following the events of the first two entries in the series, the game takes place when an antagonist known as the Negativitron invades LittleBigPlanet and begins to suck up all its inhabitants. Sackboy must team up with a secret organization known as "The Alliance", led by Larry Da Vinci, to save LittleBigPlanet from the Negativitron.[19] The game also supported the PlayStation Move, with an update post-launch.

LittleBigPlanet 3[edit]

LittleBigPlanet 3 is a game for the PlayStation 3[20][21][22] and PlayStation 4. Announced at E3 2014, it was developed by Sumo Digital and was released in November 2014. In the game, Sackboy is transported to another world, Bunkum, where he has to awaken its three missing heroes, OddSock, Toggle and Swoop, who are new playable characters. Sackboy travels through different worlds in order to free the 3 new characters and stop Newton.[23]

Handheld[edit]

LittleBigPlanet (PlayStation Portable)[edit]

A portable entry of the series was developed primarily by SCE Studio Cambridge in association with Media Molecule for the PlayStation Portable. The game, released in 2009, shared the same name as the original game; however, it was not a port of the PlayStation 3 game, but rather a new entry in the series. It has a story-mode with levels and features many of the same mechanics of its PlayStation 3 counterpart, such as customizations, albeit without the multiplayer component of the game. The game takes place after the events of the PlayStation 3 version of LittleBigPlanet, in which The Collector has been defeated. A carnival is being held and Sackboy decides to go around the world to invite the eight curators of LittleBigPlanet to the carnival whilst finding materials for his own carnival float.[24]

LittleBigPlanet PS Vita[edit]

The fourth game in the series was developed by Tarsier Studios, Double Eleven, and XDev for the PlayStation Vita handheld and had a 2012 release.[25] The game features the same core mechanics from LittleBigPlanet 2, with the focus being on a "platform for games" rather than a platformer like previous entries in the series before LittleBigPlanet 2. The game utilizes the unique controls of the PlayStation Vita by using its multi-touch touchscreen and its rear touchpad to navigate through various obstacles in stages as well as for level creation by users.[26] The game supports cross-buy of DLC costume packs between LittleBigPlanet 2, as well as LittleBigPlanet Karting.

Spinoff games[edit]

LittleBigPlanet Karting[edit]

LittleBigPlanet Karting is a kart racing game developed by United Front and San Diego Studio in conjunction with series creator Media Molecule for the PlayStation 3.[27] In its story mode, the player ventures through worlds including: LittleBigPlanet, Monster Islands, Victoria's Laboratory, The Progress Emporium, Eve's Asylum, The Space Bass, and Hoard, Sweet Hoard, to put an end to the Hoard racers, who snatch many pieces of the different planets to stash them in the Garage at the End of the Universe. Sony Entertainment America shut down the North American LittleBigPlanet Karting online servers on 31 August 2016.[28]

Sackboy's Prehistoric Moves[edit]

The game was developed by XDev as a spin-off from the LittleBigPlanet series utilizing the PlayStation Move on the PlayStation 3. It was released in December 2010, as a downloadable title from the PlayStation Store and was later bundled with LittleBigPlanet 2. The game was described as a "demo" and featured 10 prehistoric inspired story levels. In the game, Sackboy must save Little Big Planet from the T-Rex. Unlike the main games, which can be played as a single-player experience, the game required a minimum of two players to work.[29] This was due to the main mechanics of the spin-off whereby one player would control Sackboy traditionally using the gamepad for platforming while a second player had to use a PlayStation Move similar to a pointer to move obstacles and objects out of the way in order to successfully navigate a level.[30]

Run Sackboy! Run![edit]

Run Sackboy! Run! is a free-to-play endless running game developed by Firesprite and published by PlayStation Mobile that was released on iOS on 30 October 2014,[31] Android on 17 December 2014[32] and PlayStation Vita on 31 March 2015.[33] The game has no real plot, except for Sackboy running through Craftworld from the Negativitron. The game awarded players with exclusive costumes for LittleBigPlanet 3 (which was released at a similar time) by reaching point goals and collecting stickers.[34]

LittleBigPlanet Hub[edit]

LittleBigPlanet Hub is an unreleased free-to-play game for the PlayStation 3.[35] It was planned to be a downloadable title from the PlayStation Store which would have allowed players to create levels and play a curated selection of community levels from LittleBigPlanet and LittleBigPlanet 2 as well as 16 levels from the games' story modes. LittleBigPlanet Hub would also have contained weekly challenges, not found in other LittleBigPlanet games. Downloadable content purchased in other games were to be compatible with LittleBigPlanet Hub, and users were rumoured to be also able to access additional content from the PlayStation Store.[citation needed]

Since its announcement in August 2013, no further details about LittleBigPlanet Hub were revealed.[36] In February 2024, a beta tester posted a video showing gameplay from a beta build onto YouTube, and shortly afterwards, with assistance, dumped it online for download. This makes the build playable through unofficial means, such as emulations like RPCS3 or PlayStation 3 homebrew.[37]

Sackboy: A Big Adventure[edit]

Sackboy: A Big Adventure is a 2020 platform game developed by Sumo Digital and published by Sony Interactive Entertainment for the PlayStation 5 and the PlayStation 4. It was announced at the PlayStation 5 reveal event on June 11, 2020, and was released on November 12, 2020; a version for Windows was released on October 27, 2022, marking the series's first release on PCs. Unlike previous LittleBigPlanet entries with 2.5D platforming, A Big Adventure features a range of perspectives and 3D movement.

Ultimate Sackboy[edit]

Ultimate Sackboy is a free-to-play endless running game developed by Exient Entertainment and released on mobile on 21 February 2023. It is the first LittleBigPlanet game to feature limited-time paid subscriptions known as "Marathons." In contrast to Run Sackboy! Run!, it adopts the style from Sackboy: A Big Adventure and is played in 3D.

