This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
The LCARS graphical user interface was designed by scenic art supervisor and technical consultant Michael Okuda. The original design concept was influenced by a request from Gene Roddenberry that the instrument panels not have a great deal of activity on them.[2] This minimalized look was designed to give a sense that the technology was much more advanced than in the original Star Trek.[2]
On Star Trek: The Next Generation, many of the buttons were labeled with the initials of members of the production crew and were referred to as "Okudagrams."[1]
CBS Television Studios claims to hold the copyright on LCARS. Google was sent a DMCA letter to remove the Android app called Tricorder since its use of the LCARS interface was un-licensed. The application was later re-uploaded under a different title, but it was removed again.[8]
As of 2016[update], the city is a major seaport located on Israel's Mediterranean coastline in the Bay of Haifa covering 63.7 km2 (24.6 sq mi). It lies about 90 km (56 mi) north of Tel Aviv and is the major regional center of northern Israel. Two respected academic institutions, the University of Haifa and the Technion – Israel Institute of Technology the oldest and top ranked university in both Israel and the Middle East, are located in Haifa, in addition to the largest K–12 school in Israel, the Hebrew Reali School. The city plays an important role in Israel's economy. It is home to Matam, one of the oldest and largest high-tech parks in the country; and prior to the opening of Tel Aviv Light Rail, Haifa is the only city with underground rapid transit system in Israel known as the Carmelit.[6][7] Haifa Bay is a center of heavy industry, petroleum refining and chemical processing. Haifa formerly functioned as the western terminus of an oil pipeline from Iraq via Jordan.[8] It is one of Israel's mixed cities, with an Arab-Israeli population of c.10%.
The ultimate origin of the name Haifa remains unclear. One theory holds it derives from the name of the high priest Caiaphas.[citation needed] Some Christians believe it was named for Saint Peter, whose Aramaic name was Keipha.[citation needed] Another theory holds it could be derived from the Hebrew verb root חפה (hafa), from H-f-h root (ח-פ-ה), meaning to cover or shield, i.e. Mount Carmel covers Haifa;[9] others point to a possible origin in the Hebrew word חוֹף (hof), meaning "shore", or חוֹף יָפֶה (hof yafe), meaning "beautiful shore".[9][10]
Other spellings in English included Caipha, Kaipha, Caiffa, Kaiffa and Khaifa.[11]
The earliest named settlement within the area of modern-day Haifa was a city known as Sycaminum.[12] The remains of the ancient town can be found in a coastal tell, or archaeological mound, known in Hebrew as Tel Shikmona,[13] meaning "mound of the Ficus sycomorus", and in Arabic as Tell el-Semak or Tell es-Samak, meaning "mound of the sumak trees", names that preserved and transformed the ancient name, by which the town is mentioned once in the Mishnah (composed c. 200 CE) for the wild fruits that grow around it.[13][14]
The name Efa first appears during Roman rule, some time after the end of the 1st century, when a Roman fortress and small Jewish settlement were established not far from Tel Shikmona.[12][13] Haifa is also mentioned more than 100 times in the Talmud, a work central to Judaism.[13]
Hefa or Hepha in Eusebius of Caesarea's 4th-century work, Onomasticon (Onom. 108, 31), is said to be another name for Sycaminus.[15] This synonymizing of the names is explained by Moshe Sharon, who writes that the twin ancient settlements, which he calls Haifa-Sycaminon, gradually expanded into one another, becoming a twin city known by the Greek names Sycaminon or Sycaminos Polis.[13] References to this city end with the Byzantine period.[5]
Around the 6th century, Porphyreon or Porphyrea is mentioned in the writings of William of Tyre,[dubious – discuss] and while it lies within the area covered by modern Haifa, it was a settlement situated south of Haifa-Sycaminon.[5][13]
