Mortal Kombat Version 1.00

Mortal Kombat Version 1.00 theme by James Hao

Download: MortalKombatV1.p3t

Mortal Kombat Version 1.00 Theme
(7 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Vickie6 Red NXE

Vickie6 Red NXE theme by Droopysp

Download: Vickie6RedNXE.p3t

Vickie6 Red NXE Theme
(8 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Uncharted 2: Among Thieves

Uncharted 2: Among Thieves theme by SAS_Sharpshooter

Download: Uncharted2AmongThieves.p3t

Uncharted 2: Among Thieves Theme
(16 backgrounds)

Uncharted 2: Among Thieves
Developer(s)Naughty Dog
Publisher(s)Sony Computer Entertainment
Director(s)
Designer(s)
Programmer(s)
  • Pål-Kristian Engstad
  • Travis McIntosh
  • Dan Liebgold
Artist(s)
Writer(s)
Composer(s)Greg Edmonson
SeriesUncharted
Platform(s)PlayStation 3
Release
  • NA: October 13, 2009[2]
  • AU: October 15, 2009[1]
  • EU: October 16, 2009
Genre(s)Action-adventure, third-person shooter
Mode(s)Single-player, multiplayer

Uncharted 2: Among Thieves is a 2009 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the second game in the Uncharted series and was released in October 2009 for PlayStation 3. Set two years after the events of Drake's Fortune (2007), the single-player story follows Nathan Drake, Chloe Frazer, and Elena Fisher as they search for the Cintamani Stone and Shambhala while battling a militia led by war criminal Zoran Lazarević.

Development for Uncharted 2: Among Thieves began immediately following the critical and commercial success of the first entry.[3] The development team drew inspiration from explorer Marco Polo and his expeditions through archipelagos and eastern Asia. Naughty Dog developed an updated proprietary engine for Uncharted 2: Among Thieves, which runs exclusively on the Naughty Engine 2.0 system. These improvements enabled extensive motion capture, greater in-game cinematic sequences, and inclusion of an online multiplayer component, a first for the franchise.

Uncharted 2: Among Thieves received critical acclaim for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.[4]

Gameplay[edit]

Drake climbs a hotel in Nepal as he attempts to locate a temple.

Uncharted 2 is an action-adventure platform video game played from a third-person view, with the player in control of Nathan Drake. Drake is physically adept and can jump, climb, and scale narrow ledges and wall faces to get between points. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and a limited supply of grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from slain enemies. The player can direct Drake to take cover behind corners or low walls using either aimed or blind-fire to kill his enemies. The player can also have Drake fire while moving. If Drake is undetected by his enemies, the player can attempt to use stealth to take them out, such as by sneaking up behind them to knock them out with one hit, or by pulling an unsuspecting foe over a ledge from which Drake is hanging.[5] In most areas, if all of the foes patrolling are killed stealthily then other waves that would normally appear do not. Some areas of the game require the player to solve puzzles with the use of Drake's journal, which provides clues to the puzzles' solutions. When enabled, a hint system provides gameplay clues, such as the direction of the next objective.

Throughout the game are 101 special treasures that may be hidden or in difficult-to-reach places that the player can collect. There is also one secret "hidden" relic exactly the same as the one in Uncharted: Drake's Fortune. Collecting these treasures, along with completing certain feats within the game, is tracked by the awarding of medals, which give the player in-game money to use to unlock extra content on the disc, including concept art, game movies, and game cheats such as guns with infinite ammunition. A large portion of the in-game medals is used to award trophies.