Reception[edit]

Aggregate review scores
Game Metacritic
LittleBigPlanet (PlayStation 3) 95/100[38]
LittleBigPlanet (PlayStation Portable) 87/100[39]
Sackboy's Prehistoric Moves 66/100[40]
LittleBigPlanet 2 91/100[41]
LittleBigPlanet PS Vita 88/100[42]
LittleBigPlanet Karting 74/100[43]
LittleBigPlanet 3 79/100[44]
Run Sackboy! Run! 65/100[45]
Sackboy: A Big Adventure 80/100[46]
Ultimate Sackboy 57/100[47]

Most of the games in the series have been well received by critics with the LittleBigPlanet on PlayStation 3 and PlayStation Portable gaining Metacritic scores of 95/100[38] and 87/100[39] respectively. LittleBigPlanet 2 garnered nearly as much acclaim as the first game, with an average score of 91/100.[48] LittleBigPlanet PS Vita also received very positive reviews and was the highest-ranked PS Vita game at the time of its release with an average score of 88/100.[49] However, the release of LittleBigPlanet 3 did not receive critical acclaim, garnering a mostly positive average of 79/100.[50] Critically, LittleBigPlanet Karting is the worst-performing major game in the series so far but still gained a "mixed or average" Metacritic score of 74/100.[51] However, the mobile game Run Sackboy! Run! performed worse, with a Metacritic score of 65/100.[52] Additionally, the character of Sackboy is often seen as a PlayStation mascot.[53] In 2011, readers of Guinness World Records Gamer's Edition voted Sackboy as the 50th-top video game character of all time.[54]

References[edit]

  1. ^ "Introducing the Extended LittleBigPlanet Family - Media Molecule - We make games". Media Molecule. Archived from the original on 21 February 2016. Retrieved 6 December 2010.
  2. ^ "LittleBigPlanet coming to PSP - CVG". Computerandvideogames.com. 8 April 2008. Archived from the original on 15 April 2014. Retrieved 14 June 2014.
  3. ^ "LittleBigPlanet 3 coming to PS4 this November". 10 June 2014. Archived from the original on 14 July 2014. Retrieved 10 June 2014.
  4. ^ "Sackboy: A Big Adventure coming to PC on October 27". Gematsu. 29 September 2022. Retrieved 29 September 2022.
  5. ^ "LittleBigPlanet Servers Taken Down After Hackers Post Hate Speech". PlayStation LifeStyle. 24 May 2021. Archived from the original on 13 September 2021. Retrieved 13 September 2021.
  6. ^ Yin-Poole, Wesley (13 September 2021). "Sony shuts down online for older LittleBigPlanet games "to protect the community"". Eurogamer. Archived from the original on 2 April 2022. Retrieved 13 September 2021.

    Style Girls v2.0

    Style Girls version 2.0 theme by Linkinsoldier

    Download: StyleGirlsV2.p3t

    Style Girls v2.0 Theme
    (16 backgrounds)

    P3T Unpacker v0.12
    Copyright (c) 2007. Anoop Menon

    This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

    Download for Windows: p3textractor.zip

    Instructions:

    Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

    The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

    The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

    For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
    p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Naruto #6

Naruto theme by Rasenki

Download: Naruto_6.p3t

Naruto Theme 6
(4 backgrounds)

Naruto
Naruto Uzumaki doing a hand sign while there is a scroll in his mouth.
First tankōbon volume cover, featuring Naruto Uzumaki
NARUTOナルト
Genre
Manga
Written byMasashi Kishimoto
Published byShueisha
English publisher
ImprintJump Comics
MagazineWeekly Shōnen Jump
English magazine
DemographicShōnen
Original runSeptember 21, 1999November 10, 2014
Volumes72 (List of volumes)
Anime television series
Media franchise
icon Anime and manga portal

Naruto[a] is a Japanese manga series written and illustrated by Masashi Kishimoto. It tells the story of Naruto Uzumaki, a young ninja who seeks recognition from his peers and dreams of becoming the Hokage, the leader of his village. The story is told in two parts: the first is set in Naruto's pre-teen years (volumes 1–27), and the second in his teens (volumes 28–72). The series is based on two one-shot manga by Kishimoto: Karakuri (1995), which earned Kishimoto an honorable mention in Shueisha's monthly Hop Step Award the following year, and Naruto (1997).

Naruto was serialized in Shueisha's shōnen manga magazine Weekly Shōnen Jump from September 1999 to November 2014, with its chapters collected in 72 tankōbon volumes. Viz Media licensed the manga for North American production and serialized Naruto in their digital Weekly Shonen Jump magazine. Part I of the manga was adapted into an anime television series by Pierrot and Aniplex, which ran for 220 episodes from October 2002 to February 2007 on TV Tokyo. A second series, which adapts material from Part II of the manga, is titled Naruto: Shippuden and ran on TV Tokyo for 500 episodes from February 2007 to March 2017. Pierrot also developed 11 animated films and 12 original video animations (OVAs). The franchise includes light novels, video games, and trading cards developed by several companies. The story of Naruto continues in Boruto, where Naruto's son Boruto Uzumaki creates his own ninja way instead of following his father's.

Naruto is one of the best-selling manga series of all time, having 250 million copies in circulation worldwide in 47 countries and regions, with 153 million copies in Japan alone and remaining 97 million copies elsewhere. It has become one of Viz Media's best-selling manga series; their English translations of the volumes have appeared on USA Today and The New York Times bestseller list several times, and the seventh volume won a Quill Award in 2006. Reviewers praised the manga's character development, storylines, and action sequences, though some felt the latter slowed the story down. Critics noted that the manga, which has a coming-of-age theme, makes use of cultural references from Japanese mythology and Confucianism.