Following the Arab conquest in the 7th century, Haifa was used to refer to a site established on Tel Shikmona upon what were already the ruins of Sycaminon (Shiqmona).[13] Haifa (or Haifah) is mentioned by the mid-11th-century Persian chronicler Nasir Khusraw, and the 12th- and 13th-century Arab chroniclers, Muhammad al-Idrisi and Yaqut al-Hamawi.[16]Nasir-i-Khusrau visited in 1047; he noted that "Haifa lies on the seashore, and there are here palm-gardens and trees in numbers. There are in this town shipbuilders, who build very large craft."[17]
The Crusaders, who captured Haifa briefly in the 12th century, call it Caiphas,[12] and believe its name related to Cephas, the Aramaic name of Simon Peter.[14] Eusebius is also said to have referred to Hefa as Caiaphas civitas,[18] and Benjamin of Tudela, the 12th-century Jewish traveller and chronicler, is said to have attributed the city's founding to Caiaphas, the Jewish high priest at the time of Jesus.[14]
Haifa al-'Atiqa (Arabic: "Ancient Haifa") is another name used by some locals to refer to Tell es-Samak, when it was the site of Haifa while a hamlet of 250 residents, before it was moved in 1764–5 to the site from which the modern city emerged.[19]
Haifa al-Jadida (New Haifa) and modern Haifa[edit]
In 1764-5 Zahir al-Umar moved the village to a new site 1.5 mi (2.4 km) to the east, which he also fortified.[19] The new village, the nucleus of modern Haifa, was first called al-imara al-jadida (Arabic: "the new construction") by some, but others residing there called it Haifa al-Jadida (Arabic: "New Haifa") at first, and then simply Haifa.[2]
In the early 20th century, Haifa al 'Atiqa was repopulated with many Arab Christians in an overall neighborhood in which many Middle Eastern Jews were established inhabitants, as Haifa expanded outward from its new location.[20]
A grotto on the top of Mount Carmel is known as the "Cave of Elijah",[23] traditionally linked to the Prophet Elijah and his apprentice, Elisha.[21] In Arabic, the highest peak of the Carmel range is called the Muhraka, or "place of burning", harking back to the burnt offerings and sacrifices there in Canaanite and early Israelite times.[24]
Persian and Hellenistic period: near Shikmona[edit]
In the 6th century BCE, during the Persian period, Greek geographer Scylax wrote of a city "between the bay and the Promontory of Zeus" (i.e., the Carmel), which may be a reference to Shikmona, a locality in the Haifa area.[5]
By Hellenistic times, the city had moved to a new site south of what is now the Bat Galim neighborhood of modern Haifa because the old port's harbour had become blocked with sand.[5] A Greek-speaking population living along the coast at this time was engaged in commerce.[25]
Haifa was located near the town of Shikmona, a center for making the traditional Tekhelet dye used in the garments of the high priests in the Temple. The archaeological site of Shikmona is southwest of Bat Galim.[26]
Early Haifa is believed to have occupied the area which extends from the present-day Rambam Hospital to the Jewish Cemetery on Yafo Street. The inhabitants engaged in fishing and agriculture.[27]
In about the 3rd century CE, Haifa was first mentioned in Talmudic literature, as a Jewish fishing village and the home of Rabbi Avdimi and other Jewish scholars. According to the Talmud, fishermen caught Murex, sea snails which yielded purple dye used to make tallit (Jewish prayer shawls) from Haifa to the Ladder of the Tyrians. Tombs dating from the Roman era, including Jewish burial caves, have been found in the area.[5][28][29]
Under Byzantine rule, Haifa continued to grow but did not assume major importance.[30] A kinah speaks of the destruction of the Jewish community of Haifa along with other communities when the Byzantines reconquered the country from the
You can help expand this article with text translated from the corresponding article in Japanese. (November 2023) Click [show] for important translation instructions.
Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia.
Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article.
You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at [[:ja:ハローキティ]]; see its history for attribution.