Multiplayer[edit]

Uncharted features both competitive and co-operative multiplayer. The co-op multiplayer allows a maximum of three players to take the roles of Nathan and two other "hero" companions and features missions involving gunfights, platforming, and teamwork-based objectives.[6] Players can also assist their comrades if they become critically injured or if they are grabbed by an enemy.[6]

The competitive multiplayer allows a maximum of ten players to play against each other in two teams of five. Six competitive modes are featured: Deathmatch, Plunder, Elimination, Turf War, King of the Hill and Chain Reaction.[7] Deathmatch features two teams of five, with one team acting as heroes and the other as villains. Players can choose their own appropriate character models (such as Nathan, Elena, Sully, and new characters Tenzin and Chloe for the heroes team). As players accrue points and rank up, they can purchase more skins for both heroes and villains.[7] Players can select two Boost abilities that assist them in the matches.[7] Plunder is similar to the traditional capture the flag game mode, and sees each team attempt to capture the treasure from a central point in the map and return it to their base; the player carrying the treasure is slowed down a great deal, and may also choose to hurl the treasure away at any point, to keep it out of reach of the enemy or to pass it to a teammate.[7] Elimination has two teams of five players against each other to kill everyone on the other team. In Elimination, the players do not respawn. The goal is to eliminate the other team three out of five times.

Chain Reaction is a mode that is similar to Turf War. This has the player capturing posts, but the player must do them in a specific order – one team works out from their base needing to capture 1 through 5 while the other team starts from their home and needs to snag 5 through 1. King of the Hill has players capturing a hill, spawned on the map to score points. They must stay on the hill to score points while the enemy team tries to do the same.

Gold Rush is a cooperative mode of play where 2–3 players must team up to obtain a treasure, which is randomly spawned on the map, and take it back to their base, much like Plunder. However, AI enemies try to stop the players from returning the treasure. If a player goes down and is not revived before the timer goes out, they will not come back until the next round. In each consecutive round, the enemies become tougher to defeat. Survival is the second cooperative mode of play, where 2–3 players must work together to defeat a total of ten waves of enemies, each wave becoming more and more difficult. A new co-op game mode, titled "Siege", was also added, in which 2–3 players must team up to secure a zone while holding off waves of enemies.

The multiplayer servers of Uncharted 2: Among Thieves were terminated on September 3, 2019.[8]

Plot[edit]

Two years after the events of the first game, treasure hunter Nathan "Nate" Drake (Nolan North) is approached by former associate Harry Flynn (Steve Valentine) and Flynn's associate Chloe Frazer (Claudia Black) to help steal a Mongolian oil lamp connected to Italian explorer Marco Polo's doomed 1292 voyage from China. The group plans to cheat Flynn's client and take Polo's treasure for themselves. Unbeknownst to Flynn, Chloe and Nate are former partners, and Chloe plans on escaping with Nate afterward. Nate and Flynn break into a museum in Istanbul and find the lamp, which contains a map and flammable resin that reveals Polo's fleet was shipwrecked in Borneo, and was carrying the Cintamani Stone from the fabled city of Shambhala. Flynn double-crosses Nate, leaving him to be arrested.

Three months later, Chloe helps free Nate with his long-term friend Victor "Sully" Sullivan (Richard McGonagle). She reveals that Flynn is working for Zoran Lazarević (Graham McTavish), a Serbian war criminal seeking the stone. In Borneo, Nate and Sully infiltrate Lazarević's camp, with Chloe as a mole. Nate discovers that the stone never left Shambhala. They locate a temple containing the bodies of Polo's crew, as well as a phurba and map detailing that its carrier will gain passage to Shambhala through a temple in Nepal. Nate and Sully escape after being cornered by Flynn and his men.

Sully backs out, so Nate and Chloe continue to Nepal, which has been ravaged by Lazarević's mercenaries. They encounter Nate's ex-girlfriend journalist Elena Fisher (Emily Rose) and cameraman Jeff (Gregory Myhre), tracking Lazarević. At the temple, Nate and Chloe use the phurba to uncover Shambhala's location in the Himalayas. After Jeff is shot in an ambush, Chloe insists on abandoning him; Nate and Elena help him but are caught by Lazarević. Chloe switches sides to maintain her cover while Lazarević kills Jeff and obtains Shambhala's location from Nate, who escapes with Elena.