Plot[edit]

Part I[edit]

A powerful fox known as the Nine-Tails attacks Konoha, the hidden leaf village in the Land of Fire, one of the Five Great Shinobi Countries in the Ninja World. In response, the leader of Konoha and the Fourth Hokage, Minato Namikaze, at the cost of his life, seals the fox inside the body of his newborn son, Naruto Uzumaki, making him a host of the beast.[i] The Third Hokage returns from retirement to become the leader of Konoha again. Naruto is often scorned by Konoha's villagers for being the host of the Nine-Tails. Due to a decree by the Third Hokage forbidding any mention of these events, Naruto learns nothing about the Nine-Tails until 12 years later, when Mizuki, a renegade ninja, reveals the truth to him. Naruto defeats Mizuki in combat, earning the respect of his teacher, Iruka Umino.[ii]

Shortly afterward, Naruto becomes a ninja and joins with Sasuke Uchiha, against whom he often competes, and Sakura Haruno, on whom he has a crush, to form Team 7, under an experienced sensei, the elite ninja Kakashi Hatake. Like all the ninja teams from every village, Team 7 completes missions requested by the villagers, ranging from doing chores and being bodyguards to performing assassinations.

After several missions, including a major one in the Land of Waves, Kakashi allows Team 7 to take a ninja exam, enabling them to advance to a higher rank and take on more difficult missions, known as Chunin Exams. During the exams, Orochimaru, a wanted criminal, invades Konoha and kills the Third Hokage for revenge. Jiraiya, one of the three legendary ninjas, declines the title of Fifth Hokage and searches with Naruto for Tsunade whom he chooses to become Fifth Hokage instead.

During the search, it is revealed that Orochimaru wishes to train Sasuke because of his powerful genetic heritage, the Sharingan.[iii] After Sasuke attempts and fails to kill his older brother Itachi,[iv] who had showed up in Konoha to kidnap Naruto, he joins Orochimaru, hoping to gain from him the strength needed to kill Itachi. The story takes a turn when Sasuke leaves the village: Tsunade sends a group of ninja, including Naruto, to retrieve Sasuke, but Naruto is unable to persuade or force him to come back. Naruto and Sakura do not give up on Sasuke; Naruto leaves Konoha to receive training from Jiraiya to prepare himself for the next time he encounters Sasuke, while Sakura becomes Tsunade's apprentice.

Part II[edit]

Two and a half years later, Naruto returns from his training with Jiraiya. The Akatsuki starts kidnapping the hosts of the powerful Tailed Beasts. Team 7 and other Leaf ninja fight against them and search for their teammate Sasuke. The Akatsuki succeeds in capturing and extracting seven of the Tailed Beasts, killing all the hosts except Gaara, who is now the Kazekage. Meanwhile, Sasuke betrays Orochimaru and faces Itachi to take revenge. After Itachi dies in battle, Sasuke learns from the Akatsuki founder Tobi that Itachi had been ordered by Konoha's superiors to destroy his clan to prevent a coup; he accepted, on the condition that Sasuke would be spared. Devastated by this revelation, Sasuke joins the Akatsuki to destroy Konoha in revenge. As Konoha ninjas defeat several Akatsuki members, the Akatsuki figurehead leader, Nagato, kills Jiraiya and devastates Konoha, but Naruto defeats and redeems him, earning the village's respect and admiration.

With Nagato's death, Tobi, disguised as Madara Uchiha (one of Konoha's founding fathers), announces that he wants to capture all nine Tailed Beasts to cast an illusion powerful enough to control all humanity and achieve world peace. The leaders of the five ninja villages refuse to help him and instead join forces to confront his faction and allies. That decision results in a Fourth Shinobi World War between the combined armies of the Five Great Countries (known as the Allied Shinobi Forces) and Akatsuki's forces of zombie-like ninjas. The Five Kage try to keep Naruto, unaware of the war, in a secret island turtle near Kumogakure (Hidden Cloud Village), but Naruto finds out and escapes from the island with Killer Bee, the host of the Eight-Tails. At that time, Naruto—along with the help of Killer Bee—gains control of his Tailed Beast and the two of them head for the battlefield.

During the conflict, it is revealed that Tobi is Obito Uchiha, a former teammate of Kakashi's who was thought to be dead. The real Madara saved Obito's life, and they have since collaborated. As Sasuke learns the history of Konoha, including the circumstances that led to his clan's downfall, he decides to protect the village and rejoins Naruto and Sakura to thwart Madara and Obito's plans. However, Madara's body ends up possessed by Kaguya Otsutsuki, an ancient princess who intends to subdue all humanity. A reformed Obito sacrifices himself to help Team 7 stop her. Once Kaguya is sealed, Madara dies as well. Sasuke takes advantage of the situation and takes control of all the Tailed Beasts, as he reveals his goal of ending the current village system. Naruto confronts Sasuke to dissuade him from his plan, and after they almost kill each other in a final battle, Sasuke admits defeat and reforms. After the war, Kakashi becomes the Sixth Hokage and pardons Sasuke for his crimes. Years later, Kakashi steps down while Naruto marries Hinata Hyuga and becomes the Seventh Hokage, raising the next generation.