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Hello Kitty (Japanese: ハロー・キティ, Hepburn: Harō Kiti),[6] also known by her real name Kitty White (キティ・ホワイト, Kiti Howaito),[5] is a fictional character created by Yuko Shimizu, currently designed by Yuko Yamaguchi, and owned by the Japanese company Sanrio.[7][8][9] Sanrio depicts Hello Kitty as a British anthropomorphized white cat with a red bow and no visible mouth.[10][11] According to her backstory, she lives in a London suburb with her family, and is close to her twin sister Mimmy, who is depicted with a yellow bow.[5][12]
Hello Kitty was created in 1974 and the first item, a vinyl coin purse, was introduced in 1975.[13][14] Originally, Hello Kitty was only marketed towards pre-teenage girls, but beginning in the 1990s, the brand found commercial success among teenage and adult consumers as well.[15] Hello Kitty's popularity also grew with the emergence of kawaii (cute) culture.[16] The brand went into decline in Japan after the 1990s, but continued to grow in the international market.[17] By 2010 the character was worth $5 billion a year and The New York Times called her a "global marketing phenomenon."[17] She did about $8 billion at retail in 2013.[18]
UNICEF has appointed Hello Kitty children's ambassador and the Japanese government appointed her ambassador of tourism.[15] There are Sanrio theme parks based on Hello Kitty: Harmonyland in Hiji, Ōita, Japan,[19]Sanrio Puroland in Tama New Town, Tokyo, Japan, and Hello Kitty Shanghai Times in Shanghai, China.[20] The Hello Kitty media franchise has grown to include a number of animated series targeted towards children, as well as several comics, animated films, video games, books, music albums and other media productions. A variety of products have featured the character over the years, like school supplies, clothing, accessories, and toys, along with other items. In 2008, there were over 50,000 different Hello Kitty branded products.[15]
In 1962, Shintaro Tsuji, founder of Sanrio, began selling rubber sandals with flowers painted on them.[21] Tsuji noted the profits gained by adding a cute design to the shoes and hired cartoonists to design cute characters for his merchandise.[21] Hello Kitty was designed by Yuko Shimizu and was added to the lineup of early Sanrio characters in 1974.[8]
Hello Kitty was initially known only as "the white kitten with no name" (名前のない白い子猫).[11] Shimizu got the name Kitty from Lewis Carroll's Through the Looking-Glass; during a scene early in the book, Alice plays with a cat she calls Kitty.[22] Sanrio's motto is "social communication," and Tsuji wanted the brand name to reflect that by including a greeting. He first considered "Hi Kitty" before finally settling on "Hello Kitty," her current name.[23] Sanrio decided to make Hello Kitty British because foreign countries, in particular Britain, were trendy in Japan at the time of Hello Kitty's creation. Sanrio already had several characters set in the US, and it wanted Hello Kitty to be different.[9][15]
In 1976 Setsuko Yonekubo temporarily took over as lead designer for Hello Kitty, after Shimizu left Sanrio. In 1980 Yuko Yamaguchi became lead designer and has remained in charge since.[24] Yamaguchi has said that fashion, movies, and TV inspire her in creating new designs. New series involving Hello Kitty with different themed designs are released regularly, following current trends.[9][17]
Spokespeople for Sanrio have said that Hello Kitty has no mouth, as they want people to "project their feelings onto the character" and "be happy or sad together with Hello Kitty."[9][25] Another explanation Sanrio has given for Hello Kitty's lack of a mouth is that she "speaks from the heart. She's Sanrio's ambassador to the world and isn't bound to any particular language."[15] However, Yuko Yamaguchi has also said that "Kitty has a mouth" that is "hidden in the fur".[26] Representatives for Sanrio have said that they see Hello Kitty as a symbol of friendship, which they hope she will foster between people across the world.[9] There has been speculation that Hello Kitty has her origins in Maneki Neko, a traditional Japanese cat figurine. The name "Hello Kitty" is a back-translation of Maneki Neko, meaning "beckoning cat" in English. Despite this, no definitive statement supports that speculation.[27] Hello Kitty has also instead been put forth as an early example of mukokuseki, a Japanese term meaning "stateless" or "nationless" in reference to characters lacking any identifiable national background.[28]