With Elena's help, Nate catches up to Lazarević's train. He fights through it to find Chloe, but she refuses to leave after he compromised their mission to help Jeff and Elena. Flynn arrives and shoots Nate. Cornered, Nate causes an explosion that derails the train over a cliff. He escapes the hanging train car, recovers the phurba, and falls unconscious. A Tibetan Sherpa, Tenzin (Pema Dhondup), brings Nate to his village.

Nate reunites with Elena and is introduced to German explorer, Karl Schäfer (René Auberjonois). Schäfer sends him and Tenzin after the remains of Schäfer's failed expedition for the Cintamani Stone decades ago. Nate and Tenzin travel through ice caves and fight off strange monsters. They discover that Schäfer was working for the Nazi Ahnenerbe and killed his men to protect the world from the stone. They return to repel an attack on the village by Lazarević, who kidnaps Schäfer and steals the phurba. Elena and Nate follow Lazarević's convoy to a monastery, where the mortally-wounded Schäfer warns Nate to destroy the stone before Lazarević can obtain its power.

After reacquiring the phurba from Chloe, Nate and Elena unlock the secret passage to Shambhala underneath the monastery, but Lazarević corners them. With Chloe's cover blown, Lazarević forces Nate to open the pathway to Shambhala. The monsters attack but are killed by Lazarević, who reveals them as human-like guardians of Shambhala. After the gate is opened, unsuited guardians attack, allowing Nate, Elena, and Chloe to escape.

In the city, the group discovers that the Cintamani Stone is a giant amber derived, along with the flammable resin, from the sap of an ancient tree of life. The sap gives the drinker inhuman powers, explaining the guardians and Polo's doomed crew. Flynn, left for dead by Lazarević, ambushes them in a suicide attack, seriously wounding Elena. Nate leaves her in Chloe's care and confronts Lazarević at the tree. Lazarević drinks the tree sap, becoming nearly invincible. By shooting explosive pockets of resin, Nate defeats Lazarević and leaves him to be killed by the guardians. As the city crumbles under the collapse of the tree and exploding resin, Nate and Chloe carry Elena to safety.

In the village, Chloe advises Nate to tell Elena that he loves her, before bidding him farewell. Sully leaves a recovering Elena to Nate. The couple pays their respects at a memorial for Schäfer and kiss.

Development[edit]

First revealed by Game Informer in December 2008, the first teaser trailer showed a weary, wounded Nathan Drake marching through a snowstorm to reach a phurba half-buried in the snow. Lead character artist Richard Diamant remarked that the trailer was rendered in real-time, using the game's engine.[9] A second teaser trailer was released soon after, showing a badly wounded Drake stuck in the remains of a wrecked train hanging precariously over a cliff. The story begins in medias res with this opening. The narrative opens with a quote attributed to Marco Polo: "I did not tell half of what I saw, for I knew I would not be believed".

The game had three main writers: head writer Amy Hennig, Neil Druckmann and Josh Scherr.[10]

Uncharted 2 features an online multiplayer component; Naughty Dog hired a dedicated multiplayer designer in August 2008 to work on this aspect of the game.[11] The beta phase of the multiplayer was playable by those who bought early copies of the game inFamous.[12] The beta was also accessible by annual subscribers of the PlayStation Network service, Qore, on June 3, to those who had subscribed to Qore by May 15.[13] The beta codes from Qore began to be sent out on May 8, 2009. Beta codes from inFamous shipped inside the game's packaging, on May 26. On September 15, another beta was released and an open beta was released to the EU and US on September 29 via the PSN store. Both expired on October 12.[14] In the first year since the game's launch, more than 125 million matches and 10,500 man-years had been played online.[15][16]

The development period was 22 months, with six months of the total spent in pre-production.[11]

One of the inspirations for the Tibetan village sequence was the 2008 video game The Graveyard by Tale of Tales.[17]