Production[edit]

Development[edit]

In 1995, Shueisha released Karakuri, a one-shot manga by Masashi Kishimoto that earned an honorable mention in the Hop Step Award in 1996. Kishimoto was unsatisfied with his subsequent drafts for a follow-up, and decided to work on another project.[2] The new project was originally going to feature Naruto as a chef, but this version never made it to print. Kishimoto originally wanted to make Naruto a child who could transform into a fox, so he created a one-shot of Naruto for the summer 1997 issue of Akamaru Jump based on the idea.[3][4] Despite the positive feedback it received in a readers' poll, Kishimoto was unhappy with the art and the story, so he rewrote it as a story about ninjas.[5]

The first eight chapters of Naruto were planned before it appeared in Weekly Shōnen Jump, and these chapters originally devoted many panels of intricate art to illustrating the Konoha village. By the time Naruto debuted, the background art was sparse, instead emphasizing the characters.[5] Though Kishimoto had concerns that chakra (the energy source used by the ninjas in Naruto) made the series too Japanese, he still believed it is an enjoyable read.[6] Kishimoto is a fan of Godzilla, and the tailed beasts mythology was introduced because Kishimoto wanted an excuse to draw monsters.[7] He has said that the central theme in Part I of Naruto is how people accept each other, citing Naruto's development across the series as an example.[8]

For Part II of the manga, Kishimoto tried to keep the panel layouts and the plot easy for the reader to follow, and avoid "overdo[ing] the typical manga-style".[9] He considers that his drawing style has changed from "the classic manga look to something a bit more realistic."[9] Because of wishing to end the arc involving Sasuke Uchiha's search for his brother, Itachi, in a single volume, Kishimoto decided that volume 43 should include more chapters than regular volumes. As a result, Kishimoto apologized to readers for this since volume 43 was more expensive than regular volumes.[10]

Characters[edit]

When he created Naruto, Kishimoto looked to other shōnen manga as influences for his work and tried to make his characters unique, while basing the story on Japanese culture.[11] The separation of the characters into different teams was intended to give each group a particular flavor. Kishimoto wanted each member to have a high level of aptitude in one skill and be talentless in another.[12] He found it difficult to write about romance, but emphasized it more in Part II of the manga, beginning with volume 28.[8] He introduced villains into the story to have them act as a counterpoint to his characters' moral values and clearly illustrate their differences.[13] As a result of how the younger characters were significantly weaker than the villains, Kishimoto made the ellipsis in order to have them age and become stronger during this time.[14]

Setting[edit]

Kishimoto made use of the Chinese zodiac tradition, which had a long-standing presence in Japan; the zodiac hand signs originate from this.[6] When Kishimoto was creating the primary setting of the Naruto manga, he concentrated initially on the designs for the village of Konoha. The idea of the setting came to him "pretty spontaneously without much thought", but admits that the scenery became based on his home in the Japanese prefecture of Okayama. Since the storyline does not specify when it is set, he was able to include modern elements in the series such as convenience stores.[15] He considered including automobiles, planes and simple computers, but excluded projectile weapons and vehicles from the plot.[15][16]

Conclusion[edit]

Masashi Kishimoto's home was close to Hiroshima where his grandfather lived. He would often tell his grandson stories of war and how it was related to grudges. In retrospect, Kishimoto commented he could not criticize anyone as a result of the war based on it was built.[clarification needed] Upon further researching, Kishimoto decided to create world war story arc for the manga's finale. However, unlike the stories he heard from his grandfather, Kishimoto wanted to give the war covered in Naruto a more hopeful feeling.[17] Nagato's arc paved the way for the ending of Naruto to occur. Nagato stood out as a villain due to suffering war and killing Naruto's mentor Jiraiya. Understanding the fears of war, Naruto's characterization was made more complex for him to experience the Fourth Great Shinobi War. These events end with Naruto forgiving Sasuke as he had forgiven Nagato in the final battle.[14]

Due to unknown issues, the series' finale was delayed. Once volume 66 was released, Kishimoto commented he reached a moment from the narrative involving something he always wanted to draw.[18] When serialization began, Kishimoto decided the ending would feature a fight between two characters: Naruto and Sasuke. However, the writer felt the two were not equals as the former was not a victim of war like the latter whose family was killed to stop a possible civil war.[19]

Kishimoto chose Hinata Hyuga as Naruto's romantic partner from the early stages of the manga, since Hinata had always respected and admired Naruto even before the series' beginning, and Kishimoto felt this meant the two of them could build a relationship.[20] When Hinata first appeared, Kishimoto thought of expanding romantic plotlines.[21][22] but decided to leave Naruto's maturation through romance as an idea for the film 2014 The Last: Naruto the Movie where he worked alongside screenwriter Maruo Kyozuka, a writer more skilled at the theme of romance.[23] Similarly, the title character's relationship with his first son, Boruto, was explored furthermore in the 2015 film Boruto: Naruto the Movie to end Naruto's growth as the character had become an adult, but it was briefly shown in the manga's finale.[24]

Media[edit]

Manga[edit]

Written and illustrated by Masashi Kishimoto, Naruto was serialized for a 15-year run in Shueisha's magazine, Weekly Shōnen Jump from September 21, 1999,[25][26] to November 10, 2014.[27][28] Shueisha collected its chapters in 72 tankōbon volumes—27 for Part I, and the rest for Part II; they were released between March 3, 2000,[29] and February 4, 2015.[30] The first 238 chapters are Part I and constitute the first section of the Naruto storyline. Chapters 239 to 244 include a gaiden (side-story) focusing on Kakashi Hatake's background. The remaining chapters (245 to 700) belong to Part II, which continues the story after a 2+12-year gap in the internal timeline. Shueisha have also released several ani-manga tankōbon, each based on one of the Naruto movies,[31] and has released the series in Japanese for cell-phone download on their website Shueisha Manga Capsule.[32] A miniseries titled Naruto: The Seventh Hokage and the Scarlet Spring,[b] centered on the main characters' children, began serialization in the Japanese and English editions of Weekly Shōnen Jump on April 27, 2015, and ended after ten chapters on July 6 of the same year.[33][34]