The character's first appearance on an item was in March 1975 on a vinyl coin purse sold in Japan, where she was pictured sitting between a bottle of milk and a goldfish bowl.[13][14][29] She first appeared in the United States in 1976 when Sanrio opened a Gift Gate store in San Jose, California.[30][31]
Hello Kitty sold well immediately after her 1975 launch, and Sanrio's sales increased sevenfold.[17] Due to Japan's growing economy, many Japanese children could afford to buy Hello Kitty products.[32] Her popularity also grew with the emergence of kawaii culture, which embraces cuteness.[16]
UNICEF named Hello Kitty as children's ambassador to the United States in 1983, children's ambassador in Japan in 1994, and gave her the title of UNICEF Special Friend of Children in 2004, a title unique to her.[33][34][35]
Originally, Hello Kitty was only marketed towards a child and preteen audience. In the 1990s, the target market for Hello Kitty was broadened to include teenagers and adults as a retro brand.[9][15] Marketing to those who could not get Hello Kitty merchandise as children, and those who fondly remember items they had, Sanrio began selling Hello Kitty branded products such as purses and laptops.[9][15][17] The 1994–1996 Face series was the first to be designed specifically for mature consumers.[9]
The Hello Kitty brand rose to greater prominence internationally during the late 1990s. At that time, several celebrities, such as Mariah Carey, had adopted Hello Kitty as a fashion statement.[15] New products featuring the character were made available in a large variety of American department stores.
Hello Kitty's popularity in Japan peaked in the late 1990s when she was the country's top-grossing character. In 2002, Hello Kitty lost her place as the top-grossing character in Japan in the Character Databank popularity chart. In a 2010 survey, she was in third place behind Anpanman and Pikachu from Pokémon.[17] In 2010, The New York Times attributed the character's relative decline in Japan to her biography not being "compelling enough to draw many fans." The newspaper later wrote that analysts called the characterization "weak,"[17] and that Hello Kitty not having a mouth has dampened her success as an animated TV character.[17] According to Character Databank, Hello Kitty was the third highest-grossing character in Japan as of 2013.[36] In 2019 and 2020, Character Databank ranked her fifth, and as of 2021 she was out of the top five.[37][38][39]
Overseas, her global popularity has increased over the years.[17] According to Sanrio, Hello Kitty was appearing on 12,000 new products each year as of 1999.[23] Beginning in 2007, following trends in Japan, Sanrio began using darker designs for Hello Kitty with more black and less pink and pulled away from kawaii styles.[17] By 2008, Hello Kitty was responsible for half of Sanrio's $1 billion net income, and there were over 50,000 different Hello Kitty branded products in more than 60 countries.[15] By 2010 the character was worth $5 billion a year and The New York Times called her a "global marketing phenomenon".[17] Worldwide annual sales reached $8 billion in 2013.[18]
In July 2008, the Dutch artist Dick Bruna, creator of Miffy, alleged that Hello Kitty is a copy of Miffy, being rendered in a similar style. He stated disapprovingly in an interview for the British newspaper The Daily Telegraph: "That" [...] "is a copy [of Miffy], I think. I don't like that at all. I always think, 'No, don't do that. Try to make something that you think of yourself'."[40] Mercis, the firm that managed copyrights for Bruna, took Sanrio to court over their Hello Kitty-associated character Cathy, a rabbit which made her first appearance in 1976 and which Mercis argued infringed the copyright for Miffy. A court in Amsterdam ruled in favour of Mercis in November 2010 and ordered Sanrio to stop the production and sale of merchandise featuring Cathy in the Benelux countries. However, in June 2011, the two companies announced that they had reached a settlement agreement to end their legal dispute. Sanrio stopped using the Cathy character, and the two firms jointly donated €150,000 for reconstruction after the 2011 Tōhoku earthquake and tsunami.[41]