Motion capture[edit]

In E3 2009 videos from Naughty Dog showed the voice actors of the characters performing the motion captures in some of the scenes.[18] The actors act out the scene wearing specially designed motion capture suits. Their performance was used to provide both motion capture and voice work. The actors would even rehearse together in a room and had discussions with the creative directors of the game before carrying out the performance to create a highly realistic and cinematic dialogue throughout the game.[19]

Graphics and technology[edit]

Naughty Dog intended to maximize the utilization of the Cell's SPUs, as their estimates for utilization in the first Uncharted were only around 30%.[20] As a result, the game has more realistic environments and animations. Uncharted 2 has 564 in-game cinematic animations in comparison to 80 in Uncharted: Drake's Fortune.[11]

Uncharted 2 uses Naughty Engine 2.0, a revamped and optimized version of the original engine that has allowed the game to have real-time moving environments, more realistic textures, and animations. The Naughty Dog Game Engine 2.0 also works in harmony with Havok Physics.

Uncharted 2 uses between 90 and 100% of the Cell's processor and uses all 25GB of a single Blu-ray Disc.[21] However, Evan Wells later pointed out:

... now it's at least busy 100% of the time, but it's still not fully-optimized code. I mean, in order to get to that 100%, it was more about making sure the pipeline was filled, and we weren't running into one of the processors becoming idle because there wasn't a job ready for it.[22]

In the interview, Christophe Balestra also pointed out how important it was to ship every system with a hard drive:

The fact that every PlayStation 3 has a hard drive is huge for us. It's the combination of Blu-ray and a hard drive. You can play the entire game without loading. We don't require an installation. We're doing all the post-processing effects on the Synergistic Processing Units.

Screen Space Ambient Occlusion for example, was done completely on the SPUs.[21][23]

Post-release[edit]

Special editions[edit]

Naughty Dog's creative director Amy Hennig revealed a special Fortune Hunter edition of Uncharted 2 that was not obtainable in stores. The Fortune Hunter edition contains the game, a replica of the Phurba Dagger artifact and stand, a BradyGames strategy guide, an art book, the official soundtrack, and a collector's case autographed by Naughty Dog. It was also said to include various downloadable content.[24] A collector's edition of Uncharted 2 was not announced for sale in the United States.

SCEA marketing manager Asad Qizilbash told readers of the PlayStation Blog at the time that the limited edition giveaways took place on that blog, PlayStation Home, the game's multiplayer demo, and a few other unnamed places. Qizilbash also mentioned that only residents in the US were eligible to win. Only 200 copies were released.[24]

Exclusive to the PAL region, the Uncharted 2 special edition contains the game, gold versions of the Beretta and AK-47 weapons, two post cards, a PlayStation 3 theme, and multiplayer skins.[25] The game comes packaged in a steel case by SteelBook. Never formally announced, the Special Edition was discovered on the game's official European launch site, with the only link for the special edition leading to one of Britain's major game retailers, Game.[26]

A Game of the Year Edition was released on October 12, 2010. Among other features, this edition includes all previously released downloadable content (with the exception of the Sidekicks Skin Pack),[15] four motion comics, and Pinball Heroes: Uncharted for the PSP.[27] Besides being available as an individual "Greatest Hits" title, Uncharted 2 and Uncharted: Drake's Fortune have been released together, as a "Greatest Hits DualPack", and an "Ultimate Combo Pack" which includes a metallic blue DualShock 3 controller.[28][29]

Downloadable content[edit]

The first pack of downloadable content (DLC) was released on November 27, 2009, and featured a new multiplayer map, "The Fort", from The Fortress chapter in Drake's Fortune for free.[30] It was quickly followed by "Uncharted: Eye of Indra Multiplayer Skin Pack" in December, exclusively for the PAL PlayStation Store. It included all four parts of the motion comic Uncharted: Eye of Indra and two Uncharted 2 multiplayer skins based on the motion comic. The pack contained Rika for the heroes and Pinkerton for the villains. The pack was later released in North America.[31]