Naruto was scanlated (translated by fans) and available online before a licensed version was released in North America;[35] the rights were acquired by Viz Media, who began serializing Naruto in their anthology comic magazine Shonen Jump, starting with the January 2003 issue.[36] The schedule was accelerated at the end of 2007 to catch up with the Japanese version,[37] and again in early 2009, with 11 volumes (from 34 to 44) appearing in three months, after which it returned to a quarterly schedule.[38] All 27 volumes of Part I were released in a boxed set on November 13, 2007.[39] On May 3, 2011, Viz started selling the manga in an omnibus format with each book containing three volumes.[40]

The franchise has been licensed in 90 countries, and the manga serialized in 35 countries.[41][42] Madman Entertainment began publishing Naruto volumes in Australia and New Zealand in March 2008 after reaching a distribution deal with Viz Media.[43] Carlsen Comics has licensed the series, through its regional divisions, and released the series in German and Danish.[44] The series is also licensed for regional language releases in French and Dutch by Kana,[45] in Polish by Japonica Polonica Fantastica,[46] in Russian by Comix-ART,[47] in Finnish by Sangatsu Manga,[48] in Swedish by Bonnier Carlsen,[49] and Italian by Panini Comics.[50]

Spin-offs[edit]

A spin-off comedy manga by Kenji Taira, titled Naruto SD: Rock Lee no Seishun Full-Power Ninden,[c] focuses on the character Rock Lee, a character who aspires to be strong as a ninja but has no magical jutsu abilities. It ran in Shueisha's Saikyō Jump magazine from December 3, 2010, to July 4, 2014,[51][52] and was made into an anime series, produced by Studio Pierrot, and premiering on TV Tokyo on April 3, 2012.[53] Crunchyroll simulcasted the series' premiere on their website and streamed the following episodes.[54] Taira also wrote Uchiha Sasuke no Sharingan Den,[d] which released on October 3, 2014, which runs in the same magazine and features Sasuke.[55]

A monthly sequel series titled Boruto: Naruto Next Generations began in the Japanese and English editions of Weekly Shōnen Jump in early 2016, illustrated by Mikio Ikemoto and written by Ukyō Kodachi, with supervision by Kishimoto. Ikemoto was Kishimoto's chief assistant during the run of the original Naruto series, and Kodachi was his writing partner for the Boruto: Naruto the Movie film screenplay. The monthly series was preceded by a one-shot, titled Naruto: The Path Lit by the Full Moon (NARUTO-ナルト-外伝 ~満ちた月が照らす道~, Naruto Gaiden ~Michita Tsuki ga Terasu Michi~), written and illustrated by Kishimoto, and published on April 25 of that same year.[56][57][58] The staff from Shueisha asked Kishimoto if he would write a sequel to Naruto. However, Kishimoto refused the offer and offered his former assistant Mikio Ikemoto and writer Ukyō Kodachi write Boruto: Naruto Next Generations as the sequel to Naruto.[59]

Another one-shot chapter by Kishimoto, titled Naruto: The Whorl Within the Spiral (NARUTO-ナルト-外伝 ~渦の中のつむじ風~, Naruto Gaiden ~Uzu no Naka no Tsumujikaze~), centered on Naruto's father, Minato Namikaze, was published in Weekly Shōnen Jump on July 18, 2023.[60][61]

Anime[edit]

The first Naruto anime television series, directed by Hayato Date and produced by Pierrot and Aniplex, premiered on TV Tokyo in Japan on October 3, 2002, and concluded on February 8, 2007, after 220 episodes.[62][63] The first 135 episodes were adapted from Part I of the manga; the remaining 85 episodes are original and use plot elements that are not in the manga.[64] Tetsuya Nishio was the character designer for Naruto when the manga was adapted into an anime; Kishimoto had requested that Nishio be given this role.[65][66]

The second anime television series, titled Naruto: Shippuden[e], was also produced by Pierrot and directed by Hayato Date, and serves as a direct sequel to the first Naruto anime series; it corresponds to Part II of the manga.[67] It debuted on Japanese TV on February 15, 2007, on TV Tokyo, and concluded on March 23, 2017.[68][69]

A series of four "brand-new" episodes, to commemorate the original anime's 20th anniversary, were originally scheduled to premiere on September 3, 2023;[70] however, in August of that same year, it was announced that the episodes would be postponed to a later date.[71]

Films[edit]

The series was adapted into 11 theatrical films and 12 original video animations (OVAs). The first three films correspond to the first series, and the remaining eight correspond to the second. In July 2015, Lionsgate announced the development of a live-action film with Avi Arad through his production company Arad Productions.[72] The film will be directed by Michael Gracey. On December 17, 2016, Kishimoto announced that he has been asked to co-develop.[73] On November 27, 2023, it was announced that Tasha Huo will work on the script for the film.[74]

On February 23, 2024, Gracey had exited the project, and Destin Daniel Cretton had been hired to direct and co-write the film. Cretton received his blessings from Kishimoto, after a visit in Tokyo, with Kishimoto stating that when he heard that Cretton would be directing, he thought that he was the perfect choice.[75]

Novels[edit]