As of 2014, 90% of the profits from Hello Kitty came from licensing of products for the international market.[42] She has been particularly popular in other Asian countries for decades, such as in China, where her cultural impact is comparable to that of Barbie in the Western world.[43] In 2008, Japan named Hello Kitty the ambassador of Japanese tourism in both China and Hong Kong, marking the first time Japan's tourism ministry had appointed a fictional character to the role.[44] Sharon Kinsella, a lecturer at Oxford University on Japanese sociology, called the selection of Hello Kitty "a bit farcical ... as if a dumbed-down cultural icon ... can somehow do something significant to alter the gnarly and difficult state of China–Japan relations."[15]
In the United States, Hello Kitty is recognized by more than 80% of young adults in the 18–23 age group, as of 2016[update].[45] In 2014 a four-day convention, Hello Kitty Con in Los Angeles, attracted over 25,000 visitors. The convention was held in celebration of Hello Kitty's 40th anniversary.[46] Sanrio's Puroland Tokyo theme park also held a celebration spanning several days in November 2014.[47]
Hello Kitty is a gijinka, an anthropomorphism or personification of a Japanese Bobtail cat.[48][11][49] Official character profiles list her full name as Kitty White (キティ・ホワイト, Kiti Howaito), born in the suburbs of London, England, on November 1. Her height is described as five apples and her weight as three apples. She is portrayed as a bright and kind-hearted girl, very close to her twin sister Mimmy. She is good at baking cookies and loves her mama's homemade apple pie. She likes to play the piano and collect cute things, and her favorite subjects in school are English, music, and art.[5][50][12]
Hello Kitty is portrayed with a large family with the surname White. Her twin sister Mimmy is described as "shy and very girly," interested in sewing and dreaming of marriage. While Hello Kitty wears a red bow on her left ear, Mimmy wears a yellow one on her right. Their papa George is described as dependable, humorous but also absent-minded. Their mama Mary is portrayed as a good cook who loves doing housework. Grandpa Anthony likes to tell stories and grandma Margaret likes sewing.[50][12] In addition to family, Hello Kitty is also depicted with several animal friends, including the mice Joey and Judy, the bears Tippy and Thomas, the raccoon Tracy and the squirrel Rorry.[51]
Aside from the core Hello Kitty characters, several spinoff characters have been created: Hello Kitty's boyfriend Dear Daniel in 1999, Charmmy Kitty, Hello Kitty's pet cat, and Sugar, her pet hamster, both in 2004, and her superhero alter-ego Ichigoman in 2011.[29][52]
SFGATE said in 2004 that in light of the level of success of Hello Kitty, her fictional biography "seems almost too modest – or irrelevant" and "doesn't seem to have played much of a part" in the success.[16]
In 2014 an anthropologist was told by Sanrio that Kitty White was not simply a cat (i.e. "depicted on all fours"), describing her as a little English girl called Kitty White, from outside London.[10] Following reports that interpreted this to mean she was human, a Sanrio PR representative said that the organization had "never said she was a human", explaining anthropomorphization by comparing the character to Mickey Mouse: "No one would mistake the Disney character for a human–but at the same time he's not quite a mouse. Just like Hello Kitty isn't a human, she's not quite a cat either."[48] Sanrio stated further, "Hello Kitty was done in the motif of a cat. It's going too far to say that Hello Kitty is not a cat."[11]
There have been several different animated series starring Hello Kitty. The first was Hello Kitty's Furry Tale Theater, an animated television series with 13 22-minute episodes that premiered in 1987.[53] The next, an OVA titled Hello Kitty and Friends, spanned 30 entries originally released in Japan between 1989 and 1994. Hello Kitty's Paradise came out in 1999 and was 16 episodes long. Hello Kitty's Stump Village came out in 2005, and The Adventures of Hello Kitty & Friends came out in 2008 and has aired 52 episodes. A crossover series under the name Kiss Hello Kitty (that paired animated versions of the members of the rock band KISS with Hello Kitty) was announced in March 2013. Produced by Gene Simmons, this show was supposed to air on The Hub Network (now Discovery Family),[54] but it never came to fruition.