Several packs were released in 2010: "PlayStation Heroes Skin Pack" was released in January, containing Sev and a Helghast soldier from Killzone 2, Nathan Hale and a Chimera from the Resistance series, and Cole (Evil and Good) along with Zeke from inFamous.[32] A DLC pack that contained two new multiplayer maps, six skins based on Uncharted: Drake's Fortune, 12 PSN Trophies, and 13 medals was released in February. Skins were released as a single purchase and the 2 maps with the 12 PSN Trophies were released as a single purchase. A bundle of both purchases was also released.[33] On April 22, the third expansion pack, "Siege" was released. This DLC pack contained a new co-op multiplayer mode known as Siege, two new multiplayer maps, six new character skins, and 11 PSN Trophies (10 of which are bronze, one of which is silver). Two of the six new skins are from Uncharted: Drake's Fortune and the other four are new and exclusive to the game.[34] The "Sidekick Skin Pack" was released on August 26, containing 6 alternate appearances of previously available characters, and 2 new villain skins, Dillon and Mac.[35] The "Golden Guns" DLC was released on December 12. This DLC pack contained gold skins for the AK-47 and Beretta weapons.[36]

PlayStation Home[edit]

In PlayStation Home, the PlayStation 3's online community-based service, Naughty Dog has released a themed game space for Uncharted 2, developed by Outso.[37] This makes the second game space to be released from Naughty Dog, the first being the game space for Uncharted: Drake's Fortune. This space is called "Nepalese Village" and features the mini-games Mask Mayhem, Torch Race, and Fortunate Thieves with rewards. There's also an Uncharted 2 Blog that lets users access the Uncharted 2 blog. It was released on October 23, 2009, in the European and North American versions of PlayStation Home.[38] In the video on the PlayStation blog, Jack Buser, the director of Home for SCEA, describes the mini-game, Fortunate Thieves, as being a "full-on, interactive mini-MMO". The Uncharted series is the first game series to have a game space for both games of the series in Home.

Between the hours of 8 am PT on November 5 and 12 pm PT on November 6, there was a contest in the North American Home (in which only U.S. citizens could participate), where users could win the Uncharted 2: Among Thieves – Fortune Hunter Edition. Between those times, users went to the Uncharted 2 space and played the "Mask Mayhem" mini-game. The user who placed first on the Uncharted 2 space's leader board won a copy of the Fortune Hunter Edition.[39] Users had another chance to win the Fortune Hunter Edition in the Uncharted 2 space between the times of 8 am PT November 20 and 12 pm PT November 21. Between those times, users had to try to get in first place on the "Fortunate Thieves" mini-game leader board to win the Fortune Hunter Edition.[40] The user who placed first on the Fortunate Thieves leader board won the Fortune Hunter Edition. Users had one final chance to win the Fortune Hunter Edition from 8 am PT December 18 to 12 pm PT December 21. Users had to play the "Torch Race" mini-game and be first on its leader board in the Uncharted 2 space.[41]

An Uncharted apartment was released on May 6, 2010 for European and North American versions of PlayStation Home called the "Uncharted Fortune Hunter's Apartment".[42] Uncharted themed costumes have also been released in Home. The apartment was released on May 27 in the Asian version.

Compilation[edit]

In 2015, Uncharted 2: Among Thieves was released as part of Uncharted: The Nathan Drake Collection for the PlayStation 4.[43] Other games included in the compilation are Uncharted: Drake's Fortune and Uncharted 3: Drake's Deception. There are several changes in elements of the gameplay, including the shooting and grenade mechanics, some controls, and the camera schemes. In-game cutscenes were overhauled to improve lighting, visuals, and character models, while online leaderboards and motion blur were introduced. The Nathan Drake Collection contains only the single-player story modes, with all multiplayer content absent.

Reception[edit]

Critical response[edit]