Twenty-six Naruto light novels, the first nine written by Masatoshi Kusakabe, have been published in Japan.[76] Of these, the first two have been released in English in North America. The first adapted novel, Naruto: Innocent Heart, Demonic Blood (2002), retells a Team 7 mission in which they encounter the assassins Zabuza and Haku;[77][78] the second, Naruto: Mission: Protect the Waterfall Village! (2003) was based on the second OVA of the anime.[79][80] Viz has also published 16 chapter books written by Tracey West with illustrations from the manga. Unlike the series, these books were aimed at children ages seven to ten.[81] Thirteen original novels have appeared in Japan;[76] eleven of these are part of a series, and the other two are independent novels unconnected to the series. The first independent novel, titled Naruto: Tales of a Gutsy Ninja (2009), is presented as an in-universe novel written by Naruto's master Jiraiya. It follows the adventures of a fictional shinobi named Naruto Musasabi, who served as Naruto's namesake.[82] The other independent novel, Naruto Jinraiden: The Day the Wolf Howled (2012), is set shortly after Sasuke's fight with Itachi.[83]

Itachi Shinden, which consists of two novels, and Sasuke Shinden, a single novel, both appeared in 2015, and both were adapted into anime arcs in Naruto: Shippuden in 2016, titled Naruto Shippūden: Itachi Shinden-hen: Hikari to Yami and Book of Sunrise respectively.[84][85] Hiden is a series of six light novels published in 2015 that explores the stories of various characters after the ending of the manga.[86]

Merchandise[edit]

Video games[edit]

Naruto video games have been released on various consoles by Nintendo, Sony, and Microsoft. The majority of them are fighting games in which the player directly controls one of the characters from Naruto. The player pits their character against another character controlled by the game's

Metal Gear #2

Metal Gear theme by Le ReBeLe

Download: MetalGear_2.p3t

Metal Gear Theme 2
(1 background)

Metal Gear
Logo of the Metal Gear franchise
Genre(s)
Developer(s)Konami (1987–2005)
Kojima Productions (2005–2015)[a]
Digital Dialect (2000)
Silicon Knights (2004)
Ideaworks Game Studio (2008)
Genki (2010)
Bluepoint Games (2011)
GREE (2012)
PlatinumGames (2013)
Nvidia Lightspeed Studios (2016)
Konami Digital Entertainment (2018–present)
Rocket Studio (2023)
M2 (2023)
Virtuos
Publisher(s)
Creator(s)Hideo Kojima
Platform(s)
First releaseMetal Gear
July 13, 1987
Latest releaseMetal Gear Solid: Master Collection Vol. 1
October 24, 2023

Metal Gear (Japanese: メタルギア, Hepburn: Metaru Gia) is a franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative (usually Solid Snake or Big Boss), who is assigned the task of finding the titular superweapon, "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons.

Several sequels have been released for multiple consoles, which have expanded the original game's plot, adding characters opposing and supporting Snake, while several prequels have explored the origins of Metal Gear and recurring characters. The third game in the series, Metal Gear Solid for the PlayStation, marked a transition to 3D graphics and gained the series international fame.

The series is credited for pioneering and popularizing stealth video games[1][2][3][4] and "cinematic video games".[3][5] Notable traits of the series include cinematic cutscenes, intricate storylines, offbeat and fourth-wall humor, and exploration of cyberpunk, dystopian, political and philosophical themes,[6][7] as well as references to Hollywood films. Individual installments have been critically acclaimed, as well as receiving several awards. The series has sold 61 million units as of December 2023.[8] The franchise has also been adapted into other media, such as comics, novels, and drama CDs. Solid Snake has also gone on to appear in other games, such as the Super Smash Bros. series, Ape Escape 3, LittleBigPlanet, and Fortnite.

Games[edit]

Release timeline
1987Metal Gear
1988–1989
1990Snake's Revenge
Metal Gear 2: Solid Snake
1991–1997
1998Metal Gear Solid
1999Metal Gear Solid: VR Missions
2000Ghost Babel
2001Metal Gear Solid 2: Sons of Liberty
2002–2003
2004Metal Gear Solid: The Twin Snakes
Metal Gear Solid 3: Snake Eater
Acid
2005Acid 2
2006Metal Gear Solid: Portable Ops
2007Metal Gear Solid: Portable Ops Plus
2008Metal Gear Solid: Mobile
Metal Gear Solid 4: Guns of the Patriots
Online
2009Metal Gear Solid: Touch
2010Metal Gear Solid: Peace Walker
2011
2012Metal Gear Solid: Snake Eater 3D
Metal Gear Solid: Social Ops
2013Metal Gear Rising: Revengeance
2014Metal Gear Solid V: Ground Zeroes
2015Metal Gear Solid V: The Phantom Pain
2016–2017
2018Survive
2019–2022
2023Master Collection Vol. 1
2024Metal Gear Solid Delta: Snake Eater

Hideo Kojima designed the original Metal Gear, which debuted in Japan and Europe in 1987 for the MSX2 computer platform.[9] A separate team created a heavily modified Nintendo Entertainment System (NES) port of the game that was released in Japan on December 22, 1987, North America in June 1988, and Europe and Australia sometime in 1989.[10] Konami produced an NES sequel, Snake's Revenge, again without Kojima, released in North America and Europe in 1990. One of that game's designers became acquainted with Kojima and asked him to create a "real Metal Gear sequel". In reaction, Kojima began development of Metal Gear 2: Solid Snake, which was released in Japan in 1990 for the MSX2.[11][12]