Hello Kitty's Paradise [ja] was a long-running live-action children's program that aired on TXN from January 1999 to March 2011. It was the longest-running weekly kids' television program in the network's history. In January 2011, the show's creators mutually agreed to end the series after twelve seasons, with the final episode being broadcast on 29 March 2011.
In August 2018, Sanrio began streaming a CGI animated series on YouTube. It features Hello Kitty talking to the camera about her life in the style of vlogging YouTubers.[55][56]
Sanrio began streaming the newest 2D animated Hello Kitty series Hello Kitty and Friends Supercute Adventures on YouTube on 26 October 2020.[57]
Hello Kitty had two Japanese comic series serialized in Ribon, a shōjo manga magazine - Hello Kitty Doki (ran from May 2007 to April 2008)[58] and Hello Kitty Peace (released in June 2008).[59]
In March 2016, Sanrio launched a webcomic featuring Hello Kitty as a strawberry-themed superhero called Ichigoman (ichigo meaning strawberry). The webcomic is created by Toshiki Inoue and Shakua Sinkai and updates once a month.[60] Ichigoman first appeared in 2011 in an exhibition with Yuko Yamaguchi's art.[52]
Hello Kitty has her own branded album, Hello World, featuring Hello Kitty-inspired songs performed by a collection of artists including Keke Palmer, Cori Yarckin, and Ainjel Emme under Hello Kitty's Lakeshore Records record label.[61] Hello Kitty was also chosen by AH Software to be the basis of the new Vocaloid Nekomura Iroha (猫村いろは, Nekomura Iroha)[62] to celebrate the 50th anniversary of Sanrio.[63]
Musician Yoshiki unveiled the Hello Kitty theme song "Hello Hello" in November 2014 at the first Hello Kitty Con. Yoshiki, who was the first celebrity to have his own Hello Kitty doll, "Yoshikitty," was approached by Yamaguchi to compose the song seven years prior.[64]
There are numerous Hello Kitty games starting with the release of the first title for Famicom in 1992; however, the majority of these games were never released outside of Japan. Hello Kitty also has made cameo appearances in games featuring other Sanrio characters, such as the Keroppi game, Kero Kero Keroppi no Bōken Nikki: Nemureru Mori no Keroleen. Special-edition consoles such as the Hello Kitty Dreamcast, Hello Kitty Game Boy Pocket, and Hello Kitty Crystal Xbox have also been released exclusively in Japan.
Hello Kitty Daily (2008, Nintendo DS): a PDA application featuring a diary, calendar, alarm clock, money managing system and school planner[70]
Hello Kitty Online (2009, PC): an online MMORPG developed by Sanrio Digital and Typhoon Games. The game allows players to create and customize characters, then use them to battle monsters, socialize with one another, mine for ore, do domestic chores like farming or cooking, and participate in quests.
Hello Kitty Parachute Paradise (2009, iPhone/iPod Touch): an iPhone game with tilt-based controls[71]
Apron of Magic (2010, Arcade, iOS, Nintendo 3DS): An Arcade Card Game developed by Examu to commemorate the 50th Anniversary of Sanrio. The game features Hello Kitty and other notable Sanrio Characters.[72]
Hello Kitty Seasons (2010, Wii): A game in which the playable character is appointed as Deputy Mayor to help Sanrio Town.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
Realist approaches in the social sciences include:
Ethnographic realism, either a descriptive word, i.e. of or relating to the first-hand participant-observation practices of ethnographers, or a writing style or genre that narrates in a similar fashion.
Legal realism, the view that jurisprudence should emulate the methods of natural science, i.e., rely on empirical evidence
This disambiguation page lists articles associated with the title Realism. If an internal link led you here, you may wish to change the link to point directly to the intended article.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.
This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!
Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.
The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.
The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].
For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following: p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.