Following Metal Gear 2's completion, Kojima worked on other projects before directing his third Metal Gear game, Metal Gear Solid, for the PlayStation. It began development in 1994 and debuted at the 1996 Tokyo Game Show,[13] before being released in 1998.[14][15] The success of Metal Gear Solid resulted in a series of sequels, prequels, spin-offs, ports, and remakes for Microsoft Windows, the Game Boy Color, PlayStation 2, Xbox, GameCube, PlayStation 3, PlayStation Portable, PlayStation Vita, Xbox 360, Nintendo 3DS, PlayStation 4, and Xbox One. Metal Gear Solid was followed up by the sequel Metal Gear Solid 2: Sons of Liberty released in November 2001 for the PlayStation 2. A remake of the original Metal Gear Solid called Metal Gear Solid: The Twin Snakes was made for the Nintendo GameCube in early 2004.[16] Later that year, the third numbered entry, Metal Gear Solid 3: Snake Eater, was released on the PlayStation 2. This is the first prequel which was set prior to all the previously released Metal Gear games and which acted as an origin to the franchise.[17][18] These games were followed by a sequel to Snake Eater, Metal Gear Solid: Portable Ops, which was released on the PlayStation Portable in 2006.[19][20] The series' main storyline was concluded in Metal Gear Solid 4: Guns of the Patriots for the PlayStation 3 in 2008.[21][22] The game featured a multiplayer spin-off called Metal Gear Online.[23]

In April 2010, another sequel to Snake Eater, Metal Gear Solid: Peace Walker, was released for the PlayStation Portable and was set shortly after the events of Portable Ops.[24][25] The spin-off game, Metal Gear Rising: Revengeance, was released in 2013 on the PlayStation 3 and Xbox 360, and in Jan 2014 on Steam (PC). The game is set after Guns of the Patriots and stars Raiden, the protagonist of Sons of Liberty who turned into a cyborg ninja.[26]

Expanded re-releases of games in the series were produced as well, such as Integral (Metal Gear Solid), Substance (Metal Gear Solid 2: Sons of Liberty), and Subsistence (Metal Gear Solid 3: Snake Eater).[27][28][29][30] The series' portable installments are usually set outside the main storyline. Metal Gear: Ghost Babel was released for the Game Boy Color, and several games were released for Sony's PlayStation Portable. In a departure from the series' style, Metal Gear Acid and its sequel used turn-based strategy mechanics based on collectible cards.[31][32]

On May 18, 2009, a teaser site for the following installment in the Metal Gear series was uploaded by Kojima Production.[33] The site initially consisted of a series of countdowns leading to several flashing letters and the images of two characters looking like a middle-aged Big Boss and a cyborg Raiden. An article published in the July 2009 issue of Famitsu PSP + PS3 covers the content of the site and features an interview with Hideo Kojima.[34][35] The interview, revealing many details, is heavily censored and was published that way as a request by Kojima, who was directing and designing the new game. Famitsu was to publish the full interview in its following issue.[36][37] The new game was eventually revealed to be Metal Gear Rising: Revengeance, which was announced on June 1, 2009, at E3, during the Microsoft Press Conference.[38]

At E3 2010, a demo, "Metal Gear Solid 3D: Snake Eater – The Naked Sample", was shown on the Nintendo 3DS. The official E3 Kojima site later released screenshots and official art for the demo.[39] Kojima did state, however, that this was not a preview for a full game but just a sample of what could be done on the 3DS hardware.[40] Another mobile port of a previously released game was shown at Sony's PlayStation Meeting on January 27, 2011, where Hideo Kojima demonstrated a possible portable version of Metal Gear Solid 4: Guns of the Patriots for the upcoming PlayStation Vita.[41]

On June 2, 2011, Konami announced the Metal Gear Solid HD Collection which was released in November 2011 for both the PlayStation 3 and Xbox 360. The collection features remastered versions of Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, and Metal Gear Solid: Peace Walker, rendered in 720p and running at 60fps, including Trophies/Achievements, and remastered audio.[42][43] On August 15, 2011, UK retailer Zavvi secured the exclusive right to sell the Metal Gear Solid: Ultimate HD Collection only available for the PlayStation 3, which was released on November 25.[44]

In November 2011, Kojima discussed with PlayStation Official Magazine (UK) the series' future commenting an upcoming Metal Gear Solid 5.[45] Kojima said: "I think we'll probably have to make it [a sequel to MGS4] at some point, but what that will be, we have no idea". Kojima stated that when Konami does get around to building the game, he will have less influence than he had on previous iterations in the series.[46] After the mixed fan reactions of the reveal of the rebooted action gameplay focused spin-off Metal Gear Rising: Revengeance, Hideo Kojima reassured fans that an "authentic stealth Metal Gear Solid" sequel would be coming in the future.[47]

During a discussion panel at the Smithsonian American Art Museum in March 2012, Kojima stated: "I am working on something that I think will become the shining moment" for his career and the Metal Gear series.[48] During the franchise's 25th anniversary, Konami revealed a demo for a new game in the Metal Gear series, Metal Gear Solid: Ground Zeroes.[49] A social game for the GREE, Metal Gear Solid: Social Ops, was released in December 2012.[50]

On December 7, 2012, a teaser for The Phantom Pain was revealed on the Spike Video Game Awards. Following the teaser trailer, numerous video game-related websites and fansites reported the trailer's seemed connection to the Metal Gear series of video games.[51]

On March 27, 2013, Kojima announced at GDC 2013 that Metal Gear Solid: Ground Zeroes and The Phantom Pain were two different portions of one work, Metal Gear Solid V: The Phantom Pain, with Metal Gear Solid: Ground Zeroes serving as the prologue and The Phantom Pain serving as the main story. Snake's usual English-language voice actor David Hayter was not cast for the role.[52] Instead, Hollywood actor and producer Kiefer Sutherland portrayed the character through voice acting and facial capture.[53]

In 2015, Konami revealed that they were recruiting new staff members to develop a new Metal Gear game as Kojima left the company. On August 17, 2016, Konami announced during Gamescom 2016 that a new Metal Gear game was in the works, known as Metal Gear Survive. It is a spin-off game as well as a supplemental to Metal Gear Solid V as a whole, taking place between Ground Zeroes and The Phantom Pain.[54]

On May 24, 2023, during Sony's PlayStation Showcase event, a remake of Snake Eater, titled Metal Gear Solid Delta: Snake Eater[b] was announced, as well as the Metal Gear Solid: Master Collection Vol. 1, which was released on October 24 of that year. It includes the first five mainline Metal Gear games, as well as extra content including the NES version of Metal Gear, Snake's Revenge, Metal Gear Solid: Digital Graphic Novel, and Bande Dessinée, as well as additional content such as screenplay books, master books, character profiles, story summaries, strategy guides, and a playable soundtrack.[56][57][58]

Storyline[edit]

In the Metal Gear universe, history had diverged at some point during World War II, with the fictional Cobra Unit, led by The Boss, being instrumental in the defeat of the Axis Powers. Cloning, AI and robotics technology of the 1970s are more advanced.[59] The eleven games in the main Metal Gear series continuity reveal a narrative that spans five and a half decades, from the Cold War, until the near future. Big Boss is the most relevant character within the story of the series and of the canonical 11 games five are prequels centering on his story, set decades before the events of the original Metal Gear. However, Solid Snake is still depicted as the primary main character of the series, as the prequels create context of his purpose and him being the antithesis of his father.

Plot[edit]

Metal Gear Solid 3: Snake Eater, which is chronologically the first game in the series, introduces Naked Snake (or Snake for short), an operative working for the fictional Force Operation X (FOX) unit of the CIA during the Cold War.[60] The game focuses on the rise of Snake from an apprentice to a legendary soldier, as well as the downfall of his mentor and matriarchal figure, The Boss. After The Boss defects to the Soviet Union, Snake is sent into Russia to kill her and end the threat posed by Yevgeny Borisovitch Volgin, a GRU colonel with plans to overthrow the Soviet government. Snake's heroics during the game earn him the nickname "Big Boss" at the end. The origins of The Patriots, an organization founded by Zero, are also explored.

Metal Gear Solid: Portable Ops serves as a direct sequel to Metal Gear Solid 3: Snake Eater and follows Naked Snake's life after disbanding from FOX. With Snake not yet accepting the Big Boss codename, the plot features the origins of his mercenary unit as he attempts to escape the San Hieronymo Peninsula and battles his old unit.[61] The canonicity of Portable Ops is disputed, with Kojima having stated that "the main story of Portable Ops is part of the Saga, is part of the official Metal Gear timeline, while some of the small details that are in Portable Ops are outside the Saga, not part of the main timeline of the game."[62]

The next game, Metal Gear Solid: Peace Walker, is set ten years after the events of Snake Eater and returns to the story of the young Big Boss. Now the head of the mercenary corporation Militaires Sans Frontières (MSF), Big Boss discovers that nuclear warheads are being transported to Latin America and decides that he must put a stop to it. Peace Walker features a new cast of characters to provide both aid and intelligence for Big Boss. A few characters from later games, such as a younger Kazuhira Miller, make appearances in the game.

Metal Gear Solid V: The Phantom Pain, serves as the direct sequel to Peace Walker and is composed of two chapters. The prologue, Ground Zeroes, is set a few weeks after the final mission in Peace Walker, as Big Boss is tasked with rescuing two VIPs from a U.S. military black site on the coast of Cuba. Big Boss' mission coincides with a visit to Mother Base by the IAEA, which turns out to be a cover for an attack on Mother Base orchestrated by the mysterious organization XOF. In the chaos, Big Boss' helicopter collides with another, and he is sent to the hospital for nine years, which leads to the events of the main chapter, The Phantom Pain. The basis of the main story revolves around Big Boss forming a new private military company, the Diamond Dogs to retaliate for the destruction of MSF and the loss of his comrades. However, this "Big Boss" is revealed to be a part of the medical staff who survived the helicopter crash, who was brainwashed to believe himself to be Big Boss, while the real Big Boss went into hiding to create Outer Heaven, a place where soldiers can live without having to abide by any particular ideology.

The first Metal Gear game for the MSX follows Solid Snake, a rookie of the FOXHOUND special operations unit. He is sent by his superior Big Boss to the fortress in South Africa known as Outer Heaven, with the goal of finding the missing squad member Gray Fox and investigating a weapon known as Metal Gear. However, after Snake unexpectedly completes his goals, Big Boss is revealed to be the leader of Outer Heaven, which he has created as a place for soldiers to fight free of any ideology that he believes has been forced upon them by governments. He fights Snake and is killed. However, it turns out that this was actually the body double from Metal Gear Solid V: The Phantom Pain. In Metal Gear 2: Solid Snake the real Bi

Metal Gear Solid #7

Metal Gear Solid theme by tony

Download: MGS_7.p3t

Metal Gear Solid Theme 7
(3 backgrounds)

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Animals #2

Animals theme by tony

Download: Animals_2.p3t

Animals Theme 2
(3 backgrounds)

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Earth #4

Earth theme by tony

Download: Earth_4.p3t

Earth Theme 4
(3 backgrounds)

Earth
Photograph of Earth taken by the Apollo 17 mission. The Arabian peninsula, Africa and Madagascar lie in the upper half of the disc, whereas Antarctica is at the bottom.
The Blue Marble, Apollo 17, December 1972
Designations
The world, the globe, Sol III, Terra, Tellus, Gaia, Mother Earth
AdjectivesEarthly, terrestrial, terran, tellurian
Symbol

Fields #2

Fields theme by tony

Download: Fields_2.p3t

Fields Theme 2
(5 backgrounds)

Fields may refer to:

Music[edit]

Businesses[edit]

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PS3 Games

PS3 Games theme by Kopite33

Download: PS3Games.p3t

PS3 Games Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.